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Hey! Looking for some updates and info #GM #Feedback #PositiveAttitude


Razordagawd
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For over a week, there have been some things that needed clarification, and bugs that needed fixing. @Zimpapke has done his best effort in discord trying to blame the overwhelming lack of communication on how hard the devs were working for this rumored new update, and I really hope he's right.

First off, the isiloon CZ notice stopped working a while ago. The whole point of isi in cz is to increase the activity level - if it's going to randomly spawn because the notice is bugged then ??????

The Chaos stone notice never ever worked - never acknowledged either.

The CR that involves chaos stones is really bad. Only one nation may tag it, and even if it respawns within that timeframe, there's no guarantee that your nation will get it that time around. There were also some issues with how long the respawn can take considering the CR only lasts 2 hours, this was apparently solved by having CS spawn more often while that CR is on.... except that fix never worked. No more updates on this either.

CR rewards are a secret - why? They should be public so that people know that there's at least a chance of getting something good after the 4th BUS reward in a row.

Are +1 uniques getting opened? Will the unbind item come to PUS or sundries soon? (for old uniques).

What about the iconic Isiloon in its hell abyss lair? it's been a month!

There hasn't been a client patch in a long time. Many bugs and questions still remain, yes they might not be gamebreaking but slowly but surely the morale of the server goes down the drain as days pass by. It's week 4 and we've had a grand total of ZERO GM EVENTS, because GM's are basically just players with the /notice and /disconnect commands. They don't do anything - they can't do anything unless they're authorized (or unless they are online - which almost never happens regardless).

It's just business 101 guys, gotta keep the customers / playerbase engaged. Sometimes communicating even if its just a throwaway soon™ style of post or "we're working on it" is better than having absolute radio silence, and this isn't even considering the level 80 cap update which I haven't really addressed up until this point - because I know that I will be immediately linked to the "what we're working on" thread.

Not all is doom and gloom though, it is appreciated how you ultimately handled the file editing issue, even if the start was rocky as hell. The scroll in PUS for 70 weps and some other changes were very welcome, but I'm sure you know that people take these things for granted, given your rep of being the 'best' devs around (many people really feel that way).

I know you guys can do better, and if you care about the wellness of your server, you should.

 

Edited by Razordagawd
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Removing quest items from 70+ quests has to be one of the strangest decisions I've ever seen. You don't take away stuff for people to do. You are KILLING the 80 cap end-game lol. People at 80 now have LESS things to do, LESS reasons to be in cz for chaos stone and LESS reasons to buy KC to spend on quest items.

Words fail to comprehend the thought process behind catering to people who don't even buy KC or support your servers aka f2p players that complain about getting raided and such. Who cares if those guys leave? Everything is backwards here lmao.

Edited by Razordagawd
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you're legit crying that babashoping is not going to give you HUGE power spike over normal players? seriously??

Removing the item requirements was a great decision, this worked on USKO because people had months or years to gather them and their price was okay in the market if you didn't manage to find any. They are so rare here that the price was retarded high and only people who donated a lot were going to get the skills done.

The server is supposed to appeal to everyone, not just babashopers or the rest will quit when they don't stand a chance vs donators. You already have it much easier, why make the gap even bigger? Are you really that bad?

There is still plenty of reasons to go to cz, as the unique prices are high and Cat Hammers are still super rare.

 

Also disagree with the idea of known CR reward, if anything you'd kill the amount of people participating as they wouldn't even bother if they saw crappy reward. The solution is to bump the rewards up a little, remove worthless rewards (like Graham or Abyss Gems), but keep them secret.

 

Oh and hard agree on the Chaos CR, it's really, really unfun one. I'd rather have a moradon mob hunt than that.

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4 hours ago, peyo said:

you're legit crying that babashoping is not going to give you HUGE power spike over normal players? seriously??

Removing the item requirements was a great decision, this worked on USKO because people had months or years to gather them and their price was okay in the market if you didn't manage to find any. They are so rare here that the price was retarded high and only people who donated a lot were going to get the skills done.

The server is supposed to appeal to everyone, not just babashopers or the rest will quit when they don't stand a chance vs donators. You already have it much easier, why make the gap even bigger? Are you really that bad?

