twostars got a reaction from Em-re in Throwing Knife skill counts for Light Feet removal
This was technically fixed, but yes, it won't be used anymore anyway.
Resolved either way.
twostars got a reaction from Hic-A-Doo-La in Karakterimin 2 güne aşkın oyunda olmadıgı sitede yazıyor!!!
Koxp on the character you *did* log into, shockingly enough.
I'm not unbanning you.
twostars got a reaction from Bushlaff in Beta bug report winners!
Last month we announced that all beta participants who reported bugs (via the forum's bug report section only) would be eligible to receive KC rewards for official depending on the severity of the bug as below:
We've finally (sorry for taking so long!) gone over all bug reports posted in the forums with the guidelines above and have finalised the winners list!
If you are on this list, please send me a PM in the forums FROM THE SAME FORUM ACCOUNT with your in-game character name, and I'll credit the Apex Points when I can.
TR: Sonunda (bu kadar uzun sürdüğü için özür dileriz!) forumda yayınlanan tüm hata raporlarını yukarıdaki prensiplere göre inceledik ve kazananlar listesini hazırladık!
Bu listede iseniz, lütfen AYNI FORUM HESABINIZLA bana PM gönderin (oyun içi karakter adınızı yazmayı unutmayın!). Müsait olduğumda Apex Puanlarınızı vereceğim.
@NoNeeD - 2,100 KC (claimed)
1000 - Bug "Disturbing the Enemy Base in Ronark Land" ** MOST SEVERE BUG REPORTED: +1000 KC **
100 - BUG !! Alencia Wings / Wings of Hellfire Dragon / Battle heros Wing
@HANGOVERRR - 600 KC (claimed)
500 - Party Board Bug
100 - Call
@perhana - 400 KC (claimed)
200 - Enchant scrolls bug after a quest in Ronark
100 - Oreads autoloot price check assuming premium prices
100 - Some unintended item notices still remain
@EnglishPlease90 - 400 KC (claimed)
300 - when NT, all quest gets open again
100 - when nation transfer - master class disappears
@Slowthai - 400 KC
300 - Abusing PUS ?
100 - Small bug with valk helmet
@Hic-A-Doo-La - 300 KC (claimed)
300 - Gaining exp while being dead
@Ubi - 300 KC (claimed)
300 - eslant dungeon stairs
@4JUDAS - 300 KC
300 - Bug List
@MakronMac - 200 KC
100 - Opal, safir ve kristaller trade edilemez yazmasına rağmen trade edilebiliyor.
100 - Fire staffs cannot be transformed to Glacier/Lightning or vice versa
@ROAR - 200 KC (claimed)
100 - Reb item upgrade Bug
100 - Wing Of Hero Bug
@BROONX - 200 KC (claimed)
100 - CSW I can't attack ? VİDEO
100 - CLAN ARENA BUG
@ChampagneShower - 100 KC
100 - Changing To Turkish Language
@Shiro - 100 KC (claimed)
100 - Bus Bug
@Xianji - 100 KC
100 - Fallen Angels in Abyss
@muffzord - 100 KC
100 - Stuck in RL during CSW
@iTimmy - 100 KC (claimed)
100 - Transformation Scroll bug (eslant)
@Califax - 100 KC (claimed)
100 - Bugged quest.
@Rexi - 100 KC
100 - Moradon East stairs bugged
@snorlax68 - 100 KC
100 - Monster Stone old accessory drops failing to bind on equip
@byX - 100 KC (claimed)
100 - Oreads bug
@Marcius - 100 KC
100 - Hera Scroll Basılıyken Mobların Atak Yapması..
@Em-re - 100 KC
100 - Throwing Knife skill counts for Light Feet removal
@Bushlaff - 100 KC
100 - BDW Scroll & Errors
@LuckyHit - 100 KC
100 - Butterfly wings (don't remember the name)
@soapman06 - 100 KC
100 - Eslant Quest bug Dark Knight Quest
@Kallop - 100 KC
100 - Low/Middle Grade "Dispel Scroll" doesn't work on Low/Middle Grade staves
@bjkemir1903 - 100 KC
100 - Ctr tusunda sıkıntı var
Please note that if you don't see yourself on this list and think that you should be, it was likely because of one of the following:
1. The issue was already reported by someone before you.
2. You did not post it to the correct place. These were all reported correctly to the Bug Reports section of the forums.
3. The report was invalid, non-reproducible or deemed too minor (or broad) to be considered.
Also - just because beta's over doesn't mean that we don't very much still appreciate bug reports! If the issue reported is critical enough, you may still be eligible for a KC reward at our discretion.
