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Zaikooo

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  1. Like
    Zaikooo reacted to Aesteris in Patch notes (04/05/2018)   
    Changelog
    Increased maximum upgrade to (+14) reverse for Forgotten Temple, Bifrost, Juraid, and (Level 70 / 80 quest) <selfname> items (weapons and shields). Dark Mythril Fragments are now also usable on "plain" (e.g. basic armors, no bonuses!) Super Shells at +6, +7, and +8 (giving you the equivalent Exceptional Super Shell at that grade).
    NOTE: As said, it ONLY works on plain, base armors! Fixed an issue in which UTC trash didn't generate loot upon death (they do now!). Increased drop rates on Under the Castle trash. (Side note: DC premium works to increase these drop rates) Increased the amount of materials Under the Castle trash can drop. (from 1 -> 3) Fixed a bug with Gab's Adamant which allows people to be teleported, and teleport themselves, while the curse is active. Fixed a bug with the [Daily] Taming the Beast quest. Decreased scaling of UTC bosses. Made some changes to how scaled HP is being updated (we hope this will fix the HP bar jumping around all over the place). Moved the 20:30 Ultima event on Fridays back 30 minutes (to 21:00) so it doesn't collide as much with UTC. Moved the 14:40 Juraid Mountain on Fridays back 20 minutes (to 15:00) so it doesn't collide as much with UTC. For those of you that need some help figuring out the event schedule, here you can find an always up-to-date schedule automagically translated to your computer's timezone!
  2. Like
    Zaikooo reacted to twostars in Patch notes (06/04/2018)   
    Changelog
    Fixed some bugs with NP/XP distribution amongst parties. This should finally address the issue with gaining 0 NP from Atross/Riotes. Implemented support for mob HP scaling. This will be used for things such as Ultima spawns, and events like Forgotten Temple & Under the Castle to allow for varying player counts to attempt to keep a consistent difficulty no matter when you're playing. Note: This won't be in effect immediately; we'll be setting these up live throughout the week, so hopefully by the end of the week our important events and such will have scaling enabled and tuned appropriately. Special note: drains will still operate on the base health, not the scaled health (drains are already OP enough). All this means is they'll still do the same amount of damage they did before. As with USKO, stealthed rivals will now continue to show their marker pointing you directly to them. Various Under the Castle uniques are now upgradable. Pontus' Ring, Belt and Pendant upgradable to (+3). Ararat's Ring, Belt and Pendant upgradable to (+3). Taurus' Ring, Belt and Pendant upgradable to (+3). Reworked threat table behaviour. Previously, if you were in a party with someone who attacked an enemy, you would automatically be put in combat with this enemy.
    This was done primarily to address priests who might not directly attack targets, instead buffing/healing party members who were.
    Now, any player to player interactions (buffs/debuffs, heals, attacks) put you in combat with the same enemies the target is in combat with.
    This means that idling in a party isn't enough to reward you for party kills anymore. You must be active & involved in those kills.
    For everyone else, there should be no difference. You will be rewarded just the same. This should address the issue with people idling in Under the Castle for rewards. The Meat Dumpling NP gain is now baseline. This allows for the use of other buffs, such as those available from the <Spirit of Logos> NPC. The Meat Dumpling item is removed as a result. Fixed a bug with <Spirit of Logos> spawns. This means they now correctly respawn in a random location every hour. As above, because the Meat Dumpling buff no longer exists to stop them, the <Spirit of Logos> buffs can now be correctly obtained. Disassembled items are now able to be repurchased for 300mil. If you've accidentally disassembled the wrong thing, now you're able to recover it yourself! Going forward, Castle Siege War rewards will be locked to the clan. Leaving the clan after winning the event will permanently remove your rewards. This change is designed to deter players from joining a clan primarily to be rewarded before leaving after the event. Loyalty, yo. Under the Castle weapons are now upgradable to (+11) reverse. From this patch onwards, players who've been kicked from or have left a clan without a [CONT recovery] item will now be able to purchase one from the Power-Up Store and recover their lost clan CONT from [Clan Manager] Adelia in Moradon. This is one of those things that we've had many support requests for over time, so this should help you guys out! Fixed a bug with teleports in Delos. Teleporting near the crystal often failed to load in NPCs (and the crystal). This started happening sometime after USKO released their new Castle Siege War event by introducing extra logic which managed to completely break this. Fixed an exploit with certain quests. The couple of people who were abusing this to generate coins were banned. Seriously, if you find a bug, just report it. We WILL find out and you'll just end up banned if you don't. Repeat exchange quests will no longer attempt to turn in more than you can be rewarded for. This would previously result in the player potentially losing out on certain rewards (coins, etc.) when exchanging too many at a time.
  3. Haha
    Zaikooo reacted to IIIAmJohnWick in Platinum bar   
    my my . MrRich
  4. Like
    Zaikooo got a reaction from NerfArchersPls in PurpleFuzzyUnicorns 2 Vs 2 ResurrectionOfDivine   
    Gotta agree there with you. He aswell adds everyone in his clan. 
    He even asked me and all me clannies but we know Karim is the guy you dont wanna play with .
    But i wont reply anymore on this topic because that is a waste of time
  5. Like
    Zaikooo reacted to MERET in [Guide] Under The Castle (UTC)   
    How to enter?
    The entrance to UTC via NPC [Twilight Observer] at Luferson or El Morad Castle Time
    UTC is open every Friday and Saturday. Time depends on your location. That's why you should check your event schedule. This event goes on during 4 hours. More information
    It is a event consisting of 4 stages. 
    Mobs:
    This dungeon offers unique quests and items in order to make UTC weapons and armours. Please read a recipe of that from NPC [Disciple of Hepa] Shozin at Maradon.

