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  1. Like
    twostars got a reaction from Sick in UNBELIEVABLE NEW GM????SPEED HACK MAYBE...   
    This issue's been resolved. Players cannot abuse sliding anymore.
  2. Thanks
    twostars got a reaction from red123 in Today's Patch made it Worst?   
    Based on PMs from affected players, it appears all relevant issues as a result of the patch have been resolved now.
    Closing this thread.
  3. Sad
    twostars got a reaction from HERVORAGEND in Patch notes (03/10/2019)   
    The zone user list (by chat) should no longer bug out when logging in / entering a zone. Improve movement responsiveness similarly to how it used to be, with other tweaks with the intent on mitigating "sliding".
  4. Like
    twostars reacted to LordSlice in SlicedUp’s Take On Things – Gaming, Knight Online & Apex   
    ·         I do not expect everyone to agree with everything I have written.  In fact, there’s some content here that I may not even fully believe in, but I have provided it yet still as I find shared information/ideas can often lead to creativity or a new found solution by our content hosts.
    ·         Unfortunately posts like these often provide much more criticism than credit for the amazing work previously performed by the GM, admins, developers ect.
    ·         I initially intended on writing a more organized constructive post, but I am a very busy man and haven’t sufficient time to improve it so it became quite ranty.
    Gaming/MMO Foundational Concepts:
    AFK players should not receive any progress (items, experience ect) in this game or any game in my opinion.  On a similar note mining/fishing/training are all dumb features.
    There should be less emphasis on individual play…and more on group play.  For example: A player farming BUS solo should NEVER be able to make more gear/farm per unit time than a party of 8.  Individual monthly ladder has always been a thing in KO, we don’t need to take that away…but why isn’t there a monthly clan aggregate reward?  I can’t tell you how many times myself and others I’ve played with were active on multiple characters.  They will never get the individual monthly despite their sacrifice to the clan.
    Reduce maintenance on our characters in order to play.  Please for the love of all things holy stop bombarding our inns with crap as one example.  It’s bad enough there’s so many dropped items that are completely useless at this stage in KO in general.  S> Lobo Pendant +3.
    It should not be so damn tedious to play this game and prepare your character for pk.  There’s so many features that have been a part of KO for in some cases no foundational reason at all.
    GET WITH THE MODERN TIMES ALLOW US TO SAVE LOAD-OUTS OF OUR CHARACTERS.  THIS INCLUDES STAT/SKILL POINTS AND SKILL BARS.  JESUS CHRIST DO THIS NOW.  Why is there a fee to reskill, why do I increment by one point in my skill/stat tree (why can’t I enter a numerical value)??!?!?
    ·         HP and Mana Pots should be a non-consumable basic skill on everyone’s kit.
    ·         Scrolls are dumb get rid of them (including red and blue ap/def increase)..some options: increase all base stats & debuffs / rework priest Aura…or…scrolls always on and make buffs/debuffs ect over-ride effects.  (I.E. undying would over-ride 2K buff until the effect expired or the user received an hp debuff.)  Side note: this also gives a use for sweet kiss curse and promotes group play…)
    ·         Weapon & armor durability, repairing…get out of here with that shit.  Sure it used to prevent some people from macroing effectively back in the day…but I do not see the purpose of it anymore.  I want my guys staying alongside me in the bowl – not towning to go repair.  Is Talia even craftable on Apex?  If not get rid of acid pot too, aside from talia counter what real purpose do these serve?
    More WTFS?
    ·         Why are there NPCs, quests and such that give more NP than is obtainable per average unit time by PVPing? ZZZ
    ·         Is there even a concept of rank at all in KO?  Why is there so many payable features, and game systems able to influence NP?!
    Some other random suggestions to Apex KO staff:
    Make it easier to “onboard” a brand new player to KO.  Make it easier for a new player in general to start (irrespective of their experience in KO or Apex).
