Smooth reacted to Razordagawd in UTC Expansion Official Review by me
Hello and welcome everyone to my first and probably last review for an ApexKO expansion (since there won't be more expansions). *Shakes yours hand*. Let's begin, shall we?
At last it's here! The so long awaited and forever teased UTC expansion. The meme to be spammed in shoutbox, the game changer. Does it live up to the expectations? Find out in this review.
Ok so first we have the goals of this expansion which I presume are:
Give the players extra activities to do. Bring tons of new comers into the mix. Shorten the gap between new comers and long time players gear-wise. Update old systems and implement new ones (farming, events, etc). Overall, give the players more freedom and versatility in the ways they choose to play the game, whether it is pvp, pve farm or event attending. Now, how well does this expansion fare in these aspects?
The answer is, not too well, at all.
The patch features little to no significant changes aside from the completely isolated UTC event itself, some very questionable choices, few welcome additions and other changes that didn't even make it into the patch, despite being advertised as such!
Let us delve into specifics now. Starting with the UTC event itself.
As seen in the official patch notes, this UTC event implementation is a standalone, weekly(?) PvE event where you can get drops at random while inside it. Sounds good enough right? Except it really isn't as good as it should be. I'm aware that it still is being tweaked, but the points I'm gonna address have little to do with the currently abysmal reward drop rates, which is an issue in itself. Let's have a brief throwback to the old uniques implementation, Fela and Ultima patch and why not, even the Holy Armor patch. What do all of these have in common? They're activities / events that had strong incentives in making you do them. Activities that required playing several parts of the game in order to get your end objective.
To craft old uniques you need, well, old uniques. Where do you get those? Monster stones. Where do you get monster stones? Juraid, Mining, Achievements. But to actually have a guaranteed shot at a successful craft, you needed dragon scales. Where do you get those? Forgotten temple. Without noticing, players were making use of a lot of the existing game content for a goal in particular. Holy Armors, to a lesser extent, also require parts obtained in many places in the game. EG: National Points, coins and Bifrost monster drops.
What about UTC, you ask? Well, it's just... UTC. You go there to get random materials (no guides have been posted yet) and a small chance for a unique <selfname> weapon. That's it. There is zero integration with the rest of the game. UTC could have been the golden chance to revitalize old content and engage the players into a mini scavenger hunt across the already limited world inside Knight Online. Instead it's nothing more than a missed opportunity.
Moving on, the changes to the default items in the gear dispenser.
At a first glance, they look alright. Everyone didn't get tankier, but instead more powerful attack-wise. There isn't much more room in the game to itemize against damage, and while that's unavoidable, it really feels bad to be hit by absurd amounts of damage even by starter gear players. Then again this is a subjective opinion.
The real problem lies in the choice of items. Namely the now infamous True Silver +9 (105 AP). Assassin players have been given a jamadar with 2 less AP points than the still currently best-in-slot jamadar, which happens to also be a normal upgrade item. One could argue that Hepa's Raptor and it's whole 212 AP present a same problem, I would beg to disagree on that front. Why? It's simple. The current best weapons for warrior aren't normal upgrade weapons; they are unique, with very strong bonuses. So if you compare a Chaos Baal +11 vs a Hepa Raptor +11, you realize that it's more than just an attack power variation.
However, for jamadars, they have always been normal upgrade items, meaning, it's just attack power and elemental damage, no other bonuses are in play. So when the only difference between the gear dispenser weapon and the formerly best one, which used to cost thousands of KC, is TWO points attack power, we have a problem. The jamadar of choice should have been Blood Finger +9, sitting at a not too shabby 101 AP.
The rest of the choices are mostly alright, if not a little lazy in how White-Silver Earrings and Agate Earrings remain at +1 while every other jewel is at +2 or higher, bar iron belt.
Now I'll cover in a broad take, the negative changes to various existing aspects of the game.
The change of 1 hr DC premium to 1 hr of WAR premium. Users aren't very happy about it, and it makes sense. It was an arbitrary change made for no reason. A dev briefly commented on the reason for this change, a reason which I consider poorly thought out. 1 hour of WAR premium won't automatically make people crave to pk, but the loss of DC will surely discourage players from even attempting to farm, in order to PK later.
