I really think something should be made about /town in cz. This is supposed to be a pk server, not 50% of CZ on bowl farm towning, or people engaging a fight and spamming town button just because their hp going down faster then the opponent. Almost everyone on the server have more then 200 np's and wouldnt loose any notable ammount from NOT towning once in a while.
This will favor everyone just as much as the ones winning the battle as the ones loosing. Next time you will come back with a better tactic and get those precious np's back
Also another town related suggestion, disable town when genie is activated. Alot of people farming with genie on, and magically towns the same milli-second you hit them. Human reaction speed not that fast, its very obvious on some people. Not all farmers, but a few.
Unfortunately, no, I won't have any time soon... And yes, guides are outdated big time, most of them are useless which is why they need to have 50 active GMs to give support and answer to the most stupid of questions instead of having a neat website with clear guides, information and whatnot.
You don't need much though, just join a clan and you'll do just fine, specially being a warrior.
This idea isn't just bad, it's not even original. Who the hell invades in order to engage in an activity made for AFK players? Process this: your idea involves doing an AFK-oriented activity, but the catch is that you can't even AFK, you have to stay there looking at your screen and watching for raids. If you want to kill people out of boredom, then carry on with this idea.
NP event is worthless. The NP gain in wars is already lower than in CZ, and I believe the constant NP events are causing a devaluation in the uniques / medals. Not to mention the NP event means absolutely nothing for the noobs you mention, because they are just meat shields that never get kills themselves. This might be a news flash to you but the winning nation never needed an incentive to invade. The NPC's alone drop a ton of NP and raiding AFK people can be fun too. The only thing that needs to change here is giving an incentive for the defenders (and even to the noobs) to stay in luferson instead of fleeing to safety.
The PUS prices could use an update, but it's not important because there's no shortage of these items, unless it really bothers you seeing these items in the PUS list.
Oh yeah duration pots. Assassins will say thanks, while mages and archers will weep. I'll quit again if that happens lmao.
Here is my idea for a system to increase war hype:
There's very little that can serve as an actual motivation to get people to do this event. Raw NP or even more krowaz / apexis chests or cursed weapons are already very overused and tiring. In my opinion a new currency or system is needed, some exchangeable token awarded to top killers in wars, or warder / keeper hunters. Since war is a very sporadic event, these rewards would take long to cash in. Reward these tokens to defenders for every kill they get, and to attackers for every npc they kill.
The rewards could be preselected items. Avoiding RNG would greatly increase the interest in gathering these tokens (they're automatically awarded, untradable)
A example of the token gain rate:
General / Attackers:
-Winning the war: 20 tokens to every player present that has gotten at least 5 kills (or his party).
-Killing a warder: 15 tokens to the killer (no one else in his party)
-Killing a keeper: 30 tokens to the killer (no one else in his party)
-Killing a commander: 3 tokens gained for everyone in the party.
-[invasion] Capturing a town monument: 10 tokens to everyone in the surroundings on each bless
-[invasion]Capturing main town (EMC) monument: 25 tokens to everyone in the surroundings
-[invasion]Additionally, NPC's have a chance to drop any of the following chests: 1-3 tokens (guaranteed), Garges, Krowaz or Apexis chests. The tougher the NPC, the better odds of a drop (ie: Falkwine with the 100% chest drop).
-Participating (losing) in the war: 5 tokens to every player present that has gotten at least 1 kill (or his party).
-[invasion] Recapturing a town monument (any): 20 tokens to everyone in the surroundings when it blesses.
-[invasion] Killing an enemy invader: 1 token awarded for every party member.
-[invasion] All players alive at the end of the invasion, that have scored at least 1 kill (or his party), will gain the buff 'Blessing of the defender', that increases your drop rate, attack power, defense rate and NP gain by 10% for 10 minutes (Stacks with red potion). Progress resets if you log off or change zones before the end of the invasion.
-Reminder that defenders have access to a red potion by clicking the huge crystal in middle of town ("tower of power").
-Kills are to be shown in chat while inside invasion as if it was CZ, to prevent NPT.