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Patch notes (01/06/2017)

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  • Fixed up some dodgy signup involving participants and their parties. This specifically fixes issues like being in the event party while not being in the zone (which could be repro'd by loading into another zone as the event attempted to teleport you there).
  • In addition to the above, cleaned up server teleport logic in general so as to wait until after you load before teleporting you, so you will always be forced into the zone it expects (this way you can't miss out on anything!). Also, with the way things work now this fixes some potential consistency issues which may have caused players to not immediately be disconnected from the game (i.e. requiring you to disconnect yourself when relogging).
  • Finally, the client will no longer receive excess notifications while loading in, which should fix client crashes experienced while teleporting to the event.

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