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twostars

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  1. Like
    twostars reacted to Ronnen in Some rants - Helping the server grow.   
    Yes this is going to be a long post, so Aaron if you're reading this fuck you. XD 
     
    Hello my dear and not so dear kankas, today I'm going to rant a little bit about the whole "OMG THE SERVER IS DYING" bullshit I read everyday. Server is not dying but growing slowly, very slowly. We see people quitting every day but it's because they got fed up with random shit, I've seen people quitting because they burned items, because they can't cope with pk, because I don't know, the put a wrong price in merchant and someone bought an item for cheap, "NTT opened a new server so I HAVE to go try it" and on and on. Retarded things but not every one thinks and feel the same about Knight Online.
     
    KO currently is just a small game made for a special kind of people (small niche I would say). Sure it's challenging but is not rocket science so the learning curve isn't that high so Apex isn't the only private server around and many found and stayed in those others mostly because of the community and the service provided. I see APEX like probably the only one who actually works at least in a 95%. Of course there are shit to fix like those annoying curse/disease bar bugs that don't go away, CZ quests rewards or retarded aggro behaviour in Eslant, but yeah it can be improved. Admins have the knowledge to do it. So it's more a matter of being patient.
     
    There are new players joining everyday. I know because some are my clannies, some are people who played KO for many years and slowly are finding time to play again. But you know what? When they join events and since they aren't good geared they receive a lot of bullshit coming from others. Why is like that? We don't have to scare new players away you bunch of fruitcakes! We have to try to help them. That's why it piss me off when I see players from well known guilds going AFK in every motherfucking event just because they can, they ruin a moment for everyone else involved. We don't live, eat and breath KO anymore, that was 10 years ago when we were younger, now KO is sort of a stress relieve for many of us, we're not here to cause or get stressed because of tards. I work 10 hours a day, I like to come home and have a decent BDW or ED and it fuckin piss me off to just find the same tards ruining it for the rest. Why? You're just making people not wanting to play anymore.
     
    I can take stress very well. I don't get mad easily. I know people who's the total opposite and they can fucking rage quit in 2 seconds. Yes, they need anger management courses but seriously some situations in game are very stressful. The other day we took the Bitfrost monument, fought the orcs trying to get in, did all the work to get in. We went to wrath and like 10 minutes after that a mage party from "obviously well known clans" started to KS our spot like always, showing no fucking respect to the ones who actually did all the fucking job and made sure to be first in the chamber. After trying to keep going it was impossible with the amount of ksing so, we, as grown ass people we are, decided to leave to another chamber. No apologies. The same douchebags that will ask me for rezz or pk party (because I play priest) are doing this out of greediness, just because they want something and they will took it no matter what, they don't care if they are gonna piss someone off. Bad game ethics, bad players.
     
    The other day we were pking and there was a good groove going on, kills back and forth, 2 vs 2 parties but we started noticing the other human party started towning just before orcs had the chance to attack them, leaving us alone and of course, being raped again and again. They did the same for the rest 4-5 encounters and they decide to attack farmers instead. Why? you know why? Because they wanted us to get killed. It piss me off because we share the same nation and I helped them lots of times and they do this just for the lols. I know there's a whole 9gag type of mentality, which is retarded, to do shit just for "the lulz" and they will lure mobs to you, they will lure mobs to eslant, they will ruin any event for the rest, like some mages tping back and forth in bdw and such. How old are you guys? 12?
     
    Most of the time I don't rant that much, honestly, I don't. I try to keep my clan going and offer help when needed but seriously if we want a bigger server we need to stop the retarded behaviour everywhere. Some clan leaders need to grow a pair and stop their boys to doing shit, the same when someone pms me about one of my clannies and I DO something about it. Yes there are inexperienced people in game, people who haven't played in years, not everyone is a no-lifer born and raised to play KO so have some fucking patience and discard insults and bad behaviour. Yes. I've insulted someone here and there, for good reasons I believe, but seriously, the other day someone insulted me because I decided to help killing an atross. A guy even pmed me saying "NO KS". An Atross? XD
     
    This is not a flame topic. I don't give names. I'm too old for that shit and honestly don't care, but I call everyone to re-think about behaviour in game and the only way to attract players is to make the server attractive and fun. Be helpful, be a good kanka, share your loot, divide coin, don't quit party when a good drop is got, don't be a douche, help new players, don't give shit to turks, malaysians or any other player who can't speak good english, don't give shit to people who are struggling with kids around or lag and can't play properly. In summary, stop being a dick and we'll see that server will be better.
  2. Like
    twostars reacted to Number 2 in I'm gonna be brutally honest with admins   
    That's good to hear. I think of lot of people will be comforted by the fact that you guys are addressing the concerns that your players have. I won't jump ship either simply because I do not want to add to the problem, and I do believe that this server has a great future.
  3. Like
    twostars got a reaction from MeeP in I'm gonna be brutally honest with admins   
    I fully agree with everything you've said, and as Aesteris said, we do read every post.
     
