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Manhattan

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  1. Like
    Manhattan reacted to twostars in Lag? Disconnections??   
    Hey guys,
    Once again, been a while since our last major status update. Since, we've updated the client, implemented the Castellan dungeon and rewritten the King system. I'm not going to reiterate what I've said there, but the remainder for the most part still needs to be done. More on that in a bit.
    We're also now trialling our new Turkish GM Eos as we've been lacking a staff member who can support our Turkish playerbase. Please give him a warm welcome.
    But the lag though~
    Firstly though, I want to talk about the lag and disconnections that have started happening recently. This has been an issue for some for a while longer, but was made noticeable when we started being more strict about how much players were allowed to lag before we kick them (otherwise we end up with issues such as players appearing to be cheating because they're lagging behind).
    This lag has been a recurring issue we've experienced with our provider, HyperFilter. Each time they've gone away and eventually dealt with it (after back and forthing with them trying to stress that it is indeed an issue). It's something we're aware of and we're always dealing with, although it may not seem like it.
    At this point, we think they're rather overrated and terrible value for money, so we've decided to switch providers.
    This switch also means upgrading hardware, because it's been 4 years since we started with HyperFilter -- 4 years technology wise is a huge gap. At this point, the newer hardware is cheaper than what we're currently paying for our much older hardware (RIP. We should really consider upgrading more regularly).
    Additionally, their DDoS mitigation scales much better than HyperFilter's ever did, meaning in future, if need be we have the option at our disposal.
    Location wise, it will still be hosted in Amsterdam. Regular latency should be much the same; HyperFilter's own latency issues aside, players all over the world in general haven't been too severely impacted by its location (obviously there are exceptions, but in general it's been a great choice).
    In addition to this, we're excited to try out a beta service our new provider offers which attempts to reduce latency for game services in a manner similar to how services like WTFast work (just from their end). We're very hopeful this will further help players with latency issues, although we have no other real info on this right now (we're still looking into getting it hooked up to give it a try).
    We've been setting these up all week, and will most likely be fully switching things over on Monday. As there's a lot of data to migrate we'll probably have a 12 hour downtime, though the exact time will still be figured out.
    Alongside the move, we're looking at addressing some other longstanding issues players have experienced.
    We'll be dropping CloudFlare. As great as CloudFlare is at caching content, players have consistently had issues connecting to certain nodes causing page timeouts that we can't do anything about. If you've PM'd me about this -- this is why I (probably) haven't responded. Once we drop CloudFlare, these timeouts should disappear and the site should be consistently usable again.
    Unfortunately this also means screwing with our SSL certificate; we'll have a new one, so browsers may briefly have issues with this change. Fingers crossed for the best though.
    We've also updated caching. This has caused some odd issues with the website, particularly with identifying recent emails.
    On a similar note, we're no longer serving our own emails; this is now being offloaded to SendGrid. For those that don't receive their emails or take a while to receive them, this should help out a lot. This change has already been made to the forums, so emails should be working much better here right now.
    Finally, we've made some general backend updates to the website, and the webserver happens to have a lot more resources to work with now. This speeds things up noticeably. The general functionality & design of the website remains the same.
    When we switch things over to the new provider, these changes should all be pretty noticeable.
    Regarding the game itself, we've also decided to update the compiler considerably. This wouldn't normally be worth mentioning if we didn't rely on several language features that have been changed/improved.
    One specific example is our random number generation. There's been a lot of concerns with this (particularly in regards to it giving recurring results), but it's very hard to find fault in RNG; rate tests have given us reasonably accurate results, so my general response to this is always "RNG is RNG". I also want to trial a different approach for this; this will probably be done before we migrate, just to see if there's any noticeable difference in recurring results.
    Additionally, in the compiler we were using, it's been reported that it does not know how to optimise 'lambdas' well. As our code relies a lot on lambdas (really, a lot), we should see a lot of our code that's run a lot (e.g. sending data to players in nearby regions) get sped up. Exciting for us, anyway.
    Fingers crossed for these performance improvements come Monday!
    That's great and all... but I heard there was going to be a new expansion? And where's my UTC??
    Yes. There's a new expansion in the works, and UTC is part of it. It really isn't too far away.
    Actually, we hoped to release the expansion at the same time as the move, but since I insisted on updating software (and updating/fixing everything that uses it) and generally improving the infrastructure, the migration ate up a lot more time than we anticipated. Whoops.
    I don't have a date for it, but considering we originally hoped it'd be released this weekend, it shouldn't be too far away.
