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  1. Thanks
    Built4CZ got a reaction from KissOfNeo in Winter IS COMING!   
    well i am Australian and its  almost summer here  and my timezone is gmt +10:00 Brisbane 
    CSW is at 4am my time and i can never go to it i think it needs to be fair for  all timezones and it is possible.  
  2. Thanks
    Built4CZ reacted to Melody in Ronark Land Base {WAR}   
    Ronark Land Base {WAR};
    So basically this Event happening  twice in a week [Sunday's].
    Atm, not many players participate because it's boring as is it now.

    Before many Players would Participate and join to this Event, because they were getting Nation Potions & Ladder Points per Kill.
    But now, it just Nation Points per Kill [ but don't get me wrong, it's good but not many players really go to RLB / WARS for NPs]...

    My Suggestions is:
    1st is to add Felankor to Any of the stages; I recommend to 1st - Begin Stage and to 4th - Final Stage, [ I like the idea that only 1 assassin can drain per 60 seconds ].
    Adding two Felankors would give a chance to both sides to win a Felankor BOX..

    2nd add NPC to RLB WAR would give options to Players Gain Free Apex/Krowaz Chests.
    For Example Add Missions/Quests;
    A. Felankor Chests.
    B. Killing 100/250 PPL during RLB Wars = 3/5/10 Apex/Krowaz Chests.
    C. Killing 3x Sanke Queens = 3/5 Apex/Krowaz Chests.
    D. Killing 3x Troll Kings = 3/5 Apex/Krowaz Chests.
    E. 3x Etorath = 3/5 Apex/Krowaz Chests.
    F. 1x Atross / 1x Riotes = 3/5 Apex/Krowaz Chests.
    G. 3x Talos  = 3/5 Apex/Krowaz Chests.

    And so on, they're plenty of monsters that Players don't bother to kill them, because they don't worth the time - effort to kill them.
    For example; SQ & TK they drops IN+0 / AOD+0 / AOS+0 and so other Accessorize where ppl can buy them from NPC's at +2/3...

    @[email protected]

    Eden || Melody.
  3. Like
    Built4CZ reacted to Melody in Winter IS COMING!   
    Winter IS COMING!
    Let's make ApexKO, Enjoy-able Again, the WINTER IS COMING!

    And so we need / wants new Events!

    I would start and say here is my 1st Suggestion for making RLB WAR Enjoy-able once again.

    Okay so basically, I recently had a Good-Conversation with Chines / TW Clans.
    And it's seems to be unfair, that they never can't participate of any of Castle Siege WAR because of their Time Zone!
    But they been on this Server for EVER! they supported your server than most of the old Players Here, included me.

    But here I found a solution where I spoke to some of the Chines / TW Clans; CrazyTime & OoMASTERoO & PLAYER...
    The thing is that Castle Siege WAR atm is every Sunday's at; 21:10 GMT+2 // for them as I know it's 02:10 AM Monday which they've to wake up at 07:00 am to WORK and so on...

    So my Suggestion is: to move the CSW to Saturday where they don't have to work at Sunday's and so they can stay late till Sunday's Morning.
    Soon the Game Time will changed; -1 Hours less. which mean it will starts for them at: 1:10 am and Ends at 2:10 Sunday's Morning.

    As I mention earlier, I spoke with some of them and they told me if it was on Saturday they could COME!
    Which it will make the Castle Siege WAR even activer than today's CSW.

    +1 for this aswell: http://forum.apexko.com/topic/7157-sundays-ultima-after-csw/

    @[email protected]

