Jump to content

Aesteris

Administrators
  • Content count

    739
  • Joined

  • Last visited

  • Days Won

    61

Reputation Activity

  1. Like
    Aesteris got a reaction from Eveto in Bir Takım Adamlar Clanı Hack.   
     
    I never said all 3 of you had the same IP, I said the IPs that were used to login to your characters at the time of this happening are IPs that have already logged in to your characters prior to it happening (say literally since you guys started playing them)
     
    The sharing passwords is irrelevant, if you've played any other private servers, you shouldn't be using the same password here. There's too many private servers that do NOT hash your password (and can thus read your actual password).
     
    The person who went on to the aGelmirVARDAMIR account (who emptied your clan bank) didn't trade any items to anyone; He either burned them, disassembled them, or flat out deleted them.
     
    Hope to see you guys again, and in future - please, use the provided methods to secure your accounts to avoid situations like this.
  2. Like
    Aesteris got a reaction from babakiller in This weekend: Kill the GM!   

     
     
     
    Last GM event we had a blast, and so did you - we figured it wouldn't be such a bad idea to repeat it this weekend in the void that is left on Saturday! We apologize for the rather late announcement, but hope you guys will try to participate any way 
     
    We'll be having 3 winners on each side (which, if PK is great, we'll increase to 5!), the same person cannot win twice (e.g. kill the GM twice) in the same event timeslot!
     
    During the Kill the GM event we want you to be taking screenshots of the event and upload them to your facebook under the #amazingapexkophotoevent tag, and tag us (@Apex KO) in it and have a chance to win a great PK package - we'll have 10 winners!
     
    Time until first Kill the GM event :

     
    Time until second Kill the GM event :

  3. Like
    Aesteris got a reaction from babakiller in This weekend: Kill the GM!   

     
     
     
    Last GM event we had a blast, and so did you - we figured it wouldn't be such a bad idea to repeat it this weekend in the void that is left on Saturday! We apologize for the rather late announcement, but hope you guys will try to participate any way 
     
    We'll be having 3 winners on each side (which, if PK is great, we'll increase to 5!), the same person cannot win twice (e.g. kill the GM twice) in the same event timeslot!
     
    During the Kill the GM event we want you to be taking screenshots of the event and upload them to your facebook under the #amazingapexkophotoevent tag, and tag us (@Apex KO) in it and have a chance to win a great PK package - we'll have 10 winners!
     
    Time until first Kill the GM event :

     
    Time until second Kill the GM event :

  4. Like
    Aesteris got a reaction from Ronnen in The very first blog post!   
    Hey everyone,
     
    Apologies for the absence of these promised blog-like posts, I’ve been rather busy!
    I strive to be able to write these every week to let you all know what’s going on
     
    Time to recap in order of things happening;
    Launch - all things considered, this launch went very well in comparison with last launch. There was no lag, the launch happened on time, there was only 1 small oversight when we prepared for official - skill quests. To you guys this may have seemed like a major oversight, but it was very easy to recover from and I believe we pushed out the fix for this the same weekend!
     
    One of our primary concerns right after launch had happened was to keep an eye out for a bug turks had found (but stated they weren’t going to release until launch had happened). Sure enough, when launch had finally happened they abused it - thankfully all that was to this bug was being able to dual wield 2H weapons (or a 2H weapon + a 1H weapon). This was fixed easily and characters that have been using this have all been banned.
     
    Throughout the past 2 (and a half) weeks you guys found a myriad of small (and some slightly bigger) bugs. We’re working on these in order of ‘game-breaking’ priority - for example the problem with Dagger Defense applying to Jamadar weapons could potentially mess with the market for both the Jamadar weapons as well as the belt and necklace of quickness, and thus it was fixed relatively quickly compared to some other bugs
     
    Looking at the upcoming week(s), we hope to be able to (finally) fix the archer failing sprees (we’ve put in 30+ hours to try and get to the bottom of it, unsuccessful so far), implement the Isiloon in bowl idea (Servants spawn, kill enough of them in time to let Isiloon spawn), fix the current Castle Siege War problems, implement a better matchmaking algorithm for Juraid, and get to the bottom of the priest canceling. Furthermore we’re looking ahead at the Krowaz expansion and we will be opening up discussions on how you would like to see this implemented (I personally believe the zone itself is not the correct way of adding it to the server).
     
