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Everything posted by Aesteris

  1. Aesteris

    Eslant BOSS hk (TR)

    Making the bosses outside of Ronark Land more attractive to hunt in the server's current state doesn't look like it'd be the greatest of ideas.
  2. Aesteris


    There's also <enter> The kind of people <enter> Who type fairly fast <enter> And prefer to communicate <enter> With a bunch of small messages <enter> Which becomes a problem <enter> With tighter spam-filter checks <enter> Not to mention the retarded <enter> Macro spamming <enter> Y'all like to do when you kill someone <enter> you don't like <enter> in CZ <enter> lol <enter> Furthermore, situational awareness for the filter of the all chat (e.g. multiple people spamming completely unrelated messages to drive out other people's chatting, or clutter your chat), or the filter being intelligent enough to determine what constitutes a "selling / buying" message accurately, accounting for botched messages and people trying to circumvent it one way or another, isn't something I even have a clue about how to approach to begin with....
  3. Just as much as you pick your fights (targets is probably a more appropriate word), your opponents should be given the opportunity (and ample time to go with that) to retreat from said fight. I doubt there are much people who willingly go into a fight against someone obviously stronger than them. There's a difference when people are "VS'ing" and then decide to retreat, one could argue that's a problem - but then again it's near impossible for us to go and do much about that. Even the proposed "disable towning when people are in combat for more than X seconds" isn't great as it incredibly heavily favors rogues (both because of their speed and the archer class in general; being the only class to have a chance at getting out of combat, and being able to keep fleeing opponents in combat with relative ease). Don't think we'll ever change this.
  4. Aesteris

    new dc bug

    With the patch that was scheduled for Friday, which got postponed to Saturday, and is now postponed again to Sunday (provided we work out the last few kinks) we intend to fix this problem, although it was unreproduceable on our side, we have a good idea on what it's cause is and have hopefully tackled it correctly Thanks for the report and the follow ups!
  5. Aesteris

    Yeni Sunucu veya Database [ Sıfırlansa ]

    Topic closed, no reset/relaunch/2nd server in the foreseeable future.
  6. Aesteris


    It's fixed, thank you for the report. Closing.
  7. Aesteris

    new dc bug

    We're aware of it and are working on a fix
  8. Aesteris

    Better for ApexKO

    We're aware of all of these and are eager to implement them once the USKO client supports them (subject to USKO pushing out the client that supports these features), #3 is already implemented (talk to Bilbor, interface is different though), as for the un-rebirth scroll; We could do that but seeing (+9) normal upgrades are disabled we feel as if there is no point in introducing the un-rebirth scroll, as who would really be using it to turn their (+5) or (+1) reverse item back to the (+7) or (+8) normal equivalent Have a great 2017!
  9. With the release of Draki's Revenge comes the release of Draki's Pendants! You'll be able to manufacture these at [Hepa Pupil] Shozin in Moradon. All of the materials are obtainable exclusively through the "Old Draki's Supply Box" and "Superior Draki's Supply Box", these drop from ALL monsters inside the Draki's Revenge event (rate depends on the monster). These Supply Boxes are opened at the NPC [Trader] Moira. To access the Draki's Revenge event, you need to enter through the Draki's Rift in El Morad Castle if you're human, or Luferson Castle if you're orc. Once inside you need to clear through multiple floors filled with monsters in a timed event. Average completion time is 12 minutes. Protip: If you're a priest or mage, you can use the [Attack] from the National Enchanter NPC that spawns occasionally inside this dungeon. It will boost your damage output significantly! To start manufacturing a Draki's Pendant, you will first need an EMPTY Draki's Pendant. Draki's Pendants have 3 levels of upgrades available to them, the first level is chosen by you depending on which of the 5 stat-specific jewels you use. First level upgrade: This upgrade will determine which is the main stat that your Draki Pendant will have. Requirements: 1x Empty Draki Pendant. 1x Jewel of [Stat] (shown above, detailed right below) You can choose between : Jewel of Strength (STR / HP bonus) Jewel of Dexterity (DEX / HP bonus) Jewel of Intelligence (INT / HP bonus) Jewel of Magic (MP / HP bonus) Jewel of Philosopher (INT / MP bonus) Executing the upgrade process will result in a Draki Pendant enhanced to a level that identified by a letter. S, A, B, C or D (S is the best, D is the worst). The outcome is random for every single of the 3 required upgrades. After upgrading a Draki's Pendant to the first level, you can then upgrade it to level 2 by using the Jewel of Hardness. Second level upgrade: This will add weapon defenses to the Pendant. The S variant will add 12 of every weapon defense to your Draki Pendant! Requirements: 1x Draki Pendant of [Stat name] S, A, B, C or D. 1x Jewel of Hardness (shown above) Note that this and the following upgrade are optional. If you got unlucky with a subpar Draki Pendant of Dexterity D, you don't need to spend a Jewel of Hardness on it. After the process is complete, your Draki Pendant of [Stat] will have two letters next to its name. Example: Draki Pendant of Strength S.B Finally, you can upgrade the pendant to level 3 by using the Jewel of Absorption. Third level upgrade: This will add HP recovery to the Pendant. Requirements: 1x Draki Pendant of [Stat] upgraded to the second level (two letters) 1x Jewel of Absorption (shown above) This upgrade will determine the HP recover values that your Draki Pendant will have. S, being the best variant, can give up to 5 HP recovery on every hit against enemies! (For reference, Scorpion Scythe is one of the very few items that have HP recovery on hit). That's all there is to Draki's Pendants, good luck manufacturing them!
  10. Aesteris

