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david4244

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  1. Haha
    david4244 reacted to Omega in Holy Knight Armor+11 from CSW   
    Closing this topic as you guys can't seem to keep it together, if your not going to stay on the topic then please don't bother posting. 
    O.T: as going forward you know if they leave clan they lose the set in general, so only those who are loyal to the clan would receive the voucher/ even if there is the sets on the server even krowaz+11 was said to deter new players and there are quite a few sets now( so I really don't see the hk+11 sets that only last 48 hrs hurting the server).
  2. Like
    david4244 got a reaction from NerfArchersPls in Anything going to be done for priest?   
    The dmg calculation is the same everywhere, dual wield was and will always be sux, regardless of the class or if it's usko or whatever. Hence why USKO had to implement jamadars in the first place since sins became useless due to being forced to use dual daggers and dealing laughable dmg to iron set + gabs.
    Dual wield can only do gg dmg in server openings where ppl aint use anti defs (iron sets, shields, etc) or if ppl going fll AP, sas + aos etc. Otherwise anti def punish dual wield harder than 2 handed weaps at usko too --> rendering them useless.
     
     
    As for priests here, the dmg is nowhere near as bad as it's being mentioned here. Can't solo an atros / riot fast enough?.. Cmon, with lycaon hammer maybe, otherwise it's few hit.
    An int priest in PK with leonar 11 can easily hit over 1000 can even go up to ~2000 on non warriors after torment.
    So priests could only use a slight AP buff max, (like hitting 200 more overall, adding it as dmg that aint consider def, so they'd hit more on unduffed targets too, like changing helis from 350% + 400 base dmg to 350% + 600 base dmg (or whatever the current numbers are, you get what i mean) but not more than that otherwise it would be OP given the high sustain and tankiness they have.
    (Out of curiosity what u want btw? Spamming 3k-4k+ on tormented targets? )
     
    Or you can up the ap even more, but then you have to make them more squishy (old BP style) but in that case a new wave of whining will start anyway with BPs complaining how they are dieing instantly. 
    (And Old BP style is just NOT working when ppl have over 4-5-6000 AP characters around, it's just not viable.....)
  3. Like
    david4244 got a reaction from NerfArchersPls in Anything going to be done for priest?   
    The dmg calculation is the same everywhere, dual wield was and will always be sux, regardless of the class or if it's usko or whatever. Hence why USKO had to implement jamadars in the first place since sins became useless due to being forced to use dual daggers and dealing laughable dmg to iron set + gabs.
    Dual wield can only do gg dmg in server openings where ppl aint use anti defs (iron sets, shields, etc) or if ppl going fll AP, sas + aos etc. Otherwise anti def punish dual wield harder than 2 handed weaps at usko too --> rendering them useless.
     
     
    As for priests here, the dmg is nowhere near as bad as it's being mentioned here. Can't solo an atros / riot fast enough?.. Cmon, with lycaon hammer maybe, otherwise it's few hit.
    An int priest in PK with leonar 11 can easily hit over 1000 can even go up to ~2000 on non warriors after torment.
    So priests could only use a slight AP buff max, (like hitting 200 more overall, adding it as dmg that aint consider def, so they'd hit more on unduffed targets too, like changing helis from 350% + 400 base dmg to 350% + 600 base dmg (or whatever the current numbers are, you get what i mean) but not more than that otherwise it would be OP given the high sustain and tankiness they have.
    (Out of curiosity what u want btw? Spamming 3k-4k+ on tormented targets? )
     
    Or you can up the ap even more, but then you have to make them more squishy (old BP style) but in that case a new wave of whining will start anyway with BPs complaining how they are dieing instantly. 
    (And Old BP style is just NOT working when ppl have over 4-5-6000 AP characters around, it's just not viable.....)
  4. Like
    david4244 got a reaction from YouGotPwndByMyAss in Warrior Decent and minor heal   
    Obviously a joking toppic but anyway:
    There is a cooldown on minor long ago, exactly the same as it is on usko.
     
    (And btw cooldown on minor only helps macroers, what would help NON macroers is to completely delete the mior cooldown like it was in 2009 and prior to that., just saying)
  5. Like
    david4244 got a reaction from Marshmallow in Biffrost/Ultima/Felankor/Other Subjects #Destroying Server   
    I'm on phone so don't feel like reacting to everything properly but it's hella ridiculous that whenever some1 complaining about kurians they completely ignore every single downside of it.
     