    Have a great week!
  5. Like
    Aesteris got a reaction from PawnU in Kurian changes (as per Korean servers)   
    Get some tissues because there was a bug which caused Kurian DOTs to not do as much damage as they should - which'll be fixed after the restart
  6. Like
    Aesteris got a reaction from Ronnen in The very first blog post!   
    Hey everyone,
     
    Apologies for the absence of these promised blog-like posts, I’ve been rather busy!
    I strive to be able to write these every week to let you all know what’s going on
     
    Time to recap in order of things happening;
    Launch - all things considered, this launch went very well in comparison with last launch. There was no lag, the launch happened on time, there was only 1 small oversight when we prepared for official - skill quests. To you guys this may have seemed like a major oversight, but it was very easy to recover from and I believe we pushed out the fix for this the same weekend!
     
    One of our primary concerns right after launch had happened was to keep an eye out for a bug turks had found (but stated they weren’t going to release until launch had happened). Sure enough, when launch had finally happened they abused it - thankfully all that was to this bug was being able to dual wield 2H weapons (or a 2H weapon + a 1H weapon). This was fixed easily and characters that have been using this have all been banned.
     
    Throughout the past 2 (and a half) weeks you guys found a myriad of small (and some slightly bigger) bugs. We’re working on these in order of ‘game-breaking’ priority - for example the problem with Dagger Defense applying to Jamadar weapons could potentially mess with the market for both the Jamadar weapons as well as the belt and necklace of quickness, and thus it was fixed relatively quickly compared to some other bugs
     
    Looking at the upcoming week(s), we hope to be able to (finally) fix the archer failing sprees (we’ve put in 30+ hours to try and get to the bottom of it, unsuccessful so far), implement the Isiloon in bowl idea (Servants spawn, kill enough of them in time to let Isiloon spawn), fix the current Castle Siege War problems, implement a better matchmaking algorithm for Juraid, and get to the bottom of the priest canceling. Furthermore we’re looking ahead at the Krowaz expansion and we will be opening up discussions on how you would like to see this implemented (I personally believe the zone itself is not the correct way of adding it to the server).
     
    Have a great week!
  7. Like
    Aesteris got a reaction from soapman06 in Multi client   
     
    You're quoting something from last server though - as long as its 1 KO per Windows it's okay, if it's not, it's banable.
  8. Like
    Aesteris got a reaction from Ronnen in The very first blog post!   
    Hey everyone,
     
    Apologies for the absence of these promised blog-like posts, I’ve been rather busy!
    I strive to be able to write these every week to let you all know what’s going on
     
    Time to recap in order of things happening;
    Launch - all things considered, this launch went very well in comparison with last launch. There was no lag, the launch happened on time, there was only 1 small oversight when we prepared for official - skill quests. To you guys this may have seemed like a major oversight, but it was very easy to recover from and I believe we pushed out the fix for this the same weekend!
     
    One of our primary concerns right after launch had happened was to keep an eye out for a bug turks had found (but stated they weren’t going to release until launch had happened). Sure enough, when launch had finally happened they abused it - thankfully all that was to this bug was being able to dual wield 2H weapons (or a 2H weapon + a 1H weapon). This was fixed easily and characters that have been using this have all been banned.
     
    Throughout the past 2 (and a half) weeks you guys found a myriad of small (and some slightly bigger) bugs. We’re working on these in order of ‘game-breaking’ priority - for example the problem with Dagger Defense applying to Jamadar weapons could potentially mess with the market for both the Jamadar weapons as well as the belt and necklace of quickness, and thus it was fixed relatively quickly compared to some other bugs
     
    Looking at the upcoming week(s), we hope to be able to (finally) fix the archer failing sprees (we’ve put in 30+ hours to try and get to the bottom of it, unsuccessful so far), implement the Isiloon in bowl idea (Servants spawn, kill enough of them in time to let Isiloon spawn), fix the current Castle Siege War problems, implement a better matchmaking algorithm for Juraid, and get to the bottom of the priest canceling. Furthermore we’re looking ahead at the Krowaz expansion and we will be opening up discussions on how you would like to see this implemented (I personally believe the zone itself is not the correct way of adding it to the server).
     
    Have a great week!
  9. Like
    Aesteris got a reaction from Ronnen in The very first blog post!   
    Hey everyone,
     
    Apologies for the absence of these promised blog-like posts, I’ve been rather busy!
    I strive to be able to write these every week to let you all know what’s going on
     
    Time to recap in order of things happening;
    Launch - all things considered, this launch went very well in comparison with last launch. There was no lag, the launch happened on time, there was only 1 small oversight when we prepared for official - skill quests. To you guys this may have seemed like a major oversight, but it was very easy to recover from and I believe we pushed out the fix for this the same weekend!
     
