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Need third instance in eslant!


Patrick
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Exp&Farm spots are full of genie clans. There are two parties (one of them is genie clan and another is ks parties) in each ewil and dk spots. The game forces players to ks or lure mobs. it shouldn't be like that.

It's already very hard to get lvl up untill 80 but this makes  the game harder. You can't kill Atross&Riote in bowl by low lvl and geared chars. 

Recently the difference between old teams and newbies has been huge. Before it was only +6 +7 items but now there are many things have been added to the list (lvl,skills,gear&uniques, soon +1 accessories)

Please do something about it!!!

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1 hour ago, Patrick said:

Exp&Farm spots are full of genie clans. There are two parties (one of them is genie clan and another is ks parties) in each ewil and dk spots. The game forces players to ks or lure mobs. it shouldn't be like that.

It's already very hard to get lvl up untill 80 but this makes  the game harder. You can't kill Atross&Riote in bowl by low lvl and geared chars. 

Recently the difference between old teams and newbies has been huge. Before it was only +6 +7 items but now there are many things have been added to the list (lvl,skills,gear&uniques, soon +1 accessories)

Please do something about it!!!

Regarding EXP'ing: with the quest reset once you hit level 70, you should be able to "tag along" with any genie party out there by having them do your Eslant quests for you (you do still need to tag the monsters though!).

Regarding farming: that seems pretty unavoidable, and I doubt instance 3 would do anything about this.

Do you have any other suggestions?

 

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I do ?‍♂️

It is possible to roll back the random respawn time change implemented in the latest patch?
Or if you could shed some light and tell us why was this something needed would be much appreciated.

This turned AoE skills to kill (therefore afk farm and exp) not very viable.
Not to mention how any single high DPS character can get away taking any spot they want, taken or not.

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Aesteris, 45 dakika önce yazdı:

Regarding EXP'ing: with the quest reset once you hit level 70, you should be able to "tag along" with any genie party out there by having them do your Eslant quests for you (you do still need to tag the monsters though!).

Regarding farming: that seems pretty unavoidable, and I doubt instance 3 would do anything about this.

Do you have any other suggestions?

 

I don't have any other suggestions. But there's a problem about exp&farm now. Genie parties add only clan mates to their parties. If you come late to the spot, then you try KS to kser party (other than genie party) in eslant ewil and dk spots.
Only way to make coins is JR for now. You can't enter the CZ with low level and low geared chars as expected. Unfortunately it gets harder to stay in the race.

Hope you find a better way than adding a new instance to eslant.

Edited by Patrick
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Well more intance won't solve it tho. Unfortunatelly it will  stay like this until genie and macro exist. As they can just come to the spot with  numbers and eventually ks it, doesn't matter if it's 10 mins or 3 hours since they are not at the pc anyway.

Back in the old days w/o genie and macro when ppl actually farmed, there were always empty spots as manually farming 24/7 is just not possible. But as long as you have genie, magichammer, unlimited potions and macro as well as no threat to die (not in CZ, can't be killed). You can own a spot forever which is exactly what happens.

 

As for your topic, it's only a problem with farm. Don't try to lie and say it's hard to exp, aside from EW and DK (which ppl does for farm) every other spot, aoc, etc is free. You can also easily can get in a minion party at eslant which is even better exp than dk. So ye exp is not a problem, farm is and that's because manual farming doesn't exist and ppl just genieing.

Cz farming should be way more valuable, ppl can still genie there but atleast they can't leave it there overnight as you can easily raid them. But atm eslant and cz droprate still pretty similar unfortunatelly.

 

 

Edited by david4244
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21 minutes ago, david4244 said:

Well more intance won't solve it tho. Unfortunatelly it will  stay like this until genie and macro exist. As they can just come to the spot with  numbers and eventually ks it, doesn't matter if it's 10 mins or 3 hours since they are not at the pc anyway.

Back in the old days w/o genie and macro when ppl actually farmed, there were always empty spots as manually farming 24/7 is just not possible. But as long as you have genie, magichammer, unlimited potions and macro as well as no threat to die (not in CZ, can't be killed). You can own a spot forever which is exactly what happens.

 

As for your topic, it's only a problem with farm. Don't try to lie and say it's hard to exp, aside from EW and DK (which ppl does for farm) every other spot, aoc, etc is free. You can also easily can get in a minion party at eslant which is even better exp than dk. So ye exp is not a problem, farm is and that's because manual farming doesn't exist and ppl just genieing.

Cz farming should be way more valuable, ppl can still genie there but atleast they can't leave it there overnight as you can easily raid them. But atm eslant and cz droprate still pretty similar unfortunatelly.

 

 

CZ farming, at the moment, is at roughly 3x the rates of Eslant.

39 minutes ago, Nath said:

I do ?‍♂️

It is possible to roll back the random respawn time change implemented in the latest patch?
Or if you could shed some light and tell us why was this something needed would be much appreciated.

This turned AoE skills to kill (therefore afk farm and exp) not very viable.
Not to mention how any single high DPS character can get away taking any spot they want, taken or not.

