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Same problem utc


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16 hours ago, twostars said:

Implemented support for mob HP scaling.

  • This will be used for things such as Ultima spawns, and events like Forgotten Temple & Under the Castle to allow for varying player counts to attempt to keep a consistent difficulty no matter when you're playing.
  • Note: This won't be in effect immediately; we'll be setting these up live throughout the week, so hopefully by the end of the week our important events and such will have scaling enabled and tuned appropriately.
  • Special note: drains will still operate on the base health, not the scaled health (drains are already OP enough). All this means is they'll still do the same amount of damage they did before.

 

This will address this when it's enabled & tuned for these. As the patch notes say, that'll happen throughout the week.

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