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twostars

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  1. Like
    twostars got a reaction from YouGotPwndByMyAss in INSANE lag after new update?   
    We'll be restarting to fix this soon. Just looking at a couple of different things first.
  2. Like
    twostars got a reaction from YouGotPwndByMyAss in INSANE lag after new update?   
    We'll be restarting to fix this soon. Just looking at a couple of different things first.
  3. Like
    twostars got a reaction from TurkishEDMM in Patch notes (05/10/2018)   
    Changelog
    Fixed a rare bug that could cause NPCs/monsters to share their ID with another on spawn. Added optimisations for most of the common network traffic (movement, etc), with the aim of reducing latency. This may introduce a very minor delay to these, but it shouldn't be very noticeable and ultimately is still more responsive than official. Safe areas were added on the Nereid's Island war map (i.e. the boat war map) to prevent abuse. Fixed some bugs causing the login server to prevent the player from being able to login. [UPDATE] Fixed a few visual bugs with (other) player movement which caused them to appear to stutter and then speed to their actual destination. [UPDATE] Fixed a bug with R attacks in Chaos Dungeon that caused them to fail when using certain weapons. [UPDATE] Fixed a bug with speedhack detection occasionally wrongfully considering legitimate movement requests to be illegal. Also, we are aware of lag issues with our new host and we're looking at ways of addressing that. If it means shifting again, we will do so but only once we've exhausted our other options.
    We appreciate your patience with that matter.
  4. Like
    twostars got a reaction from YouGotPwndByMyAss in INSANE lag after new update?   
    We'll be restarting to fix this soon. Just looking at a couple of different things first.
  5. Like
    twostars got a reaction from TurkishEDMM in Patch notes (05/10/2018)   
    Changelog
    Fixed a rare bug that could cause NPCs/monsters to share their ID with another on spawn. Added optimisations for most of the common network traffic (movement, etc), with the aim of reducing latency. This may introduce a very minor delay to these, but it shouldn't be very noticeable and ultimately is still more responsive than official. Safe areas were added on the Nereid's Island war map (i.e. the boat war map) to prevent abuse. Fixed some bugs causing the login server to prevent the player from being able to login. [UPDATE] Fixed a few visual bugs with (other) player movement which caused them to appear to stutter and then speed to their actual destination. [UPDATE] Fixed a bug with R attacks in Chaos Dungeon that caused them to fail when using certain weapons. [UPDATE] Fixed a bug with speedhack detection occasionally wrongfully considering legitimate movement requests to be illegal. Also, we are aware of lag issues with our new host and we're looking at ways of addressing that. If it means shifting again, we will do so but only once we've exhausted our other options.
    We appreciate your patience with that matter.
  6. Like
    twostars got a reaction from IIIAmJohnWick in lag issue   
    Because one's the game disconnecting from the server (i.e. not a crash for it to report) and the other is it crashing (on shutdown). It works fine.
    As for the lag issues, we're working on rectifying the lag in high traffic areas. We restarted it yesterday to help increase server performance in these cases (i.e. restore a [fixed] change from a patch or 2 ago we had to temporarily disable due to issues) and we're presently working on reducing impact on the client's end (and traffic in general).
  7. Like
    twostars got a reaction from Built4CZ in Let's make ApexKO Great Again!!   
    All we ever need is the ability to consistently reproduce bugs. We can resolve them fairly quickly once we can do that.
  8. Like
    twostars got a reaction from IIIAmJohnWick in Gaming Record Software   
    I use OBS. Bandicam is garbage.
  9. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (08/09/2018)   
    Changelog
    Fixed a crash that could sometimes occur when using melee abilities within the circle of objects (e.g. the crystal in Castle Siege War). Thanks to everyone who provided feedback and crash data. Also special thanks to Sick for helping to reasonably consistently reproduce it. [HOTFIX] The following items are once again upgradable:
    Ararat Belt
    Ararat Ring
    Ararat Pendant
    Gigantic Axe 2H (unlock, normal, reverse to (+14))
    Giantic Axe 1H to (+14) reverse
    Scorpion Shield to (+14) reverse
    Belt of Quickness
    Necklace of Quickness
  10. Confused
    twostars got a reaction from SARIGAZİ in Bodyguards? WTF is this   
    As stated, this is the "Find the Spy!" quest.