    Tidy and polish.  You’ve got one of the smoothest servers I’ve ever played.
    Stop trying to imitate official and be better than official.
    Reduce gold bar inflation.
    Make offline merchant free- a dense Moradon looks nice.  Side note why do there not exist other clients (I.E. mobile or browser) that are able to communicate with the game back end for the purpose of market??  What is technically challenging about creating an app which is able to set a merchant using my phone?
    Listen to your community about stun rate, slows, blinding!  It’s often that there’s 10 archers grouped tightly together (or mages), so even a 1% chance of slow has 10 people casting it.  While it’s great and all that it’s claimed there is diminishing returns on the success rate function… GUESS WHAT one of the most important events in a pvp battle is the initiation/engage.  Those first 2-4 seconds can change everything.  Oh and I often run over 300+ LR on my priest StrongHeart, I am stunned non-stop – resistances aren’t doing enough.  Also, if you ever do an actual analysis on these you need to base it off the rogue class, which has the lowest natural resistances, and also assume that they are running dual jamadars (not raum which gives some resistance) – as this is one of the communities’ most popular builds.
    Instance 2,3,4?  If those cost you even $5 a month in server resources they should be removed as they serve no purpose and aren’t being used.  Hell you could probably do away with Eslant entirely- just spawn the old school bosses in CZ.
    Gear Dispenser:
    Fundamentally I believe that the gear dispenser should
    ·         Provide new players with a fighting chance in Ronark as well as sufficient gear to farm/participate in various events
    ·         Have a range of items that support common builds and/or user preference
    Additional hammers for priests based on their preference or build…
    Lycaon Hammer +8, Lobo Hammer +8, Lupus Hammer +8, Holy Animor +8, Smite Hammer +8
    National Points / Monthly Ladder Points / Clan Rank / NP Store:
    Np Store, Monthy Ladder exchange??  Wtf, why are players choosing between one of the only perceived measures of rank in this game and items??  We have 2 ingame currencies already ( gold bar and knight cash.)  BTW NEVER give KO players a loaded gun.  With newly introduced NP exchange options I have seen countless players blow their NP and quit the server.
    Events / Achievements
    I like pvp chest concept, do not like the drop tables / percentages.  NP Drops – great more dilution to our measurement of rank.  Tons of Coin introduced to the server via gold bars -> great now 100KC is over 21 GBs!
    Didn’t love the decision to reduce wins to achieve Juraid Protector. With boss wars and average CZ activity new players easily achieve the 60AC achievement from destroying Chaos Stones.  ~40 AC advantage in the grand scheme of things seemed like an odd thing to focus an update on at the time.  Who was even complaining about this?
    Powerup Store:
    Switching premium?  DC flash?  Duh fuck?  Who asked for this garbage, and how does this apply to Apex?  We start at 83…  How many items in the store have less than 10 purchases in the last month?  Half the buttons don’t do shit in the PUS, when is the last time you ran a deal?  Depending on the deal you get, length of service ect…Xbox live costs like $5 a month to play- but it costs like $15 a month for power up store items like pathos/cospre for one game?  The payment processor you currently have is asking me for enough documentation to open a bank account.  Who in their right mind would provide pictures of their license ect to a lesser known foreign entity?  Hell I couldn’t even find them registered as a money transmitter (https://www.fincen.gov/msb-state-selector).  Are Turkish players, some of the most active and best players able to smoothly purchase?
    Fundamentally I believe (both in KO and any competitive pvp/match type game) there should be minimal randomness.  Put control in the player’s hands…let the man with smartest tactic and superior mechanical skill win (not random number generators…).
    Some skills have cast fail rates, others do varying amount of damage (I.E. when an assassin’s spike does 100 damage??? WHY???), more random activation of weapon/shield effects has negatively impacted this game since pre-ROFD.
    ·         Please tell me that chaos effects are purely server-sided, I am getting sick of the adamant curse saving priests/mages multiple times over at the most perfect times.