    One of our primary concerns right after launch had happened was to keep an eye out for a bug turks had found (but stated they weren’t going to release until launch had happened). Sure enough, when launch had finally happened they abused it - thankfully all that was to this bug was being able to dual wield 2H weapons (or a 2H weapon + a 1H weapon). This was fixed easily and characters that have been using this have all been banned.
     
    Throughout the past 2 (and a half) weeks you guys found a myriad of small (and some slightly bigger) bugs. We’re working on these in order of ‘game-breaking’ priority - for example the problem with Dagger Defense applying to Jamadar weapons could potentially mess with the market for both the Jamadar weapons as well as the belt and necklace of quickness, and thus it was fixed relatively quickly compared to some other bugs
     
    Looking at the upcoming week(s), we hope to be able to (finally) fix the archer failing sprees (we’ve put in 30+ hours to try and get to the bottom of it, unsuccessful so far), implement the Isiloon in bowl idea (Servants spawn, kill enough of them in time to let Isiloon spawn), fix the current Castle Siege War problems, implement a better matchmaking algorithm for Juraid, and get to the bottom of the priest canceling. Furthermore we’re looking ahead at the Krowaz expansion and we will be opening up discussions on how you would like to see this implemented (I personally believe the zone itself is not the correct way of adding it to the server).
     
    Have a great week!
  10. Like
    Aesteris got a reaction from Ronnen in The very first blog post!   
    Hey everyone,
     
    Apologies for the absence of these promised blog-like posts, I’ve been rather busy!
    I strive to be able to write these every week to let you all know what’s going on
     
    Time to recap in order of things happening;
    Launch - all things considered, this launch went very well in comparison with last launch. There was no lag, the launch happened on time, there was only 1 small oversight when we prepared for official - skill quests. To you guys this may have seemed like a major oversight, but it was very easy to recover from and I believe we pushed out the fix for this the same weekend!
     
    One of our primary concerns right after launch had happened was to keep an eye out for a bug turks had found (but stated they weren’t going to release until launch had happened). Sure enough, when launch had finally happened they abused it - thankfully all that was to this bug was being able to dual wield 2H weapons (or a 2H weapon + a 1H weapon). This was fixed easily and characters that have been using this have all been banned.
     
    Throughout the past 2 (and a half) weeks you guys found a myriad of small (and some slightly bigger) bugs. We’re working on these in order of ‘game-breaking’ priority - for example the problem with Dagger Defense applying to Jamadar weapons could potentially mess with the market for both the Jamadar weapons as well as the belt and necklace of quickness, and thus it was fixed relatively quickly compared to some other bugs
     
    Looking at the upcoming week(s), we hope to be able to (finally) fix the archer failing sprees (we’ve put in 30+ hours to try and get to the bottom of it, unsuccessful so far), implement the Isiloon in bowl idea (Servants spawn, kill enough of them in time to let Isiloon spawn), fix the current Castle Siege War problems, implement a better matchmaking algorithm for Juraid, and get to the bottom of the priest canceling. Furthermore we’re looking ahead at the Krowaz expansion and we will be opening up discussions on how you would like to see this implemented (I personally believe the zone itself is not the correct way of adding it to the server).
     
    Have a great week!
  11. Like
    Aesteris got a reaction from Ronnen in The very first blog post!   
    Hey everyone,
     
    Apologies for the absence of these promised blog-like posts, I’ve been rather busy!
    I strive to be able to write these every week to let you all know what’s going on
     
    Time to recap in order of things happening;
    Launch - all things considered, this launch went very well in comparison with last launch. There was no lag, the launch happened on time, there was only 1 small oversight when we prepared for official - skill quests. To you guys this may have seemed like a major oversight, but it was very easy to recover from and I believe we pushed out the fix for this the same weekend!
     
    One of our primary concerns right after launch had happened was to keep an eye out for a bug turks had found (but stated they weren’t going to release until launch had happened). Sure enough, when launch had finally happened they abused it - thankfully all that was to this bug was being able to dual wield 2H weapons (or a 2H weapon + a 1H weapon). This was fixed easily and characters that have been using this have all been banned.
     
