Jump to content
Panel sayfamızda bulunan Download linklerini görebilmeniz için hesabınıza giriş yapmanız gerekmektedir. ×

New patch issues


Marshmallow
 Share

Recommended Posts

  • Administrators
14 minutes ago, Marshmallow said:

Archers cast failing when range is too far. It should say "too far" but archer tries to cast arrows which makes the character to slow down.

I just hotfixed this a short while ago.

Link to comment
Share on other sites

1) Still same problem with skills casting too fast TPs or any other skills [nova,pillars and so on].

2) If skill is casted by 'HUMAN', and the enemey 'ORC' got tped/town, the skill still casted [do dmg] even tho the target is out of range, it shouldn't be like that,
once the target is far a way [tped/town] from the skill range, it should cancel the skill, 'casting failing'.

Edited by Melody
Link to comment
Share on other sites

11 hours ago, Melody said:

1) Still same problem with skills casting too fast TPs or any other skills [nova,pillars and so on].

2) If skill is casted by 'HUMAN', and the enemey 'ORC' got tped/town, the skill still casted [do dmg] even tho the target is out of range, it shouldn't be like that,
once the target is far a way [tped/town] from the skill range, it should cancel the skill, 'casting failing'.

2) Do you mean when you /town, Blink, Descent, Gate or even get tped by a mage, you get dmg in the very last moment? If so then I'm confirming it's true and also it makes it difficult for low HP cubed targets to town since you can even die in your own town upon teleportation. it's been going on for weeks. Even if you use Boatman I've seen arrows or mage spells travel other side of the river and killed the target. It's pretty cool, don't fix it pls:D

Edited by Marshmallow
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...