this is realy awful idea.if they added that pots to PUS,they had to add Undy SCs too.Otherwise, mage teams will surely leave from this server and pk takes very short time. 3-4 assassins already fuck up whole mage party without red pots and all other mage teams have left cos of melees' aoe/power.
You do realize theres fraps of your garbage clan getting wiped in 3 seconds (literally) whilst having 3 priests. You should stop calling people randoms while you can, friendly advice.
EDIT: Also if you think you're witty or funny in your trolling attempts, no you're not, you're just being retarded. Pretty sure you totally misunderstood the concept of trolling. But i guess, one could say, that your ability to troll people is just as "good" as your ability to play a priest.
Duration item only helps the assassin class immensely. No other class gets anything remotely close to it. 800 AC, battle cry, absolute power, magic shield and even curse refraction don't come close to what duration can do to critical point.
Red and blue potions. You can't really compare people getting 300-600 bonus AP to a mage or priest getting 60 AC. This only benefits physical dmg classes again.
Ibex and crisis potions. Killing a random warrior or mage becomes that much harder. Some people won't even have the dps to outdamage the healing provided by these potions. Surely in party pk they don't even matter (why put them in at all then?), it just feels like these potions are a way to counter-balance the damage numbers power creep caused by red potions... wouldn't it be easier to just not add both of these?
Lastly, undying scroll. A rogue specific buff. Namely for assassins because archers do not usually gear for tanky health items. Mages as far as I know barely get any benefit in official from undy (they often ask for 2000 - 2500 HP buff) and I don't think having +3s changes that reality by a lot. Warriors and priests will go from having 10k-11k to a sure 14k, and assassins will hit over 10k. Is this a game you consider balanced? Mages and archers would be left in the dust.
It's obvious which class benefits from this the most. 2 of these items are catered to sins only, and the other 2 cancel each other out, while not doing anything for mages or undergeared players.
I don't understand why some think that turning assassins into minitanks would be fun for anyone except for assassin players themselves. Oh well, glad this won't happen anyway.