There is still plenty of reasons to go to cz, as the unique prices are high and Cat Hammers are still super rare.

 

Also disagree with the idea of known CR reward, if anything you'd kill the amount of people participating as they wouldn't even bother if they saw crappy reward. The solution is to bump the rewards up a little, remove worthless rewards (like Graham or Abyss Gems), but keep them secret.

 

Oh and hard agree on the Chaos CR, it's really, really unfun one. I'd rather have a moradon mob hunt than that.

Who is a normal player? and why do you immediately assume that I'm a babashopper? You have probably spent more on KC than me lmao. Why is it that people always think that any suggested changes are always done with ones own benefit in mind? Not everyone does that.

The problem here, and what I want to avoid, is people reaching level cap and not having anything else to farm or do in-game other than just PKPKPK or events. 70+ skills aren't that big of a deal aside from 80, but 80 is known to be very easy to finish (it doesn't require any lobo-style pendant).

In the current state of cz, where it's a massive clusterfuck in active times, trust me that mages having 72 staff or rogues having blind vs a party not having them will barely make a difference. You won't even be able to know who has or doesn't have it. They're single target skills that mean little. Can you name one 72 74 75 78 skill that can actually turn the tides of a large scale battle?

Even on my clan, it would take some time for most people to unlock ALL their skills (except for huge babas, but again it's not that much of a power spike compared to lets say just babaing a shard8, and you can't stop that). It could've given people something to work on. More focus on CZ bowl, on chaos stones. The pendants drop rate could've even been made 100%. It could have moved the economy too and got rid of a lot of coins.

Anyone that isn't new to KO can tell this change reduces overall activity. You want to give people reasons to stay in CZ, especially in bowl, hoping to unlock something. You want to give people something to AIM towards in end-game gearing.

Let me go back again to, WHO is a normal player to you? Those that never play the game? Those that only log in 1 hour a day? Are those the players that you want to cater your server towards? Those that are never online, don't buy KC, those that don't play in cz? It doesn't make sense. The power spike isn't that big to justify just giving that away as if this were a pk server.

 

Lastly, the CR rewards being known, if done smartly, would INCREASE the people doing them, unless of course you're afraid of people finding out that the best item someone can get is a sloth fragment? Right now there's trash like chitin, bus, grahams, etc. that nobody needs. This is already widely known so it's not a secret. What's a secret is what is the absolute BEST item you can get from it, you know, the one item that would make people to attend every CR in hopes of getting it, for that 1% chance or whatever.

In your opinion, which CR are you most likely to attend as a 'normal' player. One where rewards are secret but you have always obtained shell or a green gem? Or one where rewards are known and you always get trash, but you at least have the certainty that a gold bar is in the loot table (you don't know the % tho).

 

This close mindedness was expected but I didn't know it would be this bad. People be deathly afraid of taking risks...

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On the topic of skills, let's go again this time with more detail. 80 skills play a huge part, but they're easy to unlock already (ONE tail of shaula for rogues, similar stuff for other classes like 1 tail of lesath or 1 fang).

In steamko I had 80 right away but it took me ages to unlock 70 and I was in the #1 clan. I could still play just fine and win fights with my clan. Bare in mind that official KO only has bosses spawning from CS, not the regular versions that we have here.

So let's get started:

Assassin gets blinding and beast hiding. Two additional single target skills that do 500% and 300% damage. That's it. Might make you better in 1v1, doesn't mean anything in party pk (also known as the meta rn).

Priest gets 2k aoe, 2.5k hp buff, 350 ac, aoe ac, superior parasite, some dumb restores... again, it doesn't mean anything in party pk.

Warrior gets blooding, something I don't remember in passion... that's it.

Mage gets the most probably, 72 staff, elemental armor at 75. A party full of mages with staff will be deadlier but it's still a single target ability.

Where is this HUGE power spike, @peyo

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you gotta be kidding me. Did you really just say that the skills are "not much of a deal"? and LOL at your "single target doesn't matter"

Assassin is ALL about single target damage and he's getting two skills that are both better than thrust + have some great utility on top of that, his damage is going up a lot and he's all about killing important targets as soon as possible. The blind helps a lot in a party and so does the damage. Archer also gets blind + the arrow while moving (even better with the current debuff)

Priests get superior parasite which is simply second parasite, the 20% more doesn't matter, it's the fact that you can cast 2 and that "dumb restore" is additional 2,5k heal + 3k restore

Warriors get blooding which is nice dot and the passion tree gets better aoe at 75.