On behalf of all staff here, thank you very much for participating and helping shape the server for the better.
TR: Kendinizi bu listede görmüyorsanız ve olmanız gerektiğini düşünüyorsanız, bunun sebebi aşağıdakilerden biri olabileceğini lütfen unutmayın.
1. Sorun sizden önce birileri tarafından bildirilmişti.
2. Doğru yere göndermediniz. Bunların hepsi forumların Bugları bize bildirin bölümüne doğru şekilde bildirildi.
3. Rapor geçersizdi, tekrar üretilemedi veya dikkate alınamayacak kadar küçük (veya geniş) kabul edildi.
Ayrıca, beta'nın bitmesi hata raporlarını artık takdir etmediğimiz anlamına gelmez! Bildirilen sorun yeterince kritikse, bizim takdirimize bağlı olarak bir KC ödülü alabilirsiniz.
Tüm ekip üyelerinin adına, sunucuyu daha iyi bir hale getirmekte yardımcı olduğunuz için çok teşekkür ederim!
twostars got a reaction from Hic-A-Doo-La in Patch notes (02/05/2020)
Fixed deleveling causing skills unlocked for higher levels to fail. Fixed a bug causing kickouts to fail while Castle Siege War is active. Fixed PK chest items still taking Noah when your inventory is full. Items with special flags (e.g. expiration times) will now also be mailed to you if your inventory is full. This allows you to continue to receive event rewards (BDW scroll for example) when your inventory is full. Fixed the description for the rogue skills "Pierce" and "Thrust" (these were copied from the warrior skills, but their behaviour is not and has never been the same). Fixed AP bonuses on all Power-Up Store wings. Fixed trolls not displaying on their daily/weekly quests. Mages will now be given an option to select "Shield of <selfname>" for the personal weapon quest. Fixed quests not properly crediting for mixed stacks (untradeable/tradeable), as well as other similar issues such as the skillbar not counting charges from all available scrolls. Implement some temporary measures to mitigate visual bugs with tradeable/untradeable stack merges. Essentially this just means if it bugs (in the inn, for example), reopening or some other ordinary action should pretty much always fix it. Until I can fix these issues properly in the client, this makes them usable. Removed target-based drain cooldowns. Added new payment methods to better support Turkish, Brazilian and Peruvian players in particular (any others, YMMV). Post-launch
Fixed quest menus (including the one when trying to abandon a quest) not displaying. Fixed the store failing to authenticate players connecting over IPv6. Fixed switch premium selecting the wrong premium type. Fixed a bug preventing some players from exchanging Switch Premium at Kayra. Fixed a bug causing some players who tweaked their UI settings to be unable to loot correctly. Fixed the main DC premium coin bonus not applying correctly. Fixed party leaders being too lucky with EXP jackpots. Hyper Noah scrolls now apply to those over level 60 as well. Fixed the issue causing players to be unable to start the client due to a false Hyper-V detection. We've been a little busy providing support, investigating issues & addressing them so this changelog comes a little bit later than usual, our apologies on that front.
We have some other changes pending to include in the next restart window (tomorrow), so if you didn't see something you reported - don't worry, it's *probably* going to be addressed in that one.
Thanks for your immense support & feedback. You guys have been wonderful.
twostars got a reaction from Jonathan in Opening PK chests while your inventory is full takes noah but fails
As reported here:
twostars got a reaction from Jonathan in Opening PK chests while your inventory is full takes noah but fails
This has been fixed.
twostars got a reaction from Trender in Pierce - Assassin Skill Failing
The flag that indicates they are or are not fail-safe is included in the official client data, and we are using this data.
