Jump to content

Aesteris

Administrators
  • Content count

    749
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by Aesteris

  1. Halloween event

    Hey everyone, We've prepared a nice event for everyone to enjoy (and hopefully boost some PK!) during the Halloween season. Starting from today, Pumpkins will be spawning in Ronark Land bowl (only attackable with R-attacks), and they'll be rewarding you 50 - 80 NP upon killing them, as well as a Halloween Mask Box. The box is exchangeable at [VIP Manager] Juliane. Some loot includes : Knight Online 12 year Anniversary Emblem (7 days) Battle Hero Wing Exchange Coupon (7 days) Cospre Armor Exchange Coupon (3 days) Krowaz Chest Halloween Cane Halloween Spear Halloween transformation scroll 4 different Halloween masks (7 days) We hope everyone has a great Halloween and we look forward to seeing you all in Ronark Land! These Halloween spawns will be removed during next maintenance - so be sure to get in there and reap the rewards!
  2. Fixed with a restart, will take care of exchanging the item for you. Thank you!
  3. The location of the TP gate will have no influence over people going to the event, it takes what? An extra minute at most (perhaps more, with added frustration in case your nation is being overwhelmed / base camped) to get to bowl and inside the event. The problem lies with everyone getting entries to Draki's. We'll be changing that this Friday to have additional requirements to prevent players from simply creating new accounts over and over The unique items can be looked in to, though perhaps not at (+8), their rate seems too high to warrant dropping them at that (+). Chaos map is something we're looking into making destroyable as well
  4. Hey everyone, As promised, here is some more detailed information on the Draki's Revenge Expansion! 1. Login rewards Log in after the release and before 9/24 23:59PM to claim your login gifts - 5 days of Cospre Armor, Wings, and Pathos Gloves! 2. The event itself. You will be able to enter Draki's Revenge at your own convenience through the Draki Rift located in both El Morad Castle and Luferson Castle. There's an entrance limit; Once per day for non-premium players, and 3 times per day for premium players. Inside the event, you'll be facing increasingly challenging monsters, which you have to defeat within a given time limit (usually 5 minutes). There is a class-based ranking system, which allows you to see how well you did compared to others that are the same class - officially there are monthly rewards for the top players, something which we haven't implemented yet, but is scheduled to be released at a later date. What can you get from the monsters inside? Old Draki's Supply Box and Superior Draki's Supply Box - these are filled with goodies, including an empty Draki's Pendant and all the materials you'll need to customize it to your hearts desire. The Draki's Pendant can be upgraded up to 3 times by using the manufacturing system at [Hepa Pupil] Shozin. Every step of the way bonus stats get added to them, you can choose which bonus stats you want on the first level (depending on which Jewel you choose to upgrade it with, Strength, Dexterity, Stamina, Intelligence, or Magic Power), but levels 2 and 3 can't be changed. When upgrading a Draki's Pendant, the new stat bonus is graded on a scale of D, C, B, A, and S. S offers the largest stat bonus. There are dedicated Draki's Pendants for every class. 