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Patch notes (03/11/2017)

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Changelog

  • The Halloween event is now over. All Darkness weapons have been removed, as has the exchange.
  • The EXP seal button no longer crashes the client when pressed.
  • Fixed a bug with Castle Siege War scheduling, which caused it to be scheduled twice consecutively during the daylight savings time change.
  • The server will no longer break on daylight savings time changes.
  • Implemented several major unofficial optimisations to drastically reduce in-game delays:
    • Movement to adjacent regions will no longer fully reload all players, merchant stalls, NPCs and monsters. Instead, we only remove what's no longer visible and only show what's now visible.
    • Warping (/town, mage Blink, Descent, teleport skills in general, etc.) and respawning is now optimised such that:
      • When warping to the same region, no changes will be made (previously, in all cases, all players, merchant stalls, NPCs and monsters would be reloaded).
      • When warping to an adjacent region, as with movement, we only remove what's no longer visible and only show what's now visible.
      • Only when warping to a non-adjacent region (e.g. when /town'ing from far away) will a full reload of all players, merchant stalls, NPCs and monsters be used.
  • Fixed a bug that caused players to warp back (to where they warped) immediately after warping while moving (e.g. with the mage Blink skill).
  • Fixed a bug with name changes: players are now correctly removed and updated in the player list.

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