    I claim that TP is the strongest skill in the entire game.  Prove me wrong.  NERF IT!  You won’t but I ain’t wrong – its boring as hell to pk with how tanky some classes are…the second their hp is below half they get tp’d.  What is fun about that?
    There has been almost no rebalance of 70+ skills since they were first introduced years ago!!  When 5% of an entire server population has a 5 second blind skill – there is a MASSIVE difference in player experience in comparison to a server in which all players start out day 1 with this skill.
    Blind is my most hated skill in this entire game.  Because of how strong the skill is, it literally prevents players from facing you until the skill is off cooldown.  There is no fun in scenarios in which you are already out-numbered and a lightning mage is blinding you?!  It is a waste of my time, provides no enjoyment to this game.  Oh and opposing 2x light mages (or more) with instant magic = even more time wasted.  Can we fucking play this game?  Why are we blinded. Pre-level 8x cap it used to be so much fun as assassin trying to 1 vs 2 other rogues.  With blind skills, this is a very lost enjoyment – you will just stand there defenseless waiting to die.
    Verse is completely lost.  With rogue it has for me been unenjoyable for many years now.  Oh great, your spike, thrust, and blind all criticalled while mine did not… you’re so GG.  Wow your chaos curse went off while mine did not, you are so GG!
  5. Like
    twostars got a reaction from IBabaYaga in Patch notes (04/09/2019)   
    Synced server/client with USKO 2.233. Fixed a bug that could cause communication issues, and hence appear to time out while connecting to the game server on occasion. Implemented additional merchant notifications. Being forcefully teleported to a zone while already loading into a zone (e.g. when teleporting when event signup finishes) will now delay the teleport until you're done loading to avoid a client crash. Implemented support for a couple of events that will get their own announcement shortly.
  6. Thanks
    twostars got a reaction from red123 in Felankor Luring   
    Let's just say... the issue's been addressed. 🙂

  7. Like
    twostars got a reaction from okan8566 in start   
  8. Sad
    twostars got a reaction from casey35 in BUG   
    Don't bug abuse and you won't have your NP wiped for it.
    The 'bug' in question was fixed.
  9. Like
    twostars got a reaction from LordSlice in Occasionally the cast animation slows   
    This has been fixed.
  10. Thanks
    twostars got a reaction from MERET in Tips to avoid being scammed | Dolandirilmaktan kacinmak icin ipuclari   
    Don't share your account.
    This is the single most common reason people are scammed. People have been scammed by their childhood friends, so do not ever think you will be the exception.
    If there's evidence of account sharing on your account, there's nothing we can do about any item loss that may occur.
    When transferring items to another character, ask a Game Master to help you do so.
    You can find a list of our Game Masters here (note: just the "Game Masters", nobody else).
    You can send them a PM and they'll be sure to help you out when they can.
    Pay attention to what's being traded/sold via merchant and their prices.
    Occasionally people will attempt to trick you with prices or similar items.
    Never assume the item is what you think it is, hover over it and make sure.
    When dealing with any sort of trade, discuss it in-game before the trade occurs.
    Stating the terms of your trade upfront helps us to see what's going on, and restore your items if you do still happen to get scammed.
    If you're just communicating out of the game (via Discord, etc.), we have no idea what the terms of your trade will be.
    So be safe and state it in-game so we can help you out if you do experience a problem with the trade.
    When trading characters, always trade them via [Cypher Rings].
    Never trade your account. Instead, seal your character and trade it in-game like any other item (following the above tips) to ensure a smooth and safe trade.
  11. Haha
    twostars got a reaction from red123 in Human Archer Bug?   
    I'd say your username is fairly apt at explaining your problem.
  12. Like
    twostars got a reaction from BroOk in Bug drain mana weapons?!   
    Apparently this stat is just completely ignored officially, despite it being implemented in the original version of the server.
    Later servers remove it entirely, but the stat's still set for the items.
