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Manhattan

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  1. Like
    Manhattan reacted to IIIAmJohnWick in rogue skills   
    I like the way you think. "Outside the box".
  2. Like
    Manhattan got a reaction from IIIAmJohnWick in rogue skills   
    Maybe increase CP's cooldown but make it more reliable. Like around 55% rate to proc but increase the cooldown from 60 seconds to 90? Just thought of this and I think it's perfect or maybe create a Duration Pot that instead of doubling the duration of the skill it increases the success rate. Oh boy gg suggestion, ty me.
     
    EDIT: Mike and Razor, stfu
  3. Like
    Manhattan got a reaction from YouGotPwndByMyAss in rogue skills   
    I'm quite sure that assassins are completely fine. What balanced the class and made it playable again officialy was the addition of Jamadars and Duration Pot, the only problem with us here is because the jamadar we have is garbage and the only decent one is Moonlight, which everyone is very far off having a +11. That is the key element to balance the class.
     
    A good sin with dual Moonlight +11 would beat any warrior any day (even if they have Buju +11). There is no need to buff any skill and specially no need to add Duration. I don't know why everyone thinks that Duration would be such a life changer, it's extremely rare for a sin to stay inside a fight for more than 10 seconds so it would mostly help on 1vs1s and that would make mediocre/noob sins easily stand out and crush warriors, mages, everything; which is bad.
     
    And by the way, as @YouGotPwndByMyAss said, an above average sin can beat 95% of the warriors out there, those 5% ones that are invincible are those who can switch items mid vs, instantly re-target the sin after blinds and not fail a single Echo.
     
    But I still think that to account for not having Duration, CP rates should be increased. I'd love to see it at around 40 - 45%. But well I don't think the staff would do this custom change, they're too scared of it... sux
  4. Like
    Manhattan got a reaction from IIIAmJohnWick in rogue skills   
    Well 50% then
  5. Like
    Manhattan got a reaction from YouGotPwndByMyAss in rogue skills   
    I'm quite sure that assassins are completely fine. What balanced the class and made it playable again officialy was the addition of Jamadars and Duration Pot, the only problem with us here is because the jamadar we have is garbage and the only decent one is Moonlight, which everyone is very far off having a +11. That is the key element to balance the class.
     
    A good sin with dual Moonlight +11 would beat any warrior any day (even if they have Buju +11). There is no need to buff any skill and specially no need to add Duration. I don't know why everyone thinks that Duration would be such a life changer, it's extremely rare for a sin to stay inside a fight for more than 10 seconds so it would mostly help on 1vs1s and that would make mediocre/noob sins easily stand out and crush warriors, mages, everything; which is bad.
     
    And by the way, as @YouGotPwndByMyAss said, an above average sin can beat 95% of the warriors out there, those 5% ones that are invincible are those who can switch items mid vs, instantly re-target the sin after blinds and not fail a single Echo.
     
    But I still think that to account for not having Duration, CP rates should be increased. I'd love to see it at around 40 - 45%. But well I don't think the staff would do this custom change, they're too scared of it... sux
  6. Like
    Manhattan got a reaction from YouGotPwndByMyAss in rogue skills   
    I'm quite sure that assassins are completely fine. What balanced the class and made it playable again officialy was the addition of Jamadars and Duration Pot, the only problem with us here is because the jamadar we have is garbage and the only decent one is Moonlight, which everyone is very far off having a +11. That is the key element to balance the class.
     
    A good sin with dual Moonlight +11 would beat any warrior any day (even if they have Buju +11). There is no need to buff any skill and specially no need to add Duration. I don't know why everyone thinks that Duration would be such a life changer, it's extremely rare for a sin to stay inside a fight for more than 10 seconds so it would mostly help on 1vs1s and that would make mediocre/noob sins easily stand out and crush warriors, mages, everything; which is bad.
     
    And by the way, as @YouGotPwndByMyAss said, an above average sin can beat 95% of the warriors out there, those 5% ones that are invincible are those who can switch items mid vs, instantly re-target the sin after blinds and not fail a single Echo.
     