    You obtain -if you have party- 2 Tropy box (if you don't, just 1 Tropy box) after passing per dungeon. If you die inside the UTC than press OK, then your character teleports back to the re-spawn point and you see that the durability on armours&weapon are all gone at the same time. You have to recovery of those.
    If you use Life Crystal item when you die, you proceed on your way without the necessity of sth. You can get it via NPC [Mysterious Narki] using low, middle, high and unique items at Maradon. There is a NPC [Twilight Knight Guard] Martin the final stage, you can use boxes here.
     
  6. Like
    Zaikooo reacted to YouGotPwndByMyAss in Offline Merchant   
    No problem it should just be like it was before how new players can buy this?? Lol. They have better stuff to buy for example orreads to actually farm with auto loot.
    Or premium to get actually a better drop rate or more NP'S in pk for more items to sell on merchant.
    Also 1 vote no is just person who hates u can't be for another reason lol. Or it's the only guy that dissagree with whole server and that would be ImmortalOne.
     
    Alot of people agree with this suggestion? just say easily 99% of ApexKO.
    @Aesteris
  7. Like
    Zaikooo got a reaction from YouGotPwndByMyAss in Offline Merchant   
    Thanks for the reply guys , already 13 voted yes (93 % ) and 1 vote no (7 %)
    I think a lot people agree with this suggestion @twostars @Aesteris
  8. Like
    Zaikooo reacted to YouGotPwndByMyAss in Offline Merchant   
    Seems like a good idea!  
  9. Like
    Zaikooo reacted to BabySh0ckeR in Offline Merchant   
    ++++++++++++
  10. Like
    Zaikooo reacted to IIIAmJohnWick in Offline Merchant   
    I agree. something has to be done to bring server goodness. this is good step.
  11. Like
    Zaikooo got a reaction from YouGotPwndByMyAss in Offline Merchant   
    Hi folks, 
    So i was thinking why do the Offline merchant in the Pus , it makes no sence at all. 
    People are using it to make more money, and now you gotta pay first 500 kc to make money.
    The postive things about the Offline Merchants are :
    -Most items that are needed are in those merchants
    -The server looks a lot more active ( so new people that join will call their friends)
    -NO shouting anymore  
    My suggestions/ideas to make the Offline Merchant easyier obtainable : 
    -First suggestion : Make it free like you did before 
    -My second suggestion : is that it could be a quest to obtain it. Like a weekly quest and you will have the offline merchant for serveral days. 
    Like kill 30 keramesh/nighmish and Medichmash , this is a way to let the farm coming back a bit aswell. 
    I prefer the second suggestion because else way there will be to many chars that standing in moradon that selling items they dont even need to sell. 
    Any other ideas are welcome  !

    Greetings Daan  
     
     
     
     
  12. Like
    Zaikooo got a reaction from YouGotPwndByMyAss in Offline Merchant   
    Hi folks, 
    So i was thinking why do the Offline merchant in the Pus , it makes no sence at all. 
    People are using it to make more money, and now you gotta pay first 500 kc to make money.
    The postive things about the Offline Merchants are :
    -Most items that are needed are in those merchants
    -The server looks a lot more active ( so new people that join will call their friends)
    -NO shouting anymore  
    My suggestions/ideas to make the Offline Merchant easyier obtainable : 
    -First suggestion : Make it free like you did before 
    -My second suggestion : is that it could be a quest to obtain it. Like a weekly quest and you will have the offline merchant for serveral days. 
    Like kill 30 keramesh/nighmish and Medichmash , this is a way to let the farm coming back a bit aswell. 
    I prefer the second suggestion because else way there will be to many chars that standing in moradon that selling items they dont even need to sell. 
    Any other ideas are welcome  !