The tooltip, as is pretty much always the case when it comes to "skills that don't act like their tooltip says" is indeed in the wrong here.
twostars got a reaction from 4JUDAS in Patch notes (25/04/2020)
Dead players can no longer gain EXP/National Points/Ladder Points under any circumstance. NPC transformation scrolls (e.g. Hera) now work the same as monster transformation scrolls; players will no longer aggro monsters while transformed. Juraid bridges can again correctly be walked on (this was changed officially at some point). Quests & achievements involving player/monster kills now enforce variable credit eligibility - by default this typically requires you to be the last hitter, or in a party with the last hitter. The reason everything credited more generously previously was because of a few quests/achievements that are intended to work this way. Now we can enforce this for those while retaining default behaviour for everything else that doesn't need to work this way. Fixed account-bound achievements resetting upon login. Fixed account-bound kill quest progress resetting upon login. Reduced the camera zoom limit to 20 (down from 25). There's no reason to go above this; most other servers limit it at 20 regardless, but 20 is the limit used for larger transformations. The game's not really designed to handle more than this for actual gameplay purposes. Fixed [Offline Merchant Emblems] giving stats that they shouldn't while equipped (e.g. EXP). Fixed a visual bug causing reverse unlock scrolls to be visually removed twice. Hopefully fixed an issue in which players could be effectively/visually debuffed after respawning, causing issues such as stuns to persist because of wacky client logic. As this technically requires a bit of lag combined with a very quick respawn, I couldn't personally reproduce this, however in theory it does entirely explain the issue reported here. If you see this issue persist (or don't see it happen anymore), please update that thread to let me know. Thanks! FPS limits above 90 FPS will no longer cap back to 90 FPS on login/restart. The drop notice fixes mentioned by the previous changelog are now correctly enforced.
twostars got a reaction from 4JUDAS in Dying while stunned (lightning shot, mage lightning skills etc) occasionally prevents you from moving after respawn
I've implemented a potential fix for this for the next server restart. As I couldn't personally reproduce it, once it's restarted I'll wait to see if you can still reproduce this before I consider this as resolved.
Thanks for your report.
twostars got a reaction from Jonathan in BDW Scroll & Errors
Likely it didn't mail it because it (would have) an expiration time, which it wouldn't have attached (created) had it mailed it.
I should probably look into precreating items so this data exists for it to attach to when you take the letter, so there's no need for it to exempt anything like this.
twostars got a reaction from HesperiousSRB in Patch notes (20/04/2020)
NPCs in war invasion zones will now automatically respawn once the war ends. Upgrading items will no longer visually remove 2 scrolls from your stack instead of 1. Clan/party teleports are now disabled in Nereids Island (boat war) & Oreads. Players who created their characters very early on that had a few extra stats had their stats redistributed. Players can again be correctly be kicked out to El Morad, Luferson, and Moradon zones (for example, when Castle Siege War is opened & you're in Ronark Land). Temporarily removed clan requirements for participating in Castle Siege War so all players can participate for this beta testing period. The options editor now lets you set the camera zoom limit back to the official default. Monster transformation scrolls no longer cause nearby monsters to attack you when you attack a monster. Castle Siege War will no longer sometimes bug you when relogging/re-entering the zone. Additionally, it will also fix some similar issues when the castle is taken. Fixed some broken text encoding issues in the client, mostly noticeable with turkish texts but affected some english texts as well. Removed "bad" name restrictions & a handful of other minor regressions (Clan Nation Transfers, for instance, now show the proper prompt for players again). The message displayed when changing party commander should now read better. You should now again be mailed when receiving items/coins with a full inventory.
twostars got a reaction from red123 in Patch notes (19/04/2020)
You no longer need to relog for your skills to auto-unlock on a new character. Added a "Camera zoom limit" setting which you can modify via the Options editor. The default zoom limit was also increased. Fixed a bug causing the client to not load when the client language was set to Turkish. Fixed some issues with reverse items being upgradeable with the wrong scroll. Fixed "Wing of Hero" not rendering on characters. Fixed an NP bug with the "Disturbing the Enemy Base" quest in Ronark Land.
twostars got a reaction from BroOk in What will happen to my Apex Points?
The guy takes advantage initially trying to sell stuff for vouchers from unsuspecting players, then when that's non-viable resorts to publicly spamming people to buy stuff for TL on several different characters, all the while knowing full well the server is relaunching and accuses us of being unfair while he's, in his own words, just a loyal player & the situation's unfair. And then comes here to push that some more in public. I couldn't resist.
twostars got a reaction from BroOk in What will happen to my Apex Points?
Someone is clearly upset that they failed miserably at their scamming attempts I see.
Such is the risk of virtual items in a virtual world. If you paid for them, then obviously we have an obligation here (especially with how things are in the world right now), but we're already being extremely lenient as is.
