GENEL BUG'LAR. - Archive - Apex Gaming Jump to content
Panel sayfamızda bulunan Download linklerini görebilmeniz için hesabınıza giriş yapmanız gerekmektedir. ×
Sign in to follow this  
Sucre

GENEL BUG'LAR.

Recommended Posts

Posted (edited)

Eslantta , görevlerde yaratığa atak yapan herkese görevi geçerli sayıyor .

CZ Bowl girişinde sürekli re-spawn atıyor.

Archieve kısmında kazanmış olduğumuz monster stoneler invertory alınmıyor.

Eslant görevlerinde ; görev bitmeden oyundan çıkarsak tüm görev sıfırlanıyor.

Assassian blood drain yaratıklar üzerinde çalışmıyor.

Edited by twostars

Share this post


Link to post
Share on other sites
Posted (edited)

In Eslant,it counts the task to everyone who attacks the creature in the missions.

Continuously re-spawning at the CZ Bowl entrance.

Monster Stones that we have won in the Archieve section are not taken invertory.

In Eslant missions; If we leave the game before the end of the mission, the entire mission is reset.

Assassian blood drain does not work on creatures.

Edited by twostars

Share this post


Link to post
Share on other sites

Can we get some clarification on #2? What do you mean by respawning? Can you make a video for us please?

Share this post


Link to post
Share on other sites
On 4/21/2020 at 2:56 PM, byX said:

In Eslant,it counts the task to everyone who attacks the creature in the missions.

Need to look into this, might be fine but depends on the specific context.

On 4/21/2020 at 2:56 PM, byX said:

Continuously re-spawning at the CZ Bowl entrance.

Incline issues which should be addressed in the next restart, and if not I can manually exempt particularly troublesome areas for now.

On 4/21/2020 at 2:56 PM, byX said:

Monster Stones that we have won in the Archieve section are not taken invertory.

The only issue here is that the achievements still have these rewards. We removed these server-side a long time ago to prevent abuse, though the client still shows them.
Need to remove these from the client so there's no confusion.

On 4/21/2020 at 2:56 PM, byX said:

In Eslant missions; If we leave the game before the end of the mission, the entire mission is reset.

Are we talking about Monster Suppression Squad? Disconnecting during it?
What exactly are we referring to here?
 

On 4/21/2020 at 2:56 PM, byX said:

Assassian blood drain does not work on creatures.

Not a bug, actually there's an internal shared cooldown on these to prevent players from spamming bosses and pretty much exclusively taking them down with drains.
We have better support for providing actual error feedback for this so we should probably make use of this to make it clear that's why it's failing.

Share this post


Link to post
Share on other sites
11 hours ago, twostars said:

Not a bug, actually there's an internal shared cooldown on these to prevent players from spamming bosses and pretty much exclusively taking them down with drains.
We have better support for providing actual error feedback for this so we should probably make use of this to make it clear that's why it's failing.

I still don't see the purpose of this, you wanne make sins really useless 😛 like drains is a part of the class, and you make it so bad that only 1 guy can drain a mob each 2minutes... not even 1 drain a person

Share this post


Link to post
Share on other sites
4 minutes ago, Jona said:

I still don't see the purpose of this, you wanne make sins really useless 😛 like drains is a part of the class, and you make it so bad that only 1 guy can drain a mob each 2minutes... not even 1 drain a person

Because then you get parties of rogues draining a boss and taking credit over people who actually do meaningful damage. We messed with threat weights for a while initially, but it didn't change the fact this particular skill causes bosses to die insanely fast.

We don't really intend on changing this behaviour. It's there for good, established reason, and has no real bearing on PVP balance.

Share this post


Link to post
Share on other sites

"Eslant mission" here probably refers to Juraid, not sure why I didn't draw that connection.
This isn't really a bug, just a flag we've intentionally toggled for this event. It may be worth re-evaluating its usefulness however, and whether or not we can approach the original issue in a better way.

Share this post


Link to post
Share on other sites

Quests are now defaulted back to last hit only, although I've allowed for overriding this behaviour on a case-by-case basis which will probably be necessary. This will be applied on the next restart.
Moved the Juraid report into its own issue here so I'll close this bug list now:

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...