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Aesteris

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  1. Like
    Aesteris got a reaction from Archeage in Rosetta Farm About   
    Upgrade rates for non-unique items are all the same by design.
  2. Like
    Aesteris got a reaction from fuckyou in About achieve system   
    We're considering reducing the amount needed to something a little less excessive, nothing concrete yet but it's being looked at.
  3. Like
    Aesteris got a reaction from fuckyou in About achieve system   
    We're considering reducing the amount needed to something a little less excessive, nothing concrete yet but it's being looked at.
  4. Like
    Aesteris got a reaction from Sierra in A new addition to the team!   
    Hey everyone,
    It's been a while since I've done any of these, but today I'm very pleased to announce our latest addition to the team: GM Heung! (IGN: Heung)
    Heung will be tasked with handling the Turkish fan base we have on Apex, assisting GM Eos where needed.
    Right now, he'll start off as trial, which means we're still actively training him, so bear this in mind - his answers to your questions may be wrong (though I'm sure he'll try his hardest to minimize any incorrect answers!)
    Furthermore, he'll act as a liaison between our non-Turkish speaking staff and our Turkish player base, making sure their concerns make it all the way to us and see to it that they are heard. This isn't to say he won't do anything for our English speaking player base, because he's fluent in English as well, so if you need help or have suggestions please do not hesitate to contact him.
    Anyhow, without further ado, please welcome Heung!
     
  5. Like
    Aesteris got a reaction from Sierra in A new addition to the team!   
    Hey everyone,
    It's been a while since I've done any of these, but today I'm very pleased to announce our latest addition to the team: GM Heung! (IGN: Heung)
    Heung will be tasked with handling the Turkish fan base we have on Apex, assisting GM Eos where needed.
    Right now, he'll start off as trial, which means we're still actively training him, so bear this in mind - his answers to your questions may be wrong (though I'm sure he'll try his hardest to minimize any incorrect answers!)
    Furthermore, he'll act as a liaison between our non-Turkish speaking staff and our Turkish player base, making sure their concerns make it all the way to us and see to it that they are heard. This isn't to say he won't do anything for our English speaking player base, because he's fluent in English as well, so if you need help or have suggestions please do not hesitate to contact him.
    Anyhow, without further ado, please welcome Heung!
     
  6. Like
    Aesteris got a reaction from Sierra in A new addition to the team!   
    Hey everyone,
    It's been a while since I've done any of these, but today I'm very pleased to announce our latest addition to the team: GM Heung! (IGN: Heung)
    Heung will be tasked with handling the Turkish fan base we have on Apex, assisting GM Eos where needed.
    Right now, he'll start off as trial, which means we're still actively training him, so bear this in mind - his answers to your questions may be wrong (though I'm sure he'll try his hardest to minimize any incorrect answers!)
    Furthermore, he'll act as a liaison between our non-Turkish speaking staff and our Turkish player base, making sure their concerns make it all the way to us and see to it that they are heard. This isn't to say he won't do anything for our English speaking player base, because he's fluent in English as well, so if you need help or have suggestions please do not hesitate to contact him.
    Anyhow, without further ado, please welcome Heung!
     
  7. Like
    Aesteris got a reaction from Sick in Bifrost   
    We get your frustration and apologize for not being able to keep our promise, the bifrost changes are only a small part of the bigger reworks being peformed to increase the server’s health and enjoyability
    Bare with us a little longer please!