    Greetings Daan  
     
     
     
     
  13. Like
    Zaikooo got a reaction from YouGotPwndByMyAss in Offline Merchant   
    Hi folks, 
    So i was thinking why do the Offline merchant in the Pus , it makes no sence at all. 
    People are using it to make more money, and now you gotta pay first 500 kc to make money.
    The postive things about the Offline Merchants are :
    -Most items that are needed are in those merchants
    -The server looks a lot more active ( so new people that join will call their friends)
    -NO shouting anymore  
    My suggestions/ideas to make the Offline Merchant easyier obtainable : 
    -First suggestion : Make it free like you did before 
    -My second suggestion : is that it could be a quest to obtain it. Like a weekly quest and you will have the offline merchant for serveral days. 
    Like kill 30 keramesh/nighmish and Medichmash , this is a way to let the farm coming back a bit aswell. 
    I prefer the second suggestion because else way there will be to many chars that standing in moradon that selling items they dont even need to sell. 
    Any other ideas are welcome  !

    Greetings Daan  
     
     
     
     
  14. Like
    Zaikooo reacted to BroOk in Addition of Red Pot by ApexKO Community.   
    make int priest able make dmg first ty
  15. Haha
    Zaikooo reacted to Razordagawd in Addition of Red Pot by ApexKO Community.   
    Look I'm trying to salvage this conversation and you're not helping lol.
    I'm sorry if I was overly harsh but if that's what it takes for you to stop then I'll take the bullet.
  16. Haha
    Zaikooo reacted to MrsSerireS in PurpleFuzzyUnicorns 2 Vs 2 ResurrectionOfDivine   
    Nahh you were to busy dying in bowl - nice novel you wrote there btw I think you would be much better to writing books about people
     - 
    That was the last words from me
    /// OUT
  17. Like
    Zaikooo got a reaction from BulletClub in PurpleFuzzyUnicorns 2 Vs 2 ResurrectionOfDivine   
    Funny thing , u let some one fight for you (Chris).
    Good thing u have nothing else to do with you life.
    Next time dont be such a pussy and choise some one out of your clan because we did beated you in cz. 
     
  18. Like
    Zaikooo got a reaction from BulletClub in PurpleFuzzyUnicorns 2 Vs 2 ResurrectionOfDivine   
    Funny thing , u let some one fight for you (Chris).
    Good thing u have nothing else to do with you life.
    Next time dont be such a pussy and choise some one out of your clan because we did beated you in cz. 
     