    It's been disabled in the last restart.
  13. Thanks
    twostars got a reaction from ThOms in CSW doors bug.   
    This has been fixed as of the last restart (it never affected the entire gate, just a small part of it, but I finally got around to fixing it).
  14. Like
    twostars got a reaction from BroOk in What Happend With ApexKO???   
    Wait what year is it, people are still complaining about stun/slow rates. Huh.
    Rates are more or less official, but with diminishing returns. Which means that despite you getting upset when you do get stunned/slowed, it's highly unlikely for it to happen in shorter windows (i.e. being chain stunned/slowed isn't really a thing).
    And if it is, then you absolutely need to get more gear with lightning/ice resistance. 99% of the time when people complain, I check out what they were using and their resistances are next to non-existent. Sorry, but that's what they're for...
    Without actually giving me a character name or anything tangible to go on other than your opinion, I can't really look into your specific case regarding those, so if you want me to actually look into it, you'll need to give me a little more to go on. I can go check out what exactly happened at that time, what you were stunned by, what your resistances were, etc.
    Regarding the small "slide", unfortunately it's necessary for now until we can reimplement the client entirely. It's just the way the game's designed.
    Removing it involves introducing more updates, which in turn causes more data to be sent <-> received and the client simply cannot cope with a high number of players/monsters in an area and will lag out.
    As it is, we're using a middle-ground which is still a lot better than official but still performs well with higher PK activity.
    Finally, all of our changes are made for a reason. Reverting everything back to how it was 2 years ago is silly, even moreso that you think that nobody would have a problem with this, when a lot of our changes were made with player feedback in mind in the first place.
  15. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (17/03/2019)   
    Players will no longer receive additional clan CONT bonuses when selling back to the [NP merchant]. Additionally, these sales will no longer count towards your total NP gained for achievements. Fixed some of the PK chest items expiring when they shouldn't (e.g. Duration Items, Offline merchant emblem voucher).
  16. Like
    twostars got a reaction from GrandAndGlorious in Patch (09/03/2019)   
    The HP difference is a result of KRKO changing the passive from giving extra HP, to bumping up your stamina (i.e. the Kurian resource) to 250, up from 200.
  17. Like
    twostars got a reaction from GrandAndGlorious in Patch (09/03/2019)   
    If you have yet to see any explanation until now, you clearly haven't read a single thing we've said, have you?
    Kurians were updated to behave as they do in the current official version of the game, as has been requested for a long time. That's what changed.
    You guys wanted it, this is how it is. It's not JUST the 250 stamina that changes; the costs, requirements and how abilities function were tweaked too.
    Yes, I'm sure it would be nice to just get a base stamina pool increase, but I think we can all agree there's more to balancing than that.
    We've tweaked a few things for this Friday's patch, but in general this is how the class officially behaves now, and we have no intention of changing it.
    From what I've seen, complaints thus far come down to:
    1. Survivability, which is silly; explore your kit more and I'm sure you can figure out how to make it work for you.
    2. Not having OP DoTs anymore. Because that was fun, engaging and balanced gameplay, obviously. I'm not surprised they changed it officially. Yes, this means gear changes, but you guys have been wanting the new Kurian implementation for the longest time, so... this is it.
    Before abandoning it because it isn't the same, perhaps experiment and explore. So far we haven't observed anyone really using it to its full potential yet, just complaining that they think it's worthless now because *it's different*.
    But as with my other posts, I'm sure my explanation doesn't count because it's not what you want to hear, right?
    As with literally every other change we make, ever, it's not the end of the world that people make it out to be and you'll either get over it eventually or you'll leave.
    Either way is fine by us: if you don't like the changes, you don't have to stay. But this is how it behaves in the current official implementation, so... until they change it, this is how it is here as well.
  18. Sad
    twostars got a reaction from red123 in Oreads problem   
    Sorry, but no changes will be made here. It was always intended to be a limited, short term source for obtaining an otherwise store-only item.
