Suwalanpala Posted March 19, 2018 Share Posted March 19, 2018 (edited) Hi, forgive my sad English first. Today I want to talk about the sever "reverse limit of weapon" we know now the rev. is limit on +11 except for UTC weapon However, now like some out-date weapon e.g. rev.11 DV, CHD, Eagle eye.... These item have different group those who love them always, on sins aspect, like CHD or DV or even they can combine more different type for pking But unfortunately, these weapon useless in the moment while every player almost wearing the cursed weapon now (Btw, these useless things still appeared in my gems, box...sometimes) Moreover, when the UTC's appear, more weapon market price become decline, for example rev.11 chaos baal price from 20k decrease to 13-14k.. We can even anticipate that in the near future everyone’s basic pk weapons will only just a few weapon like.. azagai, moonlight... and I think it's not fun.. Compare to the usko, I found that there are still many players use like +9raum combine with +10dv or chd... that is what I want to say the "diversity" It makes more things more interesting! So, is it possible to make some weapon, the reverse limit to +15 This will also make the market more lively, undoubtedly. On the whole aspect, the player will have a variety of gameplay style! It should be what we all want. Thanks~ Edited March 19, 2018 by Suwalanpala Quote Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted March 19, 2018 Share Posted March 19, 2018 I think this is good idea. I tried to say increase rates to +13 reb. I did not get response. I support this idea. It's good. Quote Link to comment Share on other sites More sharing options...
Administrators Aesteris Posted March 19, 2018 Administrators Share Posted March 19, 2018 We’ll have to take a look at how far we need to take these outdated items (e.g. what +) to be useful at all, as well as balance the rate at which these are obtainable vs. chance to get to the required + to be useful. (And then there’s the debate of do we want to let them surpass newer content, but that comes later) All in all, I quite like the idea and see opportunities to revive older content Quote Link to comment Share on other sites More sharing options...
Suwalanpala Posted March 19, 2018 Author Share Posted March 19, 2018 (edited) Thank you guys for agreeing with my thoughts Honestly, I think it is a nice gap on rev.15 for those like dv, chd, ee...and so on that we called outdated weapon but useful for sure Take sins : dv, chd for example, rev.15 [118ap] ,then we can find that each has its own advantages compared to the cursed weapon; Another like rev.15 eagle eyes, helenid: [151ap], this make those play archery class can go defense-based archer (ee) or ap-based archer (helenid or wf:151ap) And it is the same in other class that we can build the char by my own style ->> "personalized" Yes, the most important that in the same time, this way will make these weapons more valuable again !!!!! Make the market more active than before! Edited March 19, 2018 by Suwalanpala Quote Link to comment Share on other sites More sharing options...
tomcruize Posted March 19, 2018 Share Posted March 19, 2018 +15 for all weps.. Quote Link to comment Share on other sites More sharing options...
KissOfNeo Posted March 19, 2018 Share Posted March 19, 2018 Not all weapons but things out dated but old loved ones and things that the Free have destroyed marked on like most staffs rappys so on should be looked at Quote Link to comment Share on other sites More sharing options...
Pogo157 Posted March 19, 2018 Share Posted March 19, 2018 8 hours ago, Suwalanpala said: Today I want to talk about the sever "reverse limit of weapon" we know now the rev. is limit on +11 except for UTC weapon Wait, utc weapon dont have rev limit on +11? Quote Link to comment Share on other sites More sharing options...
Suwalanpala Posted March 19, 2018 Author Share Posted March 19, 2018 1 hour ago, Pogo157 said: Wait, utc weapon dont have rev limit on +11? Coz, I just saw the patch notes from forum [ the <selfname> variants are currently locked to (+8) normal / (+5) reverse. ] If Im wrong, please correct me! Quote Link to comment Share on other sites More sharing options...
Levisbo Posted March 20, 2018 Share Posted March 20, 2018 It's a very good point that every player will have more different type for pk gear I like it ! Quote Link to comment Share on other sites More sharing options...
