GuruLegend Posted April 7, 2018 Share Posted April 7, 2018 the problem was never ppl sitting afk in town , ppl had second pcs or friends afk while the rest of the prty tagged the bosses big [email protected]#$king deal The problem the rooms dont get cleared or the hp of the mobs are high and ppl cant kill them ppl already quiting 20 mins into UTC cant they cant pass the first room Quote Link to comment Share on other sites More sharing options...
Administrators twostars Posted April 7, 2018 Administrators Share Posted April 7, 2018 16 hours ago, twostars said: Implemented support for mob HP scaling. This will be used for things such as Ultima spawns, and events like Forgotten Temple & Under the Castle to allow for varying player counts to attempt to keep a consistent difficulty no matter when you're playing. Note: This won't be in effect immediately; we'll be setting these up live throughout the week, so hopefully by the end of the week our important events and such will have scaling enabled and tuned appropriately. Special note: drains will still operate on the base health, not the scaled health (drains are already OP enough). All this means is they'll still do the same amount of damage they did before. This will address this when it's enabled & tuned for these. As the patch notes say, that'll happen throughout the week. Quote Link to comment Share on other sites More sharing options...
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