    Closed.
  11. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (02/09/2018)   
    Changelog
    Synced ApexKO with USKO 2.214. As the crash regarding Castle Siege War is (or was?) a bug officially, we're hopeful this should fix it. Improved crash reporting. Previously we had no mechanism for sending crash reports, which in particular caused some confusion with the wording of our alert asking for reports to be submitted manually via the forums. Now it'll ask to send, and do so immediately. Players can now see messages from the opposing nation in the Under the Castle event. [Hotfixed] Fixed upgrades with: Pontus Ring Gab's Adamant (reverse) Garges Shield (reverse) <selfname>'s Adaga (reverse)
  12. Like
    twostars got a reaction from Melody in Should 60% Undy Scroll & 400 Ac Scroll & Duration Potion be Added to Sundries Yes or No?   
    Some of the strictly off-topic posts were cleaned out to make it easier to digest.
  13. Thanks
    twostars got a reaction from MERET in Patch notes (24/08/2018)   
    Changelog
    [Hotfixed] Fixed a bug (as a direct result of the last patch) causing R attacks to fail for many weapons. [Hotfixed] Fixed a bug causing Unupgradable (Hepa & Rosetta) items to be upgradable. [Hotfixed] Fixed several items no longer being able to be upgraded/compounded: Ring of Felankor Bow Wood Staff Shield of <selfname> (normal & reverse) Eagle's Eye (normal & reverse) Gab's Blessing (reverse) Chitin Shield (normal & reverse) Syphioric (normal & reverse) All Hepa's weapons (reverse) Javana Axe (normal) Warrior Pendant Defender of the Lord (reverse) Fixed a bug causing Chaos Dungeon skills (and some other special skills) to not apply their secondary debuff components (stuns/slows). Fixed a bug causing transformations to fail. Improved server-side send queue behaviour to help alleviate lag issues. This is mostly a trade-off at this point; instead of guaranteeing you'll (eventually) receive every notification, you're now only guaranteed to do so for a short while. After that we'll start dropping packets so that when your lag issues subside, the client isn't overwhelmed and has a chance to catch up. Obviously this isn't ideal, but it's just an unfortunate consequence of having a laggy connection -- at least this way it should recover better. Added client-side exception logging. If (or when) the client does crash, it will now dump relevant data in exception_log.txt (in your ApexKO folder). It is recommended (and in fact the client will tell you to do so) to send me (twostars) the contents of this file so that I'm able to fix the crash for a future patch. Added extensive server-side logging behaviour for client crashes. If you crash, it'll tell us what happened immediately prior to crashing, so we're better able to investigate such issues. [Twilight Knight Guard] Martin can now be found in Moradon for easier access to Under the Castle box exchanges. [Hotfixed] Mace of <selfname> can now be upgraded.
  14. Thanks
    twostars got a reaction from MERET in Patch notes (24/08/2018)   
    Changelog
    [Hotfixed] Fixed a bug (as a direct result of the last patch) causing R attacks to fail for many weapons. [Hotfixed] Fixed a bug causing Unupgradable (Hepa & Rosetta) items to be upgradable. [Hotfixed] Fixed several items no longer being able to be upgraded/compounded: Ring of Felankor Bow Wood Staff Shield of <selfname> (normal & reverse) Eagle's Eye (normal & reverse) Gab's Blessing (reverse) Chitin Shield (normal & reverse) Syphioric (normal & reverse) All Hepa's weapons (reverse) Javana Axe (normal) Warrior Pendant Defender of the Lord (reverse) Fixed a bug causing Chaos Dungeon skills (and some other special skills) to not apply their secondary debuff components (stuns/slows). Fixed a bug causing transformations to fail. Improved server-side send queue behaviour to help alleviate lag issues. This is mostly a trade-off at this point; instead of guaranteeing you'll (eventually) receive every notification, you're now only guaranteed to do so for a short while. After that we'll start dropping packets so that when your lag issues subside, the client isn't overwhelmed and has a chance to catch up. Obviously this isn't ideal, but it's just an unfortunate consequence of having a laggy connection -- at least this way it should recover better. Added client-side exception logging. If (or when) the client does crash, it will now dump relevant data in exception_log.txt (in your ApexKO folder). It is recommended (and in fact the client will tell you to do so) to send me (twostars) the contents of this file so that I'm able to fix the crash for a future patch. Added extensive server-side logging behaviour for client crashes. If you crash, it'll tell us what happened immediately prior to crashing, so we're better able to investigate such issues. [Twilight Knight Guard] Martin can now be found in Moradon for easier access to Under the Castle box exchanges. [Hotfixed] Mace of <selfname> can now be upgraded.
