Drains can now only be used once per target per 60 seconds, meaning that only 1 drain can be applied to a single monster (or NPC) in that 60 seconds regardless of who is trying to use it.
This intends to discourage players from forming parties specifically to abuse the effectiveness of drains (e.g. on Ultima), while still giving them value.
Note that this does not apply to player targets.
Fixed the remaining cause of debuffs being cured before they're applied in the client.
This caused debuffs (e.g. Divide Armor) to 'stick' and not expire visually without a relog/zone change.
Fixed a bug with erroneous data being sent to the client unnecessarily.
Reduce batched packet delay to better line it up with movement to try to minimise movement delays.
Implemented measures to prevent visual 'bounce-backs' after being teleported.
Removed nation restriction for monster quest credit.
This intends to discourage scenarios like players swapping to one nation to kill Ultima to ensure credit.
Fixed a bug causing loot to be inaccessible when the monster's location is considered unusually higher than the player.