The change was aimed at reducing average coin per hour from all slots affected. 

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21 minutes ago, Aesteris said:

The change was aimed at reducing average coin per hour from all slots affected. 

 

This ruins the slot for mages to nova tho. Can't you make the respawn time of mobs, if for example they are between 10-20secs now just to 15secs, so they all again spawn at the same time?

Edited by yapsyyy
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1: You can be 0-80 in 48h afk genie in paramun with %30 exp wing. No1 exp&farm in this spot. 

2: If everyone farm whatever they want for example Dark Knight, Raptors will be 1M which is mean you will waste your time on spot. 

3: Atross&Riote you can even do this quest with naked character. Just go when your nation dominate bowl. You dont have to kill by urself just touch. 

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5 hours ago, Aesteris said:

The change was aimed at reducing average coin per hour from all slots affected. 

As pointed by @yapsyyy this mostly just affected mages.
Archers and Warriors don't really loose to much by this change since they were killing (4 or 5 mobs spots) 1 by 1 anyway.

The consequence is that now these classes (and BP) can show up at any spot they want and take it. If a person was there before it doesn't matter anymore, whoever has the highest DPS will end up having the spot for themselves, whereas before the spot was, at least, contented, due to the fact that 4 or 5 mobs were spawning at the same time splitting the profit between both sides (since you can't possibly attack all the mobs at the same time, unless AoE).

Now, with this change, once the spot has been cleared, mobs will respawn one at the time, thus enabling the highest DPSer to get 100% of the drops.

Ever since the change this has happened to me so many times, it is frustrating. It seems like I have no option but to class change from mage to a different class in order to maintain some degree of viable farming against these type of players.

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HANGOVERRR, 15 saat önce yazdı:

1: You can be 0-80 in 48h afk genie in paramun with %30 exp wing. No1 exp&farm in this spot. 

2: If everyone farm whatever they want for example Dark Knight, Raptors will be 1M which is mean you will waste your time on spot. 

3: Atross&Riote you can even do this quest with naked character. Just go when your nation dominate bowl. You dont have to kill by urself just touch. 

1:  This is the theory when you also have 2-3 packs genie with lots of hammer,maestro pots (also 50m in your pocket) wing and 7 more players maybe clan mates (or multi client and those PUS things been included) in a party. This should be hard so there are many players who still didn't reach 80 lvl yet. It was easy to hit 70 because the game lets you done it with quests step by step and with fun ofc. But for +70 it doesn't let you done it without paying usd. Juraid is the best way to get easy coins. But people kick you from juraid and/or insult you as hell if they see you as a farmer or naked (but you look exactly like that as a beginner). The exp and farm spots are full with genie clans. By archer, you can exp there and farm +1 rappy with bus, bes so you can easily hit them +6 and reach your daily profit. Do you have any alternative way to reachy daily profit and hit 80 lvl without paying any cent in the game? 

2: Please guide us about it. What would we do instead farming +1 rappy, bus, bes in dk or exp and high class items in ewil (which are always full)? Don't ask for CZ because we are still around 70 lvl and no coins in our pockets in the game recently.


3: i've tried it many times but the problem is atross. People do not touch it. (i even lured it inside a party and asked for help) But it should be worse than harungas. Or i have no luck.

Edited by Patrick
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On 7/14/2020 at 12:02 AM, Nath said:

As pointed by @yapsyyy this mostly just affected mages.
Archers and Warriors don't really loose to much by this change since they were killing (4 or 5 mobs spots) 1 by 1 anyway.

The consequence is that now these classes (and BP) can show up at any spot they want and take it. If a person was there before it doesn't matter anymore, whoever has the highest DPS will end up having the spot for themselves, whereas before the spot was, at least, contented, due to the fact that 4 or 5 mobs were spawning at the same time splitting the profit between both sides (since you can't possibly attack all the mobs at the same time, unless AoE).


Now, with this change, once the spot has been cleared, mobs will respawn one at the time, thus enabling the highest DPSer to get 100% of the drops.

Ever since the change this has happened to me so many times, it is frustrating. It seems like I have no option but to class change from mage to a different class in order to maintain

some degree of viable farming against these type of players.

   

On 7/13/2020 at 6:28 PM, yapsyyy said:

This ruins the slot for mages to nova tho. Can't you make the respawn time of mobs, if for example they are between 10-20secs now just to 15secs, so they all again spawn at the same time?

 

@Aesteris will there be something done about this?

Edited by yapsyyy
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20 minutes ago, Aesteris said:

I'm willing to look at it, which spots are the most affected for you?

From my experience this is an issue on spots with low HP (or rather fast dying) monsters
- Stone Golems at CZ
- Haunga (and their variations) at EMC/Luferson
- Uruk (all kinds) at EMC/Luferson
- Ancient/Treant at EMC/Luferson

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Fix the resporn rate  and  remove the gold coin  silver coin drops ..  That will   lower the coins made to start and not stop or slow the xp   for all lvls ..

The slower resporn has only  made it hard to xp  and done nothing really for coin 

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