    The problem comes down to too little staff, really. As far as bugs go right now, there always tends to be something or another which remains at the top of the priority list (e.g. right now, it's events and dealing with AFK players), unfortunately above new content suggestions.
     
    What would free up Aesteris' time a lot (and has been observed by a lot of you), is if he was dealing with ingame a lot less, i.e. if there were GMs dealing with that stuff. That'd mean we could get to dealing with the development side of things and push things a lot more.
    The problem is (a lack of) trustworthy people. Virtually everyone involved with this project wishes to help this server succeed, and has our utmost trust & faith. Anybody else we've considered has either been tied up with another server, or has a rough history we don't really want getting mixed up with this project.
     
    But as I said, you're completely right. We've been starting to consider handling staff in a more formal manner, requiring them to (and being paid for, obviously) meet certain time expectations, and such. While the informality's more or less worked so far, I personally think it's the cleanest way of dealing with our staff problem.
     
    So, then the problem becomes where do we turn for said staff? I wasn't personally a huge fan of the whole "apply to be a GM" thing, because anyone we dealt with I expected to already know and trust, but I suppose it could work.
     
    Other problem is my personal activity. Lately I've not been as active as I'd hoped to be (mostly dealing with things from behind Aesteris), but I will try to be better with that. What would help with that, again, would be more staff to deal with user-facing stuff. I'm a developer, I know I'm not personally that great at balancing it with the whole support thing.
     
    Right now, as mentioned, the focus is on fixing problems with events (both bugs and AFK people). The server really should've been restarted a while back as we'd implemented a bunch of bug fixes, and changed some things to help isolate where some of the event issues are coming from.
    Regarding AFKers, it's something Aesteris and I have discussed at length quite a lot since it became an issue, and he's written something which should help.
    I was also considering trying to better deal with the situation by giving more control to players; allowing players to vote kick people (no better detection than players themselves, though it's obviously a double-edged sword), and bring additional people in somehow (perhaps an NPC to sign up to, to fill in? It's just inconvenient...). I mean, it can easily work for people who were rejected (they'd already be in the queue to join an applicable in-progress instance), but we'd really want a better way of having new people sign up too -- maybe they logged in too late for the event or something. So really, that's where I was personally at with that particular issue.
     
    Finally, regarding the server, it isn't going anywhere. We're staying right here with the server, so even if you or anyone else does decide to leave -- it'll still be here if you decide to come back and give it another try.
    It's not something we're abandoning, it's just quite frankly a little hard to keep up with on every front, though Aesteris tries exceptionally hard. Solving the staff problem will help with that immensely.
     
    Again, it may not seem like it, but we do appreciate all of your feedback and understand completely where you're coming from. I think all of us here wants to see the server succeed (otherwise we wouldn't be here, right? ), and you guys have done way more than your part, so the ball is really in our court now.
     
    Really, thanks for all of your feedback. It is much appreciated.
  4. Like
    twostars reacted to kurtis in I'm gonna be brutally honest with admins   
    I won't jump ship. I'll continue to buy my monthly War premium  
     
    Saleen1
  5. Like
    twostars reacted to Number 2 in I'm gonna be brutally honest with admins   
    Right after fishing was "fixed", the server should have been restarted.
     
    But that's not the problem, the problem is that KO players in general, are VERY easily bored. People join and leave new servers all the time, just look at USKO. There are very few people who actually care about any particular server and are willing to stick with it. Everyone just logs for server starts, quickly get 80, baba some +8s to acquire their month of fame and then leave once they are bored. So yes, what I'm saying is that the players who are impatient and quit are partly to blame.
     
    As for the admins here at Apex, I will start by saying that the way this server is set up is AMAZING. The balance with farming is great(currently, not before fishing fixes), and the EXP rate is at a place where I think is great for the casual grinders as well as the people who just want 83 quickly. But yeah I do think that some things can be done to improve. I am not the best at thinking of suggestions but I believe Ronnen has been on-point with all of the things he's said.
     