    So once that's released, what's next?
    We still want to continue making progress with our client source project. The plan is to get back to focusing on that after the UTC expansion is sorted, as that is our long-term goal.
    Additionally, as in the last major status update, we still want to contract a developer/designer for a new website. As-is, the website is clunky and doesn't offer everything we'd like it to. It also doesn't make a great first impression, and unfortunately that's rather important in attracting new players (aesthetics was never our strong suit D:).
    Until next time!
  2. Like
    Manhattan reacted to MON5TER in Using Macro's   
    Duh, if you cant beat them join them. 
  3. Like
    Manhattan got a reaction from IIIAmJohnWick in Using Macro's   
    I agree but there're some other points to ponder as well. First of all, about it not being a "game of skill anymore": imho, you're mostly right here. This is specially true for rogues; macro made it possible for everyone, people who otherwise wouldn't to be able to maneuver the class properly, to play it just fine. And the consequences of that are terrible because it granted all the sins great survivability and it banalised the class which ended up making it unbalanced and way weaker than what it's supposed to be. What I mean is: assassins should be really strong and hit extremely high but also die easily and be very hard to master since it should require a lot of manual labor and skill. But now that's all gone. And I hate that. I say this a lot but again, 99% of people who are deemed "gg assassins" have never ever put more than three fingers on their keyboard. You strip them of their macro and they'd become nothing. 
    As for warriors that are now also macroing, that is literally the saddest part of this game right now. Not only they play the easiest class but now they're not even actually playing it anymore. As you said, just selecting targets. The worst part is that they're being labled as good warriors instead of being labled as mentally ill, meaning that the general population support it. Sheer stupidity. But mgame is also to be blamed here, they made their skill spammable which opened room for macro to take place. And then the snowball effect starts. One macroer starts winning and being obviously more effective than others so other people start doing it as well. It's all extremely messed up.
    But there's still a lot of skill involved in this game. Just a differnt kind. Map awareness, agility, good communication, timing etc. So the game is still very good in my opinion you just need to understand its current state and well, accept.
    All we can hope is that somehow every kind of macro gets blocked and they also fix passion build someday. That and many other small details that could make this game go from fun to amazing.
  4. Like
    Manhattan got a reaction from IIIAmJohnWick in Using Macro's   
    I agree but there're some other points to ponder as well. First of all, about it not being a "game of skill anymore": imho, you're mostly right here. This is specially true for rogues; macro made it possible for everyone, people who otherwise wouldn't to be able to maneuver the class properly, to play it just fine. And the consequences of that are terrible because it granted all the sins great survivability and it banalised the class which ended up making it unbalanced and way weaker than what it's supposed to be. What I mean is: assassins should be really strong and hit extremely high but also die easily and be very hard to master since it should require a lot of manual labor and skill. But now that's all gone. And I hate that. I say this a lot but again, 99% of people who are deemed "gg assassins" have never ever put more than three fingers on their keyboard. You strip them of their macro and they'd become nothing. 
    As for warriors that are now also macroing, that is literally the saddest part of this game right now. Not only they play the easiest class but now they're not even actually playing it anymore. As you said, just selecting targets. The worst part is that they're being labled as good warriors instead of being labled as mentally ill, meaning that the general population support it. Sheer stupidity. But mgame is also to be blamed here, they made their skill spammable which opened room for macro to take place. And then the snowball effect starts. One macroer starts winning and being obviously more effective than others so other people start doing it as well. It's all extremely messed up.
    But there's still a lot of skill involved in this game. Just a differnt kind. Map awareness, agility, good communication, timing etc. So the game is still very good in my opinion you just need to understand its current state and well, accept.
    All we can hope is that somehow every kind of macro gets blocked and they also fix passion build someday. That and many other small details that could make this game go from fun to amazing.
  5. Like
    Manhattan reacted to fluffykitten in Using Macro's   
    Well first of all; I'd just like to state that I love this game, and considering I have played it, on and off since beta; that says enough right there. I do also have really grown to enjoy this server as well. But it has gotten to the point, where I have grown to hate it. This is not K.O. anymore, it's a group of people moving around mouse buttons, with the best gear possible. None of which displaying any skill what so ever. I have lost my passion for this game just despite this fact, and this fact alone. It's not a game of skill anymore.. Now admittedly even USKO has now deemed these tools as being "jailable." Honestly though if we were to get rid of the macro's, get rid of the passion skill. We could make this a much more balanced server. When two rogues are macro minoring the target you're trying to kill, you will never kill him. It completely ruins the game for me, I don't even log in anymore.
     
