Melody Posted November 29, 2017 Share Posted November 29, 2017 (edited) Hello Everyone, First of all I want to start and welcome all ApexKO players to Feedback & Suggestions about this subject.Any comments that are added to this topic that are not related to my topic will be ignored and are not needed, so please keep out unrelated subjects. As a Commander an old player of KO, since the passion came out mages basically don't have any chance agaisn't meeles that it's facts and everyone know it, no one can deny this, specially when they run with 3 priests. [In USKO they are even Stronger]. As the only mage team right now on ApexKO with full geared and PUS Items we barely can stand agaisn't meeles. And as I said we are fully geared you can check on website: https://apexko.com/clan/17890 Right now Mages Items are pretty cheap and kind of useless no one buy them. I think opening the +8 krowaz +8 cursed +3 Accessorize to gear merchant will bring mage teams backSo my first Suggestion will be, to add 'Gear Despencer': Dual LKP+3 & EP+3 & LBOL+3 & Dual FR+3 & Mage Krowaz Set+8 & Curse Items+8. So even me and my team that had to buy those items and had to farm those items we support that.Second Suggestion would be, to add Blue Potion to Sundries for a amount of money like 1 Million since it's just for 10mins. or make it 30mins and then sell it for a reasonable price, again to incrase mage defense.Third suggestion would be, to add an NPC to exchange NPS for KC. Since ppl want a new start and there won't be a new server and they're already millions of NPS on the accounts. Like 100K NPS ~ 100KC, 500K NPS ~ 500KC and 1M NPS ~ 1K KC. + That would add a value to PK more and make the PVP more active.@twostars@Aesteris@Vivaldi Greets, Eden || Melody. Edited November 29, 2017 by MeIody Quote Link to comment Share on other sites More sharing options...
Sacrilegious Posted November 29, 2017 Share Posted November 29, 2017 ++ I support this 100% Quote Link to comment Share on other sites More sharing options...
BulletClub Posted November 29, 2017 Share Posted November 29, 2017 (edited) I think adding the jewels at +3 would be fine. maybe give a custom staff like the Lighting Kerykion(sp?) staff with +8 stats instead of +7 stats to npc since those staffs don't have the curse. I think you could give just fire mage items at npc. jewels +3 lkp/ep/lbol/fr. Give a Aztec fulitol +8. I think it's risky to give +8 staff for free to all elements. Because the next thing you will see is 45 OoooMetaloooO running around with shield and aztec stuning everyone. Lighting mages can earn or make their items. fire on the other hand is the least useful & only good in mage team. so i think it's safe to give that element full gear for free. Krowaz +8 mage is cheap.. you can buy a +8 set in less than 1 week. its like 600m each piece. and the fact that mages dont even use the entire set. only pauldron pads and boots. Nps for kc? sure why not. not gonna change anything. nobody will give 1m nps for 1k kc. when you can farm 40 gbs in 2 days instead of giving 1m nps for it. If you're looking for a trade in system to mitigate nps. Make meat dumplings change for kc or gear. Meat dumplings = more nps so trading meats will lower the np gain ( meat dumpling will give you 40+ nps for any hit on a riote, with no meat dumpling you get 7-10). most players have 99999 meats in their inn and another stack on the character. so in that case you can do a combination X amount of meat dumplings + X amount of nps = X item +8//X amount of kc. As an alternative. Why not make an NPC to exchange overall NPS for some type of medal/Holy Knight materials/gamble on the generator. Nobody cares about changing their ladder points in. they reset anyway. To lower the nps in the server. give some type of exchange that will be worth it for people to want to change some overall nps instead of only ladder points. Also you could simply lower the np gain. i mean you get 40 or more nps for using bind on a riote or atross... Edited November 29, 2017 by BulletClub Quote Link to comment Share on other sites More sharing options...
Sulyvahn Posted November 29, 2017 Share Posted November 29, 2017 +1, server needs a damn wake up. Quote Link to comment Share on other sites More sharing options...
