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twostars

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  1. Like
    twostars reacted to david4244 in Hello Everyone!   
    Well imo it's indeed a really light farm server. You are basicly ready to rape in cz with the starting gear (especially as a warrior), since the starting stuffs  are high class weapon +11s, rosetta set +8 (which gives only 50 def less than a krowaz set +8), +2 accs and +1 iron set.    Sure a krowaz set 11 (which aint that much ppl have) and a +11 krowaz weapon (AP wise it isn't rly better) with +3 uniques is better but the gap is kinda small pk wise, if you are good enough you can easily rape ppl with the starter stuffs.
     
    Anyway, to answer the questions:
     
    1.: As i said at shoutbox too, mostly go to events. (BDW , and Chaos event winners getting tears of karivdis which worth around 160m)  Juraid drops gems / krowaz chests / monster stone. [Monster stone fodder mobs can be ignored, only go for the boss at the end of the map if you do Monster stones, it drops Old Rocs, rols, etc].  FT isn't as good as BDW / chaos / juraid but still get ya dragon scale (upgrade item that allows you to make +0 regular unique from 3x old unique with 100% chance) and 1-2 other stuffs too.
    Other than this, you can farm Hepa Weapon +7s from Booro at CZ, they drop really well. (a +11 hepa raptor has 212 AP, 7 more than the regular rappy 11)
    There is also a daily quests at CZ, which gives you 1 hour DC premium // 1 hour auto loot everyday. Takes like 6 mins to do both quest together, if you do it with all the 4 chars on your acc everyday, you can have 4 hours DC prem for free daily (and 1-1-1-1 hour auto loot. Sadly the auto loot isn't storeable).
    With DC prem + flashes you can farm blood seekers at CZ for BUS / bes etc. Can get ya some decent money. (You can do it with genie, which is free to use)
    Or make an archer (can do it with warrior or other class too but easiest with archer imo) go to bowl and kill cardinals / dark eyes / harungas. (Cardinal - dark eyes drops 1x gold coin [=1.000.000 coin] with 100% chance, harungas drops 2x gold coin each with 100% chance].  Can get you like 150-300m per hour depends on how much guy from the enemy nation wanna kill ya.  [Also Atrosses and Riotes drops silver bar with 100% chance so if you see them, kill them for free 10m coin too]
    (100 KC worth ~300m now  so you can buy KC ingame too and then buy Pathos, wings etc for yourself with it)
     
    2.: As mentioned above, easily. You are good to go with the starting gear + pathos / wing.   Ah and also as i mentioned before too get a Draki SSC / SSB   (SSS is the best, but those aren't that cheap yet) those are the top tier necklaces and you can get those for like 200-500m.
    3.:  Mentioned in "1".   Mostly bowl mobs, or blood seekers.
    4.:  See it above aswell, but if you win 1-2 events a day that's a good money source already.  Plus there are daily quests at CZ for apex / krowaz chests which can get you gg money too.    
    5.: Nope, nothing. They can have full cospre items (pathos + valkyrie + wings) for some ap / def (or hp) boost, but you can get those too if you farm some money, and buy KC ingame.
    6.:  Idk, not much else comes to my mind right now.  Go to events, farm some coin if you can at bowl or blood seekers, do some daily quests and you are good to go but if you have any other question feel free to ask.
     
     
     
     
     
     
  2. Like
    twostars got a reaction from Hyldtel in Patch notes (23/06/2017)   
    Changelog
    Chaos Dungeon: now only rewards [Voucher of Chaos] to players with 10+ kills. While Gab's Adamant / Blessing is active, skills will again outright fail casts, preventing mana / cooldowns from being used. Fixed a bug with the King system, which should fix human elections for next election. Also, nominees will no longer be able to Nation Transfer themselves or their clan. They must resign their candidacy first.
  3. Like
    twostars got a reaction from Hyldtel in Patch notes (23/06/2017)   
    Changelog
    Chaos Dungeon: now only rewards [Voucher of Chaos] to players with 10+ kills. While Gab's Adamant / Blessing is active, skills will again outright fail casts, preventing mana / cooldowns from being used. Fixed a bug with the King system, which should fix human elections for next election. Also, nominees will no longer be able to Nation Transfer themselves or their clan. They must resign their candidacy first.
  4. Like
    twostars got a reaction from szulimcio in Patch notes (05/06/2017)   
    Changelog
    [Hotfixed] Chaos Dungeon now rewards [Tears of Karividis] to the top 3 players. [Hotfixed] Fixed the invasion quests rewarding [Red Potion]. These can now be correctly turned in again. Added vouchers for 2,000 and 5,000 Apex Points. Added more aggressive auto-muting in Moradon. Mute notices are now also shown in Turkish. Orc Bandit Leader has now returned to Ronark Land, with a chance to drop [Trina's Piece]. Riote's name has now been reverted (from "Lyot"). War commanders are now correctly assigned when the war ends early and moves into the invasion stage. Fixed a bug with Clan Nation Transfers: side characters of offline characters should now be updated correctly, so as to not cause them to appear to no longer be in the clan (and hence fail accepting the nation transfer).
