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About Nath

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  1. Nath

    Nation transfer.

    Hey admins is there a chance you can activate that Clan NT once again this weekend? Or take a a look at the current state and balance things out yourself, at least this time. We finally managed to have some people in CZ again, but it is not balanced, let's not let this ruin things again, please. Do something before people get bored and quit. Too many orcs at the moment, a balance is needed.
  2. Nath

    PK Chest weight bug

    I see now, you get DC premium potions. Thanks. /close
  3. There seems to be a visual bug with the potions you get as reward by the new PK chests. When you get a potion it never shows up in your inventory. Your weight increases as if it actually happens to be in your inventory. It looks like you actually end up with a bunch of 'ghost' potions/weight? I was exchanging chests and I'd say I had around 90 weight threshold still, suddenly I received a HP potion, soon after I couldn't exchange any chest anymore and that's when I realized my weight increased by around 400 after that potion was obtained. Screenshot attached showing the overweight.
  4. Nath

    S> Priest items

    Bring up my post.
  5. Do people even read Patch notes/announcements ? They just said a patch is coming this Friday to address more changes (Kurian being a big part of it) and a big PK patch on the 23.
  6. Unless we're not talking about USKO being the official implementation, what you just said (remarked in bold) is false. Now, I can understand @Aesteris saying the heals still worked the same as before while you're on transformation, maybe not enough testing was done to figure that out. But you, coming here, claiming this which I know for a fact is not true, is too much. Please I'd gladly point your flaws in those statements if you need me to, I do own a lvl 80 Kurian in USKO, so can do those test for comparison purposes. Now, this is not even what I want to focus on, the survivability point is. It is currently working for me, never said the class is unplayable anymore. I am weaker, I can not longer get into fights on my own, descent skill plus a couple of passives from the defense skill tree can save me away still, kind of sucks but I know my way around. Kurians not using the defense skill tree on the other hand, if my performance went down big time with those changes to the transformation skills, well, these guys don't stand a chance, no descent, no defense, no heals, like I said before, they will have fun playing on their mages now.
  7. Then you need to keep on working on that rework, because as of right now, some of those changes have no real reason (trade-off) behind them. Let's wait for the upcoming patch as you said. PS. It really caught my attention how after you said the transformation bonus still affects the healing skills, @Mage4Life said otherwise, specially after we both brought this particular change to the table. That's have got to tell you something about the way things are being tested by your team right now.
  8. 5 minutes cooldown for a skill that doesn't do anything anymore to those using only 10 points in the devil skill tree? Not worth it. Remove the absorption, allow us to use shields instead. Like I said, I'm already rolling pull instead, no big deal, but if you expect those Kurians rolling Crystal set ,without descent, to ever leave CZ base after this, I guess they will have fun playing their mages, survivability would be about the same.
  9. @mrhankey I'm talking about the all around HP/MP bonus that transformation skill gives. 1. It covers the (non fixed) HP bonus you mention. 500 for you, well, it's a lot more than that for my Kurian, although I can live with that. 2. 100% bonus to potions, which means double the healing amount for 720 HP potions and around 3k MP for 1920 MP potions. Like I mentioned before this is the actual value of the transformation skill, if you take those out, you end up with a skill that only make your character look different. I stand the same, Kurians are not a tanky class and they can not even use shields and on top of that, instead of a nerf like other skills, this is a total deletion of the transformation skill by neglecting all its bonuses. I just don't see how this change add up with anything, so I'd like to hear the logic behind it.
  10. Well, I'd like to hear the reason behind removing the HP/MP bonus from transformation skill still. Being that the only effect (aside from look change) from that skill, with this change you end up removing a skill from the skill tree, that hasn't happen before. Kurians are not a tanky class to begin with, out of all the classes is the only one that can't wield a shield, which I can not start to explain how much of a big disadvantage that is, yet they had that extra bit of survivability given by their transformation skill, but now all it does is a nice new look to your character. Like I previously said, I can see enough reason in other changes made to the class, but this one just doesn't add up. I can also understand why people playing devil Kurians are so upset about it, they would never dare to leave CZ base without their transformation before, just imagine now.
  11. I'm siding with you on this one @Mage4Life since it is the intended behavior of the transformation skill to increase the Kurian's defense and healing amount. If you take the HP/MP bonus given by potions while on transformation the skill has no use anymore, it just becomes dead skill points. I reskilled already, I don't want transformation skill any longer, you took away everything that was positive about it, in consequence, now I can use pull skill. I could understand previous changes, like for example, making rush not a 100% stun chance, or pull, etc. But in this case it is not a trade-off or a considered nerf, this time a skill just got totally suppressed from the skill tree itself.
  12. Nath

    S> Priest items

    Selling - Ring of Life(+3) x2 - Secret-Silver Earring(+3) x2 - Glass Belt(+3) - Draki's Pendant Int S.S.S. - Holy Animor(+11) reverse - Warrior Krowaz set +8 PM me offer.
  13. Oh, I feel you. I don't even go to UTC myself, I find it utterly boring, but I can understand how frustrating can be for people wanting to get their hands over these rings having to wait week after week just to see if they have that extra bit of luck to acquire them. I just don't think this NPC is the answer to that. I'm sure there's people who actually enjoy this event, so if they need to come up with something to rework it, so be it, I just don't want to end up killing another one of the major events on this server, because whether I liked it or not, the truth is, when UTC is on, a lot of people is online, and that's the thing that I always wanted the most for this server, to actually have a decent population.
  14. I logged in today and I can see that the class was indeed reworked (and not for the worst). Let's make something clear first. I play this class and I don't find this change 'disrespectful', so if you're going to give an opinion, make sure you're doing it on your behalf. 1. 250 stamina, that's one hell of an improvement. I can stun, rush, divide and yet maintain some stamina left to attack. that right there just improved my gameplay in many ways. 2. Sustained DPS, I've never played a class whose skill fails as much as they do on Kurian, I mean, it's utterly frustrating sometimes. Well, guess what, now I can combo with 2 failsafe skills without having to second guess too much about having to save stamina for rush or divide or whatever. The window of choices just enhanced. 3. Rush, I like the fact you can not rush if you're within 5m of your target, makes sense and I embrace the change. Bottom line is, the class was reworked, but it seems just not in the way that you wanted. The class is stronger, I can vouch for that, and to be honest, I'm not even sure if we really needed the change in the first place, but I'll take it.
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