    But I still think that to account for not having Duration, CP rates should be increased. I'd love to see it at around 40 - 45%. But well I don't think the staff would do this custom change, they're too scared of it... sux
  7. Like
    Manhattan got a reaction from IIIAmJohnWick in Hello - Coming back after a LONG break.   
    Welcome mate and congratulations on those personal achievements you mentioned, quite nice to hear it.
    Even though you chose the perfect server to start playing again, you'll have a very hard time finding a decent/cool clan to play with. Server's filled with people full of bitterness and personal dramas so it's a flame festival. If you die in cz you'll get t-bagged and chat spammed untill you press OK - just a little treat of the community . My advice is staying out of it, ignore everything, just play to unwind and kill the KO nostalgia a bit lol. Too bad you couldn't bring in a couple of your own friends.
    Since you chose warrior you'll just need to get used to the Passion Build, it's quite easy, as always, so 30 mins is probably enough. If you need help you can PM me ingame ("DrManhattan").
    As for items, all you need to do is PK as much as you can to complete the CZ PK quests, try to attend Ultima times on CZ to also complete that quest, go to as many events as you can and that's it. If you have a bit of money to spend you can make everything 10x easier. 5USD can instantly grant you 20gb ingame because you buy the KC voucher and sell it on merchant. Specially with the offline merchant feature you can set it up on a random account, log off and still play your main.
    For items, the beginner ones are quite good already but you should now aim for highest AP possible. +11 Dragon Flight set (drops on Titan in CZ), dual opal earrings, Draki Pendant (
    ) , the remaining +3 accessories and then make money to buy Wings of Hellfire, pathos gloves and tattoo. If you get all this you'll hit like a truck.
     
    If you're still lost you can just PM me.
     
    I hope you have some fun,
    peace.
  8. Like
    Manhattan got a reaction from IIIAmJohnWick in Hello - Coming back after a LONG break.   
    Welcome mate and congratulations on those personal achievements you mentioned, quite nice to hear it.
    Even though you chose the perfect server to start playing again, you'll have a very hard time finding a decent/cool clan to play with. Server's filled with people full of bitterness and personal dramas so it's a flame festival. If you die in cz you'll get t-bagged and chat spammed untill you press OK - just a little treat of the community . My advice is staying out of it, ignore everything, just play to unwind and kill the KO nostalgia a bit lol. Too bad you couldn't bring in a couple of your own friends.
    Since you chose warrior you'll just need to get used to the Passion Build, it's quite easy, as always, so 30 mins is probably enough. If you need help you can PM me ingame ("DrManhattan").
    As for items, all you need to do is PK as much as you can to complete the CZ PK quests, try to attend Ultima times on CZ to also complete that quest, go to as many events as you can and that's it. If you have a bit of money to spend you can make everything 10x easier. 5USD can instantly grant you 20gb ingame because you buy the KC voucher and sell it on merchant. Specially with the offline merchant feature you can set it up on a random account, log off and still play your main.
    For items, the beginner ones are quite good already but you should now aim for highest AP possible. +11 Dragon Flight set (drops on Titan in CZ), dual opal earrings, Draki Pendant (
    ) , the remaining +3 accessories and then make money to buy Wings of Hellfire, pathos gloves and tattoo. If you get all this you'll hit like a truck.
     
    If you're still lost you can just PM me.
     