    Bifrost NPT

    All accounts were banned that were used for the NPT, as well as their main accounts, and those who received items from these characters. Thanks for the report
  11. Aesteris

    Suggestions for the server

    Thank you for the suggestions; - Make Eslant bosses more interesting, any suggestions as to how to make them more interesting? If it's too interesting, new players won't get the chance to find them as the currently dominating clans will also dominate the spawns and drops, if it's not interesting enough we didn't make any progress - "The next release" here I assume means a new server; Something which is not on our horizon at this moment - Free Nation Transfer, in my opinion, is a bad solution to the problem; Why would these solo players help out the balance if it does not benefit them - more resistance in Ronark Land means more competition for bosses, effectively reducing the rate at which they can advance their gear. Instead, we could look at invisible boosts to one nation (say, as official does with war bonuses; Looking at the past 11 wars, increasing damage by 10% for the losing nation per successive war lost, up to 100% - something similar with numbers in Ronark Land may be incentive enough for players to keep it balanced themselves) Welcome back
  12. Fixed with a restart, will take care of exchanging the item for you. Thank you!
  13. Aesteris

    New event suggestions.

    The location of the TP gate will have no influence over people going to the event, it takes what? An extra minute at most (perhaps more, with added frustration in case your nation is being overwhelmed / base camped) to get to bowl and inside the event. The problem lies with everyone getting entries to Draki's. We'll be changing that this Friday to have additional requirements to prevent players from simply creating new accounts over and over The unique items can be looked in to, though perhaps not at (+8), their rate seems too high to warrant dropping them at that (+). Chaos map is something we're looking into making destroyable as well
  14. Nope, you can't fail manufacturing these, no blue trina / dragon scale needed
  15. Aesteris

    AdonisTR İFŞA & Disclosure of AdonisTR

    Well, let's start off by looking at what AdonisTR (and Zulu, and BasiliskTR) can do as GMs - bear with me the list is exceptionally long : 1. Make notices 2. Teleport to players 3. Teleport players to themselves 4. Ban people 5. Mute/Unmute people And that's where the list ends - the only people who have access to more commands are me and twostars. Finally, ask yourself "Why would we turn a blind eye to cheaters?", nothing for us to gain from that (and nothing in AdonisTR's power to prevent us from taking action against anyone). Wouldn't it be better for us to figure out what it is someone is doing/using, and fixing it so nobody can abuse it in future? Being one of the most anti-cheat oriented servers out there?
  16. Aesteris

    Server Gidisati Hakkinda

    If I understand correctly from Google Translate; Thank you for your support, it's much appreciated
  17. Aesteris

