IIIAmJohnWick Posted March 31, 2018 Share Posted March 31, 2018 This armor has created too much chaos and tension in terms of variability and damage to the fragile balance between individual players capabilities of producing damage vs possessing significant defense. USKO Server PlayGround enables Skill based pk because the damage capabilities are balanced with defense. (People possess +10 weapons/armors + red pot) ApexKO - Lost this quality of PK due to the introduction of holy armors in a pre-mature stage (Anvil is locked at +11 reb for all items and UTC weapons are locked at +8) The major form of pk that takes place in Apexko is just Party vs Party pk and even that is losing value as players simply run in gangs and horde over kills based on who can ks who. Now...what do you get when there are players with significantly higher AC than normal and overall LOW damage capabilities (Locked at 11 reb instead +10 (+21 reb) ) - > LOSS OF PLAYER BASE + POTENTIAL FOR SERVER GROWTH. Surely, to combat this you guys thought of rewarding the top 4 players of each month with OP weapons to compensate for this loss. This is by all means a horrible idea. Here are two major reasons as to why. 1) the 1% the will have an opportunity for these weapons/armors are no lifers and old time players. New players have no chance of obtaining this and will be consequently shunned from playing in this server due to the significant disadvantage let alone farm gold coins in bowl. Surely, gear dispenser provides decent items but it is not enough to compete against players who have holy knight armors. 2) Over time and this will happen, people will make holy armor +9s (11 reb). This will come to a point where since the damage capacity is so low (locked at 11 reb), players will no longer die with debuffs to 1-2 players damages. It will take FULL PARTIES to kill just 1 player with such gear. As many have seen the phenomenon time and time again after csw wins. The players awarded holy +11 rebs require atleast 1-2 full parties to take down in a PvP scenario. @Aesteris. @twostars @Vivaldi. I urge you, something HAS to be done about this. Either increase anvil rates to +21 REB for all items and weapons (Keep krowaz locked at +11 reb and Holy armor locked at +5 reb) or add red pot, remove holy armors from the game and increase utc selfname weapon upgrade to +11 reb as a START. I speak for preserving the longevity of this server. - J Wick. Quote Link to comment Share on other sites More sharing options...
MON5TER Posted March 31, 2018 Share Posted March 31, 2018 Not trying to be a dick here john but if you have so many problems with the server join another one man. Quote Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted March 31, 2018 Author Share Posted March 31, 2018 3 minutes ago, MON5TER said: Not trying to be a dick here john but if you have so many problems with the server join another one man. I appreciate your constructive criticism. Perhaps it is time for me to leave :/ Quote Link to comment Share on other sites More sharing options...
MON5TER Posted March 31, 2018 Share Posted March 31, 2018 (edited) Like i said not trying to flame or anything but try a different one that way you get a reminder of how good this one is. I use to do it all the time. Edited March 31, 2018 by MON5TER Quote Link to comment Share on other sites More sharing options...
YouGotPwndByMyAss Posted March 31, 2018 Share Posted March 31, 2018 (edited) 1 hour ago, IIIAmJohnWick said: This armor has created too much chaos and tension in terms of variability and damage to the fragile balance between individual players capabilities of producing damage vs possessing significant defense. USKO Server PlayGround enables Skill based pk because the damage capabilities are balanced with defense. (People possess +10 weapons/armors + red pot) ApexKO - Lost this quality of PK due to the introduction of holy armors in a pre-mature stage (Anvil is locked at +11 reb for all items and UTC weapons are locked at +8) The major form of pk that takes place in Apexko is just Party vs Party pk and even that is losing value as players simply run in gangs and horde over kills based on who can ks who. Now...what do you get when there are players with significantly higher AC than normal and overall LOW damage capabilities (Locked at 11 reb instead +10 (+21 reb) ) - > LOSS OF PLAYER BASE + POTENTIAL FOR SERVER GROWTH. Surely, to combat this you guys thought of rewarding the top 4 players of each month with OP weapons to compensate for this loss. This is by all means a horrible idea. Here are two major reasons as to why. 1) the 1% the will have an opportunity for these weapons/armors are no lifers and old time players. New players have no chance of obtaining this and will be consequently shunned from playing in this server due to the significant disadvantage let alone farm gold coins in bowl. Surely, gear dispenser provides decent items but it is not enough to compete against players who have holy knight armors. 