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Kallop

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Posts posted by Kallop


  1. If you don't want +8 opened now, then just wait another week once everybody has reached level 80 and open it then. I honestly don't see the point of gating upgrade progression though. I think the server could've started with +9/+1 open, but that's just me I guess.


  2. 2 minutes ago, savagek said:

    ^ Even when +1 and +7 were expensive there was no party farming high class, and there never will be unless they change the rates.

    Why bother creating a party to kill EW when 2 mages can clear a spot in 30 seconds? 

    I did mention on Discord that they should remove exceptionals from EW and lower the drop rate. Exceptionals should only drop from Balrog, which is also farmable by mages, but much harder. EW should drop regular high class, with a lower rate. In general high class drop rates should be lowered from easy to solo monsters, but it probably isn't enough, since a lot of high class come from fragments and gems as well.

    I think the biggest issue are the daily/weekly shell quests, which shouldn't have existed in the first place. If they wanted to have those quests in place, then they should've rewarded players with chitins instead. But now is too late to remove that feature, so the damage has already been done.


  3. 10 minutes ago, Cashew said:

    As i pointed out  not everyone can have a fair say...

    I have pleantly of time to play  and have most items i planed on to this point 

     

    I also see alot of players who missed on the Noah bonus drops jackpots  hyper..  

    1 thing killing it is the Old being so high making the real not worth it at this point and to fix that +1 is needed  But saying that if MS did drop a little more and not  for every kill just a little would lower prices  maybe add more items in game move market from ppl tryin to make some old to real ....

    Last time we ran a farm server everyone pushed for higher upgrades then couple weeks later better items ( krowaz  cursed ) then UTC  then quit 

    Whats the end game make it last do things make ppl stay play have fun  or rush everything for upgrades not pk  and then restart again  or maybe reason to farm  more items worth farming knowing upgrades will come..

     

    But as i said  its the deepest pockets  or  ones who just want Nps   so can be reduced again like last time  have it there way and forget everyone else 

    I'd say everybody has pretty fair expectations that there will be no Krowaz weapons or armors any time soon. +8 is much smaller of a difference than people think. It is statistically smaller than +1 uniques. The major upgrade is a +8 weapon, which is not necessary, no matter what class you play. +7 weapons will absolutely be good enough to achieve whatever you want to achieve, as long as you're playing a decent solo class or you have a couple friends to play with. There is a sin clan, that has players wearing +5 chitins, but they PK every day and do fine. The difference between a +6 set, with +7 weapons and a guy with +7 set +8 weapon is so tiny in PK and only matters in 1v1 situations.

    The main problem +8 is supposed to solve is the lack of incentive for any organized farming. Solo farming is the best way to farm anything in the server currently. Grouping up is just not smart, unless you're doing bifrost. If you wanna gear yourself, then the best thing to do is Haungas, Haunga Warriors, Abyss, Treants, Ancients, Blood Seekers, Beasts and other monsters that drop BUS or stuff to NPC. So the server is currently extremely solo player friendly in that sense. Opening +8 would mean that organized groups have something to work towards, since high class items and shells will become more sought after. I don't think it will completely fix the issue of grouping up and lack of incentive to do anything together, but it's a good start.


  4. 12 minutes ago, Hic-A-Doo-La said:

    End of this poll. The results should be decided by the team. 
     

    @twostars run a query, if there are less than 40 high class +8 items in the server. Don’t enable it. I personally do think it is too soon as well. 
     

    p.s. it doesn’t mean anything whether you have +6 or +8 items, your PK style won’t change much. Unless you’re all about that 1v1 life

    I feel like my takeaway from this is again, that people really misunderstand how small of a difference +7 and +8 have. And that opening +8 would also help those people with less gear farm, because the market would be revitalized once more.


  5. 1 hour ago, Diabulus said:

    In my opinion I think it is very soon. Because in the last week new players have been joining the server, even a couple of clans have joined the server. It is advisable to give yourself a little more time so that they can be paired with the others.

    Fair enough, I just want it to be polled, since I believe plenty of players are under the assumption that +8 will be opened next Friday. I also want to know whether most players would want it to be opened or not.


  6. I feel like this should be polled, since I've seen a lot of people expect it to happen, but as far as I'm aware, it hasn't been announced. Either way, I think +8 should be open for all items since especially melee players are getting quite bored not being able to progress their gear and the market has stagnated for a lot of people. It's not that difficult to catch up anyway and most melee players already have decent gear. Either way, I just want it to be polled.