  5. Like
    twostars got a reaction from szulimcio in Patch notes (05/06/2017)   
    Changelog
    [Hotfixed] Chaos Dungeon now rewards [Tears of Karividis] to the top 3 players. [Hotfixed] Fixed the invasion quests rewarding [Red Potion]. These can now be correctly turned in again. Added vouchers for 2,000 and 5,000 Apex Points. Added more aggressive auto-muting in Moradon. Mute notices are now also shown in Turkish. Orc Bandit Leader has now returned to Ronark Land, with a chance to drop [Trina's Piece]. Riote's name has now been reverted (from "Lyot"). War commanders are now correctly assigned when the war ends early and moves into the invasion stage. Fixed a bug with Clan Nation Transfers: side characters of offline characters should now be updated correctly, so as to not cause them to appear to no longer be in the clan (and hence fail accepting the nation transfer).
  6. Like
    twostars got a reaction from Holland in Suggestion: /roll   
    Random bump, but maybe.
    In WoW it actually works like: /roll [[min-]max]
    e.g. /roll 500-1000
    or /roll 1000 (1-1000)
    Default /roll (with no args) is just 1-100.
    I'd prefer it to preserve context, i.e. if you used the command in clan chat it'd only be sent to clan members, etc. This rules out making it a "/" command. "!roll" would be nice, but "!" is also used for shouting, so that doesn't work either.
    So it'd probably just have to act like a GM command (+roll). That can easily work. The command would then just be something like:
    +roll [[min] max]
    Since context is preserved, it can be sent to the relevant players (party/clan/alliance/general chat/etc).
    Seems trivial enough.
  7. Like
    twostars got a reaction from szulimcio in Patch notes (05/06/2017)   
    Changelog
    [Hotfixed] Chaos Dungeon now rewards [Tears of Karividis] to the top 3 players. [Hotfixed] Fixed the invasion quests rewarding [Red Potion]. These can now be correctly turned in again. Added vouchers for 2,000 and 5,000 Apex Points. Added more aggressive auto-muting in Moradon. Mute notices are now also shown in Turkish. Orc Bandit Leader has now returned to Ronark Land, with a chance to drop [Trina's Piece]. Riote's name has now been reverted (from "Lyot"). War commanders are now correctly assigned when the war ends early and moves into the invasion stage. Fixed a bug with Clan Nation Transfers: side characters of offline characters should now be updated correctly, so as to not cause them to appear to no longer be in the clan (and hence fail accepting the nation transfer).
  8. Like
    twostars got a reaction from Holland in Can't launch the game - Application Error   
    This has been dealt with.
  9. Like
    twostars got a reaction from Badran in lost 2k kc to NPC   
    Your KC was restored. Thanks for your patience.
  10. Like
    twostars got a reaction from Badran in lost 2k kc to NPC   
    Your KC was restored. Thanks for your patience.
  11. Like
    twostars got a reaction from Holland in Maestro pots   
    Sorry, but this isn't going to change.
    Closing this thread.
  12. Like
    twostars reacted to Razordagawd in Boat map.   
    This map is kinda fun but needs work imo.
    First off, the abusable spawns. It needs some sort of hard-limit coded on how far you can climb or move into enemy spawn at all. Instant dc or one of the perma rubberband rollbacks that apex is known to have when dropping downhill would suffice to limit access into spawns. Or perhaps an actual safe-zone implemented so that you're immune above the hill by your spawn (nobody would abuse if they couldn't kill anyone).
    Next, the monument phase. It's quite fun and competitive to organize and capture monuments with a strategy of sorts going on. The problem is that it starts at the 15 min mark! I don't remember this from official, but even if I'm wrong, can it be dropped to the 5 or 10 minute mark?
    Third, the monument phase is supposed to have some sort of scoring system that depends on overall capture progress (this war is not defined by kills). Example: Each monument (there are 7 total) you hold gives you 0.1 points per second as long as you have it captured, and when the score tally comes up, each nation has a total come up as a "#### Notice:". By the end that nation that has more points, win (or if a nation captured all 7 monuments at one point, it ends immediately and said nation wins, regardless of score, kills or warders).
    das all.
  13. Like
    twostars got a reaction from Drunken in Patch notes (26/05/2017)   
    Changelog
    Apexis Chest: rewards updated. Blue Treasure Chest: rewards updated - they now drop Shells (+8). Green Treasure Chest: rewards updated - they now drop Shells (+8). Ultima's Chest: updated - they now do not drop Shells (+8). Chaos Event's rewards updated for winners: 1 x Tears of Karividis Krowaz Chest Removed Red Treasure Chest from Border Defense War. [Hotfixed] Old Draki's Supply Box: improved its rates by cleaning out useless contents. [Hotfixed] Superior Draki's Supply Box: improved its rates by cleaning out useless contents.