    It was never intended to be stockpiled like this.
    Thanks for your understanding.
  19. Like
    twostars got a reaction from GrandAndGlorious in Patch (09/03/2019)   
    Look at it as a reason to explore your kit beyond what you're used to using, and just maybe you'll find better ways of playing your class than before. Just a friendly suggestion.
  20. Like
    twostars got a reaction from KedenesTTank in Lag? Disconnections??   
    Hey guys,
    Once again, been a while since our last major status update. Since, we've updated the client, implemented the Castellan dungeon and rewritten the King system. I'm not going to reiterate what I've said there, but the remainder for the most part still needs to be done. More on that in a bit.
    We're also now trialling our new Turkish GM Eos as we've been lacking a staff member who can support our Turkish playerbase. Please give him a warm welcome.
    But the lag though~
    Firstly though, I want to talk about the lag and disconnections that have started happening recently. This has been an issue for some for a while longer, but was made noticeable when we started being more strict about how much players were allowed to lag before we kick them (otherwise we end up with issues such as players appearing to be cheating because they're lagging behind).
    This lag has been a recurring issue we've experienced with our provider, HyperFilter. Each time they've gone away and eventually dealt with it (after back and forthing with them trying to stress that it is indeed an issue). It's something we're aware of and we're always dealing with, although it may not seem like it.
    At this point, we think they're rather overrated and terrible value for money, so we've decided to switch providers.
    This switch also means upgrading hardware, because it's been 4 years since we started with HyperFilter -- 4 years technology wise is a huge gap. At this point, the newer hardware is cheaper than what we're currently paying for our much older hardware (RIP. We should really consider upgrading more regularly).
    Additionally, their DDoS mitigation scales much better than HyperFilter's ever did, meaning in future, if need be we have the option at our disposal.
    Location wise, it will still be hosted in Amsterdam. Regular latency should be much the same; HyperFilter's own latency issues aside, players all over the world in general haven't been too severely impacted by its location (obviously there are exceptions, but in general it's been a great choice).
    In addition to this, we're excited to try out a beta service our new provider offers which attempts to reduce latency for game services in a manner similar to how services like WTFast work (just from their end). We're very hopeful this will further help players with latency issues, although we have no other real info on this right now (we're still looking into getting it hooked up to give it a try).
    We've been setting these up all week, and will most likely be fully switching things over on Monday. As there's a lot of data to migrate we'll probably have a 12 hour downtime, though the exact time will still be figured out.
    Alongside the move, we're looking at addressing some other longstanding issues players have experienced.
    We'll be dropping CloudFlare. As great as CloudFlare is at caching content, players have consistently had issues connecting to certain nodes causing page timeouts that we can't do anything about. If you've PM'd me about this -- this is why I (probably) haven't responded. Once we drop CloudFlare, these timeouts should disappear and the site should be consistently usable again.
    Unfortunately this also means screwing with our SSL certificate; we'll have a new one, so browsers may briefly have issues with this change. Fingers crossed for the best though.
    We've also updated caching. This has caused some odd issues with the website, particularly with identifying recent emails.
    On a similar note, we're no longer serving our own emails; this is now being offloaded to SendGrid. For those that don't receive their emails or take a while to receive them, this should help out a lot. This change has already been made to the forums, so emails should be working much better here right now.
    Finally, we've made some general backend updates to the website, and the webserver happens to have a lot more resources to work with now. This speeds things up noticeably. The general functionality & design of the website remains the same.
    When we switch things over to the new provider, these changes should all be pretty noticeable.
    Regarding the game itself, we've also decided to update the compiler considerably. This wouldn't normally be worth mentioning if we didn't rely on several language features that have been changed/improved.
    One specific example is our random number generation. There's been a lot of concerns with this (particularly in regards to it giving recurring results), but it's very hard to find fault in RNG; rate tests have given us reasonably accurate results, so my general response to this is always "RNG is RNG". I also want to trial a different approach for this; this will probably be done before we migrate, just to see if there's any noticeable difference in recurring results.