  8. Like
    Aesteris got a reaction from IIIAmJohnWick in Patch notes (29/06/2018)   
    Changelog
    Fixed a regression with AoE damage affecting ice cubed (blinking) players. DoT damage no longer affects ice cubed (blinking) players. Various improvements to projectile checks, making them even more accurate (this sounds like it's not worth noting, but a CONSIDERABLE amount of effort went into this, and the result is something you would've noticed if we hadn't done this!) Reduced BUS drop rates on Ronark Land monsters by 2%. [Update] Divide Armor will now fail if the target already has the debuff, preventing it from going on cooldown. [Update] Rework skill range checks to make use of data we obtained for projectile checks. This tightens up skill range checks considerably (particularly for melee-based skills) and in theory matches them exactly with the client's allowed skill ranges
    As the client's range was often slightly off the server's range, there used to be a gap on the edge of the range where the skill would just fail where you wouldn't expect it to. If the client's no longer failing it (i.e. it says it's "too far"), the server should no longer do so either. [Update] Monsters/NPCs temporarily no longer enforce these skill range checks. Officially they're using their own special ranges, which are typically a lot further than the skill's actual intended range, so this change is more in line with official behaviour. That said, it's only a temporary measure while we finish implementing support for these cases. For now this just means their skill ranges may act a little differently to usual (they'll probably hit you from further away than normal), but we'll revert this behaviour in one of the next patches.
  9. Like
    Aesteris got a reaction from IIIAmJohnWick in Patch notes (29/06/2018)   
    Changelog
    Fixed a regression with AoE damage affecting ice cubed (blinking) players. DoT damage no longer affects ice cubed (blinking) players. Various improvements to projectile checks, making them even more accurate (this sounds like it's not worth noting, but a CONSIDERABLE amount of effort went into this, and the result is something you would've noticed if we hadn't done this!) Reduced BUS drop rates on Ronark Land monsters by 2%. [Update] Divide Armor will now fail if the target already has the debuff, preventing it from going on cooldown. [Update] Rework skill range checks to make use of data we obtained for projectile checks. This tightens up skill range checks considerably (particularly for melee-based skills) and in theory matches them exactly with the client's allowed skill ranges
    As the client's range was often slightly off the server's range, there used to be a gap on the edge of the range where the skill would just fail where you wouldn't expect it to. If the client's no longer failing it (i.e. it says it's "too far"), the server should no longer do so either. [Update] Monsters/NPCs temporarily no longer enforce these skill range checks. Officially they're using their own special ranges, which are typically a lot further than the skill's actual intended range, so this change is more in line with official behaviour. That said, it's only a temporary measure while we finish implementing support for these cases. For now this just means their skill ranges may act a little differently to usual (they'll probably hit you from further away than normal), but we'll revert this behaviour in one of the next patches.
  10. Haha
    Aesteris got a reaction from MON5TER in About Archers / Mage   
    Get resistances please. Locking topic.
  11. Like
    Aesteris got a reaction from MON5TER in About poison kurian/porutu   
    Is this cater to the one person complaining company? No, this is patrick.
    Is this cater to the one person complaining company? No, this is patrick!
    Is this cater to the one person complaining company? No, this is patrick!!!
    Locking this as this topic will only deteriorate into a bunch of retardedness. If you'd like you can check official Kurian poison damage and compare it with Apex KO. If you're just against the class as-is, I'll leave you with a simple suggestion. Choose a non-20xx server as your next endeavor.
  12. Like
    Aesteris got a reaction from ROAR in Patch notes (18/05/2018)   
    Changelog
    Fixed an issue where Gab's Adamant would block certain Krowaz curses it shouldn't. Slight change to Stun and slow calculations, they now use the correct data to calculate the rate with (this was fine in 99% of the cases, we've fixed it for the 1% that weren't correct) Mob kill credit is now given to all party members in range Changed HP scaling behavior on bosses a little Added HP scaling behavior logging, to debug any issues with it that may be there (e.g. health bars skipping back to 100%) Update: Fixed a bug with HP scaling and certain buff/debuff interactions.
  13. Confused
    Aesteris got a reaction from MERET in UTC   
    I encourage you to try again now with the latest patch (the 2nd and 3rd UTC should prove easier!)
