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Isiloon Changes


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I'll be the first to admin the Isiloon changes have helped PK, but now you get the problem that it's near impossible to kill at times... It will sometimes take hours to kill and it will be walking around cz full hp just because how hard you have made it.

A simple change to help this is to have what they used to have on USKO bosses during boss events. Once spawned, it has a timer on it that if it's not killed in that time, it's AC/Resistant reduce dramatically. It gives plenty of time for it to be killed normally, but if due to circumstances such as the PK/activity of the server means it can't die or isn't dying, it gets a lot easier to drop. 

The timer can be whatever you feel is necessary.  

Edited by savagek
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