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Lapislazuli

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Posts posted by Lapislazuli


  1. Like

     

    El Morad's 2nd warder was slain. [Clan][user] killed it.

    El Morad's 2nd warder was slain. [Clan][user] killed it.

     

    Once in Napais gorge, this happened at orc's 1st warder (double notice).

     

    And then as soon as the 2nd one died, the war immediately ended. Unsure if this caused the keeper to immediately be marked as dead, thus making the war end.

     

    It happened again today at oreads when orcs killed the human W2, but I couldn't get to confirm since orcs did not kill W1 before losing the war.


  2. Tried with the following items: Old EP and Old amulet of STR.

     

    When equipping STR, nothing happened, when equipping back the EP, the weight increased as it should of had with STR... but it was just visual (when nearing the weight limit with pots, it reset back to the actual weight).

     

    Meanwhile, having STR equipped was not a visual bug, because trying to go above the max carrying capacity would fail.

     

    This was tested with a transform scroll on.


  3. Does not work, because middle class becomes high class from +7, so the server might be thinking it was originally high from +1 so it doesn't accept it. Obviously you cannot rebirth items that are initially middle class.

     

    "The item does not match the upgrade requirements"

     

    User tested this on Weapon Breaker (middle class at +1)


  4. Remember ninja Riotes in the first apex? Same thing happens.

     

    Boss appears, you spot them from very far away, you get close, they're not there. You move away, you see them again, they might disappear or not again. Now, this doesn't happen to everyone, while 5 people might be confused and be like "where's the boss?!?!" someone else without this problem can just come in and kill it.

     

    This is happening more and more from what I've heard.

     

    Sometimes, when you do kill a 'bugged' boss, it just stays there with 0 hp, no dead animation, no box.

     

     

     

     

     


  5. MP recover amount is 10, which stands for 10%, so if a skill or R attack hits for 2000, you should recover 200 mana.

     

    Currently, you only recover like 2% (20 out of 1000) for some reason, it seems like a slightly inconsistent amount. Anyway, it's not 10% at all. (Note: This isn't MP damage).


  6. First you cure a dot, your HP bar goes back to red (from orange).

     

    After that you can be inflicted by DoT again but your HP is still visible as red now, and if you're never cured from dot (it expires) and then you get hit by the dot again, even if you get cured, your bar will remain orange.

     

    I think that's how it works at least, anyway, if you have dots on you =orange bar, if not or cured = back to red.

     

     


  7. Do you remember how much time passed since items got cheaper last time? Do you remember what % of the population was out of the game by that time? Guys you had your first server experience for something, why you keep doing the wrong things. Manhattan said so, this could be fixed and lvl 70 skills shouldn't be like this, you can modify the game as much as you want, why not focus on bigger quests for lvl80+ skills/etc? The lack of 70+ skills on the majority of players affects pvp, events and many things more. The game is easier but that's KO after what 14 years? We know how to do stuff and people do not want to spend money on skills to play and they rather spend money upgrading or getting gear to be ready to develop their characters. That's how u get people to stay, right now you're just pleasing the no-lifers that will camp 8 hours straight just to get 2gb a day. But hey, I guess there's a high percent of the community not wanting this at all, like when you make things easier in last server while we did everything in the hard way, we didn't complain about changes, we actually embraced it because that was a way to attract more players.  

    This is actually one of the bigger debates right now IMO in recent gaming. To please the casuals that only play 2-3 hours a day and want end-game served on a silver platter, or to adopt a harder (normal, as of 10 years ago) approach.

     

    KO is not, and has never been a game made for casuals imo. If you've grown with KO, you should know that grinding exp is a thing, and that working for your gear takes a LONG time. Granted, this is a private server, but you have to realize that making everything easy is not clear solution, because this ultimately pisses off those that like a harder take on this game (and rightfully so, that's how the kind of KO they're used to).

     

    I believe it's fine like it is right now, a nice middle ground. There's a solid influx of 10 lupus / lobo / lycaon a day if not more (due to CS) is sure to get everyone the skills they need over time.

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