    Eden || Melody.
  4. Thanks
    Built4CZ reacted to twostars in Patch notes (15/10/2018)   
    Fixed a bug causing various data to not be sent to all players in an instance consistently. This was directly responsible for the death notices not being shown to everyone. Added diminishing returns to stuns, slows and skill cancellations. We'll continue to monitor consecutive hit behaviour and tweak this as needed, but it should help stop stuns/slows/interrupts hitting multiple times in short windows, which we believe to be the main source of frustration experienced with this. Note that resistances are very important, so if you're being stunned/slowed a lot, you should try to get more gear with lightning resistance (for stuns) or ice resistance (for slows).
  5. Thanks
    Built4CZ reacted to Omega in How many nps needed for long capes?   
    This should help with that math.
  6. Like
    Built4CZ reacted to Kdub in How many nps needed for long capes?   
    I wanna make my friends clan have long capes i have 1.37mil nps whats the total amount for long capes
  7. Like
    Built4CZ reacted to lilorc6 in Well Needed Suggestions   
    Hopefully Aesteris can give input on this topic as soon as possible. Whatever suggestions that are reasonable I'll edit the OP of this so it's easier kept up with.
  8. Like
    Built4CZ got a reaction from IIIAmJohnWick in Well Needed Suggestions   
    well i got faith in your abilities Twoey  and  want to thank you for your hard  work mate .
    i know you will sort out everything   as it comes   so keep up the good work mate. 
  9. Thanks
    Built4CZ reacted to twostars in [Question] what's the most clan bonus you can get per clanmates online?   
    +65% EXP, +7 NP, +50% drop.
  10. Haha
    Built4CZ reacted to TukeOP in Well Needed Suggestions   
    no need undy / duration / redpots or blue pots here sin / warrior already too overpowered classes... better boost mages damage more! fully geared sin can kill once at month 1mage "maybe" if dont get instant stun or spike dont do 300dmg instead 2k  
  11. Like
    Built4CZ reacted to twostars in Well Needed Suggestions   
    The posts you're referring to are usually just like your one, which only serve to antagonise, not help. They're not productive in any way. Ordinarily I would have deleted this post as well so consider this a warning. Then there are others still have come up before and have been responded to in some fashion; I'm not going to respond to every single one of them.
    As far as 'ignoring' the rest of the points made, all I can really personally say is that we do have plans to deal with most of that stuff once the server stabilises. Beyond that I felt there wasn't a whole lot I can really contribute to the thread, so it didn't feel worth responding to it all.
    I will try though.
    Events in general we have plans for, Ultima (and drains) I responded to in another thread regarding possibly putting a cooldown on the drained mob to prevent further drains for all players for a time.
    Stun/slow rates are something talked about all over the place and we're specifically analysing this week (to see the exact situations people are complaining about). As far as those go, honestly they look fine - the couple of complaints that have given us a timeframe to see what they were referring to don't really show anything abnormal, typically like 2 consecutive stun hits amongst many, many, misses, with reasonably low rates (moreso when using resistances). It's a little early to say for sure, but I find it likely people mostly just have issues with the occasional consecutive stuns, which is where I feel implementing some form of short diminishing returns would help. As a whole, stun/slow rates look fine so far though - nothing really has an obnoxious rate or is being able to be spammed to force enough attempts to cause a problem.
    There was, however, an issue reported with the slow debuff getting stuck in the client. While I doubt this was the case for others (not the case for the couple of checked reports at least), it doesn't really help things either. So I'll be looking into what caused that to not be removed correctly in the client.
    " I can also say that level 18 solid skill has a stupid slow rate too. It practically works 100% of the time."
    On that note: this statement is purely anecdotal. There's nothing wrong with the skill. I'd be interested in seeing your resistances, but even without any resistances the rate should be somewhere around 30%. RNG is RNG though, so naturally there's nothing stopping it from hitting multiple times in a row if it truly wants to.
    We do have plans for Kurians in particular to be reworked. As far as mage damage (and resistances) goes, from memory that always matched official data but I'll verify resistances are still affecting damage correctly.
    I am aware players have been abusing some things with archers that we've yet to perfectly fix, so I will be looking at trying to perfect that logic when I get the chance.