2) Over time and this will happen, people will make holy armor +9s (11 reb). This will come to a point where since the damage capacity is so low (locked at 11 reb), players will no longer die with debuffs to 1-2 players damages. It will take FULL PARTIES to kill just 1 player with such gear. As many have seen the phenomenon time and time again after csw wins. The players awarded holy +11 rebs require atleast 1-2 full parties to take down in a PvP scenario. @Aesteris. @twostars @Vivaldi. I urge you, something HAS to be done about this. Either increase anvil rates to +21 REB for all items and weapons (Keep krowaz locked at +11 reb and Holy armor locked at +5 reb) or add red pot, remove holy armors from the game and increase utc selfname weapon upgrade to +11 reb as a START. I speak for preserving the longevity of this server. - J Wick. Couldn't agree with u more but that part with 1-2 damages never happend in apexko the day sins&warriors got nerfed which was already back in start 2016. Well 2 hits still works if it comes to Divide on kurian. But i agree 100% with you !!! Great topic Johnwick! It's good we have same mind and that you support me with some better english thank you very much @IIIAmJohnWick Edited March 31, 2018 by YouGotPwndByMyAss Quote Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted March 31, 2018 Author Share Posted March 31, 2018 (edited) Edited. Suggestions are as posted. Edited April 1, 2018 by IIIAmJohnWick Quote Link to comment Share on other sites More sharing options...
Administrators twostars Posted April 1, 2018 Administrators Share Posted April 1, 2018 4 hours ago, IIIAmJohnWick said: I'm afraid we are losing readership from admins. These topics hold no fruition or success. I will most likely take leave from server for small period of time. Maybe I come back later. No, the problem with these topics is they're "I suggest a thing" and then "OMG UR WRONG BUT X AND Y AND Z AND U SUCK AT THE GAME" x 100, and then we've gotten all we can out of the thread so there's no point in it remaining open so I close it. It's not because we're ignoring it or whatnot. In the staff section we're maintaining a list of proposed changes that we're discussing; one of these already addresses this particular issue, so we'll probably be implementing that soon. As for the rogue damage one (which I'm sure you're referencing with this comment), we don't have any immediate changes lined up for it (and yes, we've been keeping up with both threads -- your/Manhattan's changes were seen) but @Aesteris will be taking another look at damages soon to make the final decision if we're doing anything more with that. May not look like it, but we are doing things. Quote Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted April 1, 2018 Author Share Posted April 1, 2018 (edited) 5 minutes ago, twostars said: No, the problem with these topics is they're "I suggest a thing" and then "OMG UR WRONG BUT X AND Y AND Z AND U SUCK AT THE GAME" x 100, and then we've gotten all we can out of the thread so there's no point in it remaining open so I close it. It's not because we're ignoring it or whatnot. In the staff section we're maintaining a list of proposed changes that we're discussing; one of these already addresses this particular issue, so we'll probably be implementing that soon. As for the rogue damage one (which I'm sure you're referencing with this comment), we don't have any immediate changes lined up for it (and yes, we've been keeping up with both threads -- your/Manhattan's changes were seen) but @Aesteris will be taking another look at damages soon to make the final decision if we're doing anything more with that. May not look like it, but we are doing things. Thank you @twostars. I appreciate this. You guys really do have the best ko server around, in my opinion. Edited April 1, 2018 by IIIAmJohnWick Quote Link to comment Share on other sites More sharing options...
yokbrainkanka Posted April 1, 2018 Share Posted April 1, 2018 bring back chitin set imo Quote Link to comment Share on other sites More sharing options...
mrhankey Posted April 1, 2018 Share Posted April 1, 2018 i dont get the it indeed.What happens if the pk lasts longer.Do you wanna kill someone in a sec or get killed instantly? Whats the point then getting tped or healed or whatever? to whom concern about the damages or the holy armors.then lets skip the skills or hp calculating things just who hits the target first and does 10k damage wins then i assume you guys will be happy about being the fastes or whatever Quote Link to comment Share on other sites More sharing options...
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