    -STAMINA - hello, Skills comsumes shittons of it. Ppl often talkig about it as if kurians could spamm stuns, pulls , dots  etc limitlessly.
    -Different builds. Again they cannot have devil ts, be tanky, have attack skills, gg def and all that shit at once as ppl often refer to them.
       They either being attack build (w/o ts but having descent ----> Basicly a warrior with no ability to use shield and a suxy often failing 250% attack skill--> WAAAAY less DPS than warriors, woah so gg, in this case having divide and stun but it's honestly not a big deal especially now with clickable divide, not 100% stun, etc)  or they are still attacking but with ts, then either missing descent which is, well... gl pking like that.... or missing pull but in that case it's only the worst ts which falls off fast and only 1080 hp pots... And their attack skills still sux ballz.
     
    Or going for DOT mode. Which is well can be funny running around in solo but in real pk it's utterly useless.
    Devil ranged skills are sux , cannot be stacked  ---> 6 kurians dotting you from far ---> you will get 1x dot only in total as they are overwriting eachother.
    The useful dots are in attack tree---> you gotta skill to attack + devil ----> sux def, no descent, like 8k hp since u gotta be in fll mp stuffs if u wanna deal reasonable dot dmgs. Furthermore the attack tree dots are close ranged skills ---> you gotta get close to the enemy ---> they will attack you, your TS ends in a blink of an eye, and there you go for a total useless char, that is waiting to die, since it's can't even dot w/o TS.
     
     
    As for the 1v2s (won't even mention 1v3s, there is just NO FREAKING WAY ANY KURIAN CAN WIN IT AGAINST 3 WARRIORS, no, just not happening, the kurian's devil TS falls off before you can do anything) please bring any dot kurian and let's try it.  2 warrior attacking a kurian will take off his devil TS fast as fuck (hell, better warriors can even kill them with TS on the dmg is HUGE on kurians w/o defense skills and dot kurians cannot put skill points on def here since all the stackable dot skills are on attack tree, not even the 2k hp pots saving you there for a long time with suxy def and 8-9k hp. ) At the very, very, very max, the kurian is able to take down 1 warrior,  but by that time his TS is off, so bb little kurian.
     
     
    Long story shorts imo warriors are way more OP than anything else too. 
    Kurians can be annoying sometimes, mostly if you are soloing, but other than that they are (especially devil kurians) just irrevelant. In any pk that contains more than 2-3 ppl, so much dmg is taken so fast that any Devil kurian's TS will just fall off ans rhe kurian is being rendered useless.
     
    The only viable kurians in normal pk are the attacking ones, which can help with divide, stun etc (not that op as most ppl describe) but hell gotta give them something, they have a WAAAAY LESS DMGing skill than warriors, not spammable (you either spamm it way slower than the warrior skills, or combineing 2 skills, 1 of them which uses stamina) no ability to use shield so ye.... w/o stunn and divide they'd suxy, nerfed to the ground warriors.
     
    PS.: I honestly don't rly care about all this drama, and the topic has valid points about certain things (Bifrost, etc) so thumbs up for that.
    I just find it kinda funny how ppl still complaining about kurians while kurians are kinda sux already, especially DOT kurians (in pk), if they are trouble for any1, better uninstall KO.
     
     
     
     
  6. Like
    david4244 got a reaction from HenkaN in Using Macro's   
    I would be up to block them all. But just like Henkan said, it's simply NOT impossible. Maybe you can get 5-10 or even 20% of them , but what about the rest?     It would just  cause an overall population drop, while the "problem" itself would still remain, since any1 with a lil knowledge could find numerous ways to bypass such a detection.
     
     
    As for the "macro problem" i don't rly care. For priests / mages / kurians it's irrevelant. On rogues / warriors (especially on rogues) it helps, mainly in vs, but most ppl still sux as hell even with macro, furthermore you can get to the macro lvl fairly easily w/o macro too.
     
     
    And in pk, as Manhattan said good coordination, timing, overall vision worth way more than macro. I can't even count the retarded macro rogues  running into poitless situation and dieing miserably deaths / chasing ppl out of the map while their party dies so ye...
     