  14. Like
    Aesteris got a reaction from ROAR in Patch notes (18/05/2018)   
    Changelog
    Fixed an issue where Gab's Adamant would block certain Krowaz curses it shouldn't. Slight change to Stun and slow calculations, they now use the correct data to calculate the rate with (this was fine in 99% of the cases, we've fixed it for the 1% that weren't correct) Mob kill credit is now given to all party members in range Changed HP scaling behavior on bosses a little Added HP scaling behavior logging, to debug any issues with it that may be there (e.g. health bars skipping back to 100%) Update: Fixed a bug with HP scaling and certain buff/debuff interactions.
  15. Thanks
    Aesteris got a reaction from MERET in WE NEED A CHANGE   
    We’re looking into ways to address a couple of pain points with the Bifrost event and Ultima event, stay tuned for these changes
  16. Thanks
    Aesteris got a reaction from MERET in WE NEED A CHANGE   
    We’re looking into ways to address a couple of pain points with the Bifrost event and Ultima event, stay tuned for these changes
  17. Thanks
    Aesteris got a reaction from MERET in WE NEED A CHANGE   
    We’re looking into ways to address a couple of pain points with the Bifrost event and Ultima event, stay tuned for these changes
  18. Thanks
    Aesteris got a reaction from MERET in WE NEED A CHANGE   
    We’re looking into ways to address a couple of pain points with the Bifrost event and Ultima event, stay tuned for these changes
  19. Like
    Aesteris got a reaction from YouGotPwndByMyAss in Nerf mage staff damages or do something to make TP skill important   
    Damage for rogues is as per official, as is mages right now. Implying rogue damage is wrong (too little), also implies warrior damage is.
  20. Like
    Aesteris got a reaction from YouGotPwndByMyAss in Nerf mage staff damages or do something to make TP skill important   
    Damage for rogues is as per official, as is mages right now. Implying rogue damage is wrong (too little), also implies warrior damage is.
  21. Like
    Aesteris got a reaction from elemanzz in Patch notes (04/05/2018)   
    Changelog
    Increased maximum upgrade to (+14) reverse for Forgotten Temple, Bifrost, Juraid, and (Level 70 / 80 quest) <selfname> items (weapons and shields). Dark Mythril Fragments are now also usable on "plain" (e.g. basic armors, no bonuses!) Super Shells at +6, +7, and +8 (giving you the equivalent Exceptional Super Shell at that grade).
    NOTE: As said, it ONLY works on plain, base armors! Fixed an issue in which UTC trash didn't generate loot upon death (they do now!). Increased drop rates on Under the Castle trash. (Side note: DC premium works to increase these drop rates) Increased the amount of materials Under the Castle trash can drop. (from 1 -> 3) Fixed a bug with Gab's Adamant which allows people to be teleported, and teleport themselves, while the curse is active. Fixed a bug with the [Daily] Taming the Beast quest. Decreased scaling of UTC bosses. Made some changes to how scaled HP is being updated (we hope this will fix the HP bar jumping around all over the place). Moved the 20:30 Ultima event on Fridays back 30 minutes (to 21:00) so it doesn't collide as much with UTC. Moved the 14:40 Juraid Mountain on Fridays back 20 minutes (to 15:00) so it doesn't collide as much with UTC. For those of you that need some help figuring out the event schedule, here you can find an always up-to-date schedule automagically translated to your computer's timezone!
  22. Thanks
    Aesteris got a reaction from Marshmallow in Monthly rewards already expired lmao   
    The top monthly NP holders get vouchers for rewards (Dark Knight Armor set +11 for ranks 2, 3, and 4, and Dark Knight Armor Set + Weapons for rank 1)
  23. Like
    Aesteris got a reaction from elemanzz in Patch notes (04/05/2018)   
    Changelog
    Increased maximum upgrade to (+14) reverse for Forgotten Temple, Bifrost, Juraid, and (Level 70 / 80 quest) <selfname> items (weapons and shields). Dark Mythril Fragments are now also usable on "plain" (e.g. basic armors, no bonuses!) Super Shells at +6, +7, and +8 (giving you the equivalent Exceptional Super Shell at that grade).