  6. Like
    Manhattan reacted to IIIAmJohnWick in Eden&HANGOVER vs Elior&YouGotPwndByMyAssJewishDariusKairi REWARD: 15K KC   
    I could understand if its undefeatable but not chaos. XD
  7. Like
    Manhattan got a reaction from IIIAmJohnWick in Eden&HANGOVER vs Elior&YouGotPwndByMyAssJewishDariusKairi REWARD: 15K KC   
    meh, chaos curse then... such a roller coaster of emotions
     
    why one would do any kind of versus with cursed weapons is beyond me though
  8. Like
    Manhattan reacted to HenkaN in Hi Brook   
    İsveç > All.

     
  9. Like
    Manhattan reacted to ZePPeLiN in Chaos event reward   
    Brazil-Hungary 2:0
  10. Like
    Manhattan got a reaction from ZePPeLiN in Chaos event reward   
    lol mad
    hehe rookies

     
  11. Like
    Manhattan got a reaction from Built4CZ in ApexKO final guide: Learn to play KO   
    The good ol' gaming forum party boy!!! One of the worse species of retards you can find in the wild
    yeee bruhh pump it pump it go get those pretty grills, woop woop. Lots of booze weed 420 crazy life, but only after I write this super burn on this forum doe.
     
    Need to make an NPC ingame that redirects to this guide, @staff
  12. Like
    Manhattan reacted to muffzord in ApexKO final guide: Learn to play KO   
    People focusing more on author of this guide than on the guide itself, its sad becuase all this is really basic and obvious for someone whos got a brain. 
    Still, 90% of apex community does not follow most of these tips.
  13. Haha
    Manhattan got a reaction from Chayni in Clearly Bug abuse :( / SRBVendeTTa , TheCanButThe , lllKCTKent   
    + the fact that it was snowing
  14. Like
    Manhattan got a reaction from Built4CZ in ApexKO final guide: Learn to play KO   
    The good ol' gaming forum party boy!!! One of the worse species of retards you can find in the wild
    yeee bruhh pump it pump it go get those pretty grills, woop woop. Lots of booze weed 420 crazy life, but only after I write this super burn on this forum doe.
     
    Need to make an NPC ingame that redirects to this guide, @staff
  15. Like
    Manhattan reacted to XxxKingRazoRxxX in ApexKO final guide: Learn to play KO   
    Hi! Razor here. I'll post a long list of tips for every class. These are no advanced strategies or anything,  instead they are the most basic of things one could imagine. So basic that 99% of players aren't even aware of them, and don't even realize how much they suck at the classes they play for so long. If I could define this guide in two words it would be common sense.
    Without further ado, let's begin.
    Warrior protips:
    Always have a shield in your inventory ready to be swapped, just like (good) rogues do with Chitin Shield. It can save you long enough until you get the 10k heal. It's also a must have in BDW. In BDW, destroy the altar with shield equipped. It has a fast attack speed, unlike the Very Slow attack speed that Raptor has, or Slow in case of Baal or Wiri. You will always get the altar. Yes, in BDW, as a Warrior, it is YOUR JOB TO DESTROY THE ALTAR. You are the tankiest class. So pay attention to the fucking timer, and get there. It isn't rocket science. Don't overextend and chase away from your party in general pk. You will never catch a rogue. NEVER. Stop getting killed stupidly. In Juraid, use your passion tree AOE skills when trash mobs spawn, such as Dooms, Apostles and Troll Warriors. Juraid is a speed event, and even 5 seconds can make the difference. If you have a priest with 75 points in heal or higher in your party, do not use HP booster, because it will prevent said priest from casting a superior restore heal. Use Resistance potions from sundries for the right situations. I know you warrior players are used to just mashing away Cry Echo to win, but please try your hardest to incorporate these protips into your regular gameplay. You will do much better, trust me.
     
    Assassin protips:
    Don't drain a weak monster (such as a Riote, or Bach) that is already below a certain HP threshold where your Spike + Thrust would do higher damage. Use Illusion. It's a legit support skill that can save your poor party member from getting slain by another assassin. In BDW, minor heal your flag carrier. Why is this so hard to comprehend? In Juraid, don't drain Deva before your priest parasites, dumbass. For every other situation, let your macro do the job. Next.
     