  15. Thanks
    twostars got a reaction from MERET in Patch notes (24/08/2018)   
    Changelog
    [Hotfixed] Fixed a bug (as a direct result of the last patch) causing R attacks to fail for many weapons. [Hotfixed] Fixed a bug causing Unupgradable (Hepa & Rosetta) items to be upgradable. [Hotfixed] Fixed several items no longer being able to be upgraded/compounded: Ring of Felankor Bow Wood Staff Shield of <selfname> (normal & reverse) Eagle's Eye (normal & reverse) Gab's Blessing (reverse) Chitin Shield (normal & reverse) Syphioric (normal & reverse) All Hepa's weapons (reverse) Javana Axe (normal) Warrior Pendant Defender of the Lord (reverse) Fixed a bug causing Chaos Dungeon skills (and some other special skills) to not apply their secondary debuff components (stuns/slows). Fixed a bug causing transformations to fail. Improved server-side send queue behaviour to help alleviate lag issues. This is mostly a trade-off at this point; instead of guaranteeing you'll (eventually) receive every notification, you're now only guaranteed to do so for a short while. After that we'll start dropping packets so that when your lag issues subside, the client isn't overwhelmed and has a chance to catch up. Obviously this isn't ideal, but it's just an unfortunate consequence of having a laggy connection -- at least this way it should recover better. Added client-side exception logging. If (or when) the client does crash, it will now dump relevant data in exception_log.txt (in your ApexKO folder). It is recommended (and in fact the client will tell you to do so) to send me (twostars) the contents of this file so that I'm able to fix the crash for a future patch. Added extensive server-side logging behaviour for client crashes. If you crash, it'll tell us what happened immediately prior to crashing, so we're better able to investigate such issues. [Twilight Knight Guard] Martin can now be found in Moradon for easier access to Under the Castle box exchanges. [Hotfixed] Mace of <selfname> can now be upgraded.
  16. Thanks
    twostars got a reaction from MERET in Patch notes (24/08/2018)   
    Changelog
    [Hotfixed] Fixed a bug (as a direct result of the last patch) causing R attacks to fail for many weapons. [Hotfixed] Fixed a bug causing Unupgradable (Hepa & Rosetta) items to be upgradable. [Hotfixed] Fixed several items no longer being able to be upgraded/compounded: Ring of Felankor Bow Wood Staff Shield of <selfname> (normal & reverse) Eagle's Eye (normal & reverse) Gab's Blessing (reverse) Chitin Shield (normal & reverse) Syphioric (normal & reverse) All Hepa's weapons (reverse) Javana Axe (normal) Warrior Pendant Defender of the Lord (reverse) Fixed a bug causing Chaos Dungeon skills (and some other special skills) to not apply their secondary debuff components (stuns/slows). Fixed a bug causing transformations to fail. Improved server-side send queue behaviour to help alleviate lag issues. This is mostly a trade-off at this point; instead of guaranteeing you'll (eventually) receive every notification, you're now only guaranteed to do so for a short while. After that we'll start dropping packets so that when your lag issues subside, the client isn't overwhelmed and has a chance to catch up. Obviously this isn't ideal, but it's just an unfortunate consequence of having a laggy connection -- at least this way it should recover better. Added client-side exception logging. If (or when) the client does crash, it will now dump relevant data in exception_log.txt (in your ApexKO folder). It is recommended (and in fact the client will tell you to do so) to send me (twostars) the contents of this file so that I'm able to fix the crash for a future patch. Added extensive server-side logging behaviour for client crashes. If you crash, it'll tell us what happened immediately prior to crashing, so we're better able to investigate such issues. [Twilight Knight Guard] Martin can now be found in Moradon for easier access to Under the Castle box exchanges. [Hotfixed] Mace of <selfname> can now be upgraded.
