Luan Posted March 31, 2018 Share Posted March 31, 2018 I think this is a very bad game. UTC drops garbage, it's not right, there are helpers, only shooters. The mages can attack and cooperate with helper programs. They basically destroy the original purpose of the game, and they only want to make money. All ran away and didn't want to say anything, a bad game Link to comment Share on other sites More sharing options...
GuruLegend Posted March 31, 2018 Share Posted March 31, 2018 alot of ppl have trouble after they die getting passed the 1st room : i get a stealth pot from CZ simple and easy but not everyone does this i think maybe reduce the hp of those mobs or make it so have to kill everything to pass to next room Link to comment Share on other sites More sharing options...
Razordagawd Posted March 31, 2018 Share Posted March 31, 2018 It's a very bad event. It also rewards people with multi characters a lot, since you don't need to attack to get rewards after each boss dies / loses a health bar. Link to comment Share on other sites More sharing options...
Administrators twostars Posted March 31, 2018 Administrators Share Posted March 31, 2018 1 hour ago, Razordagawd said: It's a very bad event. It also rewards people with multi characters a lot, since you don't need to attack to get rewards after each boss dies / loses a health bar. Thankyou for finally clarifying what was meant by that. It was stated a few times that they didn't need to attack to be rewarded, but nobody said anything about them actually attacking it once and being rewarded for every phase. That's way more helpful. That's been fixed for the next restart. Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted March 31, 2018 Share Posted March 31, 2018 (edited) So in order to recieve item in UTC, u have to attack the major mob? I think this is good idea. alot of people log into utc with multiple accounts just to take advantage of this. This will force them to not log utc with multiple accounts. Edited March 31, 2018 by IIIAmJohnWick Link to comment Share on other sites More sharing options...
BroOk Posted March 31, 2018 Share Posted March 31, 2018 why just dont put all utc weapons chaos darkness on PUS for KC then every happy? np Link to comment Share on other sites More sharing options...
Administrators twostars Posted April 1, 2018 Administrators Share Posted April 1, 2018 15 hours ago, IIIAmJohnWick said: So in order to recieve item in UTC, u have to attack the major mob? I think this is good idea. alot of people log into utc with multiple accounts just to take advantage of this. This will force them to not log utc with multiple accounts. Honestly, I think this all comes back to a fundamental problem with the threat tables. If you're in a party with someone attacking it, you're immediately in the threat table. The assumption is, you must tag the boss in order to get loot. Now, once they were tagged once, they automatically received loot for every phase without having to tag it again. This much I fixed in the last patch -- threat tables are reset on phase transition, which should actually mimic official behaviour because officially they're entirely new boss spawns (even though it doesn't look like it) However, if the problem being alluded to is actually that you're partying with people who're just AFK'ing in there, but someone in the party is tagging the bosses (i.e. it will put the entire party in combat with it), then that is something that has yet to be fixed. I think it might be about time I rework this logic a bit. I think the reason for this was to include priests who might not normally attack stuff (instead healing/buffing party members, etc). If so, then I'm thinking it'd be better to rework it so we're better tracking who's in combat with what, so we're able to add players to threat tables indirectly when they heal or buff players in combat with mobs/bosses. That may be the way to go here. Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted April 1, 2018 Share Posted April 1, 2018 4 hours ago, twostars said: Honestly, I think this all comes back to a fundamental problem with the threat tables. If you're in a party with someone attacking it, you're immediately in the threat table. The assumption is, you must tag the boss in order to get loot. Now, once they were tagged once, they automatically received loot for every phase without having to tag it again. This much I fixed in the last patch -- threat tables are reset on phase transition, which should actually mimic official behaviour because officially they're entirely new boss spawns (even though it doesn't look like it) However, if the problem being alluded to is actually that you're partying with people who're just AFK'ing in there, but someone in the party is tagging the bosses (i.e. it will put the entire party in combat with it), then that is something that has yet to be fixed. I think it might be about time I rework this logic a bit. I think the reason for this was to include priests who might not normally attack stuff (instead healing/buffing party members, etc). If so, then I'm thinking it'd be better to rework it so we're better tracking who's in combat with what, so we're able to add players to threat tables indirectly when they heal or buff players in combat with mobs/bosses. That may be the way to go here. I appreciate all the hard work. Thanks @twostars! Link to comment Share on other sites More sharing options...
KSER Posted April 1, 2018 Share Posted April 1, 2018 U will have to disable genie too I think, otherwise people with multiple char can use it then Link to comment Share on other sites More sharing options...
Administrators twostars Posted April 1, 2018 Administrators Share Posted April 1, 2018 7 hours ago, twostars said: I think it might be about time I rework this logic a bit. I think the reason for this was to include priests who might not normally attack stuff (instead healing/buffing party members, etc). If so, then I'm thinking it'd be better to rework it so we're better tracking who's in combat with what, so we're able to add players to threat tables indirectly when they heal or buff players in combat with mobs/bosses. That may be the way to go here. Okay. This is all done, so it should be in the next patch. Link to comment Share on other sites More sharing options...
Administrators twostars Posted April 2, 2018 Administrators Share Posted April 2, 2018 Trash complaint should be addressed by scaling. We're not going to instantly clear it on boss kills, because trash still drops valuable mats. It's still worth farming. As far as the trash speedhacking and such, 1. the horses run that fast officially, 2. think Aesteris slowed them down, 3. couldn't find any other issues with range behaviour etc, that all checked out fine. The AFKing complaint was addressed by threat issue as in my previous posts. Closing this thread as it's fairly unproductive. If you have a specific complaint/suggestion, please use the appropriate feedback section. Link to comment Share on other sites More sharing options...
Recommended Posts