    So my final remark is that I think the admins should host more events, as well as hire a dedicated Turkish GM for the newer Turk players. Boss events (Aesteris mentioned it's not possible with his database which is unfortunate), kill the GM events which last for HOURS, not just for 30 minutes, and any other great ideas that the community can think of.
  6. Like
    twostars got a reaction from MeeP in I'm gonna be brutally honest with admins   
    I fully agree with everything you've said, and as Aesteris said, we do read every post.
     
    The problem comes down to too little staff, really. As far as bugs go right now, there always tends to be something or another which remains at the top of the priority list (e.g. right now, it's events and dealing with AFK players), unfortunately above new content suggestions.
     
    What would free up Aesteris' time a lot (and has been observed by a lot of you), is if he was dealing with ingame a lot less, i.e. if there were GMs dealing with that stuff. That'd mean we could get to dealing with the development side of things and push things a lot more.
    The problem is (a lack of) trustworthy people. Virtually everyone involved with this project wishes to help this server succeed, and has our utmost trust & faith. Anybody else we've considered has either been tied up with another server, or has a rough history we don't really want getting mixed up with this project.
     
    But as I said, you're completely right. We've been starting to consider handling staff in a more formal manner, requiring them to (and being paid for, obviously) meet certain time expectations, and such. While the informality's more or less worked so far, I personally think it's the cleanest way of dealing with our staff problem.
     
    So, then the problem becomes where do we turn for said staff? I wasn't personally a huge fan of the whole "apply to be a GM" thing, because anyone we dealt with I expected to already know and trust, but I suppose it could work.
     
    Other problem is my personal activity. Lately I've not been as active as I'd hoped to be (mostly dealing with things from behind Aesteris), but I will try to be better with that. What would help with that, again, would be more staff to deal with user-facing stuff. I'm a developer, I know I'm not personally that great at balancing it with the whole support thing.
     
    Right now, as mentioned, the focus is on fixing problems with events (both bugs and AFK people). The server really should've been restarted a while back as we'd implemented a bunch of bug fixes, and changed some things to help isolate where some of the event issues are coming from.
    Regarding AFKers, it's something Aesteris and I have discussed at length quite a lot since it became an issue, and he's written something which should help.
    I was also considering trying to better deal with the situation by giving more control to players; allowing players to vote kick people (no better detection than players themselves, though it's obviously a double-edged sword), and bring additional people in somehow (perhaps an NPC to sign up to, to fill in? It's just inconvenient...). I mean, it can easily work for people who were rejected (they'd already be in the queue to join an applicable in-progress instance), but we'd really want a better way of having new people sign up too -- maybe they logged in too late for the event or something. So really, that's where I was personally at with that particular issue.
     
    Finally, regarding the server, it isn't going anywhere. We're staying right here with the server, so even if you or anyone else does decide to leave -- it'll still be here if you decide to come back and give it another try.
    It's not something we're abandoning, it's just quite frankly a little hard to keep up with on every front, though Aesteris tries exceptionally hard. Solving the staff problem will help with that immensely.
     
    Again, it may not seem like it, but we do appreciate all of your feedback and understand completely where you're coming from. I think all of us here wants to see the server succeed (otherwise we wouldn't be here, right? ), and you guys have done way more than your part, so the ball is really in our court now.
     
    Really, thanks for all of your feedback. It is much appreciated.
  7. Like
    twostars reacted to Ronnen in I'm gonna be brutally honest with admins   
    I'm tired of suggesting things. I'm pretty sure you are too. Suggesting is one thing but the ones on the top pole not answering you back is different. It's like having a conversation with a wall. ApexKO isn't going to grow by itself, it needs love, it needs work. I know maybe the admins are doing something else in their lives and they can't pay attention to this. I know. Midterms, finals, work, life. But it sounds like USKO to me, or EUKO or any other PS I've played. Admins getting busy and just leaving the server by itself because appointed GMs can't do anything but just answer pms in game. Conversation. Leaving the player alone.
     
    Yes, people complain about the lack of good pk, balance, this or that. It's normal. But when your server is facing the lack of population you start moving things up. Like running promotion events or doing whatever you can to bring more people. Yes, G4L is dead, but there are other options, we can spam other sources, we can do whatever we can to promote Apex but without the support of the admins what do you expect me to do? To give my own money as a prize for people? Sure, you didn't ask but we have to do something, we can't just lay down and say "well we achieve this technical thingy and that's it", we need to keep making Apex the best alternative to the real thing but we can't without the permission or at least the promise of the admins to actually take care of this or help with it.
     