  14. Like
    twostars got a reaction from Deadlockk in Patch notes (12/05/2017)   
    Changelog
    Fixed "cast failed" issues with Chaos Dungeon; server is now using the correct model for players. Performance improvements for quest NPCs; they should be faster to respond (may or may not be noticeable with lag, but the server notices ). Fixed a bug causing bound items to be unbound on server restart. Note: after maintenance they will be unbound, however it won't happen again for future restarts. Improved distance checks for melee skills on moving NPCs. Added dice roll command: +roll [[min] max] Will output something like: "<player> rolled 5 (1-100)." Can be used in 3 ways: +roll (1 - 100) +roll 1000: (1 - 1000) +roll 500 1000: (500 - 1000) Roll will be visible to the same context. e.g. #+roll will show to your party. +roll can no longer be used in general chat/shouting. Mutes now apply to commands. Fixed Felankor's spawn notice.
  15. Like
    twostars got a reaction from Deadlockk in Patch notes (12/05/2017)   
    Changelog
    Fixed "cast failed" issues with Chaos Dungeon; server is now using the correct model for players. Performance improvements for quest NPCs; they should be faster to respond (may or may not be noticeable with lag, but the server notices ). Fixed a bug causing bound items to be unbound on server restart. Note: after maintenance they will be unbound, however it won't happen again for future restarts. Improved distance checks for melee skills on moving NPCs. Added dice roll command: +roll [[min] max] Will output something like: "<player> rolled 5 (1-100)." Can be used in 3 ways: +roll (1 - 100) +roll 1000: (1 - 1000) +roll 500 1000: (500 - 1000) Roll will be visible to the same context. e.g. #+roll will show to your party. +roll can no longer be used in general chat/shouting. Mutes now apply to commands. Fixed Felankor's spawn notice.
  16. Like
    twostars got a reaction from Deadlockk in Patch notes (12/05/2017)   
    Changelog
    Fixed "cast failed" issues with Chaos Dungeon; server is now using the correct model for players. Performance improvements for quest NPCs; they should be faster to respond (may or may not be noticeable with lag, but the server notices ). Fixed a bug causing bound items to be unbound on server restart. Note: after maintenance they will be unbound, however it won't happen again for future restarts. Improved distance checks for melee skills on moving NPCs. Added dice roll command: +roll [[min] max] Will output something like: "<player> rolled 5 (1-100)." Can be used in 3 ways: +roll (1 - 100) +roll 1000: (1 - 1000) +roll 500 1000: (500 - 1000) Roll will be visible to the same context. e.g. #+roll will show to your party. +roll can no longer be used in general chat/shouting. Mutes now apply to commands. Fixed Felankor's spawn notice.
  17. Like
    twostars got a reaction from Sierra in draki's pendant problem   
    For anyone coming across this thread now, this bug was fixed so you cannot bug bound items in order to trade them (which is what happened here, and also what the proposed solution was).
     
    In order to trade bound items you must first unbind them via "Bind item / Unbind item" option at an Inn Hostess.
    For that you'll need [unbind Items] which you can buy from Sundries or the Power-Up Store.
  18. Like
    twostars got a reaction from ugadapuugoge in Patch notes (07/04/2017)   
    Events
    Added a requirement of 800 National Points for signing up to events. Fixed a bug causing event signup UIs to break on zone change if you'd signed up. Event signup UIs should no longer desync from the server. Juraid Mountain
    You will now be prompted to sign up to Juraid Mountain from anywhere in-game, as with other events. This should allow more people to participate in the event. The signup NPC remains usable for signing up, and no longer always tells you it's the wrong time. Tweaked rewards: players will now additionally receive a Monster Stone Forgotten Temple
    Logging out during the event will now remove you from the event. Added strategically placed Specters to the event to help punish AFKers. Tweaked rewards: instead of an Apexis Chest, players will now receive a Krowaz chest and a Dragon's Scale Lunar Wars (invasions)
    Increased National Points given by monument blessings by 5x (so 1,000 NP for the first blessing, subsequent blessings give 500 NP). Added invasion quests (for both attacking and defending) which are accessible via the Karus Commanding Officer & Elmorad Commanding Officer NPCs which were added to the Karus & El Morad zones (more info on the quests below). Ultima now spawns at the end of an invasion. Boss events
    Removed Harpy Queens. Monster Stone
    The final boss Revenge Knight is now guaranteed to drop an old unique. Quests / NPCs
    [Grand Master] Kaishan has been cleaned out and the Nation Transfer process has been simplified. Added [Clan Manager] Adelia to Moradon, giving clan leaders the option to transfer their clan. This feature costs 800,000,000 coins and can only be used once every 48 hours. GMs will no longer transfer clans. Updated weapon rentals in Ronark Land to rent out Garges (+11) for 1 hour each day for an increased cost of 150,000,000 coins. This NPC is now [Weapon Rental] Soren. The Danger from Monsters quest from the [Ascetic] NPCs in Eslant now reward <selfname> (+8) weapons. The Danger from Monsters II quest from [Outpost Captain] in Ronark Land now rewards <selfname> (+8) weapons. All quests that reward EXP from [Outpost Captain] in Ronark Land were increased to reward 7.5% EXP (10% with premium). This should make it easier to rebirth without having to stop PKing. Added war invasion quests via the Karus Commanding Officer and Elmorad Commanding Officer NPCs in Karus and El Morad zones. Completed invasion quests reset every invasion, however if you haven't managed to finish your quest, progress will carry over.