     
  7. Like
    david4244 got a reaction from HenkaN in Using Macro's   
    I would be up to block them all. But just like Henkan said, it's simply NOT impossible. Maybe you can get 5-10 or even 20% of them , but what about the rest?     It would just  cause an overall population drop, while the "problem" itself would still remain, since any1 with a lil knowledge could find numerous ways to bypass such a detection.
     
     
    As for the "macro problem" i don't rly care. For priests / mages / kurians it's irrevelant. On rogues / warriors (especially on rogues) it helps, mainly in vs, but most ppl still sux as hell even with macro, furthermore you can get to the macro lvl fairly easily w/o macro too.
     
     
    And in pk, as Manhattan said good coordination, timing, overall vision worth way more than macro. I can't even count the retarded macro rogues  running into poitless situation and dieing miserably deaths / chasing ppl out of the map while their party dies so ye...
     
     
  8. Like
    david4244 got a reaction from blackaq in First castellan wep 7!   
    Sup whiteaq
  9. Like
    david4244 got a reaction from MON5TER in Rogue drains (10% / 5%) in PVE drop fights should be relevant again.   
    It's rather a bug report than a suggestion, and also wanted to make a video about it  for any1 who don't believe it but got totally no time atm so will just write it down.
    Kinda long ago (guess approx since juraid deva last hit determining the winner was changed to more dealt dmg  [i know it was reverted back to last hit already long ago too], drain in pve was changed aswell and now it doesn't count (or only like 15-20% of the drain's dmg counts max) as dmg input for taking the loot.  Which i have no idea why had to be changed, since it was smth working the same way ever since KO was released, furthermore Sin's dps is hella sux w/o the drains as most of their skills is not failsafe, as well as no additional dmg (spike, thrust, etc) ---> hello 50 spike dmgs on felankor etc. Pretty sure many ppl didn't even notice it was changed but feel free to test it yourself.
     
    Once again:
     
    -Normally drains counted as much as physical dmgs (A boss having 1m HP --> you drain it with 10% drain --> it counted as 100.000 actual dmg) and helped tremendously for the sin's party to take the loot of the boss.
     
    -But few months ago it was changed and atm if you drain the very same 1m HP mob, even tho it still dmg it 100.000, but as far as the fight for the loot goes, it will only worth ~0----> 20.000 dmg max.
     
    -Conclusion:
    In the past (since the ancient KO times) if 3-4 Sin teamed up and timed their drain fine, they could steal bigger mob's drops. But now drain dmgs hardly counts in the fight for the drop, making sins almost irrevelent in most important PVE fights. Causing them to mostly lose etharoth / atros / other not 1-2 hit boss's drops against other classes as well as making boss (felankor, ultima, etc) fights less thrilling, since w/o drains making a diff, smaller parties have no chance of getting the drop, only the 8men fll warrior , archer , other parties taking every drop as it can be seen everyday.
     
    PS.: I could somewhat understand reducing drain's effect in loot fights for big bosses (Felankor, ultima) to avoid fll side sin drain ks parties (still wouldn't agree with it but could somehow live with it. But even then, not reducing it to such extent as it is currently, which is almost useless).
    But they should calculate with 100%'s of drain's dmg against smaller mobs like etharoth etc for sure.
     
    Sry for the typos, wrote it from phone.
     
     
  10. Like
    david4244 got a reaction from MON5TER in Rogue drains (10% / 5%) in PVE drop fights should be relevant again.   
    It's rather a bug report than a suggestion, and also wanted to make a video about it  for any1 who don't believe it but got totally no time atm so will just write it down.
    Kinda long ago (guess approx since juraid deva last hit determining the winner was changed to more dealt dmg  [i know it was reverted back to last hit already long ago too], drain in pve was changed aswell and now it doesn't count (or only like 15-20% of the drain's dmg counts max) as dmg input for taking the loot.  Which i have no idea why had to be changed, since it was smth working the same way ever since KO was released, furthermore Sin's dps is hella sux w/o the drains as most of their skills is not failsafe, as well as no additional dmg (spike, thrust, etc) ---> hello 50 spike dmgs on felankor etc. Pretty sure many ppl didn't even notice it was changed but feel free to test it yourself.
     
