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Nath

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  1. Nath

    Beware of BUTCHERRRRRRRRRR

    Thanks a lot for the restore Apex staff. 👏 And to everyone out there, watch out for this guy, he doesn't mind taking your items having the chance!
  2. Just scammed 25 tears and 2 pieces mage krowaz +8 He is taking items off now https://apexko.com/character/butcherrrrrrrrrr @Aesteris @Vivaldi
  3. Nath

    WE NEED A CHANGE

    Apologies in Advance for necro'ing. Listen to @Sick staff. The server is in a critical need for new players and not just mages (you went for an specific audience in you latest expansion, no problem) but you need to bring everyone to this server. You need to advertise or whatever idea cross your mind to achieve this, but you've got to do it right now or you're going to lose the few loyal players you've got, not because the server is bad, not because it hasn't been properly ran, but because it's dead boring. Take as reference today's UTC, the event is looking good from a developer perspective, you made it scale properly, you fixed most of the bugs, so I give you a big kudos for that! Ironically and although the event is better than ever before, I think this is actually the very first time we're unable to complete the first one of the day bot because of buggy content, but because nobody showed up for it. People is not logging the server, my clan doesn't login anymore and when they do all I hear is "Why do I even login, this is pointless", etc. We have to find a way to address this. What can we do as community to help? Don't look at this topic/post as a complain, it's just that people that has been long enough in the server to see its progression is now able to tell how it is slowly dying. Don't let that happen.
  4. Nath

    WE NEED A CHANGE

    The server needs more players, especially from America (South-Central-North). On this timezone the server is plain dead. Nobody wants to login anymore, it's too boring because there's nobody online to PK against. @Aesteris the staff need to find a way to increase the number of people in the server, it doesn't matter how good the server is (which I think is the best one quality wise out there) by far. But none of that matters if nobody gets online to play. People nowadays only login during events because they think that's the only time when there is enough people for a decent pk.
  5. Nath

    Missing items in buying merchant?

    You're absolutely right, thank you!
  6. Nath

    Missing items in buying merchant?

    White-Silver Earring is also missing.
  7. Nath

    El Morad Commanding Officer mission(s)

    A change was introduced a few weeks ago. Before if any member in your party hit one of these (monuments, Ultima) it didn't matter where in the map you were, the quest will count, but now to be able to complete these quest, you've got to hit the monument or Ultima yourself, even if other party members hit it and you don't, the quest won't count. I thought this was an intended behavior, but I guess it might not be @twostars?
  8. Nath

    ABOUT UNDER THE CASTLE (UTC)

    Eh, no it wasn't. I'm talking about the last UTC (midnight EST) my time, no Ultima whatsoever around that time. We couldn't kill the first boss.
  9. Nath

    ABOUT UNDER THE CASTLE (UTC)

    We couldn't finish last week UTC @Aesteris (first time?) that should tell you something. You guys did something to the HP of bosses last patch that made it impossible for the low population of the server to go all the way to the end. Essentially just made it worst and it was already hard to finish.
  10. Why you keep pushing your own agenda John? Last time I checked you even made a Topic-poll about it and the community said no. So how do you speak in the best interest of us (the community)? Red pot won't do any good. They do need to buff up assassins in some way though, I do agree 100% on that, but this is not the right topic for such discussion, let's stick to the subject. @YouGotPwndByMyAss I can only speak for myself, whether a clannie is also asking for this non-sense or not, such argument is totally irrelevant. I stand, there's nothing utterly wrong in the current warrior class as to make it an un-playable class, none. And If according to you I die 24/7 in CZ, it should be in my best interest to also be asking for this "buff", yet I don't, the class it's more than fine, other classes are struggling a lot more than warriors in this server. PS. Don't put words in my mouth, how would I want a kurian/archer server when I play and enjoy using a warrior? Have some common sense.
  11. This have got to be a huge joke. Fix warrior damage? I play warrior, daily, not even close to be full geared and I feel perfectly fine. People complaining about warriors here are just mad that they can't 2 hit players with their baba gear anymore. What did they do? Removed 15 str from battle cry, my god, biggest nerf in KO history /quit. I mean, I just can't, not even for a second put on these guys shoes. How they can they think warriors are an under-powered class, even in their current status (mages/archers being super annoying). Nuff said.
  12. Nath

    Power over player at war

    Hmm I was there yesterday and I'm not exaggerating when I say it was a "spammeable" feature, either that or the duration of the provoke animation is too long. Couldn't heal for 3 to 4 seconds every time it was cast, and trust me, it was cast non-stop a few times (don't ask me how). #2 I think would be the fastest to implement and an acceptable fix. #3 Would be ideal, but that seems like can take a while (and I really think there are other more important things you should be addressing first). So I'd be glad with just #2 for now.
  13. Nath

    Power over player at war

    I'm supporting this request, as a priest if they use such commands you cannot heal or cure. Now I think you can see the issue when these kids start spamming the commands and you're in the middle of a fight. Mages were wiping out full parties yesterday because of this.
  14. Nath

    Current UTC status

    Please, correct me if I'm wrong, but what I understand is that now the HP of the bosses in UTC will scale accordingly to the amount of players inside? If so it works just fine for a few people, but it's not scaling well for many players, that's the current issue, as soon as people leave the instance we're able to kill the bosses, as soon as people gets back it gets super harder
  15. I think for the people attending UTC this morning was more than obvious that the recent changes did more harm than good, in case you needed more proof, let's take the current (non-finished) UTC as example. Can we properly discuss the matter now, instead of just getting a response like the one I quoted from Aesteris, please?
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