  7. Mages have made the server active funny enough. Rather than kill the server, I think they've contributed the most by making it active. I've complained about the level cap since week 1. I think the main reason mages feel oppressive is because 1 nova is enough to kill a party, which means that the top mage teams will just run over the enemy nation, since they can wipe 2-3 parties in one moment. When 80 cap comes out, mages will have to use 2 novas to kill a single party, which means that their effectiveness will drop by almost 50%. I don't think mages are oppressively overpowered though, but even I recognize how one-shotty the PK is and I'd rather have more strategical approaches to PK.

    But like already mentioned, 80 cap should be here soon, so it should fix most problems. During the beta we definitely faced more issues against melees in 80 cap, since they will kill you just as quickly as now, but you cannot kill them before they kill at least 2-3 mages.


  8. Was going to copy this post from G4L to post here, but I see you were faster than me. I personally disagree with changing BUS drop rate, because it balances itself out in the end regardless of the drop rate. The main problem with farming and upgrading is that the risk of losing money is too great, while the rewards aren't outstanding either.

    After writing an essay about the issues, I kind of realized that they're mostly symptoms caused by other problems.

    1. Daily quests for shells should've been weekly quests or removed entirely until better armors were released. Nobody farms shells currently, which means that a lot of the activity players should've had, never existed in the first place. The dailies make sense if everybody is using super shells or something, but for now it seems too rewarding and is cannibalizing farm activity from organized groups.

    2. Lack of information about upcoming changes, or a roadmap of sorts. Basically I know dozens of people who are stockpiling coins and Apex points, because they don't want to buy anything until 80 cap is released, or they were waiting for juraid. None of the gear upgrades would change how we PK, so it's irrelevant to spend money on items.

    3. Farming coins is simply more lucrative for solo players and even groups, rather than participating in events and actively farming for items. Bifrost lasts only an hour, so it should be rewarding for people to participate in. Honestly the BUS droprate from bifrost monsters could be increased, to give people even more reason to participate. The frag drop rate is being addressed, so I won't comment on that for the time being.

    4. Hate to beat a dead horse, but the level cap is probably the biggest issue. Due to how PvP balance is skewed towards one-shots, there's very little reason to buying better gear. This also affects every single other aspect of the game. Farming is less valuable, people don't find reason buying items etc etc.

    Edit:

    5. Disable coin looting from Auto-loot entirely. It will fix every single issue with afk genie farming currently. If you want to genie for XP or for loot, go ahead. Farming coins with genie is currently the best way to farm, because farming for items and upgrading has a risk, while earning raw coins has no downside. You will pay your genie costs with coins as well.


  9. Just to make sure all our members are aware, we will join Undez in official. For individual members this will change almost nothing, since you will still "answer" to me and if you joined us as mages you will still play with us as you would've before. If you have any questions, then you can pm me here, G4L or Discord.

     


  10. FinalLegacy is an old English mage clan that has played together for years, switching servers and versions. We play together with UnDeStRuCtAbLeZzZzZ, so if you do want to join, you'll have plenty of people to play with, but you will be my responsibility. But you must be able to get along with all of our members and work together with the clan. I hate nothing more than selfishness.

    Requirements:
    - Discord
    - Must be able to understand and speak English.
    - Must be active.
    - Must be able to understand we cannot help everybody but we try our best.
    - Must follow the rules, which sadly follow the mood of the leaders biggrin.png
    - Must use a "King" name tag if you're a mage.
    - Must behave themselves and avoid causing useless drama.

    Looking for 2-3 mage players. Have to be able to play between 19:00-01:00 server time (UTC+2). Mages simply need to have premium, valks, wings and pathos gloves. Rest of the gear is pretty cheap and easily obtainable over time. Levels aren't an issue either since 80 cap is coming out soon anyway. PM me here, Kallop#0600 on Discord or KingSlayer ingame and we'll have a chat.

     


  11. EXP doesn't have to be easier to be honest. All you have to do is increase the exp gain from events, which makes leveling up easy for the casuals as well. Of course there might be some complaining but in that case EXP just has to be interesting in it's own way.


  12. Looking good so far. Then again I wish we could reach like 100 users before beta but anywhere over 50 people taking part will give you a good idea of people's opinions.

     

    The only thing this poll doesn't tell is ehat people would be 'okay' with. It directly shows what they WANT but it doesn't tell you if they would play a server which doesn't exactly match their wishes. Of course that's why the expansions are handy, because you can ask people's opinions before launching every expansion to see if you're making a smart move or not.

     

    Nevertheless. I'm glad so many people have already provided this much information.

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