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Aesteris

Apex KO new server release date

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--- Official Launch in---

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--- Beta launch in ---

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--- Premium Information ---

 

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--- FAQ ---

Q: What will happen to the first server?
A: It will be shut down on the 10th of December 2015.

Q: Will I be able to use my previous account?
A: Yes, your accounts are still there, no need to re-register!

Q: I had Apex Points left from the previous server, do I get to keep them?
A: Yes, you get to keep your current Apex Points.

 

If you have any further questions, don't hesitate to ask them over here! :)

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Today marks the start of our advertisement campaign on ko4life, Facebook, other (Turkish, Spanish, etc.) forums, and various toplists!

The beta server will be taken down on the 16th of December 2015 and we’ll be preparing the server for the official release from then on out.

The current server will be taken down on the 10th of December, in preparation for the new server’s beta.

Next up; changes to the server!

First of all, EXPing has been made faster.
Some monsters have had their EXP adjusted to be more in line with how we want them to be.
You’ll be able to see this yourself during the beta (the beta will be roughly 3-4 times faster than official). Not only this, but also the fact that Genie will be free will help to reduce the overhead that is EXPing massively (and attract more players!).

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Secondly, mining and fishing have had a rework and have been balanced around the drop rates.
Bifrost fragments, Red - Green - Blue chests, and Juraid gems drops from mining and fishing have been changed (or removed).
Only Red Chest and Fragment of Arrogance can be found while mining in EMC / Luferson, at a very low rate. The remaining fragments, chests, and gems which you used to be able to find have been removed entirely.
Furthermore an important issue with the fishing rod has been fixed, namely it did not lose durability while using it and thus allowed for (some of the) abuse that had happened.
On top of that is the requirement for rainworms to be able to fish. Previously only the normal rod required them, however both rods require them now. Rainworms can be obtained ONLY from mining in EMC / Luferson. They're set to be found at a decent rate there. (note; Moradon mining will not get you rainworms!).
Furthermore, there are some behind-the-scenes rate adjustments based on your characters attributes - legit players won’t notice these, those who attempt to be less honest in their mining / fishing endeavors may notice a steep decrease in the value of the items they get! smile.png

Furthermore, the donated NP required to advance in grades for accredited and royal knights has been reduced - we want to see those long capes sooner (and hopefully intensify the battle to be the first to get them)!

Next up, AFK’ers in events and the measures we’ve taken against them.
During the instanced events (with the exception of Chaos), everyone will have the ability to initiate a vote kick against any party member.
For the vote to succeed, 75% of the party need to agree to kick this person, after which the person will be kicked.
If a person has been kicked numerous times we’ll be limiting their ability to join the events at all (we scrutinize this manually before imposing such a measure) - as well as temporary restricting their account access (as well as their main accounts).
We understand how frustrating this was for everyone and hope to have found a good solution to this problem.

Finally, the upgrade rates have been changed a little (and general ‘fixes’ to upgrading) have been made.
The low / middle class upgrade scrolls now have the same upgrade rate as the Blessed Upgrade Scroll (but remain usable only on low / middle class items respectively).
The high-class upgrade scroll (“Upgrade Scroll”, green one) can now only be used on items that are below (+5) - allowing you to, as per the description, upgrade items up to (+5).
Upgrading using a Blessed Upgrade Scroll to (+9) has been disabled completely. You can proceed to upgrade using the reverse upgrade system, up to (+11).
The upgrade rate for reverse upgrades has been normalized across all grades to reflect the previously mentioned change.
Generally speaking, all upgrade rates have been increased a little - as a result (+7) is easier to obtain, and (+8)’s should be more accessible to everyone.
Low class and middle class items can be upgraded to (+9) using their respective scrolls (as these items can’t be reversed and we want to keep paper builds, as well as mixing some paper gear with shells for a temporary damage boost, viable).

That's it for now, more information will follow soon!

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It’s time for update #2!

But first, our like-and-share event. As some of you may have noticed we’re running a like-and-share event on Facebook and wanted to make sure everyone here has the chance to participate! We’re currently at 701 likes and growing, please do help us get the word spread just that little bit further if you haven’t liked and shared yet (and enter the drawing to win some Apex Points)!

 

We've said we’ll be covering a fair few things, so let’s dive right in with the first on the list; Quest changes. We’ve heard time and time again that (most of the) quests in KO feel too unrewarding to even bother accepting and a bunch of people would like to see this fixed. That’s exactly what we’ve been trying to do. Most of the quests have had their rewards scaled up to be more proportionate to the time investment needed to complete them or have had their time investment needed reduced, increasing the feeling of the quests being worth doing. On top of this, we’ve added a few quests to the PvP-zones. Some of which have rewards worthwhile for both new and old players -weekly (and daily) quests which require you to defeat enemy nation users, aid in the killing of the Chaos Stone, and capturing the middle monument for your nation! We’re open to more suggestions on how to innovate when it comes to the PvP zones in KO, leave your comment below!

