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Posts posted by twostars

  1. If you truly think that ApexKO will die because USKO is releasing more servers, I don't know what to say.
    I don't know if you realise this, but we've been around since 2015 (at least, officially released -- prior to that we were around in late 2014). We're still here.

    I mean, I realise that PK activity is low at certain times of the day, and that likely we'll see more of a hit as players push the initial rush of the launch, but that's nothing new and happens all the time with private and official servers alike.

    The hype passes, then things go back to normal, rinse and repeat.

    So I understand and appreciate your concern, but it's unnecessary. We will still be here regardless of what happens, you do not have to worry about us dying any time soon.

    As far as updates go, we're hoping we'll start seeing the start of these in the beginning of February, but don't take that as a definite ETA. It'll be done when it's done.
    Regardless, releasing these right away specifically *while* players are distracted with the launch of official servers is counter-intuitive, so it won't be done immediately. But it's not too far away :)

  2. 34 minutes ago, emilyos1 said:

    well 250 stamina is not impossible my friend... usko already have that feature. and im fall in love with apexko. farm system, and other features are great. just porutu needs more than 125 stamina and warrior start armors. thats it. if they do that i will play for hours. if they dont its getting boring and i quit. people are sucks in here

    Don't get me wrong; we do intend to update the class eventually to be similar to USKO's current iteration.

    However, as everyone who argues this point seems to conveniently forget, not only do they increase the stamina pool, but they also increase its various skill costs as well to compensate. Which makes the stamina change much of a moot point.

  3. The login server doesn't appear to handle all special characters correctly, so if you have special characters in your username I'd suggest creating a new one without any special characters.

    I'm in the process of fixing this to handle these cases.

    Behaviour's pretty odd in that the client tends to strip certain diacritics. e.g. ğ to g. I'll just keep non-whitelisted special characters blocked for new accounts for now, until I can revisit this issue later.

  4. Not being able to play all the time is fine, but you shouldn't expect to remain competitive while not playing. Regardless, you're still just complaining about a ~90 day lead, so if y'all could quit overreacting to something you clearly don't understand, that'd be great.

    Closing this topic as it's getting out of hand. I've already explained the implications of this change, and how they mean nothing so long as you keep playing.

    Melody -- don't open another one. All you're doing is confusing people.

  5. 1 minute ago, MeIody said:

    +1. 'Game and Catch Up' - at the same case u can just put at the starter gear Krowaz Armors & Weapons+9Reb than Rosetta & Raptors+9Reb.
    Or why not just drops+8 Krowaz items already from Ultima Chests?

    I won't loss either way lol, let's make it a little bit more quicker to catch up, why just by NP's?
    Let's start from the most important by items...

    Gear gap isn't the same thing, nor are either what we were focusing on. Rescaling the NP allows us to bring back NP events and introduce some newer stuff in future without it being a mess because of the broken NP. It was a useful side-effect of this approach, not the sole reason for it.

    I mean really, if this is what we're concerned with, I really don't understand why people are so selfish as to think they should be able to be ahead by 6 months without playing the game. How is that helpful to the server in any way? Considering you worked out the difference to drop down to 1.5 months, that's still such a huge period of them not playing.

    You guys do want people to play the server right? How do you propose that happens when you're wanting people to be so far ahead that they don't even need to play! I'm so confused by peoples' reasoning...

  6. Here's the problem.

    You're both looking at it from the perspective that you lost something.
    You didn't lose anything. Everything was rescaled. Your NP is the same proportionate to everyone else's.

    The NP you gained, you still have. It's just represented as a smaller number, but it still means close to the same thing.

    With that having said, with the difference in gains you can potentially catch up faster. This still doesn't mean you lost anything.
    You said it yourself -- where it previously took 5-6 months (of, in theory, the top player barely playing) to catch up, it'll now take ~1.5 months.

    That's still a huge entire 1.5 month gap... that doesn't change, so long as you keep playing.