    For defenders:
    Holding our Ground: defenders must kill 40 invaders. Reward: 2 x Krowaz Chest Defending Bellua / Asga: defenders must recapture the Bellua / Asga monument 2 times. Reward: 2 x Apexis Chest Defending Linate / Raiba: defenders must recapture the Linate / Raiba monument 2 times. Reward: 2 x Apexis Chest Defending Luferson / El Morad: defenders must recapture the Luferson / El Morad monument 3 times. Reward: 1 x Upgrade Scroll 100% to +6 The Ultima Defense: defenders must kill the invading Ultima. Reward: 1 x Ultima Chest For invaders: On the Offensive: invaders must kill 40 defenders. Reward: 2 x Red Potion Invading Bellua / Asga: invaders must overrun the Bellua / Asga monument 2 times. Reward: 2 x Apexis Chest Invading Linate / Raiba: invaders must overrun the Linate / Raiba monument 2 times. Reward: 2 x Apexis Chest Invading Luferson / El Morad: invaders must overrun the Luferson / El Morad monument 3 times. Reward: 1 x Upgrade Scroll 100% to +6 The Ultima Attack: invaders must kill the invading Ultima. Reward: 1 x Ultima Chest Implemented and otherwise fixed up [Analyst] Julius/Caesar's daily CZ quests: All quests are now available daily (as opposed to some quests only being available on certain days). Take the secret document of enemies is now implemented and rewards Oreads Voucher [1hr] To find the lost soul is now implemented (with its quest timer) and rewards DC Premium [1hr] Find the Spies is now implemented and rewards a Golden Mattock and 500 National+Ladder Points Disturbing the enemy base in Ronark Land is now implemented and rewards Menissiah's Official List (see below) + 500 National Points. As Disturbing the enemy base in Ronark Land requires the infiltration quest from [Tactical] Josiah/Grace in Luferson / El Morad Castle, this quest has also now been implemented. Drops / Monsters
    Felankor has been moved to the bowl in Ronark Land & its drops updated. As with Isiloon, there will now be a server-wide announcement when Felankor is about to spawn. Latenoid (Ultima) has had its drops updated. Its name was also changed back to Ultima. Felankor has had its drops updated. Evil Wizards, Booros, Balogs, and Doom Soldiers in Ronark Land have all had their drops updated to include Ron's Mage parts & Exceptional Hepa's (+6) pieces. Added Ultima Chest, which can drop various Krowaz pieces/weapons, shell armours, and more. These are obtainable from our invasion quests. Buffed Ultima's damage slightly (also made him bigger and scarier!). Monsters should no longer cancel casts. Mining
    Removed some useless (at this point) drops. Added Nest Scrap Added Scrap of Steel Added Monster Stones Miscellaneous
    All players old and new will receive a Newcomer's Package, which includes Cospre vouchers, a Wings of Hellfire voucher and a Name Change Scroll. The Name Change Scroll must be used within 24 hours. Players can no longer use scrolls or other persistent buffs with transformations (or vice versa). Fixed an issue with Clan Transfers; when players attempted to refuse the transfer, they found the responses were flipped in the "are you sure you want to leave the clan" confirmation. These have been flipped back for consistency. Additionally, we simplified the wording of the responses. Between these two changes, players should no longer feel like they were forced to transfer (or that it "bugged"). Freezing Distance can now only freeze a target if they're not already frozen, rather than extending the duration of the debuff. Implemented what we consider server rental items. These are now used by the [Weapon Rental] NPC (amongst other things), in place of regular expiration items. These items show you the time remaining on the item, realtime (as opposed to just the expiration time).
    Implemented support for quest timers (as used by the Finding the lost soul quest). Implemented support for the infiltration teleport scrolls (as used by the infiltration quest). Fixed a couple of bugs with the [Arrange Line] item which is used for changing your characters' positions on the selection screen. This should now always work correctly. Updated the [Gear Dispenser] in Moradon: Added Fire, Lightning & Glacier Hepa's Elixir Staff (+11) weapons (replacing the original Elixir Staff weapons that were sold) Added Elysium (+11) Added Hell Blood (+11) Added Garp (+11) Added Light Belt of Life (+1) Fixed a bug with rebirthing causing it to reset some quests / internal tracking that shouldn't be reset. Fixed a bug with monthly quests acting as if they were weekly quests. Added Menissiah's Official List item. This lets you search merchant stalls for items, as well as teleport to them directly & PM the vendors. You can purchase this from the Power-Up Store for 379 Apex Points, or obtain it via the Disturbing the enemy base in Ronark Land quest from [Analyst] Julius/Caesar in Ronark Land.
