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Current UTC status


Nath
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I think for the people attending UTC this morning was more than obvious that the recent changes did more harm than good, in case you needed more proof, let's take the current (non-finished) UTC as example.

Can we properly discuss the matter now, instead of just getting a response like the one I quoted from Aesteris, please?

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Please, correct me if I'm wrong, but what I understand is that now the HP of the bosses in UTC will scale accordingly to the amount of players inside?
If so it works just fine for a few people, but it's not scaling well for many players, that's the current issue, as soon as people leave the instance we're able to kill the bosses, as soon as people gets back it gets super harder

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You guys are acting like it’s supposed to be easy to finish the hardest event in the game. To obtain materials to make the best weapons in the game. 

Granted I understand it should be able to be completed. But everything just can’t be given. That this event should take effort and communication between people to finish. 

I think this is what they intended. It should be hard. Maybe there is time where you can’t finish it. There is 3 each Friday. 2 get finished. I don’t think we should cry because 1/3 wasn’t completed successfully 

Edited by BulletClub
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Just now, Razordagawd said:

This one should be the easiest to finish though. It's prime time EU.

That’s just showing the low population of the server. Many changes have been made that upset people and they left. Unfortunately that’s just the state the server is in now. 

But everyone who’s been playing here long enough knows the player base fluctuates. You have the base of people who are here through everything. And people that come and go 

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The thing is by the time the Gimmick Robot Boss pops up, their is also Ultima that spawns in colony zone. Alot of players leave for cz and then come back to UTC. This fluctuates the player base on top of the scaling HP regen that the bossess have. its understandable they are supposed to be harder but this is insane. :/

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It took 2 hours to complete UTC.

Also Ultima & Felankor spawns during the UTC event so people leave instead of finishing the bosses. So this is pretty annoying if something can be done against this that would be nice.

For exmaple like usko no ultima in cz. Go spawn another fela idc fack this ultima.

Edited by YouGotPwndByMyAss
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I agree with YouGotPwndByMyAss. Removing ultima as a whole will help serve the economic situation of server. Also adjust anvil rates to following:

Holy Knight Max +8

Krowaz Max +11

Dragon Sets such as Mythrils, Dragon Scale, Rons... Max +21 REB (+10)

All weapons to +10 (+21 REB) EXCEPT KEEP CHOAS MAX +15 REB and UTC MAX +11 REB.

In case you were all thinking the opposite. Keep in mind that Khanjar +11 reb is 131 AP. a Shard +10 (21 REB) is 134 AP.

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  • Administrators
17 hours ago, Xiao said:

It seems like if somebody dies, or enters UTC and attacks the mob, it immediately gains maximum HP. At least this happened to my party :)

This is what appeared to be happening when the server was initially started after the patch, but should've been fixed within the first 15min when we restarted it again.

17 hours ago, Nath said:

Can we properly discuss the matter now, instead of just getting a response like the one I quoted from Aesteris, please?

You claimed that the only way it could be won is with GM assistance though, and there was no real GM assistance (you also posted it in the "shoutbox thread", which... well, for obvious reasons was never going to work out in the same way the shoutbox did).

17 hours ago, BulletClub said:

That’s just showing the low population of the server. Many changes have been made that upset people and they left. Unfortunately that’s just the state the server is in now. 

With scaling (give or take the trash which we haven't made a decision on yet), it shouldn't matter how many participate (so long as it's 10+) at this point. The difficulty should be about the same, assuming everyone who attacks it continues to participate.

We actually have 2 types of scaling implemented: combat (scaled when players get in combat with the mob) and instance (scaled on # of players in the instance).
UTC bosses are combat scaled specifically with the intent of avoiding that extra abuse from people just jumping in and trolling people by not participating.

17 hours ago, IIIAmJohnWick said:

The thing is by the time the Gimmick Robot Boss pops up, their is also Ultima that spawns in colony zone. Alot of players leave for cz and then come back to UTC. This fluctuates the player base on top of the scaling HP regen that the bossess have. its understandable they are supposed to be harder but this is insane. :/

Yeah, the Ultima spawn really should not spawn during the event. We'll look at doing that for sure.
As for the scaling HP regen, scaling is new and this is something we didn't consider so we'll get back to you on that one, assuming this is even the problem you're describing.

It may also just be a visual issue with the client and HP bar updates. Maybe because of the awkward delays mixed with health pool changes. Might be better to ensure it uses base health there always, since it has no need for specific health amounts. That way it shouldn't fluctuate oddly.

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