3. More CZ quests We're still in the process of finalizing these quests at the moment, currently we've got the following in store for you: Kill 5x Cardinal, 5x Haunga, 5x undying, and 5x Dark Eyes in Ronark Land bowl (reward: 1x Chaos Voucher) (repeatable twice per day) Kill 1x Jersey, 1x Raxton, 1x Query (reward: Dark Mythril Fragment) (Follow up quest, accessible only after completing the above quest) Kill 3x Jersey, 3x Raxton, 1x Query (reward: Dark Mythril Fragment) Kill 1x Isiloon in Ronark Land (reward: Garses chest) Kill 1x Ego, 1x Glutton, 1x Wratch, and 1x Sloth in Ronark Land (reward: Draki's Certificate) Kill 1x Lust, 1x Envy, 1x Greed in Ronark Land (reward: Draki's Certificate) Other CZ daily quests currently available in official already (infiltration, stealing documents, etc.) Notes: The Dark Mythril Fragment will allow you to upgrade a (+6) Super Shell to a (+6) Exceptional Super Shell without failing! The Draki's Certificate will allow you to enter Draki's Revenge after you've depleted your daily allowance (one certificate per time) The Garges Chest guarantees you of a (+3) Garges Weapon (equivalent to Krowaz weapons, without there being different curses on them) 4. Improved loot for Bifrost Fragments, Juraid Gems, and Treasure Chests Most of the 'useless' drops (shells, high-class weapons, etc.) will be switched out with more useful items (super shells, (exceptional) hepa weapons, Garges Chests, Old/Superior Draki's Supply Boxes) 5. New Border Defense War system We've overhauled the Border Defense War system to match the current version in use on the official servers; An Altar of Manes will spawn in the middle of Border Defense War, which is only destroyable by R-attacks. Upon destroying it, the person who dealt the final blow will get a Fragment of Manes debuff that will slow them, prevents them from using movement speed buffs, and prevents them from being teleported. Make it all the way back to the platform near your spawn and you'll score 10 points for your team! That's all for now, we hope you're as excited for the expansion as we are!
  5. Nope, you can't fail manufacturing these, no blue trina / dragon scale needed
  6. Thank you, at least there's someone that gets its not that big of a difference. Also liking the cheaper premium with less benefits suggestion to make it more accessible to those that think 2 extra entrances a day without putting in effort is really that big of a difference
  7. You didn't understand the nature of the event It is not an event like all the others, it's individual, and ALWAYS open for you to participate in.
  8. Contrary to what you seem to believe, the reason behind limiting non-premium users to 1 entry is not because we want to "force people into buying premium". If we were to want to force people into buying premium, the additional obtainable entries to Draki's Revenge through the new DAILY quests would be gated behind being premium only too.
  9. Well, let's start off by looking at what AdonisTR (and Zulu, and BasiliskTR) can do as GMs - bear with me the list is exceptionally long : 1. Make notices 2. Teleport to players 3. Teleport players to themselves 4. Ban people 5. Mute/Unmute people And that's where the list ends - the only people who have access to more commands are me and twostars. Finally, ask yourself "Why would we turn a blind eye to cheaters?", nothing for us to gain from that (and nothing in AdonisTR's power to prevent us from taking action against anyone). Wouldn't it be better for us to figure out what it is someone is doing/using, and fixing it so nobody can abuse it in future? Being one of the most anti-cheat oriented servers out there?
  10. Ronark Land Base wars