    Nothing was lost. Nobody got screwed over.

    The only thing that changed is it's a little quicker to catch up when people stop playing.
    Keep playing and the gap won't be closed, so you'll still be an entire month and a half ahead.

  7. 4 minutes ago, Chayni said:

    Ye, I Think a Total wipe would of been better, or atleast a reward for the top 10 Np holders as They lost the most..

    Tell me: what did anyone lose?
    The answer: nothing.

    Play and you keep your rank. Nothing effectively changed except these people who could previously go AFK for weeks and still be on top have to play now to hold their rank. And they still have their headstart, because all numbers are scaled.

    Call me crazy, but that doesn't seem like such a big deal.

  8. 13 hours ago, KissOfNeo said:

    i completed   its  Yesturday  my time 2 am there abouts during event  and  it was there today after  reset  and completed  so   if goes same as yesturday today it will be there to start again in few hours 


    I have handed it in 2 times this week   im 100% sure of that 

    What I said then. You only took it this week once.

    You completed the quest you picked up last week this week, turned that in and then picked up this week's quest and completed it.

    Not a bug.

  9. Character name?

    I don't see either of you taking & completing it multiple times THIS week, however I'm also seeing last week's quest didn't reset either, because you didn't complete it then.
    Quests in-progress won't be reset. You can finish off your progress in the following week and then pick it up again for that week.

    I'm assuming that's the behaviour you're describing.

  10. I get that you don't want the progression made easier, but I'm confused. You guys actually want to lose all of your clan's progress? Because that seems to be what you're advocating here.

    As far as I can tell, what Melody's wanting us to do. Reset clan's NP/refund to players in reduced form while keeping existing clan costs. Which means you still have the NP... but you have to start working on your clan all over again, because that NP doesn't cover the costs anymore for your capes or clan ranks.

    As it is right now, it's a little clunky but it's mostly just rescaled so no progression has actually been lost.

    7 hours ago, Nath said:

    Having to gain all those NPs back to rank up your clan grade, in my opinion, brings a new self satisfaction feeling of achievement as well as a sort of in game status for those who put in the time and effort to rank up.

    This in particular makes it seem to be that's not what you want (if it's just taken away from you after you put in the time and effort to rank in the first place...), but that's what Melody's suggestion achieves. ??

    I feel like the only reason people want this is because they feel like they missed out on it the first time, but in the long run there will be no difference to before, and if circumstances caused us to do this again (I mean it won't, because it was a major result of NP event abuse a while ago, but -) would you really be advocating the same thing or would you be complaining that you put in the effort for nothing?

    Because that's what it seems like to me. People just want their fleeting chance to feel like they're ahead of people, just like on a relaunch. Then it won't matter anymore after the first... day or so, because those people tend to be the ones to jump ship.

    So I don't really understand this reasoning.

  11. 55 minutes ago, MeIody said:

    So why not just reset all the clans and recovery their Nation Points back to the players?

    BTW you should check if someone donated his Nation Points before the reduced and quitted the clan.
    than when he recovery back his NP's [after the reduced] he won't get the same NP's he had before the reduced and only get 10% back as the reduced.


    I mean there's obviously more to it than that, but I was just making the point that it's not as simple as you make it out to be.
    Besides, your suggestion ultimately accomplishes the same thing - clans lose their progress because they can no longer afford the costs. This is counter-intuitive to what we want.

    Ultimately, reducing the requirements makes a lot more sense for a PK server, honestly. It fits nicely with where we want to head with more PK elements.
    As Aesteris said in his posts, there are other things coming which will fill in that gap & make this make more sense.

    PS: You also don't need to @mention us. Notifications are disabled for that kind've thing, otherwise it's abused with it posted in every thread.

    59 minutes ago, TheMadOne said:

    wait so we will lose our capes and grades right?

    No. That's the point of the rescaling.