    Once again:
     
    -Normally drains counted as much as physical dmgs (A boss having 1m HP --> you drain it with 10% drain --> it counted as 100.000 actual dmg) and helped tremendously for the sin's party to take the loot of the boss.
     
    -But few months ago it was changed and atm if you drain the very same 1m HP mob, even tho it still dmg it 100.000, but as far as the fight for the loot goes, it will only worth ~0----> 20.000 dmg max.
     
    -Conclusion:
    In the past (since the ancient KO times) if 3-4 Sin teamed up and timed their drain fine, they could steal bigger mob's drops. But now drain dmgs hardly counts in the fight for the drop, making sins almost irrevelent in most important PVE fights. Causing them to mostly lose etharoth / atros / other not 1-2 hit boss's drops against other classes as well as making boss (felankor, ultima, etc) fights less thrilling, since w/o drains making a diff, smaller parties have no chance of getting the drop, only the 8men fll warrior , archer , other parties taking every drop as it can be seen everyday.
     
    PS.: I could somewhat understand reducing drain's effect in loot fights for big bosses (Felankor, ultima) to avoid fll side sin drain ks parties (still wouldn't agree with it but could somehow live with it. But even then, not reducing it to such extent as it is currently, which is almost useless).
    But they should calculate with 100%'s of drain's dmg against smaller mobs like etharoth etc for sure.
     
    Sry for the typos, wrote it from phone.
     
     
  11. Like
    david4244 got a reaction from YouGotPwndByMyAss in Clearly Bug abuse :( / SRBVendeTTa , TheCanButThe , lllKCTKent   
    I killed him in sin vs pretty much everytime we met so far i remember (it was a hard fight tho), so doubt he has any tbl or whatever u claim him to have, he is just good imo. As for the topic, vsed and pked with Thecanbutthe, doubt he'd cheat in any way from what i've seen from him so far. And such a report would be better with a video tbh, can easily be just the mage getting there somehow and tping the party or whatever. Just my 2 cents, don't personally know any1 on those pics.
  12. Like
    david4244 got a reaction from BulletClub in Assassin Critical + Vampiric Drain Hp Restore   
    Critical doesn't work on skills that is used on monsters / the training dummies (you can't CP spike 2x more on a talos or whatever). Only works and doubles skill dmgs (aside from minor and hp pots obviously) that is used on other people. So drain ppl in arena with cp on and you will see how you drain sometimes 2x more --> restoring 2x more hp aswell.
  13. Like
    david4244 got a reaction from ImmortalOne in Something new   
    Your sarcastic shits and 24/7 whining on forum are getting hella annoying, cut it and leave if you hate things that much. Whining like a  lil girl who is on her first period won't get you anywhere........
  14. Like
    david4244 got a reaction from ImmortalOne in Something new   
    Your sarcastic shits and 24/7 whining on forum are getting hella annoying, cut it and leave if you hate things that much. Whining like a  lil girl who is on her first period won't get you anywhere........
  15. Like
    david4244 got a reaction from Sirbangalot in Ultimate Priest Setup (Guide)   
    Option3:  *Brook*:      Fuck HP, 255 INT ftw.
  16. Like
    david4244 got a reaction from Sirbangalot in Ultimate Priest Setup (Guide)   
    Option3:  *Brook*:      Fuck HP, 255 INT ftw.
  17. Like
    david4244 got a reaction from TazmanianDevil in Hello Everyone!   
    Well imo it's indeed a really light farm server. You are basicly ready to rape in cz with the starting gear (especially as a warrior), since the starting stuffs  are high class weapon +11s, rosetta set +8 (which gives only 50 def less than a krowaz set +8), +2 accs and +1 iron set.    Sure a krowaz set 11 (which aint that much ppl have) and a +11 krowaz weapon (AP wise it isn't rly better) with +3 uniques is better but the gap is kinda small pk wise, if you are good enough you can easily rape ppl with the starter stuffs.
     
