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Vingador

Just a curious question ...

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when go buff mage damage ? Like meteor and novas, warrior got 12k + life and we do 1.1k damage lol, or me with faun +9 255 mp, doing 1.2k on meteor + absolut ...

Edited by Vingador

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Just now, Vingador said:

when go buff mage damage ? Like meteor and novas, warrior got 12k + life and we do 1.1k damage lol, or me with faun +9 255 mp, doing 1.2k on meteor + absolut ...

So mage teams must pk by 2pt to kill all. In offical servers they even don't enter ronarkland without 2 parties. if a party mage killed even full geared melees by 1 party, anybody would make mage party only. Mages are fine here..

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If you do it very well in really nice set up you can still own everybody. Like argents did for a while. But that involves actually being good on mage and have 150iq commander. 2 mages pts are ofc a good idea as then noone will actually come close to you so free np for you. 

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Just now, Vingador said:

ah ok, is normal assasin hit 5k on mage, but mage need hit 1k on assasin ? make sense xD

metoor+supernova hits over 2k. 5-6x mage totally 12k easy hits.So you can kill any assaian/mage/random pties easy. if you wanna play fire mage solo, that must be a mistake.Mage teams leave from here because there're not many pkers around to satisfy them.

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3 hours ago, Vingador said:

ah ok, is normal assasin hit 5k on mage, but mage need hit 1k on assasin ? make sense xD

Yes. This is normal. Mages can hit smaller damage but it also hit everything in the area. Assassin hits 1 target very high because they don't have the ability to.hit more than 1 target at once. I see you don't understand rpg games too well. You think your mage needs to have 10k party heal also?

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1. Mage is not a 1v1 class, much less a roaming one.

2. You can aoe nuke from afar, no other class can do that.

3. One batch of novas does 7k yes, good thing you have two. With the element of surprise, no party can survive unless their priest is on some next level reflexes.

Mages are very vulnerable to any melee class, but properly played, they don't really die ever, and if they do, they always come on top in NP gains. Get good.

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Mages aint broke or whatever, yes they hit lower then most other private servers, but melees would be crying over it if they would hit any higher, cause they still struggle outhealing mages with 2+ priests.

However, mages used to hit way harder in the past, and about 50% of the server were mage party and meteor used to hit for 1.6-1.8k.  

And as far as I can see, well played mages can still rule in both CZ and CSW.

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