  17. Thanks
    twostars got a reaction from Marshmallow in Achivement Rewards   
    We're planning on reworking achievements to be account-bound. Until then we don't plan on doing anything with rewards.
    Doing so will solve a ton of problems we have with the system, so we'll then be able to start reworking rewards as well.
  18. Sad
    twostars reacted to BroOk in Should 60% Undy Scroll & 400 Ac Scroll & Duration Potion be Added to Sundries Yes or No?   
    make bps fair dmg once again same as usko -.-
  19. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (20/08/2018)   
    Changelog
    Fixed Apex Point vouchers not being searchable in buying merchants. mgame changed how these worked, so anything we've added to buying merchants in the past likely needs to be fixed. Our Apex Point vouchers were one such thing, but I'm sure there's others. Fixed Battle Hero wings not showing in the client. As these were custom (we made them able to be stored in your inn, which isn't possible officially), mgame's changes happened to break these as well. [Hotfixed] Fixed a bug causing all debuffs (e.g. stuns & slows) to use a fixed rate of 100% instead of their regular rates. [Hotfixed] Fixed a bug with Draki's Tower taking full stacks of [Certificate of Draki]. mgame seem to consider this item a consumable now (like scrolls). These behave differently. We're checking that this didn't happen to any other items. Update: This applied to a couple of other items as well; these were also fixed. [Hotfixed] Archery skills will no longer fail at their max allowed range. This will be fixed properly with a restart, but for now it should no longer be a problem. [Hotfixed] Rogue's stealth & Lupine eyes will no longer fail intermittently. [Hotfixed] Attempting to upgrade using the [Blessed Item Upgrade Scroll] scroll no longer results in "does not match" error. [Hotfixed] Wirinom's/Garges R attacks fail with "not facing the right direction or target too far" error. [Hotfixed] Attempting to compound Ring of the Felankor results in "does not match" error. [Hotfixed] Attempting to upgrade certain reverse <selfname> UTC weapons results in "does not match" error.
  20. Like
    twostars got a reaction from ferni144 in For those with consistent lag issues...   
    The server migration helped improve this for some people, but others still report issues with lag.
    In order to address this issue, we first need to understand what exactly you're experiencing as "lag" since it's not happening to everyone -- only a small portion of people, that we can tell.
    If you're still experiencing issues related to this, please reply to this thread describing exactly what it is you're experiencing. Attaching a video of this is also very helpful.
    Some things to consider:
    Is your client completely freezing?
    Is your character casting slower?
    Is there a delay in skill usage?
    Be descriptive.
    Thanks.
  21. Like
    twostars got a reaction from Marshmallow in New patch issues   
    I just hotfixed this a short while ago.
  22. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (19/08/2018)   
    Changelog
    Warps should no longer ever break movement in any circumstance. Chat obfuscation now only applies to public chat channels (and PMs). It no longer applies to clan chat (e.g. in Chaos Dungeon). Fixed a bug with archery skill validation, which was now unnecessarily taking into account latency. Fixed a bug with R-attacks not hitting when using Genie. Updated ApexKO to official 2.211 (was 2.174).
    As this adds a configurable FPS limit, we're hopeful it will also resolve the random fast/slow casting of skills everyone's experienced for a long time now.
    Please do report back on whether things have improved for you or not in this regard! Decreased cooldown and range (35m -> 25m) on Ignization skill Tarantula's Tooth now rewards 100k coins instead of 200k. Gab's Adamant and Gab's Blessing resistances at (+10) and (+11) reverse increased slightly (+3 and +5 respectively) Kurian changes:
    - "Curse of Big unit Drakey" damage increased to 1000 (up from 500) and additional bonus damage changed to 5%
    - "Demolition of Devil" damage decreased to 1000 (from 2500), heal to party members decreased to 1000 (from 2500)
    - "Divide Armor" now no longer prevents Warrior's Defense level 80 skill from being cast while active. Trophy of Flame is now no longer tradable. The Holy Animor item no longer has MP recovery on it. Archer's level 62 and level 66 skills no longer hit their target 100% of the time (we've pulled this in-line with official, where they hit their target 80% of the time). Archer's arrow shower and multiple shot now apply 100% of R-attack damage instead of 110%. Certain easily obtainable achievements no longer reward "Battle Hero Wing Exchange Coupon" until we've reworked achievements to be account-bound.