    Sometimes I wonder what kind of brainstorm is allowed or how many of the suggestions are being taken into account. Last patches, I couldn't see a single one of my suggestions and actually no one ever asked players if they wanted Mythrils, Dragon scales and such. Why isn't there any back and forth? People suggested many things to make this server better, it would be nice to actually read "Well that could take a couple of months of developing", at least that's an answer! you're not leaving the player in doubt if someone actually cares to read. 
     
    I don't know. For how long u guys want us to hold on while waiting in the dark? 
     
    I really hope someone with power is reading and say something to us, to all the players that stuck with you since the beginning. 
     
    Sincerely, Ben aka Ronnen.
     
     
     
     
     
     
     
     
  8. Like
    twostars reacted to SPANKME in Where are GM's & Events?   
    Hello!
     
    We have been noticing a slight increase in overall players & activity on server. However, haven't seen any GM -related events for weeks!
    This would be perfect opportunity to pop up some find & kill gm's / exp events for the newest players. Im sure they would enjoy them all.
     
    This is most critical matter that needs to be fixed: I haven't seen ANY Q/A from GM's so far in server, or if i have, they have been extremely rare sighting.
    The amount of PM's we get daily from beginners asking all sort of things is INSANE. Im pretty sure i have answered more questions than any GM so far ingame and it shouldn't be like that.
     
    For example for few days / week they should -> Log in -> notice: "Hello, I am GM on karus side, i will be answering questions & giving tips for the next 30 minutes."
    And this should be done in each language you can find from server (english, turkish, spanish & chinese).
     
    At the moment it seems this part is all handled by players, as only exception is shoutbox where GM's & Owners do reply. (There might be only 20% of the players actually reading stuff from forums).
     
    Don't start to slip away from your duties, you must stay active and keep pushing old & new events constantly!
     
    BR,
     
    SPANKME
     
  9. Like
    twostars got a reaction from Ubi in Juraid Mountain Problems   
    With the instances otherwise behaving a lot better now in terms of people (very) rarely being rejected, penalising & weeding out the 'deadweight' is next on our priority list.
  10. Like
    twostars got a reaction from Built4CZ in BETA Final suggestions   
    For the most part, I believe you've answered your own question there. Otherwise, there's http://forum.apexko.com/forum/44-features/  

    EXP rates are tricky because at no time have you ever been exposed to the real rate. It's always been under layers of bonuses; premium, server-wide EXP bonuses, EXP flashes. What also didn't help is there was a bug causing these bonuses to be multiplicative instead of additive, so on top of that, they were also giving way higher XP than was intended. I believe they're fine now, stripping away all the bonuses. I mean, the server's been running +300% EXP events constantly for over a week... that certainly won't be the case with official.  

    This is another one of those things that differ from official. For one, they won't necessarily respawn on restart, to make it more difficult to predict when they're going to spawn (to avoid boss camping as much as possible). Additionally, the respawn times are fairly random, making their respawn time a little hard to predict, for the same reason. I don't really see any problem with this. All this does is prevents people from logging in and camping spots when they think the boss is going to spawn -- being more random, it gives everyone else a better chance at some loot, unless they're dedicated enough to camp every possible boss' respawn point all day long every day (which is highly impractical).
     
    Like I said, I really don't see a problem with this. It's just one means of keeping the server balanced.
     

    This indeed is a problem. Mostly it's just common sense, but we'll be sure to list these properly for reference. 
    Account sharing: it isn't something we'll ban for, but if account sharing caused an unpleasant situation that resulted in item loss or something of the sort, we won't be supporting you. It's as simple as that. We have many means of protecting you from these problems, so if you're going to risk not using them (e.g. OTP, location restrictions, even item sealing and the like), that's on you and you alone. I mean, we go so far as to enable location restrictions on your account by default, and nag you to enable OTP, explaining how it works and why it's so beneficial to use.
     
    We implemented all of this to protect you guys. If you're not using it for the sake of account sharing, really... that's on you. There's not all that much more we can do to help you keep your account safe.
     
    Account selling: selling accounts comes with a lot of risks that we cannot control. We cannot control whether you will be paid. We cannot control if the buyer chargebacks. We cannot control the access will be transferred accordingly. As such, even if we wanted to, it's not something we can support. We're not going to go out of our way to ban people doing this, but these forums certainly won't be a platform for that. As far as advertising this in-game goes, I'm personally against it, but I'd be content with ignoring it if it wasn't going to become an issue. More than likely it will become an issue though, but we'll discuss this more before putting up the official rules.
     
