KSER Posted April 10, 2017 Share Posted April 10, 2017 Server population is not enough for it for now i supposed. it walk around in bowl nearly whole day, since people need 2.5 organised parties atleast without enemy disturb to kill it, which seem rarely happen here, and with a very big body, its really annoying with blocking range skills. Quote Link to comment Share on other sites More sharing options...
turkownz Posted April 10, 2017 Share Posted April 10, 2017 only cause you are an archer xD waste post i suppose Quote Link to comment Share on other sites More sharing options...
warcrawl Posted April 10, 2017 Share Posted April 10, 2017 It was killed pretty fast with the boss event i think? It shouldnt be there for too long, i agree (because it generates ALOT of lag!). But when the boss event started it didnt survive the 1st 30 minutes of im right... Quote Link to comment Share on other sites More sharing options...
muffzord Posted April 10, 2017 Share Posted April 10, 2017 From what I noticed, people have trouble with low fps when felankor does its aoe. If it is possible, would be nice to disable that aoe thing. Quote Link to comment Share on other sites More sharing options...
VERSACEONTHEFLOOR Posted April 10, 2017 Share Posted April 10, 2017 I agree with disabling aoe effect of felankor and not to remove it. Quote Link to comment Share on other sites More sharing options...
Vivaldi Posted April 10, 2017 Share Posted April 10, 2017 Thanks for bringing this up. I know just what to do. Two options here: 1) Create a quest to win some sort of "Felankor Chest" for those who help to kill it. This would make everyone want to attack it. 2) Make it automatically despawn after some time. 3) Do both of the above. I'm inclined to start with option 1 only first while also working on something out for its AOE. Best regards, Vivaldi. Quote Link to comment Share on other sites More sharing options...
KSER Posted April 10, 2017 Author Share Posted April 10, 2017 only cause you are an archer xD waste post i suppose yeah, mages gone, MP kurian gone, archers gone too i guess, any class that has a range attack should be removed from server, not a big deal for me xD Not totally remove, but maybe make it disappear after 1 hour or so if no one kill, like eslant bosses. Quote Link to comment Share on other sites More sharing options...
RuneKingThor Posted April 10, 2017 Share Posted April 10, 2017 Thanks for bringing this up. I know just what to do. Two options here: 1) Create a quest to win some sort of "Felankor Chest" for those who help to kill it. This would make everyone want to attack it. 2) Make it automatically despawn after some time. 3) Do both of the above. I'm inclined to start with option 1 only first while also working on something out for its AOE. Best regards, Vivaldi. Good idea +1 What we killed it with 2 parties easy mate true+1, but ppl dont want help coz they dont win anything, with the suggestion of vivaldi it could change P:D: In another PS in the graphic options appear a option that enable/disable the heal, novas and all graphic effects of the mobs and players with lag problems they could play better Quote Link to comment Share on other sites More sharing options...
Razordagawd Posted April 10, 2017 Share Posted April 10, 2017 Automatically despawn, or put it only after isi dies. (If isi dies, it means theres enough firepower to try felk) Zzz Quote Link to comment Share on other sites More sharing options...
BroOk Posted April 10, 2017 Share Posted April 10, 2017 Agree about automatically despawn , as Gm zeppelin said we need more serbians nolife 2 kill it ... Ps: small brain recruting serbians Quote Link to comment Share on other sites More sharing options...
Sirbangalot Posted April 10, 2017 Share Posted April 10, 2017 we need to remove brook. Quote Link to comment Share on other sites More sharing options...
Marshmallow Posted April 11, 2017 Share Posted April 11, 2017 Thanks for bringing this up. I know just what to do. Two options here: 1) Create a quest to win some sort of "Felankor Chest" for those who help to kill it. This would make everyone want to attack it. 2) Make it automatically despawn after some time. 3) Do both of the above. I'm inclined to start with option 1 only first while also working on something out for its AOE. Best regards, Vivaldi. +1 to do both Quote Link to comment Share on other sites More sharing options...
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