BulletClub Posted March 20, 2018 Share Posted March 20, 2018 (edited) On 3/19/2018 at 7:02 AM, Suwalanpala said: Coz, I just saw the patch notes from forum [ the <selfname> variants are currently locked to (+8) normal / (+5) reverse. ] If Im wrong, please correct me! they are now only <selfname> and can be made to +8. because these weapons at +11 are very strong. IE: azagai +6= regular iron bow +11 (141ap) Edited March 20, 2018 by BulletClub Quote Link to comment Share on other sites More sharing options...
ImmortalOne Posted March 20, 2018 Share Posted March 20, 2018 If this gonna happen then please open upgrade from+8 to +9 also Thanks Quote Link to comment Share on other sites More sharing options...
BulletClub Posted March 20, 2018 Share Posted March 20, 2018 (edited) 1 hour ago, ImmortalOne said: If this gonna happen then please open upgrade from+8 to +9 also Thanks I agree with this. I dont think there is much reason to have +8-+9 with trina disabled as the chances are still very minimal. The only reason for it has to be to increase sales of Karivdis on merchant and help the market a little or increase PUS karivdis sales Edited March 20, 2018 by BulletClub Quote Link to comment Share on other sites More sharing options...
BulletClub Posted March 20, 2018 Share Posted March 20, 2018 (edited) 1 hour ago, Levisbo said: It's a very good point that every player will have more different type for pk gear I like it ! Yeah. It's better to have a variance of gear within player base. it will get old seeing everyone wearing 1 or 2 items. this can bring some type of individuality Edited March 20, 2018 by BulletClub Quote Link to comment Share on other sites More sharing options...
BulletClub Posted March 20, 2018 Share Posted March 20, 2018 (edited) tried to double quote and triple posted. lol. teach me forums plx Edited March 20, 2018 by BulletClub Quote Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted March 21, 2018 Share Posted March 21, 2018 I agree open +8->9 and make utc self name upgradeable to 11 reb. Quote Link to comment Share on other sites More sharing options...
Administrators Aesteris Posted March 21, 2018 Administrators Share Posted March 21, 2018 As much as +8 -> +9 straight up makes sense here, that’s not something we can do for normal high-class armors / weapons (think hepa shards, etc) due to the way the upgrade system is designed; it’d also open up for krowaz, dark knight, and secret armors and all other non-unique armor and weapons To clarify, it’ll cause confusion to only selectively open it up for the older +15 rev locked unique weapons and not for everything else Quote Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted March 21, 2018 Share Posted March 21, 2018 6 minutes ago, Aesteris said: As much as +8 -> +9 straight up makes sense here, that’s not something we can do for normal high-class armors / weapons (think hepa shards, etc) due to the way the upgrade system is designed; it’d also open up for krowaz, dark knight, and secret armors and all other non-unique armor and weapons To clarify, it’ll cause confusion to only selectively open it up for the older +15 rev locked unique weapons and not for everything else Aesteris, as suwalanpala mentioned increasing the anvil rates to 15 reb is not bad idea for items that are depreciating in value such as old time bifrost items such as helenid, dark vane, sherion, hell breaker and etc. I believe increasing rates to 15 reb for those particular items would create diversity in item combinations during pk and allow people to be competitive against the most latest strong items such as utc weapons. 8-9 via trina was simply suggestion on my part to avoid having to upgrade on anvil with tears each time. Personally i'd rather "uprage" on anvil once rather than 6 times from +8 (5 reb ->11 reb is 6x. You already know ;P). Anyways, appreciate the hard work. <3 this server and I will always attempt to promote it where I can. Quote Link to comment Share on other sites More sharing options...
BulletClub Posted March 21, 2018 Share Posted March 21, 2018 Great to see admins popping with their opinions on player suggestions Quote Link to comment Share on other sites More sharing options...
Suwalanpala Posted March 21, 2018 Author Share Posted March 21, 2018 50 minutes ago, BulletClub said: Great to see admins popping with their opinions on player suggestions Yes, thank admins and everyone agree with my point I think that it will make this game better in more aspect (market, pk like that) Quote Link to comment Share on other sites More sharing options...