    Improved cheat detection for some types of hacks.
  19. Like
    twostars got a reaction from ugadapuugoge in Patch notes (07/04/2017)   
    Events
    Added a requirement of 800 National Points for signing up to events. Fixed a bug causing event signup UIs to break on zone change if you'd signed up. Event signup UIs should no longer desync from the server. Juraid Mountain
    You will now be prompted to sign up to Juraid Mountain from anywhere in-game, as with other events. This should allow more people to participate in the event. The signup NPC remains usable for signing up, and no longer always tells you it's the wrong time. Tweaked rewards: players will now additionally receive a Monster Stone Forgotten Temple
    Logging out during the event will now remove you from the event. Added strategically placed Specters to the event to help punish AFKers. Tweaked rewards: instead of an Apexis Chest, players will now receive a Krowaz chest and a Dragon's Scale Lunar Wars (invasions)
    Increased National Points given by monument blessings by 5x (so 1,000 NP for the first blessing, subsequent blessings give 500 NP). Added invasion quests (for both attacking and defending) which are accessible via the Karus Commanding Officer & Elmorad Commanding Officer NPCs which were added to the Karus & El Morad zones (more info on the quests below). Ultima now spawns at the end of an invasion. Boss events
    Removed Harpy Queens. Monster Stone
    The final boss Revenge Knight is now guaranteed to drop an old unique. Quests / NPCs
    [Grand Master] Kaishan has been cleaned out and the Nation Transfer process has been simplified. Added [Clan Manager] Adelia to Moradon, giving clan leaders the option to transfer their clan. This feature costs 800,000,000 coins and can only be used once every 48 hours. GMs will no longer transfer clans. Updated weapon rentals in Ronark Land to rent out Garges (+11) for 1 hour each day for an increased cost of 150,000,000 coins. This NPC is now [Weapon Rental] Soren. The Danger from Monsters quest from the [Ascetic] NPCs in Eslant now reward <selfname> (+8) weapons. The Danger from Monsters II quest from [Outpost Captain] in Ronark Land now rewards <selfname> (+8) weapons. All quests that reward EXP from [Outpost Captain] in Ronark Land were increased to reward 7.5% EXP (10% with premium). This should make it easier to rebirth without having to stop PKing. Added war invasion quests via the Karus Commanding Officer and Elmorad Commanding Officer NPCs in Karus and El Morad zones. Completed invasion quests reset every invasion, however if you haven't managed to finish your quest, progress will carry over.
    For defenders:
    Holding our Ground: defenders must kill 40 invaders. Reward: 2 x Krowaz Chest Defending Bellua / Asga: defenders must recapture the Bellua / Asga monument 2 times. Reward: 2 x Apexis Chest Defending Linate / Raiba: defenders must recapture the Linate / Raiba monument 2 times. Reward: 2 x Apexis Chest Defending Luferson / El Morad: defenders must recapture the Luferson / El Morad monument 3 times. Reward: 1 x Upgrade Scroll 100% to +6 The Ultima Defense: defenders must kill the invading Ultima. Reward: 1 x Ultima Chest For invaders: On the Offensive: invaders must kill 40 defenders. Reward: 2 x Red Potion Invading Bellua / Asga: invaders must overrun the Bellua / Asga monument 2 times. Reward: 2 x Apexis Chest Invading Linate / Raiba: invaders must overrun the Linate / Raiba monument 2 times. Reward: 2 x Apexis Chest Invading Luferson / El Morad: invaders must overrun the Luferson / El Morad monument 3 times. Reward: 1 x Upgrade Scroll 100% to +6 The Ultima Attack: invaders must kill the invading Ultima. Reward: 1 x Ultima Chest Implemented and otherwise fixed up [Analyst] Julius/Caesar's daily CZ quests: All quests are now available daily (as opposed to some quests only being available on certain days). Take the secret document of enemies is now implemented and rewards Oreads Voucher [1hr] To find the lost soul is now implemented (with its quest timer) and rewards DC Premium [1hr] Find the Spies is now implemented and rewards a Golden Mattock and 500 National+Ladder Points Disturbing the enemy base in Ronark Land is now implemented and rewards Menissiah's Official List (see below) + 500 National Points. As Disturbing the enemy base in Ronark Land requires the infiltration quest from [Tactical] Josiah/Grace in Luferson / El Morad Castle, this quest has also now been implemented. Drops / Monsters
    Felankor has been moved to the bowl in Ronark Land & its drops updated. As with Isiloon, there will now be a server-wide announcement when Felankor is about to spawn. Latenoid (Ultima) has had its drops updated. Its name was also changed back to Ultima. Felankor has had its drops updated. Evil Wizards, Booros, Balogs, and Doom Soldiers in Ronark Land have all had their drops updated to include Ron's Mage parts & Exceptional Hepa's (+6) pieces. Added Ultima Chest, which can drop various Krowaz pieces/weapons, shell armours, and more. These are obtainable from our invasion quests. Buffed Ultima's damage slightly (also made him bigger and scarier!). Monsters should no longer cancel casts. Mining
    Removed some useless (at this point) drops. Added Nest Scrap Added Scrap of Steel Added Monster Stones Miscellaneous
    All players old and new will receive a Newcomer's Package, which includes Cospre vouchers, a Wings of Hellfire voucher and a Name Change Scroll. The Name Change Scroll must be used within 24 hours. Players can no longer use scrolls or other persistent buffs with transformations (or vice versa). Fixed an issue with Clan Transfers; when players attempted to refuse the transfer, they found the responses were flipped in the "are you sure you want to leave the clan" confirmation. These have been flipped back for consistency. Additionally, we simplified the wording of the responses. Between these two changes, players should no longer feel like they were forced to transfer (or that it "bugged"). Freezing Distance can now only freeze a target if they're not already frozen, rather than extending the duration of the debuff. Implemented what we consider server rental items. These are now used by the [Weapon Rental] NPC (amongst other things), in place of regular expiration items. These items show you the time remaining on the item, realtime (as opposed to just the expiration time).
