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twostars

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Everything posted by twostars

  1. Changelog Fixed a bug causing warp backs on incline detection to reset quest progress. Previewing item/accessory upgrades should no longer require a fee, and will no longer consume this fee in the case of accessories. Additionally, in the case of accessories, they can no longer potentially fail (and hence bug out the item when you switch back to your inventory).
  2. Changelog Fix an issue causing some skills to fail intermittently when used by war commanders. Improve server-side incline checks to fix erroneous detection when climbing some erratic terrain. Fix an issue causing warp backs to sometimes (visually) glitch players through objects.
  3. Based on PMs from affected players, it appears all relevant issues as a result of the patch have been resolved now. Closing this thread.
  4. This issue's been resolved. Players cannot abuse sliding anymore.
  5. Changelog Fixed a bug caused by the previous patch which could cause wildly incorrect (visual) movement of players in low activity areas. This should also fix the walk/run animation of other players being frequently reset.
  6. What's your character name? Aside from increased network activity, nothing directly changed for your own movement - it's mostly aimed at the visual changes of other players. When you say you're lagging, is the client completely freezing (so you can't click or anything), or is it only warping you back (but things are still moving etc)? If it's completely freezing, it may simply be too much traffic for your client to handle at a given time... something I was hoping would be better addressed this time around.
  7. I found an issue that can cause a random visual bug if there's only one movement in an area. This is more than likely the behaviour you were seeing. Once I've gone over a couple things I'll restart to fix that later.
  8. Okay, let me clarify. When I said it shouldn't be possible now, I meant not to the extreme of abuse potential. Yes, because of lag you may still not receive a player's movement change in a given window until it's too late and redirected, but that window is a lot smaller. The only time that would be an extreme issue is if you're lagging, in which case, regardless of how this is implemented, there's no winning for anyone involved. That's just something you have to deal with. So, the question is what were they seeing intermittently? I guarantee the changes are a lot shorter than they used to be, so there's no way it's sliding in its original, extremely abusive form. So what then - a very brief video would be helpful. Or, if you're still ingame right now I'd very much appreciate it if you could demonstrate this to me so I can see what they're talking about directly I'm at the Moradon arena, but invisible, so y'know.
  9. Is your problem that their animation seems to keep resetting? From watching random players, that's the only issue I've been able to observe; their actual speed looks fine, as does their movement in general. This may differ with higher latency, though my own is at 363ms, so I should imagine that's a fair enough test.
  10. Name of the characters that cannot login? Edit: Apparently you couldn't login because your client wasn't fully updated, but since you're logged in now on the characters it was rejecting you on it's probably safe to say you realised that and fixed your issue. 🙂
  11. I appreciate the link, but I'm fully aware of how sliding works, and it shouldn't be possible right now. Actually, it seems more like the guy abusing it in the video doesn't know how it works, or he wouldn't be trying to bait it in the wrong direction. But I digress. Right now I'm interested in knocking out any kinks caused by edge cases that may be present - people randomly appearing to speedhack now as a result of the patch, for example.
  12. Which people? I'm ingame and I'm seeing things correctly. What's your ping at ingame? (type +ms ingame)
  13. Changelog The zone user list (by chat) should no longer bug out when logging in / entering a zone. Improve movement responsiveness similarly to how it used to be, with other tweaks with the intent on mitigating "sliding".
  14. twostars

    Login

    Should be fine now. Please let me know.
  15. twostars

    Account support

    I sent you a PM.
  16. These are now implemented. Thanks for your report.
  17. Changelog Fixed player names in party frames to be aligned to the right of the class icon, instead of underneath it. Clans can now once again be disbanded. Implemented support for new party commander feature. Party leaders are automatically assigned the "commander" role. Commanders can pass this role to other players via right-clicking their party frame. Commanders are provided a new bar to help them coordinate with their party. Commanders can use these new abilities to mark a priority target (marking an already marked target will remove the mark). They can also use them to send out alerts to indicate what they wish the party to do (e.g. "Retreat").
  18. Changelog Synced server/client with USKO 2.233. Fixed a bug that could cause communication issues, and hence appear to time out while connecting to the game server on occasion. Implemented additional merchant notifications. Being forcefully teleported to a zone while already loading into a zone (e.g. when teleporting when event signup finishes) will now delay the teleport until you're done loading to avoid a client crash. Implemented support for a couple of events that will get their own announcement shortly.
  19. I believe this used to happen when you closed/minimised the event notifications and it kept them closed for future events instead of popping them up. I patched this a while back so it would force it to pop back up on new events, but it's possible this old patch is no longer behaving correctly in this version. If you never close it, it should never be a problem though.
  20. Are they constantly moving here or do they stand there and where it shows them stopped is inside the tree vs next to it on their screen? The latter shouldn't happen as it should trigger a final update when they stop to sync players, if it's not doing that here or the position's still skewed then that's a problem.
  21. Give me your character's name and the approximate (server) time you were "spam stunned/slowed" and then I'll be able to see exactly what you're talking about. Compared to USKO, we actually have more measures in place to reduce repeat stuns/slows (i.e. diminishing returns).
  22. Let's just say... the issue's been addressed. 🙂
  23. Does ApexKO.dll exist in the folder? It's either deleted or access is blocked to it, either way you still need to be allowing the client's folder in your antivirus and/or Windows Firewall.
  24. What Sierra said, but I just want to clarify that this is normal behaviour. The launcher downloads a ZIP file (you probably have WinRAR installed, so it's showing with the WinRAR icon), after it's finished it'll extract and delete it (which is where it 'goes' -- it's deleted). Trying to open it while it's still downloading will indeed say it's corrupt because it's not finished downloading yet. If you continue to have issues, you can manually download & extract the patches from here: http://download.apexko.com/upgrade/
  25. Changelog Fixed inconsistent letter limit being enforced in mail. Your last 50 unread and last 50 read letters will now always be used. Fixed some long-standing visual issues with cospre equip interactions. You should now always visually be identical on other players' screens. When relogging in Delos, flags will now correctly display the current holding clan's symbol. Updated a couple of cape change errors to be more informative/relevant. Fixed bug allowing parties to be created in some event instances they're not supposed to (e.g. Chaos Dungeon).
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