Razordagawd Posted March 21, 2018 Share Posted March 21, 2018 (edited) One thing is having weapons be usable (right now, no one in their right mind would still wear an EE11, Sherion11 or HellBlood11) and another thing is to have them compete with the top tier weapons. You don't want that. A +15 Hell breaker would have 211 attack power and better elemental damage than a Baal. Do you want that? Variety is nice, but you must not compromise the weapon hierarchy just for a random idea, OP. +13 is more than fine. It makes these weapons usable and no longer a liability, while ensuring that the best-in-slot weapons (and hardest ones to obtain in the game) remain as such. Otherwise why bother upgrading cursed weapons that come at +5 or crafting UTC if I can just randomly upgrade a +15 from an already existing FT BF JR weapon (with a value not higher than 4 gbs) sitting in my bank for no effort whatsoever? EE+15 with 151 AP? Same AP as windforce but it has 70 extra defense and lots of cool stats? lol. Come on. Edited March 21, 2018 by Razordagawd Quote Link to comment Share on other sites More sharing options...
Suwalanpala Posted March 21, 2018 Author Share Posted March 21, 2018 (edited) 35 minutes ago, Razordagawd said: One thing is having weapons be usable (right now, no one in their right mind would still wear an EE11, Sherion11 or HellBlood11) and another thing is to have them compete with the top tier weapons. You don't want that. A +15 Hell breaker would have 211 attack power and better elemental damage than a Baal. Do you want that? Variety is nice, but you must not compromise the weapon hierarchy just for a random idea, OP. +13 is more than fine. It makes these weapons usable and no longer a liability, while ensuring that the best-in-slot weapons (and hardest ones to obtain in the game) remain as such. Otherwise why bother upgrading cursed weapons that come at +5 or crafting UTC if I can just randomly upgrade a +15 from an already existing FT BF JR weapon (with a value not higher than 4 gbs) sitting in my bank for no effort whatsoever? EE+15 with 151 AP? Same AP as windforce but it has 70 extra defense and lots of cool stats? lol. Come on. Yes, I'm sorry I didn't notice that some weapons rev.15 will have it ability more than cursed weapon Clearly, as Razor mentioned, rev.13 is a nice gap for these older weapon For example, rev.13 dv, ap=114, are same good with personal dagger rev.11 "Just depend on" the selection between that the player want for def-based or ap-based gear. At least, only open for rev.13, I think this way will more fine make people not treat them as garbage when we get them most of the time Sure, at the same time, it will not let cursed weapon lose its value Edited March 21, 2018 by Suwalanpala Quote Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted March 21, 2018 Share Posted March 21, 2018 18 hours ago, Aesteris said: As much as +8 -> +9 straight up makes sense here, that’s not something we can do for normal high-class armors / weapons (think hepa shards, etc) due to the way the upgrade system is designed; it’d also open up for krowaz, dark knight, and secret armors and all other non-unique armor and weapons To clarify, it’ll cause confusion to only selectively open it up for the older +15 rev locked unique weapons and not for everything else I understand your point of view with referencing that opening to only a particular subset if items to +15 rev would indeed create confusion as well as other forms of items such as armors. I think the direction in which the game has progressed, in my opinion is that individual characters have become too tanky and defensive stated. There has to be balance in place with respect to damage display and defensive nature of individual characters. For instance with the addition of holy armors in-game, people will be a lot more stronger with respect to health and defense. Where is the balance with respect to attack increase to compensate for this? (This was a major reason why I urged adding red pot to PUS or sundries in the past) A good step is to increase anvil rates to 13 rev for All items including armors and all types of weapons such as cursed, bifrost, regular and armors as previously mentioned. This will facilitate an dramatic increase in economy and boost kc purchases like no tommorow. As for other community members, take from this what you will. These are my own 2 cents on the subject. Quote Link to comment Share on other sites More sharing options...
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