    Anyway, to answer the questions:
     
    1.: As i said at shoutbox too, mostly go to events. (BDW , and Chaos event winners getting tears of karivdis which worth around 160m)  Juraid drops gems / krowaz chests / monster stone. [Monster stone fodder mobs can be ignored, only go for the boss at the end of the map if you do Monster stones, it drops Old Rocs, rols, etc].  FT isn't as good as BDW / chaos / juraid but still get ya dragon scale (upgrade item that allows you to make +0 regular unique from 3x old unique with 100% chance) and 1-2 other stuffs too.
    Other than this, you can farm Hepa Weapon +7s from Booro at CZ, they drop really well. (a +11 hepa raptor has 212 AP, 7 more than the regular rappy 11)
    There is also a daily quests at CZ, which gives you 1 hour DC premium // 1 hour auto loot everyday. Takes like 6 mins to do both quest together, if you do it with all the 4 chars on your acc everyday, you can have 4 hours DC prem for free daily (and 1-1-1-1 hour auto loot. Sadly the auto loot isn't storeable).
    With DC prem + flashes you can farm blood seekers at CZ for BUS / bes etc. Can get ya some decent money. (You can do it with genie, which is free to use)
    Or make an archer (can do it with warrior or other class too but easiest with archer imo) go to bowl and kill cardinals / dark eyes / harungas. (Cardinal - dark eyes drops 1x gold coin [=1.000.000 coin] with 100% chance, harungas drops 2x gold coin each with 100% chance].  Can get you like 150-300m per hour depends on how much guy from the enemy nation wanna kill ya.  [Also Atrosses and Riotes drops silver bar with 100% chance so if you see them, kill them for free 10m coin too]
    (100 KC worth ~300m now  so you can buy KC ingame too and then buy Pathos, wings etc for yourself with it)
     
    2.: As mentioned above, easily. You are good to go with the starting gear + pathos / wing.   Ah and also as i mentioned before too get a Draki SSC / SSB   (SSS is the best, but those aren't that cheap yet) those are the top tier necklaces and you can get those for like 200-500m.
    3.:  Mentioned in "1".   Mostly bowl mobs, or blood seekers.
    4.:  See it above aswell, but if you win 1-2 events a day that's a good money source already.  Plus there are daily quests at CZ for apex / krowaz chests which can get you gg money too.    
    5.: Nope, nothing. They can have full cospre items (pathos + valkyrie + wings) for some ap / def (or hp) boost, but you can get those too if you farm some money, and buy KC ingame.
    6.:  Idk, not much else comes to my mind right now.  Go to events, farm some coin if you can at bowl or blood seekers, do some daily quests and you are good to go but if you have any other question feel free to ask.
     
     
     
     
     
     
  18. Like
    david4244 got a reaction from TazmanianDevil in Hello Everyone!   
    Well imo it's indeed a really light farm server. You are basicly ready to rape in cz with the starting gear (especially as a warrior), since the starting stuffs  are high class weapon +11s, rosetta set +8 (which gives only 50 def less than a krowaz set +8), +2 accs and +1 iron set.    Sure a krowaz set 11 (which aint that much ppl have) and a +11 krowaz weapon (AP wise it isn't rly better) with +3 uniques is better but the gap is kinda small pk wise, if you are good enough you can easily rape ppl with the starter stuffs.
     
    Anyway, to answer the questions:
     
    1.: As i said at shoutbox too, mostly go to events. (BDW , and Chaos event winners getting tears of karivdis which worth around 160m)  Juraid drops gems / krowaz chests / monster stone. [Monster stone fodder mobs can be ignored, only go for the boss at the end of the map if you do Monster stones, it drops Old Rocs, rols, etc].  FT isn't as good as BDW / chaos / juraid but still get ya dragon scale (upgrade item that allows you to make +0 regular unique from 3x old unique with 100% chance) and 1-2 other stuffs too.
    Other than this, you can farm Hepa Weapon +7s from Booro at CZ, they drop really well. (a +11 hepa raptor has 212 AP, 7 more than the regular rappy 11)
    There is also a daily quests at CZ, which gives you 1 hour DC premium // 1 hour auto loot everyday. Takes like 6 mins to do both quest together, if you do it with all the 4 chars on your acc everyday, you can have 4 hours DC prem for free daily (and 1-1-1-1 hour auto loot. Sadly the auto loot isn't storeable).
    With DC prem + flashes you can farm blood seekers at CZ for BUS / bes etc. Can get ya some decent money. (You can do it with genie, which is free to use)
    Or make an archer (can do it with warrior or other class too but easiest with archer imo) go to bowl and kill cardinals / dark eyes / harungas. (Cardinal - dark eyes drops 1x gold coin [=1.000.000 coin] with 100% chance, harungas drops 2x gold coin each with 100% chance].  Can get you like 150-300m per hour depends on how much guy from the enemy nation wanna kill ya.  [Also Atrosses and Riotes drops silver bar with 100% chance so if you see them, kill them for free 10m coin too]
    (100 KC worth ~300m now  so you can buy KC ingame too and then buy Pathos, wings etc for yourself with it)
     