    For this though, we have character sealing. It doesn't solve the problem of not being able to monitor real world money transactions, but it does allow us to ensure the character goes to the intended person (and stays that way).
     
    "Babashopping": Not something that'll be an issue with the PUS itself, but likewise with account selling, if it involves out-of-game elements we cannot control (i.e. real world money transactions), it's not something we can support on that basis alone. Obviously not bannable, but not something we can support for your own safety.
     

    The problem here is it's late in beta, and there's not all that many people left to participate in anything -- be it general PVP, wars, or events. I don't really see this as being a problem otherwise. I am, however, personally against the "KC per kill" idea. It's insanely abusable and requires much more monitoring on our end. I'm not against KC rewards in general, but I think for every kill is a bad idea.
    If it were implemented in a more limited fashion (e.g. isolated events), perhaps.
     

    Just need more spawns setup for those. The server does support the differing rooms, but not all of the various alternative rooms are setup as of yet so we only serve the main one for each bracket (which are all done).  

    The forums are a much better platform for this. Perhaps we can start taking guides from the forums and throwing them on the website, but beyond linking them directly to the forums to submit guides, I don't see any real reason this should be handled predominantly from the website. As said, the forums are a much better place for community collaboration.
  11. Like
    twostars got a reaction from Sick in [Suggestion] Ingame Auction/Shop NPC   
    Fun fact: KRKO introduced one, somewhat, briefly. As far as I know you were still required to be in-game, but you at least didn't need to sit around in Moradon.
  12. Like
    twostars got a reaction from Sick in Class Transfers   
    Transferring your character's class
     
    1. Purchase the "Class Transfer Certificate" from the Power-Up Store.
     

     
     
    2. Take the "Class Transfer Certificate" to [Grand Merchant] Kaishan in Moradon.
    Make sure you remove all equipped items first (including your cospre items), then ask to "Class Transfer".
     

        4. Select your desired new class.
    Note: Your existing class won't be shown for your convenience.
     

     
     
    5. Customise your gender (if applicable), and click "Confirm" to complete the request.
    As with Nation Transfers, you don't need to set the face/hair types (the client bugs out).
    You will be prompted to set these when you log back into your character.
     

     
     
    6. Log back into the game, and you'll observe your character's Class Transfer has been completed.
    If applicable, you'll be prompted to choose your character's face/hair types when selecting your character.
     

     
    Have fun!
  13. Like
    twostars got a reaction from Sick in [Suggestion] Ingame Auction/Shop NPC   
    Fun fact: KRKO introduced one, somewhat, briefly. As far as I know you were still required to be in-game, but you at least didn't need to sit around in Moradon.
  14. Like
    twostars got a reaction from Nanaharu in [Suggestion] Official Server Start   
    It could, perhaps, be opt-in. Reserve the name of any of your existing characters.
  15. Like
    twostars got a reaction from Gotti in Buying Apex Points in Open Beta   
    The main reason for the pricing is to deter people from relying on it, nothing more than that.
     
    I mean, even in beta, almost everyone's using it to level exclusively -- skipping all of the content that was the point of testing (and rewarding for) the leveling process.
     
    That having said, without MS scaling (and being broken for a while as-is), reduced events, etc, grinding/quests is the only thing really consistently available right now, so it's understandable.
    In official (and very soon with beta), however, that won't be the case. I personally despise the genie feature, but it does have its uses...
  16. Like
    twostars got a reaction from MrErcan in [INVALID] Item Seal Password & VIP Storage Password   
    Wait up to 1 minute after it's reset. It won't be updated in-game immediately.
  17. Like
    twostars got a reaction from MrErcan in [RESOLVED - #667] Patrick Transformation Scroll Bug   
    This has been fixed, pending a restart.
  18. Like
    twostars got a reaction from Gotti in key quest   
    Don't worry, it's noted and on the tracker. Thanks for your report!
  19. Like
    twostars got a reaction from Sick in So sad about mage and want to say what i feel !!   
      Firstly, I should point out that again, we always read ingame chat. In fact, all (public) chat (region/shouting) is fed straight to our dev IRC channel. If it's said in public, you don't have to worry -- we're aware of it.
     
    Having said that, I should also point out that we don't just make adjustments based purely on what people say, for obvious reasons. We always double-check what they're saying is correct before we do so.
    Additionally, any damage adjustments we make aren't specifically made to "increase damage by x" or whatever. We step through our damage calcs to figure out where it's diverging from official damage calcs, so the amounts produced are the same.
     