 

Next up - monster changes. This one is more of a bug fix report than anything else, and sheds some light into what some of you have experienced throughout the first server. Boss respawn times, NPCs in invasions, Chaos Stone, monsters becoming unresponsive, etc. something was off with the AI code which takes care of timing - this resulted in all AI actions (more often than not) being delayed by up to twice as much as it should’ve been. NPCs respawning in invasions after ~an hour instead of 30 minutes? Yea, this was the culprit. Evil Wizards (or any other slot of monsters for that matter) becoming unresponsive after long server uptime? Yup, another one to be contributed to this (in fact, this one got worse the longer the server was up). Luckily however, this is now fixed! :)


After that we’ve got event schedule changes.

We’ve had numerous complaints about events being held at unfair times for certain timezones. Therefore we’ve been improving the event schedule to increase the turn-up for most events in order to increase the fun for everyone. The event schedule can be seen during our beta (and we’ll need your feedback to know if it needs further improving!). On top of this, we’ve finished implementing the support needed to stop scheduled events from running, allow us MUCH more freedom when scheduling GM-ran events :)

 

Last up we’ve got communication changes. This was something which we’ve heard from multiple corners - you’d like to see us communicate more. What have we got in store for you? First and foremost, these (and other) blog-like posts. We’re not sure if you guys enjoy these blog-like posts yet, but we’d love to hear your input on these. The way we’ll be moving these once the official launch has happened will be a weekly wrap-up of things that have happened (in case something needs clarification - say some massive bug caused disruption to the service) in-game, the server as a whole, progress on updates, sneak peaks, some of the reasons behind changes, etc. Furthermore we’ll be holding a weekly “1-on-1 with the team” meeting with all top 10 clan leaders for up to 2 hours in which concerns about the server can be raised, and can be responded to in real time by us. Knowing your concern has been heard and will be worked on can be very comforting to all parties involved - this is however not a guarantee things will go the way suggested by the leaders, anything major will be community polled. 

 

That’s it for this update and we hope we’ve got you excited for our upcoming beta (and official!)

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Any more news on possible item transfer later on? Like what kind of things will be allowed, and if it's actually going to happen?

 

As pointed out in the email addressed to those who are eligible, this has not been decided upon yet as its main factor of concern in doing so is the actual speed at which the new server progresses.

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Huh?!

I think he means they haven't decided yet and will wait to see how the new server will work out. If after a month or two people have simular gear as they do now on the server there might be a merge, if they don't, it won't happen or later.

 

It's important ofcourse not to discourage new players who will need to farm everything from scratch.

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I think he means they haven't decided yet and will wait to see how the new server will work out. If after a month or two people have simular gear as they do now on the server there might be a merge, if they don't, it won't happen or later.

 

It's important ofcourse not to discourage new players who will need to farm everything from scratch.

What merge? Thought the old server will be closed O.o Haven't seen anything about merge.

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If after a month or two people have similar gear as they do now on the server there might be a merge, if they don't, it won't happen or later.

 

This, and we'll only be offering it to those who've staid with us until the bitter end (which were very few people when absolutely counted). Specifics on what items we'll be transferring for you have yet to be determined, rest assured it's not going to be a free ticket to becoming overpowered or fully geared overnight for those that are eligible.

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This, and we'll only be offering it to those who've staid with us until the bitter end (which were very few people when absolutely counted). Specifics on what items we'll be transferring for you have yet to be determined, rest assured it's not going to be a free ticket to becoming overpowered or fully geared overnight for those that are eligible.

Fair enough, could've been mentioned somewhere tho.

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This, and we'll only be offering it to those who've staid with us until the bitter end (which were very few people when absolutely counted). Specifics on what items we'll be transferring for you have yet to be determined, rest assured it's not going to be a free ticket to becoming overpowered or fully geared overnight for those that are eligible.

 

Hi bro. The game in "krowaz" or "UTC" Is it going to be?

 

Krowaz & Utc OPEN ? And Where we can DROP?

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Hi bro. The game in "krowaz" or "UTC" Is it going to be?

 

Krowaz & Utc OPEN ? And Where we can DROP?

I think that they dont open since being balance. Maybe after 2-3 months it can be, coz metarials now active in game. You can craft Hepa's weapons and armors and 70's set items with them. Krowaz or UtC items dont need now.

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I think that they dont open since being balance. Maybe after 2-3 months it can be, coz metarials now active in game. You can craft Hepa's weapons and armors and 70's set items with them. Krowaz or UtC items dont need now.

 

1-2 Month? :) are you kidding me. PVP here. already played more than 3 months. Krowaz and UTC should be open. As Knight kingdom.

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