BroOk Posted November 29, 2017 Share Posted November 29, 2017 hey nice ideas even if i think mages are not so weak: if u looking to pk with novas Consider now theres dungeon and most people could farm book of wisdom flame on +11 give more dmg compared to fulitol..on usko mages to see aany good dmg /nps they run with 2 or 3 party. if we ar looking to do mages tanker and high dmg with 1 party well thast not the case. if u looking to play support mage/staff mage idk why but the stun rate its something creazy w/o talk about the cast by staff lighting. thats more then fair and right. ( talking from priest i cant imagine how is it for rogues or kurians lmao.) agree with uniques +3 even if this will kill the already dead merchant for mages.... better make more easy drop by medals those mages uniques at least there will be always a merchant.. now days imir ring +3 6gb -.- even cheapper... but well in a server already old like that they must to give something interesting to bring players back. nps for kc ? i dont think this good idea. consider if this will be a server mage again just mages will make the nps .in fact everywhere when mages start to pk the most weak nation keep inside their base doing novas from their tower thast something we cant do nothing against. will be not fair for rest players meles ofc. 6 hours ago, BulletClub said: If you're looking for a trade in system to mitigate nps. Make meat dumplings change for kc or gear. Meat dumplings = more nps so trading meats will lower the np gain ( meat dumpling will give you 40+ nps for any hit on a riote, with no meat dumpling you get 7-10). most players have 99999 meats in their inn and another stack on the character. so in that case you can do a combination X amount of meat dumplings + X amount of nps = X item +8//X amount of kc. mmmmm this sounds very interesting. Quote Link to comment Share on other sites More sharing options...
mrhankey Posted November 29, 2017 Share Posted November 29, 2017 i agree that mage gears are cheaper nowadays.on the other hand we should remember this to be clear.mages dont have light feet they cant run away from enemy to gain enemy with hp pot or minor.they dont have descent also.they only need to be healed or tped while under attack.not mentioning having not lupin in mage pt basicly when a mage is under attack by a sin, the issue is no descent no light feet but only priest heal.under torment attack by a warriors its hard to tank also.as brook said above mages should move as at least 1 team to gain nps and to be pleased by pk.2 or 3 teams would be better.i dont think +3 uniqs or the kro set +8 is the issue here.have fun Regards! Quote Link to comment Share on other sites More sharing options...
iMyRazerDK Posted November 29, 2017 Share Posted November 29, 2017 +1 Quote Link to comment Share on other sites More sharing options...
BulletClub Posted November 29, 2017 Share Posted November 29, 2017 (edited) The real question is will a gm or admin even look at this topic until about 1 week from now, ----edit vivaldi looking now Edited November 29, 2017 by BulletClub Quote Link to comment Share on other sites More sharing options...
Melody Posted November 29, 2017 Author Share Posted November 29, 2017 (edited) 3 hours ago, BroOk said: hey nice ideas even if i think mages are not so weak: 1) if u looking to pk with novas Consider now theres dungeon and most people could farm book of wisdom flame on +11 give more dmg compared to fulitol..on usko mages to see aany good dmg /nps they run with 2 or 3 party. if we ar looking to do mages tanker and high dmg with 1 party well thast not the case. 2) if u looking to play support mage/staff mage idk why but the stun rate its something creazy w/o talk about the cast by staff lighting. thats more then fair and right. ( talking from priest i cant imagine how is it for rogues or kurians lmao.) 3) agree with uniques +3 even if this will kill the already dead merchant for mages.... better make more easy drop by medals those mages uniques at least there will be always a merchant.. now days imir ring +3 6gb -.- even cheapper... but well in a server already old like that they must to give something interesting to bring players back. 1) A, As you know only owners of CSW can farm it. B, the curse effect it's improtant on PK even tho you lose some DMG and defense.2) I agree with you, somehow ppl getting cancel/fail - heals only by staffs which it shouldn't happen. Only by stun rate or as a normal "R" - combo, but not by getting hitted by staff. 3) As I said already, Mage Accessorize right now damn cheap and no one actually buy them because there aren't any mage team in the server. Expect my team, which we are already full geared. [as I said earlier, we 100% support that] even our accessorize won't have any value after the patch. Right now: Dual LKP+3 roughly goes for 1.2K KC and this is the most 'expensive' accessorize here that might actually can be sell. Dual Imir Ring+3 ~ 7GB's same with Dual Flame Rings+3. And don't talk about EP & LBOL that no one actually buy them, need them. once again because they're not any mage teams in the server >.<.I'll add that, I do really think that would bring some mage teams back with my experince. but of course it won't be right after the patch or 'puff' after the patch. It need to be adv on every way - turkish forum on ApexKO FB and so on. And that would do the JOB. And honestly I don't see any reason why not add this? if the mage merchant is already dead and no one buy them. Also there a lot of gainning out of this. don't imagine all the mage teams that it will bring back how crowded the CZ would be. Plus there won't be needed of dropping anymore mage accessorize instead of that you'll have higher chance to drop other accessorize for other classes. Edited November 29, 2017 by MeIody Quote Link to comment Share on other sites More sharing options...
BroOk Posted November 29, 2017 Share Posted November 29, 2017 ya we could keep talking and responding each comment but ill like to see what GMs thinking about. agree with bring mages back. Quote Link to comment Share on other sites More sharing options...