    I hope you have some fun,
    peace.
  9. Like
    Manhattan reacted to ImmortalOne in PLEASE ALL apexko user's can read that topic   
    And you didnt use berserker
    I have 4900 ap on my warrior with start gear
  10. Like
    Manhattan got a reaction from muffzord in Addition of Red Pot by ApexKO Community.   
    Red Pot? No, thanks.
    10% AP scaled to warriors is huge. You give that to a class that blindly spams a skill in less than a second and we have trouble right here making it more OP than what it currently is. Not only that, but people take so seriously just "because USKO have it" lol. Those idiots add anything to their Power Up Store to make money, nothing else. Bigger pots, undy scroll, red pots, etc just to drain people's money so yeah, let's not blindly follow a game ran by a company that is rapidly killing it alright? Don't get fooled people and I hope the staff doesn't as well.
  11. Like
    Manhattan got a reaction from muffzord in Addition of Red Pot by ApexKO Community.   
    Red Pot? No, thanks.
    10% AP scaled to warriors is huge. You give that to a class that blindly spams a skill in less than a second and we have trouble right here making it more OP than what it currently is. Not only that, but people take so seriously just "because USKO have it" lol. Those idiots add anything to their Power Up Store to make money, nothing else. Bigger pots, undy scroll, red pots, etc just to drain people's money so yeah, let's not blindly follow a game ran by a company that is rapidly killing it alright? Don't get fooled people and I hope the staff doesn't as well.
  12. Like
    Manhattan reacted to twostars in Lag? Disconnections??   
    Hey guys,
    Once again, been a while since our last major status update. Since, we've updated the client, implemented the Castellan dungeon and rewritten the King system. I'm not going to reiterate what I've said there, but the remainder for the most part still needs to be done. More on that in a bit.
    We're also now trialling our new Turkish GM Eos as we've been lacking a staff member who can support our Turkish playerbase. Please give him a warm welcome.
    But the lag though~
    Firstly though, I want to talk about the lag and disconnections that have started happening recently. This has been an issue for some for a while longer, but was made noticeable when we started being more strict about how much players were allowed to lag before we kick them (otherwise we end up with issues such as players appearing to be cheating because they're lagging behind).
    This lag has been a recurring issue we've experienced with our provider, HyperFilter. Each time they've gone away and eventually dealt with it (after back and forthing with them trying to stress that it is indeed an issue). It's something we're aware of and we're always dealing with, although it may not seem like it.
    At this point, we think they're rather overrated and terrible value for money, so we've decided to switch providers.
    This switch also means upgrading hardware, because it's been 4 years since we started with HyperFilter -- 4 years technology wise is a huge gap. At this point, the newer hardware is cheaper than what we're currently paying for our much older hardware (RIP. We should really consider upgrading more regularly).
    Additionally, their DDoS mitigation scales much better than HyperFilter's ever did, meaning in future, if need be we have the option at our disposal.
    Location wise, it will still be hosted in Amsterdam. Regular latency should be much the same; HyperFilter's own latency issues aside, players all over the world in general haven't been too severely impacted by its location (obviously there are exceptions, but in general it's been a great choice).
    In addition to this, we're excited to try out a beta service our new provider offers which attempts to reduce latency for game services in a manner similar to how services like WTFast work (just from their end). We're very hopeful this will further help players with latency issues, although we have no other real info on this right now (we're still looking into getting it hooked up to give it a try).
    We've been setting these up all week, and will most likely be fully switching things over on Monday. As there's a lot of data to migrate we'll probably have a 12 hour downtime, though the exact time will still be figured out.
    Alongside the move, we're looking at addressing some other longstanding issues players have experienced.
    We'll be dropping CloudFlare. As great as CloudFlare is at caching content, players have consistently had issues connecting to certain nodes causing page timeouts that we can't do anything about. If you've PM'd me about this -- this is why I (probably) haven't responded. Once we drop CloudFlare, these timeouts should disappear and the site should be consistently usable again.
    Unfortunately this also means screwing with our SSL certificate; we'll have a new one, so browsers may briefly have issues with this change. Fingers crossed for the best though.
    We've also updated caching. This has caused some odd issues with the website, particularly with identifying recent emails.
    On a similar note, we're no longer serving our own emails; this is now being offloaded to SendGrid. For those that don't receive their emails or take a while to receive them, this should help out a lot. This change has already been made to the forums, so emails should be working much better here right now.
    Finally, we've made some general backend updates to the website, and the webserver happens to have a lot more resources to work with now. This speeds things up noticeably. The general functionality & design of the website remains the same.
    When we switch things over to the new provider, these changes should all be pretty noticeable.
    Regarding the game itself, we've also decided to update the compiler considerably. This wouldn't normally be worth mentioning if we didn't rely on several language features that have been changed/improved.
    One specific example is our random number generation. There's been a lot of concerns with this (particularly in regards to it giving recurring results), but it's very hard to find fault in RNG; rate tests have given us reasonably accurate results, so my general response to this is always "RNG is RNG". I also want to trial a different approach for this; this will probably be done before we migrate, just to see if there's any noticeable difference in recurring results.
    Additionally, in the compiler we were using, it's been reported that it does not know how to optimise 'lambdas' well. As our code relies a lot on lambdas (really, a lot), we should see a lot of our code that's run a lot (e.g. sending data to players in nearby regions) get sped up. Exciting for us, anyway.