    Archer protips:
    Do not get into Arrow Shower / Multiple Shot range unless you're absolutely sure it's safe and you won't explode from focus fire in 2 seconds. People will focus archers. Never use Blinding Strafe for damage. You're TRASH if you do so. It's one of the few panic buttons that an archer has and it's on a long cooldown. Never use Power Shot unless you want to prevent a town attempt, or you want to finish someone off. Those are literally the only 2 uses this skill has. Blow Arrow exists. In Juraid, attack Minotaurs from the edge of the green targeting circle. That way all your arrows will land and not fail. In BDW, try to be more supportive (cures, minor) and tanky than you would usually be, because you're the weakest class there along with BP in there. If you are spamming 400-600 damage arrows, you should probably go do something better with your time (like farming gear). You're like a mosquito to that guy you're attacking. Kiting is a thing. It's a legit strategy in every single game out there. You have range, they don't. Use it to your advantage. Elf Rings are not good. Windforce +11 > Hepa IB +11 > Helenid +11 / EE +11 (these last two only for when you're starting out). There are no other bows worth getting. Personal +11 also sucks. Never get 23 points in master for Eskrima. It's beyond garbage on archers. Clunky and lower range than regular arrows. Cure Disease is a much better choice. Styx exists. Some archers to this day don't even use it. I would say 4 out of 6 archers that I've faced in Apex (or even official KO) don't know of this item. Archer isn't as easy to play as other class because you actually feel underpowered in every situation that isn't partying up with another 6-7 archers. Keep training.
     
    Mage protips:
    Instantly Magic Light Shock more often. Double Blink isn't the be-all end-all. Try to give resistances to your priests and warriors. In BDW, have at least a Chitin Shield or better (like Gab's Adamant +7). Do not join BDW if you're a MP fire mage. You are not helping, and this isn't official KO where you would sometimes get in party with 3-4 more mages. In Juraid, Double Blink and Call Party to save some seconds. If you have another lightning mage, then Double Blink, Teleport him, and have him Double Blink and Call Party (roles can be inversed). You will save a lot of time. These are useful, but not that vital with the exception of the last tip in Juraid. Just have good positioning as a mage and a good sense of when to TP people, and you'll do fine.
     
    Priest protips:
    10k and 960 aoe heals aren't the only heals that should be in your skill bar. Debuffing takes a back seat to healing. What's the point of getting the perfect Torment when your party members are dead? Don't Parasite a target that is already low on health. That's a free /town for them. In Juraid, Parasite and Superior Parasite monsters in advance, not those that are already being killed. In BDW, it is wise to reskill before it begins and leave your points unspent (other than 60 in heal) so you can then ask the other priest and go Buff or Debuff depending on what is needed. In Forgotten Temple, give Fresh Mind to your party members if possible, also Undying. In BDW, make sure to give Undying in case enemies don't have a debuffer. In BDW, make it a priority to stay around your flag carrier, and heal him as much as you can. In Juraid, it's all about speed, as previously stated. If you're a lobo hammer wielding priest who never attacks, you are not helping. Put Helis on your skill bar and help out with Smites +11 or something. Are you telling me there's more than just healing whenever the party heals are off cooldown?
     
    Kurian protips:
    In Juraid, wait until your debuffer malices / torments the monster before using Divide Armor. In Juraid, do not use Divide Armor on an almost dead mini-boss, you idiot. Don't join Juraid as a DoT Kurian. Do not Pull an enemy that is already close to you. Instead, Divide Armor first, then Pull if they run away. Most Kurians do this already. Most. If you are a DoT Kurian and you're facing a rogue that has Cure Disease just give up and town. Your entire build is negated by a potion worth 482 coins in Sundries. Use Rush over Pull if your target knows you're there. Odds are that he will immediately town once pulled. At least Rush is a 50/50 on whether he gets away or not. Use Pull on unaware enemies. In Juraid, if it's a KS-race on who kills Deva first, use Thunderstorm the enemies when Deva is at 5% HP so that they're stunned and you take it. Timing takes practice. Never use Berserk (50% bonus attack - 0 defense) unless you're facing mages or you're 100% sure your target hasn't noticed your presence. The most braindead class of them all. Always makes me chuckle when despite that fact, people still manage to fail as a Kurian. Then I feel a little sad for them, it must suck to be that dumb.
     