    Nation Transfers are a fickle thing. Restrict it too much, things get unbalanced and GMs get called upon to try to correct. Reduce it to allow people to self-correct and people will abuse it.
    Perhaps some sort've penalisation system for clans that do this would be a better approach, though that is also fairly difficult to enforce. Not much I can really say here; regardless of what we do, there will always be problems.
    With regards to blue pots, I thought we used them; I recall adding support in their scripts, so I'm not sure what the go is there. Aesteris probably knows what's up with that.
    This is something that keeps being stated but I also haven't been able to fault it either. It should be the same.
    I think I'll have to add extra logs for these too, so I can see if anything looks off.
  12. Thanks
    Built4CZ got a reaction from neXusLee in Nomination Rating BUG   
    ah i see mate   yeah solution and justice  +1
  13. Haha
    Built4CZ got a reaction from neXusLee in Nomination Rating BUG   
    I am Built4CZ in game bro Etket is also my friend kanka   hope this problem with kings gets fixed soon aga
  14. Like
    Built4CZ reacted to lilorc6 in Blink Bug and TP Bug   
    I'm not entirely sure if you're aware of these issues or not... but they're fairly annoying when playing, it's actually caused me to die a few times. Sometimes Blink will just completely fail. The cooldown will load but the skill will not go through. Sometimes it will also cast like I'm casting swift or something in which it's not supposed to do that lol. Blink is supposed to be 100% working always so something is certainly going on with the skill. If I ever catch it on recording you will see what I mean. 
    TP skill also randomly fails. It usually happens when for whatever reason the client decides to cast the skill super fast. Sometimes it will just fail completely for no reason. I've noticed that the client will cast other skills super fast too and then they will fail. 
    Either way, if you guys need video evidence for the Blink I can try and see if it will happen when I'm recording or something. Def needs checked into though as soon as possible because I have a strong feeling that other classes skills are failing often too.
  15. Like
    Built4CZ reacted to TheSupplier in Well Needed Suggestions   
    Dear god... im so afraid for the server and hope admins dont read what u write and think you have any idea what ur talking about
    you are honestly talking out of ur ass
  16. Thanks
    Built4CZ reacted to lilorc6 in Well Needed Suggestions   
    First of all, no, this is not the case. Mage is broken. I'm a mage main, and I can whole heartedly say the class is broken. Anyone who says otherwise, plays in mage parties, simple as that.
  17. Haha
    Built4CZ reacted to Sick in Sick's Buying / Selling   
  18. Haha
    Built4CZ got a reaction from IBabaYaga in SELLING Stone Splitter +11 rev Offer   
    Offer me lol  haha
  19. Like
    Built4CZ reacted to lilorc6 in Well Needed Suggestions   
    Most of this in-game stuff is more for Aesteris just saying. Twoey has always been the security/bug/web development person. So until Aesteris replies to this topic we can't say yet what will happen.
  20. Like
    Built4CZ got a reaction from IIIAmJohnWick in Nomination Rating BUG   
  21. Like
    Built4CZ reacted to IIIAmJohnWick in Nomination Rating BUG   
    The rightful king on orc side is Etiket. Please fix.
  22. Like
    Built4CZ reacted to IIIAmJohnWick in Well Needed Suggestions   
    Gotta say though.. if it weren't for us, the community playerbase. this server has no value. Just saying.
  23. Thanks
    Built4CZ reacted to twostars in NPT   
    Thanks for the report. I'll get right on banning us.
  24. Like
    Built4CZ reacted to TukeOP in Sick's Buying / Selling   
    +11 or bb
  25. Like
    Built4CZ reacted to twostars in player defeat player bug   
    The reason I asked was because I was curious if they were being inadvertently ignored with the ignore list, since it appears to happen 'randomly'. Having a name allows me to check that.
    Also, 'see nothing at all just moradon chat  or something  0 kills  even if u die or kill someone' -- what?
    What I know of this bug:
     - It doesn't occur all the time.
     - It's been observed in CZ.
     - NP is correctly awarded, hence all associated death behaviour is being run & the notice is being sent to the client.
     - It's not possible to simply 'lose' packets (and if this were to happen, you would simply disconnect because of the way packet encryption works), which means that the client has to be receiving the death notice but not showing it.
     - I cannot reproduce it at all, which means I'm missing some very important detail.
    Hence asking about the ignore list. Interaction with the ignore list is the only thing that really makes sense in this context.