    Implemented support for quest timers (as used by the Finding the lost soul quest). Implemented support for the infiltration teleport scrolls (as used by the infiltration quest). Fixed a couple of bugs with the [Arrange Line] item which is used for changing your characters' positions on the selection screen. This should now always work correctly. Updated the [Gear Dispenser] in Moradon: Added Fire, Lightning & Glacier Hepa's Elixir Staff (+11) weapons (replacing the original Elixir Staff weapons that were sold) Added Elysium (+11) Added Hell Blood (+11) Added Garp (+11) Added Light Belt of Life (+1) Fixed a bug with rebirthing causing it to reset some quests / internal tracking that shouldn't be reset. Fixed a bug with monthly quests acting as if they were weekly quests. Added Menissiah's Official List item. This lets you search merchant stalls for items, as well as teleport to them directly & PM the vendors. You can purchase this from the Power-Up Store for 379 Apex Points, or obtain it via the Disturbing the enemy base in Ronark Land quest from [Analyst] Julius/Caesar in Ronark Land.
    Improved cheat detection for some types of hacks.
  20. Like
    twostars got a reaction from Smooth in Patch notes (28/04/2017)   
    Changelog
    Tweaked kickout logic to work more seamlessly. It should now effectively do what the website does, to save some trouble. "Unbug me from the game" option on the website now simply disconnects the account. Resetting your VIP storage & seal passwords via the website will now update your account ingame, and much quicker at that. This means you no longer need to relog when resetting your passwords. Poison gas DoT in the Bifrost maze is now removed correctly when the player leaves the maze. Previously, it would keep ticking until it either killed you or you managed to leave the Bifrost zone. Fixed a bug causing war commanders to not be loaded correctly. Fully mimicked client logic for cast times per model (we were close, but not quite there). This fixes things like casts failing while using the Sexy Santa transformation. [Hotfixed live] Stealth from [unidentified Potion] now correctly lasts 60s (was 80s).
  21. Like
    twostars got a reaction from GOLDCOINMASTER in Patch notes (26/04/2017)   
    Changelog
    [Hotfixed live] Temporarily disabled server-side optimisations on movements, as it appears we're optimising out at least 1 case where we should be relaying movement updates. This has been causing players to appear as if they're speed hacking. Using potions during stealth skill casts (Hide, Stealth) will no longer interrupt the cast. When compounding accessories, the client will no longer visually remove your scroll twice. It should also no longer visually bug out the accessories you're compounding, although this was a much rarer occurrence. Fixed a bug causing monsters on the outskirts of the Forgotten Temple to be unattackable. Players with little to no resistances are now affected more by stuns/slows. Previously, there was a very small gap in rates between players with (some) resistances and those without -- this gap has been raised. For everyone else, the rate remains about the same. Removed the Specters that spawned in Forgotten Temple on wave 60 of 61. Added Garges items & Abyss Fire to the buying merchant list. Removed Roneth's AoE and reduced its melee damage. [Hotfixed live] Added Golden Earring to Knight's Medal, Royal Knight's Medal & King's Medal exchanges. Change Ronark Land Felankor's nova effect to act like Volcanic Rock's (1 nova effect instead of 1 per target). This should help with FPS drop issues. Also reduced its AoE damage. Fixed a bug with skill timing checks. As a result, these should be a lot tighter now. Fixes to bound items: When repurchasing deleted bound items, they will once again become bound. We now correctly detect which items should be bound, so these items now must be bound to equip. We also now enforce the correct quantity of "Sealed Items" required to unbind them. Renamed the inn host(ess)'s menu button for bound items, to make it clearer. It now reads "Bind item / Unbind item" (was "Seal / Cancel", which caused some confusion with the similarly named button for actual sealed items). Expiration items that don't otherwise prohibit it can now be deleted & repurchased. Their times will now also be restored correctly. It should be noted that if these expire before the 3 day repurchase period elapses, they will not be recoverable. Power-Up Store items (specifically items that state they can be traded after 72 hours) can now be deleted. Fixed a bug with the server not enforcing certain items to be deleted. Items expiring while in cospre slots will no longer visually remove items from equipped slots. Consumable expiration items are now fully removed upon expiry, instead of just consuming 1 use. The "Take the secret documents" quest now offers you the potion after accepting the quest (instead of requiring you to buy it first), and also when returning to the NPC without a potion while the quest is still in progress. This means if you logout and return to the quest later