    2.: As mentioned above, easily. You are good to go with the starting gear + pathos / wing.   Ah and also as i mentioned before too get a Draki SSC / SSB   (SSS is the best, but those aren't that cheap yet) those are the top tier necklaces and you can get those for like 200-500m.
    3.:  Mentioned in "1".   Mostly bowl mobs, or blood seekers.
    4.:  See it above aswell, but if you win 1-2 events a day that's a good money source already.  Plus there are daily quests at CZ for apex / krowaz chests which can get you gg money too.    
    5.: Nope, nothing. They can have full cospre items (pathos + valkyrie + wings) for some ap / def (or hp) boost, but you can get those too if you farm some money, and buy KC ingame.
    6.:  Idk, not much else comes to my mind right now.  Go to events, farm some coin if you can at bowl or blood seekers, do some daily quests and you are good to go but if you have any other question feel free to ask.
     
     
     
     
     
     
  19. Like
    david4244 got a reaction from MDMA in yokbrainkanka aka Bergundy test   
    Imo, it's just retarded to post a vs video with the skillbar covered. The only semi entartaining thing in a vs video is to check out the movie maker's combo speed and skill order and see if he is sux, decent or actually pretty good according to how much he fails / how does he time the CP and skills in general.
     
    (The only logical answer seems to be that it was covered to hide the macro usage, but well if that was the purpose, then maybe you shouldn't have asked on ko4life how to setup a minoring macro either. http://www.gamers4life.com/forums/f104/steelseries-macro-setup-356761/ )
     
    Anyway, next time just post a ksc (it would have better quality too ), it's pretty much the same as a video with skillbar covered. Tho if you'd repost this with skillbar showed , i'd gladly watch it, there is way too low apex movie anyway and they are sux too. Since not having time to play, atleast watching the drama and videos can be entertaining
  20. Like
    david4244 reacted to Aziz in KINGS Clan Pk Movie Vol1 .   
    lol'd
  21. Like
    david4244 reacted to Aesteris in Spam-filter   
    There's also <enter>
    The kind of people <enter>
    Who type fairly fast <enter>
    And prefer to communicate <enter>
    With a bunch of small messages <enter>
    Which becomes a problem <enter>
    With tighter spam-filter checks <enter>
    Not to mention the retarded <enter>
    Macro spamming <enter>
    Y'all like to do when you kill someone <enter>
    you don't like <enter>
    in CZ <enter>
    lol <enter>
     
    Furthermore, situational awareness for the filter of the all chat (e.g. multiple people spamming completely unrelated messages to drive out other people's chatting, or clutter your chat), or the filter being intelligent enough to determine what constitutes a "selling / buying" message accurately, accounting for botched messages and people trying to circumvent it one way or another, isn't something I even have a clue about how to approach to begin with....
  22. Like
    david4244 reacted to ZePPeLiN in He is swearing at God ..   
    ban black
  23. Like
    david4244 reacted to Manhattan in Old school MaxKO player lookin for anyone who used to play there   
    Unfortunately, no, I won't have any time soon... And yes, guides are outdated big time, most of them are useless which is why they need to have 50 active GMs to give support and answer to the most stupid of questions instead of having a neat website with clear guides, information and whatnot.
     
    You don't need much though, just join a clan and you'll do just fine, specially being a warrior.
     
    This guy is probably hiring:
     

  24. Like
    david4244 got a reaction from Namkeen in TukeOwnz S/B List   
    ApexKO's $ income from donations:
     
    -Every player donating for KC to get cospre items, or sell it ingame  =   Overall income's  40% .
     
    -Tuke donating for class change SC:   60%.
  25. Like
    david4244 reacted to BroOk in Yere vurma saçmalığı ve öneriler   
    prolly yes but still better healer then u :/
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