I wish the negatives about this change ended there, sadly they don't. Instead, we reach the biggest downfall about this change. The removal of free DC premium indirectly affects content designed with the existence of this feature in mind. Shortsightedness? Or a deliberate change? Either way, the ideal solution would have been to give users the choice between the two premiums, not to force them to do an activity they might not be fully confident / prepared for just yet.
The offline merchant fiasco. I fully believe this item should have been made free, or perhaps been given as a reward for playing a specific part of the game (in a shorter version probably, say, 4 hours, like the Menissiah List). The problem, as usual, lies somewhere else. The trial of this item ended the day the expansion released, it makes sense, to fully release it on expansion day but, a side effect is the impact on the main selling area: moradon. Moradon looked more crowded than ever before this last week, mostly thanks to this nifty little item. Offline accounts or not, moradon activity has always been a huge indicator in a server's activity, so when 3PM PST hit for a daily reset and the item expires, we're left with a literal ghost town in moradon. What do you do as a new user, when you see moradon with no more than 25 merchants? You reach the ALT key in your keyboard, and one of the function buttons. One that rhymes with "mourn".
Then we have Rosetta dropping from mini-bosses at CZ altar, an undocumented change and a rumored nerf to warrior AoE damage. Both somehow evading the patch notes. The addition of Spirit of Logos to Ronark Land and the droprate increase to Super shells also avoided the patch notes, but in a different way: Those changes are not even live despite being announced as expansion features.
Or how about "Event rewards that are PUS items (Trinas, Karivdis, Dragon Scales) will now expire in 24 hours after obtaining them" and the enormous implications in the economy of the server? These items are no longer tradable, so good luck finding Tears of Karivdis, the main driving force behind high profile reverse upgrading, some time in the future. Sure they still drop from the elusive Ultima and Felankor chests, the former sometimes not even getting killed when it spawns. We'll see how this change plays out. There was no reason for this change to exist, or alternate tweaks that could have been done instead, but the easy fix was this and it shows.
Onto the positives! Finally, the part most Apex enthusiasts have been waiting for.
Darkness weapon and holy armor set for the #1 ladder point holders of the month! A welcome change, if not a little lackluster but hey, at least it's something.
H owners will get only a holy armor set though, I kinda wish it was the other way around (weapons instead of armor), perhaps at a lower trial duration. Maybe it is like that and the patch notes are mistranslated so there is still hope.
Mage damage changes are also welcome. It's good when underperforming classes receive much deserved buffs, even if they're simple tweaks based on official rates.
And that ladies and gents, is where the positive things about this patch end.
All in all, UTC was probably the last chance to revitalize the server, and the changes made into this so called expansion are sorely lackluster. An expansion is supposed to be more than a standalone event and a set of weapons / armor. Couple that with a peculiar lack of new players, and you have a major flop. I don't know what could have caused new players, especially big clans, to not even bother returning or giving this server a try, certainly hope it wasn't because of a lack of advertising, or an unupdated website (which up until yesterday still showed the halloween event from 2017).
Not sure if it still can be saved, but at least there's always room for improvement. When you're at the bottom you can only go up, right? Well, fortunately ApexKO is not quite at the bottom just yet, I'm sure with earnest effort from the admins, with more commitment and less snarky remarks, this server can take off just like it did on the pk phase release. Unlikely as it may be, I want to believe.
Taking everything into consideration, and looking at the initial four pointers I gave at the start of this review, I can only say that ApexKO succeeded in one of them, which is shortening the gap between new comers and old players gear-wise. So then, for my final score...
I rate this expansion 4 out of 10.
Too many missed opportunities and wasted potential. A signature of this beautifully coded server.