So sure, you farmed a bunch of virtual items on a server that lasted another ~4 years after the PK rework, which is more than the typical month or so of most private servers that pop up here and now. Let's be real, the server's been dead for a long while. If you farmed things back in 2015/2016, stopped playing & waited for a relaunch to use these points (which is for some reason something that a lot of people decided to do), then I'm sorry... but recent players (like yourself) really shouldn't have expected too much from a server 4 years into its lifecycle with rarely enough players on to PVP with (and let's be real, most of the PVP devolved quickly into NP tranferring). If those points were paid for though, no worries. 😧
Going forward we've reworked some things with the intention of distinguishing things here, so it should be a lot clearer and less of an issue.
twostars reacted to LordSlice in SlicedUp’s Take On Things – Gaming, Knight Online & Apex
· I do not expect everyone to agree with everything I have written. In fact, there’s some content here that I may not even fully believe in, but I have provided it yet still as I find shared information/ideas can often lead to creativity or a new found solution by our content hosts.
· Unfortunately posts like these often provide much more criticism than credit for the amazing work previously performed by the GM, admins, developers ect.
· I initially intended on writing a more organized constructive post, but I am a very busy man and haven’t sufficient time to improve it so it became quite ranty.
Gaming/MMO Foundational Concepts:
AFK players should not receive any progress (items, experience ect) in this game or any game in my opinion. On a similar note mining/fishing/training are all dumb features.
There should be less emphasis on individual play…and more on group play. For example: A player farming BUS solo should NEVER be able to make more gear/farm per unit time than a party of 8. Individual monthly ladder has always been a thing in KO, we don’t need to take that away…but why isn’t there a monthly clan aggregate reward? I can’t tell you how many times myself and others I’ve played with were active on multiple characters. They will never get the individual monthly despite their sacrifice to the clan.
Reduce maintenance on our characters in order to play. Please for the love of all things holy stop bombarding our inns with crap as one example. It’s bad enough there’s so many dropped items that are completely useless at this stage in KO in general. S> Lobo Pendant +3.
It should not be so damn tedious to play this game and prepare your character for pk. There’s so many features that have been a part of KO for in some cases no foundational reason at all.
GET WITH THE MODERN TIMES ALLOW US TO SAVE LOAD-OUTS OF OUR CHARACTERS. THIS INCLUDES STAT/SKILL POINTS AND SKILL BARS. JESUS CHRIST DO THIS NOW. Why is there a fee to reskill, why do I increment by one point in my skill/stat tree (why can’t I enter a numerical value)??!?!?
· HP and Mana Pots should be a non-consumable basic skill on everyone’s kit.
· Scrolls are dumb get rid of them (including red and blue ap/def increase)..some options: increase all base stats & debuffs / rework priest Aura…or…scrolls always on and make buffs/debuffs ect over-ride effects. (I.E. undying would over-ride 2K buff until the effect expired or the user received an hp debuff.) Side note: this also gives a use for sweet kiss curse and promotes group play…)
· Weapon & armor durability, repairing…get out of here with that shit. Sure it used to prevent some people from macroing effectively back in the day…but I do not see the purpose of it anymore. I want my guys staying alongside me in the bowl – not towning to go repair. Is Talia even craftable on Apex? If not get rid of acid pot too, aside from talia counter what real purpose do these serve?
· Why are there NPCs, quests and such that give more NP than is obtainable per average unit time by PVPing? ZZZ
· Is there even a concept of rank at all in KO? Why is there so many payable features, and game systems able to influence NP?!
Some other random suggestions to Apex KO staff:
Make it easier to “onboard” a brand new player to KO. Make it easier for a new player in general to start (irrespective of their experience in KO or Apex).
Tidy and polish. You’ve got one of the smoothest servers I’ve ever played.
Stop trying to imitate official and be better than official.
Reduce gold bar inflation.
Make offline merchant free- a dense Moradon looks nice. Side note why do there not exist other clients (I.E. mobile or browser) that are able to communicate with the game back end for the purpose of market?? What is technically challenging about creating an app which is able to set a merchant using my phone?