    Fingers crossed for these performance improvements come Monday!
    That's great and all... but I heard there was going to be a new expansion? And where's my UTC??
    Yes. There's a new expansion in the works, and UTC is part of it. It really isn't too far away.
    Actually, we hoped to release the expansion at the same time as the move, but since I insisted on updating software (and updating/fixing everything that uses it) and generally improving the infrastructure, the migration ate up a lot more time than we anticipated. Whoops.
    I don't have a date for it, but considering we originally hoped it'd be released this weekend, it shouldn't be too far away.
    So once that's released, what's next?
    We still want to continue making progress with our client source project. The plan is to get back to focusing on that after the UTC expansion is sorted, as that is our long-term goal.
    Additionally, as in the last major status update, we still want to contract a developer/designer for a new website. As-is, the website is clunky and doesn't offer everything we'd like it to. It also doesn't make a great first impression, and unfortunately that's rather important in attracting new players (aesthetics was never our strong suit D:).
    Until next time!
  13. Like
    Manhattan reacted to MON5TER in Using Macro's   
    Duh, if you cant beat them join them. 
  14. Like
    Manhattan got a reaction from IIIAmJohnWick in Using Macro's   
    I agree but there're some other points to ponder as well. First of all, about it not being a "game of skill anymore": imho, you're mostly right here. This is specially true for rogues; macro made it possible for everyone, people who otherwise wouldn't to be able to maneuver the class properly, to play it just fine. And the consequences of that are terrible because it granted all the sins great survivability and it banalised the class which ended up making it unbalanced and way weaker than what it's supposed to be. What I mean is: assassins should be really strong and hit extremely high but also die easily and be very hard to master since it should require a lot of manual labor and skill. But now that's all gone. And I hate that. I say this a lot but again, 99% of people who are deemed "gg assassins" have never ever put more than three fingers on their keyboard. You strip them of their macro and they'd become nothing. 
    As for warriors that are now also macroing, that is literally the saddest part of this game right now. Not only they play the easiest class but now they're not even actually playing it anymore. As you said, just selecting targets. The worst part is that they're being labled as good warriors instead of being labled as mentally ill, meaning that the general population support it. Sheer stupidity. But mgame is also to be blamed here, they made their skill spammable which opened room for macro to take place. And then the snowball effect starts. One macroer starts winning and being obviously more effective than others so other people start doing it as well. It's all extremely messed up.
    But there's still a lot of skill involved in this game. Just a differnt kind. Map awareness, agility, good communication, timing etc. So the game is still very good in my opinion you just need to understand its current state and well, accept.
    All we can hope is that somehow every kind of macro gets blocked and they also fix passion build someday. That and many other small details that could make this game go from fun to amazing.
  15. Like
    Manhattan got a reaction from IIIAmJohnWick in Using Macro's   
    I agree but there're some other points to ponder as well. First of all, about it not being a "game of skill anymore": imho, you're mostly right here. This is specially true for rogues; macro made it possible for everyone, people who otherwise wouldn't to be able to maneuver the class properly, to play it just fine. And the consequences of that are terrible because it granted all the sins great survivability and it banalised the class which ended up making it unbalanced and way weaker than what it's supposed to be. What I mean is: assassins should be really strong and hit extremely high but also die easily and be very hard to master since it should require a lot of manual labor and skill. But now that's all gone. And I hate that. I say this a lot but again, 99% of people who are deemed "gg assassins" have never ever put more than three fingers on their keyboard. You strip them of their macro and they'd become nothing. 
    As for warriors that are now also macroing, that is literally the saddest part of this game right now. Not only they play the easiest class but now they're not even actually playing it anymore. As you said, just selecting targets. The worst part is that they're being labled as good warriors instead of being labled as mentally ill, meaning that the general population support it. Sheer stupidity. But mgame is also to be blamed here, they made their skill spammable which opened room for macro to take place. And then the snowball effect starts. One macroer starts winning and being obviously more effective than others so other people start doing it as well. It's all extremely messed up.
    But there's still a lot of skill involved in this game. Just a differnt kind. Map awareness, agility, good communication, timing etc. So the game is still very good in my opinion you just need to understand its current state and well, accept.
    All we can hope is that somehow every kind of macro gets blocked and they also fix passion build someday. That and many other small details that could make this game go from fun to amazing.
  16. Like
    Manhattan reacted to fluffykitten in Using Macro's   
    Well first of all; I'd just like to state that I love this game, and considering I have played it, on and off since beta; that says enough right there. I do also have really grown to enjoy this server as well. But it has gotten to the point, where I have grown to hate it. This is not K.O. anymore, it's a group of people moving around mouse buttons, with the best gear possible. None of which displaying any skill what so ever. I have lost my passion for this game just despite this fact, and this fact alone. It's not a game of skill anymore.. Now admittedly even USKO has now deemed these tools as being "jailable." Honestly though if we were to get rid of the macro's, get rid of the passion skill. We could make this a much more balanced server. When two rogues are macro minoring the target you're trying to kill, you will never kill him. It completely ruins the game for me, I don't even log in anymore.
     