    Throughout the past 2 (and a half) weeks you guys found a myriad of small (and some slightly bigger) bugs. We’re working on these in order of ‘game-breaking’ priority - for example the problem with Dagger Defense applying to Jamadar weapons could potentially mess with the market for both the Jamadar weapons as well as the belt and necklace of quickness, and thus it was fixed relatively quickly compared to some other bugs
     
    Looking at the upcoming week(s), we hope to be able to (finally) fix the archer failing sprees (we’ve put in 30+ hours to try and get to the bottom of it, unsuccessful so far), implement the Isiloon in bowl idea (Servants spawn, kill enough of them in time to let Isiloon spawn), fix the current Castle Siege War problems, implement a better matchmaking algorithm for Juraid, and get to the bottom of the priest canceling. Furthermore we’re looking ahead at the Krowaz expansion and we will be opening up discussions on how you would like to see this implemented (I personally believe the zone itself is not the correct way of adding it to the server).
     
    Have a great week!
  12. Like
    Aesteris got a reaction from Number 2 in List of things That Are Silly Right Now   
     
    1) I've checked the client source, went on USKO, and confirmed it working exactly as it should - ANY lightning skill, as well as any R-attack can cancel a priest's heal. The stun inflicted by a lightning skill does NOT cancel your heal - it merely blocks you from casting anything not currently being casted.
     
    2) While checking on the first issue, I've checked on this as well - we're handling everything exactly the way as USKO does.
     
    3) Working on that - Felankor sounds like a good option seeing USKO does it as well
     
    4) Also being worked on; NPs from kills was added already, digging into the other stuff deeper asap, hoping to have most (if not all) fixed by next CSW.
     
    5) Kurians have seen yet another rework on KRKO, I will take the time to translate all of those changes and post them in a separate thread for you guys to give feedback on (e.g. "Yes, rework it to behave like that", "keep it like this", "do something else entirely")
     
    6) Don't see much point in adding the guaranteed Gold Bar, though 100% chance at one of the uniques in the drop table doesn't sound like a bad change to me.
  13. Like
    Aesteris got a reaction from Mr DooM in Happy new year!   
    Dear players,
     
    From everyone here at Apex KO we'd like to wish you a happy new year and wish for all of your (future) endeavors to become fruitful!
     
    We're always here for you, but we too will be spending the following hours with our loved ones - so please send us a message on the forums with any support requests and we'll get to them as soon as we can after we're back!
     
    Have fun and be safe!  
  14. Like
    Aesteris reacted to Maltuz in Sexual Insults against my Girlfriend WTF..   
    I was actually thinking of puting it up for newyear this weekend and my gf would join me shes just playing wow atm but I don't feel good about having her in the stream when kids acting like fucking retards, leave her out of it, its a game for god sake, trash talk me as much u want idc, but stop talking shit about my gf she has nothing to do with anything!!! :c
  15. Like
    Aesteris got a reaction from DHC in Why is Isiloon not in CZ bowl?   
    I think there may be a need for it to move to Ronark Land, however I don't want it to be merely spawning randomly.
     
    What if.....
     
    We make it an event, taking place in bowl?
    The event would be held at set times in the day like any other scheduled event.
    There's a 5 minute announcement prior to it happening, and when it happens the bowl will be filled with Servants of Isiloon.
    Kill all of the Servants within X amount of seconds (minutes if there's a lot of servants) and the Isiloon will take a peak. If not all servants are killed within the given timeframe, isiloon won't spawn at all - try again next time!
     
    Need feedback on this, I think I'd enjoy it this way much more
  16. Like
    Aesteris got a reaction from Beer in Suggestion - Regarding Wars   
    I kinda liked the 'free time' available on Saturday - allowed for PK to pick up nicely. That said, if we end up reducing the total war time (e.g. 30 minutes + 30 minutes, or 1 hour + 30 minutes), perhaps it's not a bad idea to move the first war (on Monday) to Saturday
  17. Like
    Aesteris got a reaction from azreal313 in Mining and fishing discussion.   
     
    Thank you for expressing your views - there is a difference between "blocking someone from passive farming" and having an acceptable rate promoting active game play rather than passive. Your views most likely don't represent the entirety of the server, and although "even USKO doesn't require rainworms" in USKO the golden rod vouchers are worthless for a reason (it's shit compared to mining). I do agree that we need to ensure other ways to farm these items are there available for everyone across multiple slots though - which is something we'll be going over for sure!
  18. Like
    Aesteris got a reaction from Alsahim in My thoughts on what could improve the server.   
    1. There's a good reason these don't drop that often anymore - I can however look into disabling this for specific items.
     
    2. I'd like to introduce you to our daily and weekly quests, the Apexis Chests are great to straight up get the items you're after - make sure to do them as often as possible! Disassembling your items is another viable option, ever wondered what you should do with that Priest Impact? Wonder no more, disassembling is the answer! The rates at which these items drop from fishing is not high enough for this server to become fishing ko v2, unfortunately. We'll be looking into more ways of introducing these materials nevertheless
     
    3. Looking forward to hearing more.
  19. Like
    Aesteris got a reaction from babakiller in My thoughts on what could improve the server.   
     