    NOTE: As said, it ONLY works on plain, base armors! Fixed an issue in which UTC trash didn't generate loot upon death (they do now!). Increased drop rates on Under the Castle trash. (Side note: DC premium works to increase these drop rates) Increased the amount of materials Under the Castle trash can drop. (from 1 -> 3) Fixed a bug with Gab's Adamant which allows people to be teleported, and teleport themselves, while the curse is active. Fixed a bug with the [Daily] Taming the Beast quest. Decreased scaling of UTC bosses. Made some changes to how scaled HP is being updated (we hope this will fix the HP bar jumping around all over the place). Moved the 20:30 Ultima event on Fridays back 30 minutes (to 21:00) so it doesn't collide as much with UTC. Moved the 14:40 Juraid Mountain on Fridays back 20 minutes (to 15:00) so it doesn't collide as much with UTC. For those of you that need some help figuring out the event schedule, here you can find an always up-to-date schedule automagically translated to your computer's timezone!
  24. Like
    Aesteris got a reaction from elemanzz in Patch notes (04/05/2018)   
    Changelog
    Increased maximum upgrade to (+14) reverse for Forgotten Temple, Bifrost, Juraid, and (Level 70 / 80 quest) <selfname> items (weapons and shields). Dark Mythril Fragments are now also usable on "plain" (e.g. basic armors, no bonuses!) Super Shells at +6, +7, and +8 (giving you the equivalent Exceptional Super Shell at that grade).
    NOTE: As said, it ONLY works on plain, base armors! Fixed an issue in which UTC trash didn't generate loot upon death (they do now!). Increased drop rates on Under the Castle trash. (Side note: DC premium works to increase these drop rates) Increased the amount of materials Under the Castle trash can drop. (from 1 -> 3) Fixed a bug with Gab's Adamant which allows people to be teleported, and teleport themselves, while the curse is active. Fixed a bug with the [Daily] Taming the Beast quest. Decreased scaling of UTC bosses. Made some changes to how scaled HP is being updated (we hope this will fix the HP bar jumping around all over the place). Moved the 20:30 Ultima event on Fridays back 30 minutes (to 21:00) so it doesn't collide as much with UTC. Moved the 14:40 Juraid Mountain on Fridays back 20 minutes (to 15:00) so it doesn't collide as much with UTC. For those of you that need some help figuring out the event schedule, here you can find an always up-to-date schedule automagically translated to your computer's timezone!
  25. Like
    Aesteris got a reaction from elemanzz in Patch notes (04/05/2018)   
    Changelog
    Increased maximum upgrade to (+14) reverse for Forgotten Temple, Bifrost, Juraid, and (Level 70 / 80 quest) <selfname> items (weapons and shields). Dark Mythril Fragments are now also usable on "plain" (e.g. basic armors, no bonuses!) Super Shells at +6, +7, and +8 (giving you the equivalent Exceptional Super Shell at that grade).
    NOTE: As said, it ONLY works on plain, base armors! Fixed an issue in which UTC trash didn't generate loot upon death (they do now!). Increased drop rates on Under the Castle trash. (Side note: DC premium works to increase these drop rates) Increased the amount of materials Under the Castle trash can drop. (from 1 -> 3) Fixed a bug with Gab's Adamant which allows people to be teleported, and teleport themselves, while the curse is active. Fixed a bug with the [Daily] Taming the Beast quest. Decreased scaling of UTC bosses. Made some changes to how scaled HP is being updated (we hope this will fix the HP bar jumping around all over the place). Moved the 20:30 Ultima event on Fridays back 30 minutes (to 21:00) so it doesn't collide as much with UTC. Moved the 14:40 Juraid Mountain on Fridays back 20 minutes (to 15:00) so it doesn't collide as much with UTC. For those of you that need some help figuring out the event schedule, here you can find an always up-to-date schedule automagically translated to your computer's timezone!
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