without a potion, or you fail it the first time and waste your potion, you don't have to abandon the quest. Quests now reset their progress upon loss of their required items when they're in the "before compensation" state to prevent them from getting bugged. "Finding the lost soul" quest will no longer remove [sealed Soul] upon death. The quest will also no longer reset on logout while it's in the "before compensation" state, so you can disconnect/relog and still turn it in after obtaining the [sealed Soul]. Items considered expensive (100K or above from NPCs) are now added to the repurchase list. Added [sealed Items] to Sundries at a cost of 1mil coins per. Also reduced their prices in the Power-Up Store. Renamed [sealed Items] to [unbind Items] for clarity. Removed rewards from some Moradon achievements, which were being used to farm Monster Stones at a rate much faster than intended. Fixed a bug with clan rollback logic (when a player who's contributed a significant amount of National Points left the clan), which caused clans to not lose their cape correctly on restart.
  22. Like
    twostars got a reaction from GOLDCOINMASTER in Patch notes (26/04/2017)   
    Changelog
    [Hotfixed live] Temporarily disabled server-side optimisations on movements, as it appears we're optimising out at least 1 case where we should be relaying movement updates. This has been causing players to appear as if they're speed hacking. Using potions during stealth skill casts (Hide, Stealth) will no longer interrupt the cast. When compounding accessories, the client will no longer visually remove your scroll twice. It should also no longer visually bug out the accessories you're compounding, although this was a much rarer occurrence. Fixed a bug causing monsters on the outskirts of the Forgotten Temple to be unattackable. Players with little to no resistances are now affected more by stuns/slows. Previously, there was a very small gap in rates between players with (some) resistances and those without -- this gap has been raised. For everyone else, the rate remains about the same. Removed the Specters that spawned in Forgotten Temple on wave 60 of 61. Added Garges items & Abyss Fire to the buying merchant list. Removed Roneth's AoE and reduced its melee damage. [Hotfixed live] Added Golden Earring to Knight's Medal, Royal Knight's Medal & King's Medal exchanges. Change Ronark Land Felankor's nova effect to act like Volcanic Rock's (1 nova effect instead of 1 per target). This should help with FPS drop issues. Also reduced its AoE damage. Fixed a bug with skill timing checks. As a result, these should be a lot tighter now. Fixes to bound items: When repurchasing deleted bound items, they will once again become bound. We now correctly detect which items should be bound, so these items now must be bound to equip. We also now enforce the correct quantity of "Sealed Items" required to unbind them. Renamed the inn host(ess)'s menu button for bound items, to make it clearer. It now reads "Bind item / Unbind item" (was "Seal / Cancel", which caused some confusion with the similarly named button for actual sealed items). Expiration items that don't otherwise prohibit it can now be deleted & repurchased. Their times will now also be restored correctly. It should be noted that if these expire before the 3 day repurchase period elapses, they will not be recoverable. Power-Up Store items (specifically items that state they can be traded after 72 hours) can now be deleted. Fixed a bug with the server not enforcing certain items to be deleted. Items expiring while in cospre slots will no longer visually remove items from equipped slots. Consumable expiration items are now fully removed upon expiry, instead of just consuming 1 use. The "Take the secret documents" quest now offers you the potion after accepting the quest (instead of requiring you to buy it first), and also when returning to the NPC without a potion while the quest is still in progress. This means if you logout and return to the quest later without a potion, or you fail it the first time and waste your potion, you don't have to abandon the quest. Quests now reset their progress upon loss of their required items when they're in the "before compensation" state to prevent them from getting bugged. "Finding the lost soul" quest will no longer remove [sealed Soul] upon death. The quest will also no longer reset on logout while it's in the "before compensation" state, so you can disconnect/relog and still turn it in after obtaining the [sealed Soul]. Items considered expensive (100K or above from NPCs) are now added to the repurchase list. Added [sealed Items] to Sundries at a cost of 1mil coins per. Also reduced their prices in the Power-Up Store. Renamed [sealed Items] to [unbind Items] for clarity. Removed rewards from some Moradon achievements, which were being used to farm Monster Stones at a rate much faster than intended. Fixed a bug with clan rollback logic (when a player who's contributed a significant amount of National Points left the clan), which caused clans to not lose their cape correctly on restart.
