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Alpha Schedule


Aesteris
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Hello everyone,
 
Our Open Alpha schedule is as follows :
 
Game testing related :

12/5 5:00PM CEST - Border Defense War (expected to last around 30 minutes)
12/5 5:30PM CEST - Chaos Dungeon (expected to last around 20 minutes)
12/5 6:00PM CEST - Juraid Mountain (expected to last around 50 minutes)
 
12/6 5:00PM CEST - Border Defense War (expected to last around 30 minutes)
12/6 5:30PM CEST - Chaos Dungeon (expected to last around 20 minutes)
12/6 6:00PM CEST - Lunar War (expected to last around 2 hours)
12/6 8:00PM CEST - Forgotten Temple (expected to last around an hour)

 

12/7 5:00PM CEST - Border Defense War (expected to last around 30 minutes)
12/7 5:30PM CEST - Chaos Dungeon (expected to last around 20 minutes)
12/7 6:00PM CEST - Juraid Mountain (expected to last around 50 minutes)
 
We will do a head count on the amount of people able to attend the day before to ensure there will be enough players to have atleast 1 full instance.
 
If these are deemed bug free we can start to form a regular schedule at which these events will run.
 
Thank you!

Edited by Aesteris
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KO is Online ?

Not officially -- not for a while yet. We're currently at the alpha stage, which essentially means we're testing functionality, and getting feedback & suggestions on things before it's polished.

 

We still need to go through:

- Closed alpha (what the alpha applications & testing schedule are for), where we'll test the existing functionality within a controlled environment. Alpha is extremely raw, so really we're making sure everything's working before proceeding with polishing & setting things up properly, using the community's feedback on various things.

- Open alpha, where we'll open up testing for more widespread testing/feedback (not to mention stress testing). Again, this is raw so not much should be expected.

(after further development/polishing from alpha input)

- Closed beta, where we'll be doing final tests of polished functionality (and custom content) in a controlled environment identical to production (i.e. the one we'll be using for our official launch).

- Open beta, where we'll open up these final tests for everyone to access. Further stress testing, etc.

- Official! (finally)

 

It may seem a bit overkill, but we really, really want to be sure things run as smoothly as they can when we do release.

The server is pretty complete, though, so we don't think the alpha testing stage should last terribly long -- just long enough to run over all the functionality to verify it's all working correctly, and get our remaining tasks [including our custom content] finished before beta.

 

Right now we're still looking over alpha applications, but you can still apply -- just register on the website (http://alpha.apexko.com) and submit an application ("Become an alpha tester"). :)

We really appreciate everybody who's interested in helping us improve the server!

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Will there be anything in specific (other than the game events (juraid, utc etc)) that you will want tested in the alpha?

 

Yes, basically every feature in the game should be run over; however a LOT of these features is something you guys will be doing without input from us (think trading, partying, upgrading; anything you would normally do in KO). The events such as Juraid need input from us as we have not yet defined a proper schedule for these to run periodically (we'd like to make sure they function correctly before scheduling them).

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Some people might think Alpha + Beta is too much ,but we all want a long lasting private 2xx server don`t we !? I am able to provide many players who loves 2xx servers,specialy if its worth of playing.Im expecting from all of you guys to call your friends - even "enemy" to the server so we got enough players on beta/official :)

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Some people might think Alpha + Beta is too much ,but we all want a long lasting private 2xx server don`t we !? I am able to provide many players who loves 2xx servers,specialy if its worth of playing.Im expecting from all of you guys to call your friends - even "enemy" to the server so we got enough players on beta/official :)

Really, I think having an alpha testing stage on a project like this is more than justified. Most other servers just use the official binaries, which means they really only need content testing. However, we are not using the official binaries; we've implemented every (server-side) feature ourselves, which means there's a great deal which needs extensive testing before we can even really start to think about content issues. :)

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One last important question. Are skill bars saved client side or server side?

Good question. Actually, they've always been saved both server-side and client-side. I assume it'll only use the server's skillbar data if the client doesn't already have data for your character.

On older clients this was stored in the registry, so permission issues caused it to act up -- but with newer clients like this, they're stored in files in the client's folder.

 

I've not had any problems with my skillbar data since.

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