Mages get 72 staff & 75 armor which are both great and help them a lot.

That's not even mentioning level 80 skills that are gamebreaking, Critical Point, 6k restore, hell blade and all 3 op mage skills. Sure they don't require pendants, they require tails/fangs that have a similar crappy drop rate.

 

How would it increase the number of people doing CR if they wouldn't join because their reward is shitty? Please explain that to me. The rewards need to be buffed and that's it, if you knew that your reward wasn't complete crap then you wouldn't need to know what you're going to get. In your case only people who get nice drop would join and seeing that these drops are bad - most wouldn't care about it.

 

A normal player is someone who didn't spend hundreds of dollars on KC and can still have a chance vs donators, simple as that. You want to keep the quest items? Sure, but buff their drop rate A LOT or get some kind of a quest (even a hard one) where you can obtain them, otherwise only people who donate will have the skills done and they will get HUGE HUGE HUGE advantage. You underestimate those skills by a lot.

 

Thing you're also missing - there isn't any problem with the number of people in cz right now, the evenings for EU/Turkey time & US/Peru time always have a ton of people in cz. There will always be quieter parts of the day, no matter what you do and forcing everything to bowl is just stupid, there isn't any fun in killing poor solo guys trying to get a Monster Stone quest done.

 

oh and I only bought 2k KC at the server start to get Premium

Edited by peyo
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49 minutes ago, peyo said:

you gotta be kidding me. Did you really just say that the skills are "not much of a deal"? and LOL at your "single target doesn't matter"

Assassin is ALL about single target damage and he's getting two skills that are both better than thrust + have some great utility on top of that, his damage is going up a lot and he's all about killing important targets as soon as possible. The blind helps a lot in a party and so does the damage. Archer also gets blind + the arrow while moving (even better with the current debuff)

Priests get superior parasite which is simply second parasite, the 20% more doesn't matter, it's the fact that you can cast 2 and that "dumb restore" is additional 2,5k heal + 3k restore

Warriors get blooding which is nice dot and the passion tree gets better aoe at 75.

Mages get 72 staff & 75 armor which are both great and help them a lot.

That's not even mentioning level 80 skills that are gamebreaking, Critical Point, 6k restore, hell blade and all 3 op mage skills. Sure they don't require pendants, they require tails/fangs that have a similar crappy drop rate.

 

How would it increase the number of people doing CR if they wouldn't join because their reward is shitty? Please explain that to me. The rewards need to be buffed and that's it, if you knew that your reward wasn't complete crap then you wouldn't need to know what you're going to get. In your case only people who get nice drop would join and seeing that these drops are bad - most wouldn't care about it.

 

A normal player is someone who didn't spend hundreds of dollars on KC and can still have a chance vs donators, simple as that. You want to keep the quest items? Sure, but buff their drop rate A LOT or get some kind of a quest (even a hard one) where you can obtain them, otherwise only people who donate will have the skills done and they will get HUGE HUGE HUGE advantage. You underestimate those skills by a lot.

 

Thing you're also missing - there isn't any problem with the number of people in cz right now, the evenings for EU/Turkey time & US/Peru time always have a ton of people in cz. There will always be quieter parts of the day, no matter what you do and forcing everything to bowl is just stupid, there isn't any fun in killing poor solo guys trying to get a Monster Stone quest done.

 

oh and I only bought 2k KC at the server start to get Premium

The crappy current drop rate is intentional I assume (correct me if im wrong but it wasn't like this in beta). It could be fixed by them in 1 second but they did this on purpose (I assumed the rates would be reverted post 80 cap but they decided to just remove these items from the equation entirely).

Those skills that you mentioned don't really make a difference in large scale pk. Subside, party cure, discountis, hell blade, critical point hell yeah they do. Warriors get a "nice dot" come on dude, sure all those skills are "nice" and "useful" but they aren't that HUUUUUUUUGE power spike you mention. Most of them are single target abilities on a 20-60+ seconds cooldown.