    They're available from the [Outpost Captain] for your nation in Ronark Land
  20. Like
    Aesteris got a reaction from Mr DooM in Clan Grades   
    Hey everyone,
     
    Quite a few people have asked this throughout beta, so here's a list with the total donated NP needed to advance your clan a grade in our server.
     
    Grade 5 to Grade 1 (Knights) is the same as USKO.
     
    Grade 1 (Knights) to Grade 5 (Accredited) - 900,000 NP (NOT donated, just cumulative) + Quest
     
    Grade 5 to Grade 4 - 126,000 NP
    Grade 4 to Grade 3 - 180,000 NP
    Grade 3 to Grade 2 - 270,000 NP
    Grade 2 to Grade 1 - 360,000 NP
     
    Grade 1 (Accredited) to Grade 5 (Royal) - 450,000 NP + Quest
    Grade 5 to Grade 4 - 540,000 NP
    Grade 4 to Grade 3 - 630,000 NP
    Grade 3 to Grade 2 - 720,000 NP 
    Grade 2 to Grade 1 - 810,000 NP
     
    Hopefully this answers any questions you may have, if not, ask away below!
  21. Like
    Aesteris got a reaction from Mr DooM in Clan Grades   
    Hey everyone,
     
    Quite a few people have asked this throughout beta, so here's a list with the total donated NP needed to advance your clan a grade in our server.
     
    Grade 5 to Grade 1 (Knights) is the same as USKO.
     
    Grade 1 (Knights) to Grade 5 (Accredited) - 900,000 NP (NOT donated, just cumulative) + Quest
     
    Grade 5 to Grade 4 - 126,000 NP
    Grade 4 to Grade 3 - 180,000 NP
    Grade 3 to Grade 2 - 270,000 NP
    Grade 2 to Grade 1 - 360,000 NP
     
    Grade 1 (Accredited) to Grade 5 (Royal) - 450,000 NP + Quest
    Grade 5 to Grade 4 - 540,000 NP
    Grade 4 to Grade 3 - 630,000 NP
    Grade 3 to Grade 2 - 720,000 NP 
    Grade 2 to Grade 1 - 810,000 NP
     
    Hopefully this answers any questions you may have, if not, ask away below!
  22. Like
    Aesteris reacted to babakiller in Mining and fishing discussion.   
    I think mining and fishing is fine atm, it's definitly not op, which would be terrible. It might need some small tweaks but that will only become visible after a reset/official launch. Too many people started afk farming with the high rates at the start.
     
    It might need some small buffs here and there but for now it's good
  23. Like
    Aesteris reacted to Number 2 in Mining and fishing discussion.   
    Much better for it to be useless at first and then it receives a buff later,than to have it be broken at the beginning.
     
    I think it's fine right now.
  24. Like
    Aesteris got a reaction from azreal313 in Mining and fishing discussion.   
     
    The simple solution isn't so simple - I'm very happy with the rates I've set fishing to be at, and don't intend to make it much better, hence the "drastic" amount is simply a reflection of what the rates would be like without the requirement to have rainworms. I don't mind to offer everyone a completely passive way of doing things, but like I pointed out, few will be willing to take the hit (which is really just keeping the rates exactly the same across the board), which seemingly includes you, already suggesting to just not lower the yields by such drastic amounts.
     
    Anyhow, there's things to be said for both sides, I personally think the reason some people are crying over the rates as they are is because they may have grown too accustomed to the AFK (be it manually or with the use of a macro) gearing present in the previous server. I'd like to think of mining and fishing as an extra activity added to the game which you can make use of, but don't have to (and even shouldn't to stay competitive).
     
    Nevertheless, I'm still open to good suggestions (reducing the selling price of BUS to the NPC is not a good suggestion, it can't be done without decreasing the price to buy it from the NPC in the first place, as far as I know anyway)
  25. Like
    Aesteris got a reaction from azreal313 in Mining and fishing discussion.   
     
    Thank you for expressing your views - there is a difference between "blocking someone from passive farming" and having an acceptable rate promoting active game play rather than passive. Your views most likely don't represent the entirety of the server, and although "even USKO doesn't require rainworms" in USKO the golden rod vouchers are worthless for a reason (it's shit compared to mining). I do agree that we need to ensure other ways to farm these items are there available for everyone across multiple slots though - which is something we'll be going over for sure!
×