Smooth reacted to Harzi in TukeOwnz Selling
yo yo bitches let see who nerd wanna buy for real items or trade for iýi items
- Priest Krowaz Set+11 Reverse ---- SOLD ----
- Gab Adamant+11 Reverse
- Garges Mace+11 Reverse
- Iron Belt+3 / Glass Belt+3
- Dual SSE+3 / WSE+3
- Dual Ring Of Life+3 / 1x ROF+3
- Bombastic Leonard+11 ---- SOLD -----
Im Looking any offers ingame " TukeOwnz or here "
btw, miss alpha
Smooth reacted to Ronnen in Hey Aesteris & Twostars & community
Hello mates, it has been a long time since I've been here. Life got in the middle and MMOs require certain type of compromise that I couldn't fulfill but in the last 3 days I've been checking the new updates and giving info out to people interested in the server.
So, from what I understand now the server is full-pk server with no-farm required, which is good for all those who hated the farm server (I was one of those who actually loved the farm system and actually put a lot of time and effort making my gear, which now is in my inn due to obvious reasons).
I see that you can rent +2 jeweldry, +8 armor and +9 weapons. That certainly helps newcomers who just want to enter to CZ. Also, I noticed that high level mobs (not mares tho) drop +6 - +8 high class weapons and trial armors in case someone wants to farm. I spent a good chunk of my time soloing balogs and booros. (Just me or balogs' damage got insanely high? I could solo them before without healing that much) and collecting stuff and checking anvil rates. I couldn't make any Mean leonar +7 but at least I had some fun.
Anyway, despite of my 3 days experience back in server I noticed that most of the time it was kinda empty. Not many people in many areas or people just to chat while I was doing something else. Even with rentals and stuff not many people in CZ map all the time which made me think that maybe the problem isn't in the server itself but in the gameplay.
I'll explain further: when I decided to leave server, pk was pretty much a combination of Isi fight in the bowl and farming raids. You couldn't farm in peace because you were attacked all the time. I guess that pretty much scared away a lot of people, I bet. But more or less those were the dynamics. When I came the other day, most fight was in the bowl but most people didn't stay for long. So I guess this map/pk style is kinda obsolete after so much time so my suggestion would it be, what can we do to improve PK? I mean, now this is a pk server so the pk needs to be the focus but just running to bowl, kill 2-3 people, they quit or go somewhere else, repeat isn't that fun anymore. For people doing the same over 2-3 months for sure isn't that fun. Also, there isn't much challenge to gangbang 1 guy running with a 2 priest party. I think PK needs a tweak or two. Something original. Something that brings back people that the only challenge they find nowadays is to start all over again and pk with shitty gear in other servers.
I'm not talking about the classes or skills, I'm talking about the map objectives or pk objectives in CZ. Events are one thing, but CZ is pretty much the "PK zone" and I think it needs to be revamped in some way.
Regards for such great effort to keep this server alive.
Smooth reacted to sudo in Sell>>+11 Chaos Wirinom & SoS+3 & dual PE+3/ROC+3 and +8 Warrior Kro set
Chaos WIRINOM +11rev
Draki STR SSS
String of Skulls +3
2x Platinum Earring +3 (dual +3 PE)
2x Ring of Courage +3 (dual +3 ROC)
+8 Warrior Krowaz SET
+11 Dragon Scale SET
Nick: ArgentEezzy (you can pm me through game!)
Smooth reacted to twostars in Patch notes (12/05/2017)
Fixed "cast failed" issues with Chaos Dungeon; server is now using the correct model for players. Performance improvements for quest NPCs; they should be faster to respond (may or may not be noticeable with lag, but the server notices ). Fixed a bug causing bound items to be unbound on server restart. Note: after maintenance they will be unbound, however it won't happen again for future restarts. Improved distance checks for melee skills on moving NPCs. Added dice roll command: +roll [[min] max] Will output something like: "<player> rolled 5 (1-100)." Can be used in 3 ways: +roll (1 - 100) +roll 1000: (1 - 1000) +roll 500 1000: (500 - 1000) Roll will be visible to the same context. e.g. #+roll will show to your party. +roll can no longer be used in general chat/shouting. Mutes now apply to commands. Fixed Felankor's spawn notice.
