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Mage damages,being melee clan,further information about server (türkçe içerik de mevcuttur)


kekako
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Hello ,

First of all i have to mention that i am a member of a melee clan. Even so we are glad to start level 70 cap anyway.

But yes, i agree with that mages are strong. Because in this version of the game meteor damages are for 83 level. But 70 level chars hps are not good enough to tank at all . 

At the start of the all servers (usko,pvp,myko,homeko bla bla..) mages are always crowded. Our suggestion is that either allow  +8 high class items upgrade and  at least +1 uniqe acc. upgrades or make passive resis for all of chars at least  for example +150 flame resis  (till 80 or 83 patch comes)

Somehow  you should bring balance to the server. Because the first teams who quit from the server always mages. Most of the mage team only play early stages. They play for dollars. They make some easy money with very high damages and all advantages and then  quit. If you lose melee clans, your server will lose too many strong and long term players.  Never forget that !

We are here as RadHaus clan because we trust the staff team of Apexko . We are sure that at this early beta phase, they will bring more balance and logic to the game.

İf i come to hard farm thing, it is the best thing i have heard for this new beautiful long term server. Make it really hard please.  :)

Last thing, we do not have any further information about server. Pus prices, how can i be master, what do i need for 70 skills , how easy exping, how hard to farm, golden mattock for what? really mining at hard farm server ? I dont think so but i am not sure.Genie farming is enough i think.  bla bla bla. Please make a complete guide as soon as possible.

TY.

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Merhaba

Öncelikle bir melee clan üyesi olduğumu söylemek istiyorum. Buna rağmen serverın 70 level başlangıcının olması çok hoşumuza gitti.

Evet mage damageleri çok yüksek, buna katılıyorum. Çünkü oyunun bu versiyonu 83 patch için dizayn edilmiş olduğu için 70 levelde hp ler çok düşük kalmaktadır. Bu suretle de tanklamak çok zor olmaktadır.

Her server başlangıcında mageler doğal olarak kalabalık  olurlar. Bu pvp olsun usko olsun myko olsun ne olursa olsun. Bizim önerimiz denge sağlamak için ya +8 high class upgrade ve takılarda en azından +1 upgradein açılması yada tüm karakterlere pasif olarak sallıyorum 150 flame resis eklentisi getirilmesi. (80 veya 83 level geldiğinde kaldırılabilir)

Bir şekilde servera denge getirilmeli. Çünkü mage klanlar serverları en erken terk eden teamlerdir. Oyunun başında oynarlar genelde çoğu para için oynar ve kolay parayı yüksek damage ve serverın sunduğu tüm avantajları kullanarak alır ve giderler. Eğer mele klanları kaybederseniz çok oyuncu kaybedersiniz. Çünkü onlar uzun ömürlü servera değer katmaya oynuyor olurlar genellikle.  Bunu unutmamak lazım.

Biz RadHaus klanı olarak Apexko ekibine güveniyoruz. Betada bu erken zamanda bu tip ayarlamaların gerekliliklerini görerek düzenleyeceklerinden eminiz.

Ve farm zor deniyor. Bunu çok sevdik ne kadar zor o kadar uzun süreli olur. Gerçekten farmın zor olması, ezik pk sının olabildiğince uzamasını hayal ediyoruz.

Son olarak içerikli bir rehber hazırlayın lütfen. Master nasıl açılır,skiller nasıl açılacak, farm ne kadar zor, exp ne kadar kolay, PUS fiyatları nasıl olacak, Türkler olarak nereden alabileceğiz KC'yi, golden mattock vardı pusta niye var ? Hard farm serverda maden mi var yoksa ? Yoktur da hani ya varsa ? Genie ile afk farmı yeterli bence.  Gibi bir sürü soru daha var...

Teşekkür ederim.

 

 

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We are in the middle of discussions on how to tackle this problem, your suggestion will be added to the discussion.

Any actual changes will be applied during the week and we'll have to run another PK phase beta next weekend.

Thank you for your time, it is greatly appreciated!

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Everyone now has access to lycaon+8 & super uniques. At the real launch the dmg is going to be about 10% less even for the "fully geared paper mages" and the papermages really are paper. Also 100% of mages are not going to be running with PUS powerups and 2k/350 scrolls on. So they will die easier. But the same goes for the opponents ofc. So to be fair, the additional mp from gear also working here is going to keep the dmg bit on the higher side, even on launch. It's cheap to pump the paper dmg compared to the counters like archers and melees.

Maybe tweaking just the aoe spells? (I dont mean nerfing them to ground, obviously)

 

Edited by perhana
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But then one torment and you 3 shot a paper mage? I'd agree that the unduffed damage is lower than it should be but apart from that: meh. Mages are what they are... They get the drop on you and you die. If you get that 10k, i see dead people. A nerf shouldnt be excessive

Edited by Dogamoni
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10 hours ago, kekako said:

Somehow  you should bring balance to the server. Because the first teams who quit from the server always mages. Most of the mage team only play early stages. They play for dollars. They make some easy money with very high damages and all advantages and then  quit. If you lose melee clans, your server will lose too many strong and long term players.  Never forget that !

 

 

 

yup i agree total with this, and ofc no1 is asking to nerf mages, but at least just make not only warriors , but also rogues more competitive on PK , anyways mages always will be more strong on start server thats why theres alot mages team jumping all time on servers 70 cap just to enjoy their over power nova. doubt most of the mages clans i saw those days on beta pk will stay here after not even 3 months official.

 

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10 hours ago, Aesteris said:

We are in the middle of discussions on how to tackle this problem, your suggestion will be added to the discussion.

Any actual changes will be applied during the week and we'll have to run another PK phase beta next weekend.

Thank you for your time, it is greatly appreciated!

TY for answer.

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