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I don't like UTC.


Luan
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I think this is a very bad game. UTC drops garbage, it's not right, there are helpers, only shooters. The mages can attack and cooperate with helper programs. They basically destroy the original purpose of the game, and they only want to make money. All ran away and didn't want to say anything, a bad game

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1 hour ago, Razordagawd said:

It's a very bad event. It also rewards people with multi characters a lot, since you don't need to attack to get rewards after each boss dies / loses a health bar.

Thankyou for finally clarifying what was meant by that. It was stated a few times that they didn't need to attack to be rewarded, but nobody said anything about them actually attacking it once and being rewarded for every phase. That's way more helpful.

That's been fixed for the next restart.

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So in order to recieve item in UTC, u have to attack the major mob? I think this is good idea. alot of people log into utc with multiple accounts just to take advantage of this. This will force them to not log utc with multiple accounts.

Edited by IIIAmJohnWick
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15 hours ago, IIIAmJohnWick said:

So in order to recieve item in UTC, u have to attack the major mob? I think this is good idea. alot of people log into utc with multiple accounts just to take advantage of this. This will force them to not log utc with multiple accounts.

Honestly, I think this all comes back to a fundamental problem with the threat tables. If you're in a party with someone attacking it, you're immediately in the threat table.

The assumption is, you must tag the boss in order to get loot.
Now, once they were tagged once, they automatically received loot for every phase without having to tag it again.

This much I fixed in the last patch -- threat tables are reset on phase transition, which should actually mimic official behaviour because officially they're entirely new boss spawns (even though it doesn't look like it)

However, if the problem being alluded to is actually that you're partying with people who're just AFK'ing in there, but someone in the party is tagging the bosses (i.e. it will put the entire party in combat with it), then that is something that has yet to be fixed.

I think it might be about time I rework this logic a bit. I think the reason for this was to include priests who might not normally attack stuff (instead healing/buffing party members, etc).
If so, then I'm thinking it'd be better to rework it so we're better tracking who's in combat with what, so we're able to add players to threat tables indirectly when they heal or buff players in combat with mobs/bosses.

That may be the way to go here.

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4 hours ago, twostars said:

Honestly, I think this all comes back to a fundamental problem with the threat tables. If you're in a party with someone attacking it, you're immediately in the threat table.

The assumption is, you must tag the boss in order to get loot.
Now, once they were tagged once, they automatically received loot for every phase without having to tag it again.

This much I fixed in the last patch -- threat tables are reset on phase transition, which should actually mimic official behaviour because officially they're entirely new boss spawns (even though it doesn't look like it)

However, if the problem being alluded to is actually that you're partying with people who're just AFK'ing in there, but someone in the party is tagging the bosses (i.e. it will put the entire party in combat with it), then that is something that has yet to be fixed.

I think it might be about time I rework this logic a bit. I think the reason for this was to include priests who might not normally attack stuff (instead healing/buffing party members, etc).
If so, then I'm thinking it'd be better to rework it so we're better tracking who's in combat with what, so we're able to add players to threat tables indirectly when they heal or buff players in combat with mobs/bosses.

That may be the way to go here.

I appreciate all the hard work. Thanks @twostars! :)

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7 hours ago, twostars said:

I think it might be about time I rework this logic a bit. I think the reason for this was to include priests who might not normally attack stuff (instead healing/buffing party members, etc).
If so, then I'm thinking it'd be better to rework it so we're better tracking who's in combat with what, so we're able to add players to threat tables indirectly when they heal or buff players in combat with mobs/bosses.

That may be the way to go here.

Okay. This is all done, so it should be in the next patch.

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Trash complaint should be addressed by scaling. We're not going to instantly clear it on boss kills, because trash still drops valuable mats. It's still worth farming.
As far as the trash speedhacking and such, 1. the horses run that fast officially, 2. think Aesteris slowed them down, 3. couldn't find any other issues with range behaviour etc, that all checked out fine.

The AFKing complaint was addressed by threat issue as in my previous posts.

Closing this thread as it's fairly unproductive. If you have a specific complaint/suggestion, please use the appropriate feedback section.

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