  17. Like
    Manhattan reacted to IIIAmJohnWick in Eden&HANGOVER vs Elior&YouGotPwndByMyAssJewishDariusKairi REWARD: 15K KC   
    I could understand if its undefeatable but not chaos. XD
  18. Like
    Manhattan got a reaction from IIIAmJohnWick in Eden&HANGOVER vs Elior&YouGotPwndByMyAssJewishDariusKairi REWARD: 15K KC   
    meh, chaos curse then... such a roller coaster of emotions
     
    why one would do any kind of versus with cursed weapons is beyond me though
  19. Like
    Manhattan reacted to HenkaN in Hi Brook   
    İsveç > All.

     
  20. Like
    Manhattan reacted to ZePPeLiN in Chaos event reward   
    Brazil-Hungary 2:0
  21. Like
    Manhattan got a reaction from ZePPeLiN in Chaos event reward   
    lol mad
    hehe rookies

     
  22. Like
    Manhattan got a reaction from Built4CZ in ApexKO final guide: Learn to play KO   
    The good ol' gaming forum party boy!!! One of the worse species of retards you can find in the wild
    yeee bruhh pump it pump it go get those pretty grills, woop woop. Lots of booze weed 420 crazy life, but only after I write this super burn on this forum doe.
     
    Need to make an NPC ingame that redirects to this guide, @staff
  23. Like
    Manhattan reacted to muffzord in ApexKO final guide: Learn to play KO   
    People focusing more on author of this guide than on the guide itself, its sad becuase all this is really basic and obvious for someone whos got a brain. 
    Still, 90% of apex community does not follow most of these tips.
  24. Haha
    Manhattan got a reaction from Chayni in Clearly Bug abuse :( / SRBVendeTTa , TheCanButThe , lllKCTKent   
    + the fact that it was snowing
  25. Like
    Manhattan got a reaction from Built4CZ in ApexKO final guide: Learn to play KO   
    The good ol' gaming forum party boy!!! One of the worse species of retards you can find in the wild
    yeee bruhh pump it pump it go get those pretty grills, woop woop. Lots of booze weed 420 crazy life, but only after I write this super burn on this forum doe.
     
    Need to make an NPC ingame that redirects to this guide, @staff
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