Melody Posted November 29, 2017 Author Share Posted November 29, 2017 (edited) 10 hours ago, BulletClub said: 1) I think adding the jewels at +3 would be fine. maybe give a custom staff like the Lighting Kerykion(sp?) staff with +8 stats instead of +7 stats to npc since those staffs don't have the curse. 2) I think you could give just fire mage items at npc. jewels +3 lkp/ep/lbol/fr. Give a Aztec fulitol +8. I think it's risky to give +8 staff for free to all elements. Because the next thing you will see is 45 OoooMetaloooO running around with shield and aztec stuning everyone. Lighting mages can earn or make their items. fire on the other hand is the least useful & only good in mage team. so i think it's safe to give that element full gear for free. 3) Krowaz +8 mage is cheap.. you can buy a +8 set in less than 1 week. its like 600m each piece. and the fact that mages dont even use the entire set. only pauldron pads and boots. 1) As a Mage Commander it's improtant to have curse staff even all the loss. 2) I don't agree with that, it should be for all jobs: Fire,Lightning and Ice. 3) A. Krowaz +8 mage is cheap atm because they're not any mage teams right now, but we all know once ppl see mage teams are coming back, they'll buy EVERYTHING from merchant, even it couldn't even sell before >.<. to make a big profit from it. So it can be 600M each piece now, but we are talking about over then 10 mage teams it's around 70 mages that would need those mage krowaz+8 So it won't be anymore for 600M lol >.< it will be sell for a lot more, for no good reason.B. this is true Mage don't even use the entire set, because they gain more HP & MP bonus. so mostly likely they'll use Rosetta Helmet&Gauntlets+8 and 3X Mage Krowaz+8 [Robe&Pants&Boots], but we can't tell. some might prefer to run with a full set for more Defense.C. if they want to have more Defense, they would have to farm Holy Knight Helmet&Gauntlets instead of Rosetta. Edited November 29, 2017 by MeIody Quote Link to comment Share on other sites More sharing options...
Allanoon Posted November 29, 2017 Share Posted November 29, 2017 +1 Quote Link to comment Share on other sites More sharing options...
MON5TER Posted November 29, 2017 Share Posted November 29, 2017 Mage teams are always looking for the staffs help to give them the upper hand.. but +1 to melody foe not threating to "leave server" like the other clowns, Mages are meant to be glass cannons. High dmg low def. Maybe they should up the damages a bit. Quote Link to comment Share on other sites More sharing options...
Vivaldi Posted November 29, 2017 Share Posted November 29, 2017 Hello there! We appreciate all of your suggestions and it's also nice to see how it can get even better when others start to pitch in! Now to directly adress your suggestions: 1st suggestion) We are going to improve beginner gear when we release the UTC Expansion (which is not far); 2nd suggestion) We won't implement blue potions to the server or provide any kind of extra "outside" bonus (aka Undying scroll). Studying the game's behaviour and history and also in talk with the admins and other GMs we came to the conclusion that we're against anything that will slow down the pace of the PK and also that paper mages shouldn't be "tanky" and sustain a lot of damage. They should instead perfom high amounts of damage enough to kill everyone if their novas are well timed but to counter that, they are and should be quite weak defense-wise. This is part of the paper mage build and the gameplay that involves playing a mage party which counts with sneaking into high crowded areas without being seen, hiding in well thought spots and attacking by surprise without letting their formation to get broken/infiltrated. With that being said, our approach will be to somehow (yet to be studied untill the expansion) to improve their damage, specifically for ranged skills. With this, even if they eventually get approached by short ranged melee's party they will do quite fine seeing that, mostly, they already did in the past (watching their behaviour when our server was crowded with mages) unless fighting extremely tanky parties (i. e. parties containing 3 priests); 3rd suggestion) I agree with this but merged with BulletClub's take, NPs for items not KC. But this is a delicate feature so we'll gather and talk about it, study possible downsides and then look at ways to implement it for the expansion. Now I would just like to ask for everyone's patience, we will indeed adress all this mage issues but we are waiting to do it together with the UTC Expansion. Why? Because with UTC Expansion many other features will be released, exciting new ideas and events that we have created to join the server. And not only that, but with UTC Expansion everything will be detailed and advertised properly beforehand which means that we will be able to take full benefit of the changes since everyone will be aware of it. So stay tuned, there's much to come! Best regards, Vivaldi. Quote Link to comment Share on other sites More sharing options...
Melody Posted November 29, 2017 Author Share Posted November 29, 2017 (edited) Any date when it might happen? @VivaldiBecause I heared about the UTC Expansion, already months ago. Edited November 29, 2017 by MeIody Quote Link to comment Share on other sites More sharing options...