    As a result, physical damage is now fine -- we have official calcs for them, which never really changed on USKO.
    Magic damage however is 'iffy', because we don't have new enough official calcs to be able to step through the entire process & verify each amount it calculates (base damage we can, but when it comes to elemental damage and other new behaviour, things have changed a bit), so instead we can really only check the final damage amounts against USKO and figure out how/why they're being produced differently. A much slower process.
     
    In the state they're in right now, they appear very close to accurate -- at least for most things we've specifically looked at. Damage calcs are an ongoing, evolving process, so if there's anything specifically wrong happening you've noticed against same stats/items on USKO, please explain it so we can check it out.
     
     
    The one thing I do know for certain is that mages were indeed OP before, though. This was because there was a bug in our damage calcs causing it to produce insane damages which isn't correct for any version of those damage calcs we have. Aside from earlier on, this is really the only time its calc was touched.
     
    Also, people keep saying the damage of specific skills is too low (e.g. Helis, though it's a priest skill, it's still calc'd the same as mage skills). Important thing to remember is that this is all connected; so if we fix one, everything else should be improved (at least, everything else calculated the same way). So what would be really helpful at this stage is to do up some damage comparisons for ApexKO/USKO (checking amounts against resistances, different staff AP, etc), so we can get an idea where exactly things are still breaking (e.g. bonus elemental damage not being calculated right, resistances, etc).
  20. Like
    twostars got a reaction from Gotti in server status   
    I've installed the shoutbox, still need to set it up properly. Doing it in between other things.
     
    It'll be useful for its accompanying announcement, anyhow. :-)
  21. Like
    twostars got a reaction from Gotti in server status   
    I'll setup a shoutbox. A bunch of us are in IRC when that happens, though even this time they didn't really get much of an ETA since we were pretty much solely focused on getting the issue resolved.
  22. Like
    twostars got a reaction from MrErcan in [RESOLVED - #667] Patrick Transformation Scroll Bug   
    Private video
  23. Like
    twostars got a reaction from Sick in Genie- should it be free?   
    The other thing is, like official, you can accumulate Genie Points via the exp training feature (i.e. sitting).
  24. Like
    twostars got a reaction from Sick in So sad about mage and want to say what i feel !!   
      Firstly, I should point out that again, we always read ingame chat. In fact, all (public) chat (region/shouting) is fed straight to our dev IRC channel. If it's said in public, you don't have to worry -- we're aware of it.
     
    Having said that, I should also point out that we don't just make adjustments based purely on what people say, for obvious reasons. We always double-check what they're saying is correct before we do so.
    Additionally, any damage adjustments we make aren't specifically made to "increase damage by x" or whatever. We step through our damage calcs to figure out where it's diverging from official damage calcs, so the amounts produced are the same.
     
    As a result, physical damage is now fine -- we have official calcs for them, which never really changed on USKO.
    Magic damage however is 'iffy', because we don't have new enough official calcs to be able to step through the entire process & verify each amount it calculates (base damage we can, but when it comes to elemental damage and other new behaviour, things have changed a bit), so instead we can really only check the final damage amounts against USKO and figure out how/why they're being produced differently. A much slower process.
     
    In the state they're in right now, they appear very close to accurate -- at least for most things we've specifically looked at. Damage calcs are an ongoing, evolving process, so if there's anything specifically wrong happening you've noticed against same stats/items on USKO, please explain it so we can check it out.
     
     
    The one thing I do know for certain is that mages were indeed OP before, though. This was because there was a bug in our damage calcs causing it to produce insane damages which isn't correct for any version of those damage calcs we have. Aside from earlier on, this is really the only time its calc was touched.
     
    Also, people keep saying the damage of specific skills is too low (e.g. Helis, though it's a priest skill, it's still calc'd the same as mage skills). Important thing to remember is that this is all connected; so if we fix one, everything else should be improved (at least, everything else calculated the same way). So what would be really helpful at this stage is to do up some damage comparisons for ApexKO/USKO (checking amounts against resistances, different staff AP, etc), so we can get an idea where exactly things are still breaking (e.g. bonus elemental damage not being calculated right, resistances, etc).
  25. Like
    twostars got a reaction from Bart in 22.01.2015 usko patch   
    Yes. Actually, we only just finished supporting 2.055 (hasn't even been released yet!), so we need to go and update everything again for 2.056(7). Ahh.
    Started earlier though.
     
    We strive to keep up-to-date with official at all times, though it may take us a few days to ensure everything's updated.
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