  23. Like
    twostars got a reaction from GOLDCOINMASTER in Patch notes (26/04/2017)   
    Changelog
    [Hotfixed live] Temporarily disabled server-side optimisations on movements, as it appears we're optimising out at least 1 case where we should be relaying movement updates. This has been causing players to appear as if they're speed hacking. Using potions during stealth skill casts (Hide, Stealth) will no longer interrupt the cast. When compounding accessories, the client will no longer visually remove your scroll twice. It should also no longer visually bug out the accessories you're compounding, although this was a much rarer occurrence. Fixed a bug causing monsters on the outskirts of the Forgotten Temple to be unattackable. Players with little to no resistances are now affected more by stuns/slows. Previously, there was a very small gap in rates between players with (some) resistances and those without -- this gap has been raised. For everyone else, the rate remains about the same. Removed the Specters that spawned in Forgotten Temple on wave 60 of 61. Added Garges items & Abyss Fire to the buying merchant list. Removed Roneth's AoE and reduced its melee damage. [Hotfixed live] Added Golden Earring to Knight's Medal, Royal Knight's Medal & King's Medal exchanges. Change Ronark Land Felankor's nova effect to act like Volcanic Rock's (1 nova effect instead of 1 per target). This should help with FPS drop issues. Also reduced its AoE damage. Fixed a bug with skill timing checks. As a result, these should be a lot tighter now. Fixes to bound items: When repurchasing deleted bound items, they will once again become bound. We now correctly detect which items should be bound, so these items now must be bound to equip. We also now enforce the correct quantity of "Sealed Items" required to unbind them. Renamed the inn host(ess)'s menu button for bound items, to make it clearer. It now reads "Bind item / Unbind item" (was "Seal / Cancel", which caused some confusion with the similarly named button for actual sealed items). Expiration items that don't otherwise prohibit it can now be deleted & repurchased. Their times will now also be restored correctly. It should be noted that if these expire before the 3 day repurchase period elapses, they will not be recoverable. Power-Up Store items (specifically items that state they can be traded after 72 hours) can now be deleted. Fixed a bug with the server not enforcing certain items to be deleted. Items expiring while in cospre slots will no longer visually remove items from equipped slots. Consumable expiration items are now fully removed upon expiry, instead of just consuming 1 use. The "Take the secret documents" quest now offers you the potion after accepting the quest (instead of requiring you to buy it first), and also when returning to the NPC without a potion while the quest is still in progress. This means if you logout and return to the quest later without a potion, or you fail it the first time and waste your potion, you don't have to abandon the quest. Quests now reset their progress upon loss of their required items when they're in the "before compensation" state to prevent them from getting bugged. "Finding the lost soul" quest will no longer remove [sealed Soul] upon death. The quest will also no longer reset on logout while it's in the "before compensation" state, so you can disconnect/relog and still turn it in after obtaining the [sealed Soul]. Items considered expensive (100K or above from NPCs) are now added to the repurchase list. Added [sealed Items] to Sundries at a cost of 1mil coins per. Also reduced their prices in the Power-Up Store. Renamed [sealed Items] to [unbind Items] for clarity. Removed rewards from some Moradon achievements, which were being used to farm Monster Stones at a rate much faster than intended. Fixed a bug with clan rollback logic (when a player who's contributed a significant amount of National Points left the clan), which caused clans to not lose their cape correctly on restart.
  24. Like
    twostars got a reaction from Drunken in Help Me   
    Looked into your case, and account sharing's forbidden for this reason. I won't be restoring these items, sorry.
     
    I suggest changing your password, enabling OTP, and not telling anyone your account details.
     
    Edit:
    There's no way for anyone to gain access to your account unless they know your details.
    Be safe with your details.
     
    We have never once had a case where a player's account was 'hacked' (i.e. by someone they didn't know).
    We've done all we can to ensure your account security. It's up to you to protect your own account with the tools provided, coupled with a sprinkling of common sense.
  25. Like
    twostars got a reaction from Aziz in List of bugs 2017   
    RNG. Each skill has an individual rate of cancellation. This is why it's harder to interrupt healers.
    int SuccessValue = rand()%100; if(SuccessValue >= pSkill->iPercentSuccess) // cancel the skill at a rate defined per the skill we're casting That's this. 
    I'm not sure what you mean by that. I know arrows can interrupt, as can lightning-based magic skills because there's logic there for it. 
    So with that in mind, going back to your original post:
    Taking away from the whole "at the right time" thing (unless we translate that mean "we got lucky with RNG"), it all makes complete sense with what I'm seeing. 
    The difference between here and other servers is purely that we shifted this logic to the server, since doing it on the client's end is very abusable ("hey, I can't ever be cancelled!").
    So with that in mind, we need to determine what actually is the problem here. Are we implementing it for things that shouldn't trip it, etc.
     
    Why priests in particular feel like they're getting cancelled more than they should be, and we've ruled out the window thing.
    So I'll look into that.
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