I'm regularly in bowl and I never see those "poor solo guys trying to get monster stone quest done", and I love killing noobs, trust me. I can smell them from miles away. Those poor solo guys don't spend a single dime in the game and play like 1-2 hours a day but sure, keep balancing everything with them in mind. I'm sure those are more valuable to keep as opposed to full clans that do donate lol.

I'm not saying "FUCK the lowbies" but people that have a lot of time to play (no reason you shouldnt with the quarantine) NEED THINGS TO DO while online. Neglecting them leads to the death of the server.

About CR, how do I put it so you can understand... I'm so confused by what you're saying. I am not saying that you should SEE in the interface what you're going to get - I'm saying that the pool of random items you get needs to be PUBLIC, kind of like a DROP LIST. So that you know all the items you MIGHT get, and within that pool of items there could be a few that are super good, further motivating people to DO CR even MORE.

Understand? yes?

 

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yeah, warrior's attack skill is not that big, however the passion one is (and a lot of people play it) and I can't understand why do you keep saying it's wrong they are single target abilities. Yes, these also matter and they matter a lot, you're completely neglecting the fact that rogue can take out a warrior from a fight for 5 seconds with the blind or a mage who can take out someone who's targetting him on his own with armor+staff. Or a priest who can throw another parasite so his attackers can switch targets quickly. 80 level skills also require the items, so the gap between people who have them (easily 90% of them will be babashoppers in the first weeks) and those who don't will be even bigger.

If they bump the drop rate on these or add a quest then I don't mind them being in the game, but in the current state it's just stupid and does nothing good for the game, except if you pay a lot.

Are we even playing the same game? There's a lot of people trying to get the monster stone quest done, either you're blind or just spewing crap to prove your point.

I said normal people, who play a lot, but don't donate all the time, not people who just log in for an hour a day. And yes, you're literally saying "fuck you" to them.

Yes, I finally understand what you meant, your previous posts made it sound like you just wanted to make your OWN reward visible when CR starts. To be honest, the drop list is probably just full of crappy items with the best being gem or fragment, so it won't change much if we know it or not, the crappy items need to be replaced with better ones, that's it.

 

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4 hours ago, peyo said:

yeah, warrior's attack skill is not that big, however the passion one is (and a lot of people play it) and I can't understand why do you keep saying it's wrong they are single target abilities. Yes, these also matter and they matter a lot, you're completely neglecting the fact that rogue can take out a warrior from a fight for 5 seconds with the blind or a mage who can take out someone who's targetting him on his own with armor+staff. Or a priest who can throw another parasite so his attackers can switch targets quickly. 80 level skills also require the items, so the gap between people who have them (easily 90% of them will be babashoppers in the first weeks) and those who don't will be even bigger.

If they bump the drop rate on these or add a quest then I don't mind them being in the game, but in the current state it's just stupid and does nothing good for the game, except if you pay a lot.

Are we even playing the same game? There's a lot of people trying to get the monster stone quest done, either you're blind or just spewing crap to prove your point.

I said normal people, who play a lot, but don't donate all the time, not people who just log in for an hour a day. And yes, you're literally saying "fuck you" to them.

Yes, I finally understand what you meant, your previous posts made it sound like you just wanted to make your OWN reward visible when CR starts. To be honest, the drop list is probably just full of crappy items with the best being gem or fragment, so it won't change much if we know it or not, the crappy items need to be replaced with better ones, that's it.

 

Glad we can agree in some things. I never considered the current abysmal pendant / tail / fang etc drop rate to be normal. Certainly that's not how any server handles that.

 

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This "free" opening of skills i can understand and i support it.

Loosens up the "hardcore" and the "pk" -friendly players will have more stacked RL to deal with.

Normal skill opening will create huge cap between new & old players and if you have to spend 300usd to open one skill, people will just flatout leave.

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1 hour ago, SPANKME said:

This "free" opening of skills i can understand and i support it.

Loosens up the "hardcore" and the "pk" -friendly players will have more stacked RL to deal with.

Normal skill opening will create huge cap between new & old players and if you have to spend 300usd to open one skill, people will just flatout leave.

At the current rate I don't think there are even 20 of those pendants in the entire server.

But, if they were to drop 100% (or sometimes even double drops as I remember from old apex) then it'd be a different story, probably.

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