Vivaldi Posted November 29, 2017 Share Posted November 29, 2017 We have dozens of new features to apply but they are all easy when compared to the actual UTC Event. UTC itself is what is slowing us down, it has so many details that it makes it a slow process to implement properly. The bosses in there morph into stronger forms therefore slighty changing their skins and even skills behaviour, they have cinematics displayed between their HP phases and that's just the start of it. We are mostly done with that though, now we need to take care of the surrounding factors. Another extremely annoying factor is that UTC is only hosted Fridays on USKO and that not everyone is able to get inside. So, sometimes we need to attend it in order to clear some doubts we have so we can move further with the project but we have to wait one week and even then, sometimes we don't get inside it. So it is a bit frustrating. I say this just to paint the picture for you all with some random issues we have to face that end up slowing us down hoping that the community understand it so then we can kindly ask for some patience As for an ETA, I apologize but I won't provide it in order not to let anyone down but know that we are working on it and moving fast! Quote Link to comment Share on other sites More sharing options...
Razordagawd Posted November 30, 2017 Share Posted November 30, 2017 Not sure why this is upvoted. Melody's cool and all but those ideas are horrendous lol. First of all, +3s in the gear dispenser? When the respective +1 or +2 versions don't even exist? (talking about EP, LKP, etc). Why? So what you do as a mage is log in, get the BiS items from Gear Dispenser and just pk your heart out? With no real sense of progression they would leave just as quickly, especially considering that NP symbols (a big factor for mages) are practically not available to them. Second, blue potion huh? Because every single melee wouldn't also buy this? But I guess it doesn't matter because mage damage ignores defense. Third, a bad idea as it is. KC is a currency not attainable by any means except big events and your credit card so it doesn't make sense to arbitrarily introduce it as a bandaid fix to appease those that happen to own high NP accounts. However, at that value it wouldn't really hurt because it's kind of a joke (1M nps for 1k kc, you could probably sell the character for higher than $10) it seems way off tbh. It just doesn't make sense imo. If it was up to me, I... actually, not gonna say anything because APEXLUL. Good luck getting any features to come out, Melody. You'll need it! Quote Link to comment Share on other sites More sharing options...
Marshmallow Posted November 30, 2017 Share Posted November 30, 2017 Those suggestions not gonna help. The only solution is to reset Tuke's NPs.. Quote Link to comment Share on other sites More sharing options...
RuneKingThor Posted November 30, 2017 Share Posted November 30, 2017 10 hours ago, XxxKingRazoRxxX said: Not sure why this is upvoted. Melody's cool and all but those ideas are horrendous lol. First of all, +3s in the gear dispenser? When the respective +1 or +2 versions don't even exist? (talking about EP, LKP, etc). Why? So what you do as a mage is log in, get the BiS items from Gear Dispenser and just pk your heart out? With no real sense of progression they would leave just as quickly, especially considering that NP symbols (a big factor for mages) are practically not available to them. Second, blue potion huh? Because every single melee wouldn't also buy this? But I guess it doesn't matter because mage damage ignores defense. Third, a bad idea as it is. KC is a currency not attainable by any means except big events and your credit card so it doesn't make sense to arbitrarily introduce it as a bandaid fix to appease those that happen to own high NP accounts. However, at that value it wouldn't really hurt because it's kind of a joke (1M nps for 1k kc, you could probably sell the character for higher than $10) it seems way off tbh. It just doesn't make sense imo. If it was up to me, I... actually, not gonna say anything because APEXLUL. Good luck getting any features to come out, Melody. You'll need it! +1 Quote Link to comment Share on other sites More sharing options...
IIIAmJohnWick Posted November 30, 2017 Share Posted November 30, 2017 On 11/29/2017 at 10:14 AM, Vivaldi said: We have dozens of new features to apply but they are all easy when compared to the actual UTC Event. UTC itself is what is slowing us down, it has so many details that it makes it a slow process to implement properly. The bosses in there morph into stronger forms therefore slighty changing their skins and even skills behaviour, they have cinematics displayed between their HP phases and that's just the start of it. We are mostly done with that though, now we need to take care of the surrounding factors. Another extremely annoying factor is that UTC is only hosted Fridays on USKO and that not everyone is able to get inside. So, sometimes we need to attend it in order to clear some doubts we have so we can move further with the project but we have to wait one week and even then, sometimes we don't get inside it. So it is a bit frustrating. I say this just to paint the picture for you all with some random issues we have to face that end up slowing us down hoping that the community understand it so then we can kindly ask for some patience As for an ETA, I apologize but I won't provide it in order not to let anyone down but know that we are working on it and moving fast! YES ! UTC !!!! Keep up good work guys. Quote Link to comment Share on other sites More sharing options...
Sulyvahn Posted December 2, 2017 Share Posted December 2, 2017 +2 Quote Link to comment Share on other sites More sharing options...
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