    Thanks for reading, let's see if you guys finally learn to play this 15+ years old game for once. I put it very nicely in colors so you guys have an easier learning experience
    See you.
  16. Like
    Manhattan got a reaction from wulala in DrManhattan TEST   
     
  17. Like
    Manhattan got a reaction from ImmortalOne in Entertainment have g4life   
    Hello!
     
    Do you want more clýps to your vid? This ýs your oportunity! I want to be part of thýs epic video on the making.
    Also, I have 3k KC sitting at my inn that I don't have much use so idk, wanna bet 3k? If, yes, we make beginner accounts, and record the VSes ok? Show every ýtem and achievement before VS, don't alter the movie speed and we're good to go
    Rules: 
    1) Record the fýghts but before them, show every item, scrolls and achýevements on camera and ofc, don't cut the vid hu3hu3;
    2) Do not alter the clip's speed.
    3) No Weapon Cancelation. We don't want to leave thýs VS based on luck do we?
    4) Optional: 70- VS, even less luck applýed. Your call. Maybe 3 VS full skill and 3 VS 70- let's put all our sKiLlZ to test
    5) Win your 3k KC, make video mocking and sucking me! Like you did with many other sins already!
    This ýs an ýncentive for you to accept hu3hu3:
    Chef suggestion: Watch the images while lýstening to 
     
     




     
     
    "Too long didn't read": Do you want to suck me? 
     
     
  18. Like
    Manhattan got a reaction from ImmortalOne in Entertainment have g4life   
    Hello!
     
    Do you want more clýps to your vid? This ýs your oportunity! I want to be part of thýs epic video on the making.
    Also, I have 3k KC sitting at my inn that I don't have much use so idk, wanna bet 3k? If, yes, we make beginner accounts, and record the VSes ok? Show every ýtem and achievement before VS, don't alter the movie speed and we're good to go
    Rules: 
    1) Record the fýghts but before them, show every item, scrolls and achýevements on camera and ofc, don't cut the vid hu3hu3;
    2) Do not alter the clip's speed.
    3) No Weapon Cancelation. We don't want to leave thýs VS based on luck do we?
    4) Optional: 70- VS, even less luck applýed. Your call. Maybe 3 VS full skill and 3 VS 70- let's put all our sKiLlZ to test
    5) Win your 3k KC, make video mocking and sucking me! Like you did with many other sins already!
    This ýs an ýncentive for you to accept hu3hu3:
    Chef suggestion: Watch the images while lýstening to 
     
     




     
     
    "Too long didn't read": Do you want to suck me? 
     
     
  19. Like
    Manhattan got a reaction from ImmortalOne in Entertainment have g4life   
    Hello!
     
    Do you want more clýps to your vid? This ýs your oportunity! I want to be part of thýs epic video on the making.
    Also, I have 3k KC sitting at my inn that I don't have much use so idk, wanna bet 3k? If, yes, we make beginner accounts, and record the VSes ok? Show every ýtem and achievement before VS, don't alter the movie speed and we're good to go
    Rules: 
    1) Record the fýghts but before them, show every item, scrolls and achýevements on camera and ofc, don't cut the vid hu3hu3;
    2) Do not alter the clip's speed.
    3) No Weapon Cancelation. We don't want to leave thýs VS based on luck do we?
    4) Optional: 70- VS, even less luck applýed. Your call. Maybe 3 VS full skill and 3 VS 70- let's put all our sKiLlZ to test
    5) Win your 3k KC, make video mocking and sucking me! Like you did with many other sins already!
    This ýs an ýncentive for you to accept hu3hu3:
    Chef suggestion: Watch the images while lýstening to 
     
     




     
     
    "Too long didn't read": Do you want to suck me? 
     
     
  20. Like
    Manhattan reacted to Sirbangalot in   
     
     
  21. Like
    Manhattan reacted to XxxKingRazoRxxX in S> ticket to El Morad (NT)   
    Not to join. Joining this clan is practically impossible for most people. This is just to NT to human XD
  22. Like
    Manhattan got a reaction from wulala in DrManhattan TEST   
     
  23. Like
    Manhattan got a reaction from wulala in DrManhattan TEST   
     
  24. Like
    Manhattan got a reaction from wulala in DrManhattan TEST   
     
  25. Like
    Manhattan got a reaction from wulala in DrManhattan TEST   
     
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