Smooth reacted to twostars in Patch notes (28/04/2017)
Tweaked kickout logic to work more seamlessly. It should now effectively do what the website does, to save some trouble. "Unbug me from the game" option on the website now simply disconnects the account. Resetting your VIP storage & seal passwords via the website will now update your account ingame, and much quicker at that. This means you no longer need to relog when resetting your passwords. Poison gas DoT in the Bifrost maze is now removed correctly when the player leaves the maze. Previously, it would keep ticking until it either killed you or you managed to leave the Bifrost zone. Fixed a bug causing war commanders to not be loaded correctly. Fully mimicked client logic for cast times per model (we were close, but not quite there). This fixes things like casts failing while using the Sexy Santa transformation. [Hotfixed live] Stealth from [unidentified Potion] now correctly lasts 60s (was 80s).
Smooth reacted to twostars in Patch notes (07/04/2017)
Added a requirement of 800 National Points for signing up to events. Fixed a bug causing event signup UIs to break on zone change if you'd signed up. Event signup UIs should no longer desync from the server. Juraid Mountain
You will now be prompted to sign up to Juraid Mountain from anywhere in-game, as with other events. This should allow more people to participate in the event. The signup NPC remains usable for signing up, and no longer always tells you it's the wrong time. Tweaked rewards: players will now additionally receive a Monster Stone Forgotten Temple
Logging out during the event will now remove you from the event. Added strategically placed Specters to the event to help punish AFKers. Tweaked rewards: instead of an Apexis Chest, players will now receive a Krowaz chest and a Dragon's Scale Lunar Wars (invasions)
Increased National Points given by monument blessings by 5x (so 1,000 NP for the first blessing, subsequent blessings give 500 NP). Added invasion quests (for both attacking and defending) which are accessible via the Karus Commanding Officer & Elmorad Commanding Officer NPCs which were added to the Karus & El Morad zones (more info on the quests below). Ultima now spawns at the end of an invasion. Boss events
Removed Harpy Queens. Monster Stone
The final boss Revenge Knight is now guaranteed to drop an old unique. Quests / NPCs
[Grand Master] Kaishan has been cleaned out and the Nation Transfer process has been simplified. Added [Clan Manager] Adelia to Moradon, giving clan leaders the option to transfer their clan. This feature costs 800,000,000 coins and can only be used once every 48 hours. GMs will no longer transfer clans. Updated weapon rentals in Ronark Land to rent out Garges (+11) for 1 hour each day for an increased cost of 150,000,000 coins. This NPC is now [Weapon Rental] Soren. The Danger from Monsters quest from the [Ascetic] NPCs in Eslant now reward <selfname> (+8) weapons. The Danger from Monsters II quest from [Outpost Captain] in Ronark Land now rewards <selfname> (+8) weapons. All quests that reward EXP from [Outpost Captain] in Ronark Land were increased to reward 7.5% EXP (10% with premium). This should make it easier to rebirth without having to stop PKing. Added war invasion quests via the Karus Commanding Officer and Elmorad Commanding Officer NPCs in Karus and El Morad zones. Completed invasion quests reset every invasion, however if you haven't managed to finish your quest, progress will carry over.