Listen to your community about stun rate, slows, blinding! It’s often that there’s 10 archers grouped tightly together (or mages), so even a 1% chance of slow has 10 people casting it. While it’s great and all that it’s claimed there is diminishing returns on the success rate function… GUESS WHAT one of the most important events in a pvp battle is the initiation/engage. Those first 2-4 seconds can change everything. Oh and I often run over 300+ LR on my priest StrongHeart, I am stunned non-stop – resistances aren’t doing enough. Also, if you ever do an actual analysis on these you need to base it off the rogue class, which has the lowest natural resistances, and also assume that they are running dual jamadars (not raum which gives some resistance) – as this is one of the communities’ most popular builds.
Instance 2,3,4? If those cost you even $5 a month in server resources they should be removed as they serve no purpose and aren’t being used. Hell you could probably do away with Eslant entirely- just spawn the old school bosses in CZ.
Fundamentally I believe that the gear dispenser should
· Provide new players with a fighting chance in Ronark as well as sufficient gear to farm/participate in various events
· Have a range of items that support common builds and/or user preference
Additional hammers for priests based on their preference or build…
Lycaon Hammer +8, Lobo Hammer +8, Lupus Hammer +8, Holy Animor +8, Smite Hammer +8
National Points / Monthly Ladder Points / Clan Rank / NP Store:
Np Store, Monthy Ladder exchange?? Wtf, why are players choosing between one of the only perceived measures of rank in this game and items?? We have 2 ingame currencies already ( gold bar and knight cash.) BTW NEVER give KO players a loaded gun. With newly introduced NP exchange options I have seen countless players blow their NP and quit the server.
Events / Achievements
I like pvp chest concept, do not like the drop tables / percentages. NP Drops – great more dilution to our measurement of rank. Tons of Coin introduced to the server via gold bars -> great now 100KC is over 21 GBs!
Didn’t love the decision to reduce wins to achieve Juraid Protector. With boss wars and average CZ activity new players easily achieve the 60AC achievement from destroying Chaos Stones. ~40 AC advantage in the grand scheme of things seemed like an odd thing to focus an update on at the time. Who was even complaining about this?
Switching premium? DC flash? Duh fuck? Who asked for this garbage, and how does this apply to Apex? We start at 83… How many items in the store have less than 10 purchases in the last month? Half the buttons don’t do shit in the PUS, when is the last time you ran a deal? Depending on the deal you get, length of service ect…Xbox live costs like $5 a month to play- but it costs like $15 a month for power up store items like pathos/cospre for one game? The payment processor you currently have is asking me for enough documentation to open a bank account. Who in their right mind would provide pictures of their license ect to a lesser known foreign entity? Hell I couldn’t even find them registered as a money transmitter (https://www.fincen.gov/msb-state-selector). Are Turkish players, some of the most active and best players able to smoothly purchase?
Fundamentally I believe (both in KO and any competitive pvp/match type game) there should be minimal randomness. Put control in the player’s hands…let the man with smartest tactic and superior mechanical skill win (not random number generators…).
Some skills have cast fail rates, others do varying amount of damage (I.E. when an assassin’s spike does 100 damage??? WHY???), more random activation of weapon/shield effects has negatively impacted this game since pre-ROFD.
· Please tell me that chaos effects are purely server-sided, I am getting sick of the adamant curse saving priests/mages multiple times over at the most perfect times.
I claim that TP is the strongest skill in the entire game. Prove me wrong. NERF IT! You won’t but I ain’t wrong – its boring as hell to pk with how tanky some classes are…the second their hp is below half they get tp’d. What is fun about that?
There has been almost no rebalance of 70+ skills since they were first introduced years ago!! When 5% of an entire server population has a 5 second blind skill – there is a MASSIVE difference in player experience in comparison to a server in which all players start out day 1 with this skill.
Blind is my most hated skill in this entire game. Because of how strong the skill is, it literally prevents players from facing you until the skill is off cooldown. There is no fun in scenarios in which you are already out-numbered and a lightning mage is blinding you?! It is a waste of my time, provides no enjoyment to this game. Oh and opposing 2x light mages (or more) with instant magic = even more time wasted. Can we fucking play this game? Why are we blinded. Pre-level 8x cap it used to be so much fun as assassin trying to 1 vs 2 other rogues. With blind skills, this is a very lost enjoyment – you will just stand there defenseless waiting to die.
Verse is completely lost. With rogue it has for me been unenjoyable for many years now. Oh great, your spike, thrust, and blind all criticalled while mine did not… you’re so GG. Wow your chaos curse went off while mine did not, you are so GG!