    Hey everyone, With todays patch, and effective immediately, the Saturday lunar wars are changed to be Ronark Land Base wars. During these wars, we will be spawning bosses in 15 minute intervals in the Ronark Land Base map (entrance as per usual, go to Lunar Valley - the teleport option on the teleport gates will NOT be there). War times remain unchanged, so make sure to tell your friends to join these Boss Wars! This is just a trial for now, but if received well by you guys, we would be continuing to host these instead of the Lunar Wars. We're looking forward to your guys' feedback after we've ran them. Have a great weekend and see you all in-game!
  11. Server Gidisati Hakkinda

    If I understand correctly from Google Translate; Thank you for your support, it's much appreciated
  12. Frequent disconnects

    EDIT : Maintenance has been completed and the server is back online Hey everyone, As I'm sure many of you are very frustrated by the at this point very frequent disconnects happening at random intervals, we'd like to let you know that it's something that's being worked on by the hosting company, and is expected to be resolved fully by the hosting company on 08/28/2016 02:00AM CEST. The following is the complete maintenance announcement of our hosting provider : We apologize for the major inconvenience this has brought to most of our players and we're currently thinking about ways on how to make up for it. Thank you for your continued support in these hard times!
  13. Locked and hidden the other topic; This is where you discuss the changes, not in a separate thread. We've got a fair few ideas on how to rework the warrior AoE skills; 1. We nerf their damage (which is what we'll go with at first, we'll need constructive feedback on the changes), the intent is to get it to a point where mages have a fighting chance when a warrior team runs into them to AoE them. (however brief that window of opportunity may be). You'll still be able to kill them with AoE, There's just no 1-shotting the party anymore - just like a warrior party will be healed up after a mage team novas them, a mage team will be able to be healed up after a warrior party decent AoEs into them. 2. We change it so that only the closest X targets get hit, rather than anyone in range by the warrior AoE 3. We let the AoE damage scale depending on how close the targets are to the targeted spot (where the 'hammer' hits) 4. We implement diminishing returns on damage for stacking AoEs with multiple persons Just some of the ideas, we'll go ahead and try out tweaks to the AoE damage live (as that's something we can do, the others will require a server restart). We'll need your input on the new values (post in the thread, let a GM in-game know, whatever else you've got to get your opinion to our attention), and whatever values we give them while changing them live does not mean we'll be keeping it that way; Just a 'in my opinion' thing will do. Furthermore, anyone who can't keep their post clean (within reason) will be banned from the forums, you've been warned.
  14. Not sure what you're referring to; If you're referring to the UI that'll show the character, his inventory, equipped items, as well as stat distribution, I believe you just have to right click it or something along those lines.
  15. Hey everyone, We'd like to welcome "BasiliskTR" to our team, he'll be handling inquiries in Turkish as well as English. He's based in the US and is looking forward to helping you lot wherever he can! Give him a warm welcome!
  16. I have no doubt the warrior AoE of death is harder to pull off, however I don't think it should be as lethal as it is, effectively only nerfing it as much as is needed to allow for mages to counterplay something which is currently nearly unavoidable and punish warriors who screw up a little harder.
  17. I'll be asking our Turkish GMs to translate this for our Turkish users, please wait a little
  18. Most likely due to the fact they have very high latency to the server, which in turn makes them on your screen be in a different place than they are on their screen, same goes for you; Your character is in a different position on their screen than it is on yours - the higher the latency the more visible this difference. Nevertheless, we'll be checking them out for any cheats
  19. Hey everyone, I've done some testing and comparing between both classes' AoE; The AoE (Berserk Echo) from warriors (255 str, 177 hp) to mages (255 mp, 160 int, 57 hp) deals about the same as a mage's Nova / Meteor Fall deals to a warrior in both starter gear (mage in HP set) and high-end gear (+11 reverse Krowaz weapons, +8 krowaz armor, +2 accessories). Both the warrior and the mage were fully buffed (2k, 350ac, atk+, weapon/armor enchant, lion scroll), and no debuffs were applied. When considering the following : 1. Warriors have a ton more HP compared to mages 2. Warriors have a ton more defense compared to mages 3. Warriors have very strong single target skills 4. Warriors have decent to teleport to (close by) party members, whereas mages only have channeled teleports (except for blink, but that's not as widespread on mages as decent is on warriors) 5. The fact the warrior has 4 AoE skills (300%, 250%, 200%, 150%) - where 300% is equal to the damage of 1 nova, effectively giving them 3 novas when all skills have been used, and mages have only 2. 6. The fact the warrior has no channel time on any of the AoEs, cannot be cancelled, and can be done while on the move, whereas mages have ~1.3s cast times on both AoEs, can be cancelled if they're hit while channeling, and have to be stationary while casting, on top of being faster to pump out (general physical skill combo cooldown vs. the entire skill cast time) My conclusion is as follows : Warriors should be strong, they should be tanky, and they should deal tons of damage to single targets, they should not however be on par in terms of AoE damage with a class that has to sacrifice a lot of things to be able to get the same AoE damage output (immobility + squishiness). We will therefore be nerfing warrior AoE damage to a point where counterplay from mages becomes an option. This balance will be hard to get right, and may take some time to get right, but we're confident that with help from the community we'll be able to nail this and make it more fun for both warriors and mages alike. I'd like to hear from both warriors and mages what they think about what I just wrote down, trolls will be ignored
  20. As title suggests, though why this happens is very uncertain
  21. Hey everyone, Today marks our 8 months online anniversary, and we're thanking you all by giving every account that logs in after 5:00PM UTC on 8/19 all the way through to 11:59PM on 8/21 free vouchers for 3 days of Cospre Armor, 3 days of Pathos Gloves (x2), and 3 days of Hellfire Dragon wings! We hope to see you all in-game this weekend! Have fun!
  22. BIFROST

    Premises is great, except that leaves very little to no reason to attend Juraid We're looking into some other things regarding spicing up current events with something different, but for the time being they'll remain as they are
  23. What is this problem ? [Please Check]

    Issue has been resolved, closing the topic.
  24. Stun rate is being nerfed, money sink isn't quite there yet but will be added soon, in the meantime, income will be nerfed. Locking the topic for now
  25. Scamming, don't show yourself here again - thank you.
×