Holding our Ground: defenders must kill 40 invaders. Reward: 2 x Krowaz Chest Defending Bellua / Asga: defenders must recapture the Bellua / Asga monument 2 times. Reward: 2 x Apexis Chest Defending Linate / Raiba: defenders must recapture the Linate / Raiba monument 2 times. Reward: 2 x Apexis Chest Defending Luferson / El Morad: defenders must recapture the Luferson / El Morad monument 3 times. Reward: 1 x Upgrade Scroll 100% to +6 The Ultima Defense: defenders must kill the invading Ultima. Reward: 1 x Ultima Chest For invaders: On the Offensive: invaders must kill 40 defenders. Reward: 2 x Red Potion Invading Bellua / Asga: invaders must overrun the Bellua / Asga monument 2 times. Reward: 2 x Apexis Chest Invading Linate / Raiba: invaders must overrun the Linate / Raiba monument 2 times. Reward: 2 x Apexis Chest Invading Luferson / El Morad: invaders must overrun the Luferson / El Morad monument 3 times. Reward: 1 x Upgrade Scroll 100% to +6 The Ultima Attack: invaders must kill the invading Ultima. Reward: 1 x Ultima Chest Implemented and otherwise fixed up [Analyst] Julius/Caesar's daily CZ quests: All quests are now available daily (as opposed to some quests only being available on certain days). Take the secret document of enemies is now implemented and rewards Oreads Voucher [1hr] To find the lost soul is now implemented (with its quest timer) and rewards DC Premium [1hr] Find the Spies is now implemented and rewards a Golden Mattock and 500 National+Ladder Points Disturbing the enemy base in Ronark Land is now implemented and rewards Menissiah's Official List (see below) + 500 National Points. As Disturbing the enemy base in Ronark Land requires the infiltration quest from [Tactical] Josiah/Grace in Luferson / El Morad Castle, this quest has also now been implemented. Drops / Monsters
Felankor has been moved to the bowl in Ronark Land & its drops updated. As with Isiloon, there will now be a server-wide announcement when Felankor is about to spawn. Latenoid (Ultima) has had its drops updated. Its name was also changed back to Ultima. Felankor has had its drops updated. Evil Wizards, Booros, Balogs, and Doom Soldiers in Ronark Land have all had their drops updated to include Ron's Mage parts & Exceptional Hepa's (+6) pieces. Added Ultima Chest, which can drop various Krowaz pieces/weapons, shell armours, and more. These are obtainable from our invasion quests. Buffed Ultima's damage slightly (also made him bigger and scarier!). Monsters should no longer cancel casts. Mining
Removed some useless (at this point) drops. Added Nest Scrap Added Scrap of Steel Added Monster Stones Miscellaneous
All players old and new will receive a Newcomer's Package, which includes Cospre vouchers, a Wings of Hellfire voucher and a Name Change Scroll. The Name Change Scroll must be used within 24 hours. Players can no longer use scrolls or other persistent buffs with transformations (or vice versa). Fixed an issue with Clan Transfers; when players attempted to refuse the transfer, they found the responses were flipped in the "are you sure you want to leave the clan" confirmation. These have been flipped back for consistency. Additionally, we simplified the wording of the responses. Between these two changes, players should no longer feel like they were forced to transfer (or that it "bugged"). Freezing Distance can now only freeze a target if they're not already frozen, rather than extending the duration of the debuff. Implemented what we consider server rental items. These are now used by the [Weapon Rental] NPC (amongst other things), in place of regular expiration items. These items show you the time remaining on the item, realtime (as opposed to just the expiration time).
Implemented support for quest timers (as used by the Finding the lost soul quest). Implemented support for the infiltration teleport scrolls (as used by the infiltration quest). Fixed a couple of bugs with the [Arrange Line] item which is used for changing your characters' positions on the selection screen. This should now always work correctly. Updated the [Gear Dispenser] in Moradon: Added Fire, Lightning & Glacier Hepa's Elixir Staff (+11) weapons (replacing the original Elixir Staff weapons that were sold) Added Elysium (+11) Added Hell Blood (+11) Added Garp (+11) Added Light Belt of Life (+1) Fixed a bug with rebirthing causing it to reset some quests / internal tracking that shouldn't be reset. Fixed a bug with monthly quests acting as if they were weekly quests. Added Menissiah's Official List item. This lets you search merchant stalls for items, as well as teleport to them directly & PM the vendors. You can purchase this from the Power-Up Store for 379 Apex Points, or obtain it via the Disturbing the enemy base in Ronark Land quest from [Analyst] Julius/Caesar in Ronark Land.
Improved cheat detection for some types of hacks.
Smooth reacted to muffzord in Cheetors and ORCheetors using multi account and using glypton ts on anvil.
That glyptodont is standing near anvil so you have no problem with access to it.
And just because you see two chars with similar names doesnt mean someone uses mutli account.
This topic is 1000% cancer and you need to get a brain.