    Additionally, in the compiler we were using, it's been reported that it does not know how to optimise 'lambdas' well. As our code relies a lot on lambdas (really, a lot), we should see a lot of our code that's run a lot (e.g. sending data to players in nearby regions) get sped up. Exciting for us, anyway.
    Fingers crossed for these performance improvements come Monday!
    That's great and all... but I heard there was going to be a new expansion? And where's my UTC??
    Yes. There's a new expansion in the works, and UTC is part of it. It really isn't too far away.
    Actually, we hoped to release the expansion at the same time as the move, but since I insisted on updating software (and updating/fixing everything that uses it) and generally improving the infrastructure, the migration ate up a lot more time than we anticipated. Whoops.
    I don't have a date for it, but considering we originally hoped it'd be released this weekend, it shouldn't be too far away.
    So once that's released, what's next?
    We still want to continue making progress with our client source project. The plan is to get back to focusing on that after the UTC expansion is sorted, as that is our long-term goal.
    Additionally, as in the last major status update, we still want to contract a developer/designer for a new website. As-is, the website is clunky and doesn't offer everything we'd like it to. It also doesn't make a great first impression, and unfortunately that's rather important in attracting new players (aesthetics was never our strong suit D:).
    Until next time!
  21. Like
    twostars got a reaction from carlosgermany1111 in Disable OTP   
    It's been disabled. Thanks for your patience.
  22. Like
    twostars got a reaction from ROAR in usko open new server we need news here   
    If you truly think that ApexKO will die because USKO is releasing more servers, I don't know what to say.
    I don't know if you realise this, but we've been around since 2015 (at least, officially released -- prior to that we were around in late 2014). We're still here.
    I mean, I realise that PK activity is low at certain times of the day, and that likely we'll see more of a hit as players push the initial rush of the launch, but that's nothing new and happens all the time with private and official servers alike.
    The hype passes, then things go back to normal, rinse and repeat.
    So I understand and appreciate your concern, but it's unnecessary. We will still be here regardless of what happens, you do not have to worry about us dying any time soon.
    As far as updates go, we're hoping we'll start seeing the start of these in the beginning of February, but don't take that as a definite ETA. It'll be done when it's done.
    Regardless, releasing these right away specifically *while* players are distracted with the launch of official servers is counter-intuitive, so it won't be done immediately. But it's not too far away
  23. Like
    twostars got a reaction from Dragon in usko open new server we need news here   
    If you truly think that ApexKO will die because USKO is releasing more servers, I don't know what to say.
    I don't know if you realise this, but we've been around since 2015 (at least, officially released -- prior to that we were around in late 2014). We're still here.
    I mean, I realise that PK activity is low at certain times of the day, and that likely we'll see more of a hit as players push the initial rush of the launch, but that's nothing new and happens all the time with private and official servers alike.
    The hype passes, then things go back to normal, rinse and repeat.
    So I understand and appreciate your concern, but it's unnecessary. We will still be here regardless of what happens, you do not have to worry about us dying any time soon.
    As far as updates go, we're hoping we'll start seeing the start of these in the beginning of February, but don't take that as a definite ETA. It'll be done when it's done.
    Regardless, releasing these right away specifically *while* players are distracted with the launch of official servers is counter-intuitive, so it won't be done immediately. But it's not too far away
  24. Like
    twostars got a reaction from BroOk in Make Ultima strong again   
    A certain server started running their Christmas event a week ago. So I mean, I don't think it's too much of a stretch for it to be running right now.
  25. Like
    twostars got a reaction from BroOk in Killing Felankor for royal clan bug?   
    Who tried to loot it? Also, when you say it was empty, did it tell you that or did it open up and visually show as if it were empty?
    I've just given TukeFin the Royal Emblem that dropped.
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