  19. Like
    Zaikooo got a reaction from IIIAmJohnWick in Need Youtube Channel for ApexKO   
    agreed with JohnWick !
  20. Like
    Zaikooo got a reaction from NerfArchersPls in Solar Tattoo   
    Agreed +1111111
  21. Haha
    Zaikooo got a reaction from GuruLegend in 8vs8 TheGangAgency vs BrokenHabibi/UnitedHabibi   
    16 dc prem , whaaaat ? 
  22. Like
    Zaikooo reacted to twostars in Lag? Disconnections??   
    Hey guys,
    Once again, been a while since our last major status update. Since, we've updated the client, implemented the Castellan dungeon and rewritten the King system. I'm not going to reiterate what I've said there, but the remainder for the most part still needs to be done. More on that in a bit.
    We're also now trialling our new Turkish GM Eos as we've been lacking a staff member who can support our Turkish playerbase. Please give him a warm welcome.
    But the lag though~
    Firstly though, I want to talk about the lag and disconnections that have started happening recently. This has been an issue for some for a while longer, but was made noticeable when we started being more strict about how much players were allowed to lag before we kick them (otherwise we end up with issues such as players appearing to be cheating because they're lagging behind).
    This lag has been a recurring issue we've experienced with our provider, HyperFilter. Each time they've gone away and eventually dealt with it (after back and forthing with them trying to stress that it is indeed an issue). It's something we're aware of and we're always dealing with, although it may not seem like it.
    At this point, we think they're rather overrated and terrible value for money, so we've decided to switch providers.
    This switch also means upgrading hardware, because it's been 4 years since we started with HyperFilter -- 4 years technology wise is a huge gap. At this point, the newer hardware is cheaper than what we're currently paying for our much older hardware (RIP. We should really consider upgrading more regularly).
    Additionally, their DDoS mitigation scales much better than HyperFilter's ever did, meaning in future, if need be we have the option at our disposal.
    Location wise, it will still be hosted in Amsterdam. Regular latency should be much the same; HyperFilter's own latency issues aside, players all over the world in general haven't been too severely impacted by its location (obviously there are exceptions, but in general it's been a great choice).
    In addition to this, we're excited to try out a beta service our new provider offers which attempts to reduce latency for game services in a manner similar to how services like WTFast work (just from their end). We're very hopeful this will further help players with latency issues, although we have no other real info on this right now (we're still looking into getting it hooked up to give it a try).
    We've been setting these up all week, and will most likely be fully switching things over on Monday. As there's a lot of data to migrate we'll probably have a 12 hour downtime, though the exact time will still be figured out.
    Alongside the move, we're looking at addressing some other longstanding issues players have experienced.
    We'll be dropping CloudFlare. As great as CloudFlare is at caching content, players have consistently had issues connecting to certain nodes causing page timeouts that we can't do anything about. If you've PM'd me about this -- this is why I (probably) haven't responded. Once we drop CloudFlare, these timeouts should disappear and the site should be consistently usable again.
    Unfortunately this also means screwing with our SSL certificate; we'll have a new one, so browsers may briefly have issues with this change. Fingers crossed for the best though.
    We've also updated caching. This has caused some odd issues with the website, particularly with identifying recent emails.
    On a similar note, we're no longer serving our own emails; this is now being offloaded to SendGrid. For those that don't receive their emails or take a while to receive them, this should help out a lot. This change has already been made to the forums, so emails should be working much better here right now.
    Finally, we've made some general backend updates to the website, and the webserver happens to have a lot more resources to work with now. This speeds things up noticeably. The general functionality & design of the website remains the same.
    When we switch things over to the new provider, these changes should all be pretty noticeable.
    Regarding the game itself, we've also decided to update the compiler considerably. This wouldn't normally be worth mentioning if we didn't rely on several language features that have been changed/improved.
    One specific example is our random number generation. There's been a lot of concerns with this (particularly in regards to it giving recurring results), but it's very hard to find fault in RNG; rate tests have given us reasonably accurate results, so my general response to this is always "RNG is RNG". I also want to trial a different approach for this; this will probably be done before we migrate, just to see if there's any noticeable difference in recurring results.
    Additionally, in the compiler we were using, it's been reported that it does not know how to optimise 'lambdas' well. As our code relies a lot on lambdas (really, a lot), we should see a lot of our code that's run a lot (e.g. sending data to players in nearby regions) get sped up. Exciting for us, anyway.
    Fingers crossed for these performance improvements come Monday!
    That's great and all... but I heard there was going to be a new expansion? And where's my UTC??
    Yes. There's a new expansion in the works, and UTC is part of it. It really isn't too far away.
    Actually, we hoped to release the expansion at the same time as the move, but since I insisted on updating software (and updating/fixing everything that uses it) and generally improving the infrastructure, the migration ate up a lot more time than we anticipated. Whoops.
    I don't have a date for it, but considering we originally hoped it'd be released this weekend, it shouldn't be too far away.
    So once that's released, what's next?
    We still want to continue making progress with our client source project. The plan is to get back to focusing on that after the UTC expansion is sorted, as that is our long-term goal.
    Additionally, as in the last major status update, we still want to contract a developer/designer for a new website. As-is, the website is clunky and doesn't offer everything we'd like it to. It also doesn't make a great first impression, and unfortunately that's rather important in attracting new players (aesthetics was never our strong suit D:).
    Until next time!
  23. Like
    Zaikooo got a reaction from TheMadOne in RessurectionOfDivine recruitment   
    Sup guys,

    We are recruiting at Apex ko. On Human Side.

    Keeping it small tho, so it wont be a big clan.
    We are old players so that means we are loyal to each other.
    Not looking for a specific class , play what ever you want ^^

    Requirements:
    -Teamspeak
    -Be experienced with ko
    -Reasonable geared
    -Loyal

    PM:Zaikooo(Daan),IKingNoodles(Valdrin) or Underestimated(Jonas) ingame
    Or private message me at ko4life

    Our old pk movie back in the days :

    Greetings 
  24. Like
    Zaikooo got a reaction from ZuKing in SlayerNation   
    Goodluck ! 
  25. Like
    Zaikooo reacted to Xiao in RessurectionOfDivine recruitment   
    Glad you are back bro! Good luck with recruiting people
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