    Melee passion

    Locked and hidden the other topic; This is where you discuss the changes, not in a separate thread. We've got a fair few ideas on how to rework the warrior AoE skills; 1. We nerf their damage (which is what we'll go with at first, we'll need constructive feedback on the changes), the intent is to get it to a point where mages have a fighting chance when a warrior team runs into them to AoE them. (however brief that window of opportunity may be). You'll still be able to kill them with AoE, There's just no 1-shotting the party anymore - just like a warrior party will be healed up after a mage team novas them, a mage team will be able to be healed up after a warrior party decent AoEs into them. 2. We change it so that only the closest X targets get hit, rather than anyone in range by the warrior AoE 3. We let the AoE damage scale depending on how close the targets are to the targeted spot (where the 'hammer' hits) 4. We implement diminishing returns on damage for stacking AoEs with multiple persons Just some of the ideas, we'll go ahead and try out tweaks to the AoE damage live (as that's something we can do, the others will require a server restart). We'll need your input on the new values (post in the thread, let a GM in-game know, whatever else you've got to get your opinion to our attention), and whatever values we give them while changing them live does not mean we'll be keeping it that way; Just a 'in my opinion' thing will do. Furthermore, anyone who can't keep their post clean (within reason) will be banned from the forums, you've been warned.
  18. Aesteris

    Melee passion

    I have no doubt the warrior AoE of death is harder to pull off, however I don't think it should be as lethal as it is, effectively only nerfing it as much as is needed to allow for mages to counterplay something which is currently nearly unavoidable and punish warriors who screw up a little harder.
  19. Aesteris

    Melee passion

    I'll be asking our Turkish GMs to translate this for our Turkish users, please wait a little
  20. Aesteris

    CrazyTime warriors range

    Most likely due to the fact they have very high latency to the server, which in turn makes them on your screen be in a different place than they are on their screen, same goes for you; Your character is in a different position on their screen than it is on yours - the higher the latency the more visible this difference. Nevertheless, we'll be checking them out for any cheats
  21. Aesteris

    Melee passion

    Hey everyone, I've done some testing and comparing between both classes' AoE; The AoE (Berserk Echo) from warriors (255 str, 177 hp) to mages (255 mp, 160 int, 57 hp) deals about the same as a mage's Nova / Meteor Fall deals to a warrior in both starter gear (mage in HP set) and high-end gear (+11 reverse Krowaz weapons, +8 krowaz armor, +2 accessories). Both the warrior and the mage were fully buffed (2k, 350ac, atk+, weapon/armor enchant, lion scroll), and no debuffs were applied. When considering the following : 1. Warriors have a ton more HP compared to mages 2. Warriors have a ton more defense compared to mages 3. Warriors have very strong single target skills 4. Warriors have decent to teleport to (close by) party members, whereas mages only have channeled teleports (except for blink, but that's not as widespread on mages as decent is on warriors) 5. The fact the warrior has 4 AoE skills (300%, 250%, 200%, 150%) - where 300% is equal to the damage of 1 nova, effectively giving them 3 novas when all skills have been used, and mages have only 2. 6. The fact the warrior has no channel time on any of the AoEs, cannot be cancelled, and can be done while on the move, whereas mages have ~1.3s cast times on both AoEs, can be cancelled if they're hit while channeling, and have to be stationary while casting, on top of being faster to pump out (general physical skill combo cooldown vs. the entire skill cast time) My conclusion is as follows : Warriors should be strong, they should be tanky, and they should deal tons of damage to single targets, they should not however be on par in terms of AoE damage with a class that has to sacrifice a lot of things to be able to get the same AoE damage output (immobility + squishiness). We will therefore be nerfing warrior AoE damage to a point where counterplay from mages becomes an option. This balance will be hard to get right, and may take some time to get right, but we're confident that with help from the community we'll be able to nail this and make it more fun for both warriors and mages alike. I'd like to hear from both warriors and mages what they think about what I just wrote down, trolls will be ignored
  22. As title suggests, though why this happens is very uncertain
  23. Aesteris


    Premises is great, except that leaves very little to no reason to attend Juraid We're looking into some other things regarding spicing up current events with something different, but for the time being they'll remain as they are
  24. Aesteris

    What is this problem ? [Please Check]

    Issue has been resolved, closing the topic.