  23. Sad
    twostars got a reaction from chino in Patch notes (04/08/2018)   
    Changelog
    Implemented a newer, more frequently updated geolocation database for authentication (website / login). This should drastically reduce the issues we had with inaccurate locations (any issues should be corrected automatically within the week they occur). Implemented full support for and switched the server over to use our provider's lag reduction service (finally.). It's still in beta, so we'll see how it goes. We can always switch back live if it hurts more than it helps, but we're hopeful it makes a difference. Fixed a bug with R attacks failing when using the Genie system. Moved the ignore list to the server and as such, letters from ignored players are now filtered. Additionally, you are no longer able to send letters to a player that has you on ignore (while they're online -- existing & offline letters are simply filtered). Likewise, you are not able to send letters to players you have ignored. Moved chat obfuscation (for other nation chat, Chaos Dungeon, etc.) to the server, which fixes issues with being unable to communicate with Game Masters. Moved chat censoring to the server, which fixes issues with being able to communicate with Game Masters and allows us to manage censoring on our own terms (literally, in fact). We won't be as aggressive with censoring as it is officially (we'll start the list off fresh), so expect a lot to be "allowed" now. Regardless of this, we encourage you to be nice to each other. Chat letting you say things doesn't mean you should say them. We will likely add to the list and expand on censoring behaviour later, but for now the main intent was to simply move this functionality server-side. Fixed a client crash. Fixed a bug causing persistent buffs [scrolls, etc] to fail when player is teleported while logging in. Fixed the in-game scheduler (hourglass) not saving correctly. Heavily optimised item/accessory upgrade scan logic and allowed for more specific upgrades. With the way it works officially, the upgrade system is limited in that it's too generic to use only for specific items as Aesteris pointed out recently. This is now more flexible, so we'll be able to implement custom upgrades like the one proposed in the linked thread. Additionally, the way upgrades worked previously was very slow (scanning a max of ~50,000 possible upgrades each time). This has now been improved such that for accessories, it may scan up to ~16 possible upgrades (but typically 1~4), or for the more generic item upgrade entries, ~900 possible upgrades. Optimisations. Yay! Fixed a bug causing teleports (or Kurian Rush/Pull skills) to occasionally break character movement. In these cases you'd appear to be moving, but other players could see you're not actually moving. This should hopefully (*fingers crossed*) fix all issues with that. Additionally, in other news...
    Behind-the-scenes we've also finished reworking our patch syncing process to further automate (and hence simplify) syncing our changes with official.
    This typically consumed a lot of time when there were huge structural changes with official data (which occasionally resulted in some of our changes being accidentally reverted).
    Now that this is complete, we're in the process of updating to official 2.211 (from 2.174). As this requires a lot of testing to ensure existing functionality still works correctly, this will likely be released in next week's patch.
    Amongst other things, we're hopeful that this will fix the cast animation bug we've been experiencing for a while, as official finally implemented frame rate behaviour, which should, hopefully, mean that they've also cleaned up their broken animation frame rate logic (fingers crossed).
    Once that's released, we intend to release long-awaited content updates/reworks in the next major patch which we've been somewhat working on between other tasks. That's all I can say about those for now, but just know that we do hear you, and they are on their way in due time.
    As always, thanks for your support.
  24. Like
    twostars got a reaction from IIIAmJohnWick in I NEED HELPER EMERGENCY   
    Why on earth would I steal your KC? Especially after the incident a couple of days ago where I had to go through and manually restore for people:

    Instead of getting upset and jumping straight to accusing us of stealing from you, try having some patience and letting us check it out for you.
    With that having said, I've restored your KC for you. 
  25. Like
    twostars got a reaction from IIIAmJohnWick in I NEED HELPER EMERGENCY   
    Why on earth would I steal your KC? Especially after the incident a couple of days ago where I had to go through and manually restore for people:

    Instead of getting upset and jumping straight to accusing us of stealing from you, try having some patience and letting us check it out for you.
    With that having said, I've restored your KC for you. 
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