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twostars

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  1. Like
    twostars reacted to XxxKingRazoRxxX in Scrolls   
    These are 2 different bugs imo.
     
    One, when changing zones. Happens rarely (so far it has always happened to me after lunar war invasion, when tping to cz). A scroll disappears randomly and cannot be reapplied. Its effect is gone but the scroll is still lingering in the background, with its duration frozen (if you had it at 20 min before it disappeared when changing zones, after you relog / change zones again, it will return to you and still be at 20 minutes, even if you do it hours later). Since the scroll is still technically there after disappearing, it cannot be reapplied by using a replacement scroll of the same type.
     
    It might have something to do with the zones coding. It reminds me of having a TS on then proceeding to BDW. It works identically: the transform scroll disappears while in bdw, but it will be automatically reapplied after BDW ends, while maintaining its leftover duration.
     
     
    And the other bug, is when scrolls do disappear, and a relog or zone change won't bring them back. If you use a new one, it will work too. I cannot pinpoint what causes this. So far I've had it happen to dex scroll I think.
  2. Like
    twostars got a reaction from XxxKingRazoRxxX in Comeback4kill (or something)   

    02:50:00 [JM 297] [0] Players: ComeBacK4lKillYou MrNesh Elos Oooo00oooO OooooJLooooO Miyu SheBarracuda 02:50:00 [JM 297] [1] Players: IIIIIIIIII lFmycl AmericanShooter MyCashMoney Danger0uS HaLaskar SacredSouL
    Apparently it was ComeBacK4lKillYou, who's tied to lFmycl.
  3. Like
    twostars got a reaction from XxxKingRazoRxxX in Patch notes (22/03/2017)   
    Changelog
    Fix bug with some skills (Divide Armour, Iron Wall) breaking players holding the Pathos Fragment in Border Defense War. Player HP bars will now go grey as with official when the Aztec curse is active. The Aztec curse now correctly detects all potions, as with the Sweet Kiss curse. Nerfed Felankor's HP & defense by 30% to allow more clans to be able to kill it. Removed the stealth fade timer; stealth will now kick in immediately, as with official. Fixed a bug with Nation Transfers bugging signup queues & causing unbalanced instances. Players are now also automatically disconnected upon Nation / Class Transferring to avoid any other incidents involving players in bugged out states. Fixed a bug caused by appointing clan members that are offline as assistants. Fixed an exploit involving the Clan Nation Transfer feature. HP/Mana debuffs like Parasite/Superior parasite now work on monsters as well. Some fixes to character sealing: Cypher Rings can only be traded/merchanted to players of the same nation, to avoid being able to unseal characters of the opposite nation. Added some missed checks for Cypher Rings to merchanting (to buying & selling merchants) to avoid being able to possess 2 sealed characters at a time (and break the client). Nation Transferring while in possession of a sealed character will now also Nation Transfer the sealed character. Cypher Rings can no longer be mailed. Fixed several bugs with Cypher Rings bugging after being transferred to other players. Fire Rain curse no longer affects monsters. Fixed a bug inadvertently caused by the Smokescreen patch allowing AoE in arenas to harm the caster. Fixed a stability issue that could result in a server crash. Fixed some bugs caused by leaving alliances when a clan is performing a Nation Transfer. Fixed a discrepancy with how we divvy up XP/NP from monster/NPC kills (previously the pool would be out of everyone who contributed, as opposed to only those applicable for the reward.) Shovelled away the snow and cleared away all of the Christmas decorations. They've been around for too long Fixed a typo with the "Deadly Poisonous" title. You can update to 2.097 via the launcher or manually, here:
     
    http://download.apexko.com/upgrade/patch2097.zip
  4. Like
    twostars got a reaction from MrsD in Kurian bug in bdw   
    This has now been fixed for the next restart.
     

    This is a different issue, best to create a new thread for that one with as much info as you can provide. Thanks
  5. Like
    twostars got a reaction from MrsD in Kurian bug in bdw   
    Thanks, this helped. I still can't consistently reproduce it, however I have repro'd it once and sort've see why it's happening. 
    Should be able to fix that shortly.
     
    Edit:
    Okay. Can consistently reproduce it. That's actually really, really odd behaviour that I'm guessing officially mgame doesn't care about because it isn't as thorough with enforcing speedhacking as we are. That, and maybe they're blocking slows on these players?
    What seems to be happening here is interesting: something, related to these skills being used (haven't tracked it down yet to specifics) is entirely removing the slow from the client.
    The server still recognises them as having the buff (because why wouldn't they?), so when they're trying to move (at the regular non-slowed speed) they're getting yanked back to their position.
     
    So, the question is what's causing the client to silently drop the buff.
  6. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (21/02/2017)   
    Changelog
    Fixed a bug with the Bifrost draw timer causing it to effectively not be a thing. Bifrost should now behave correctly in this regard now. Kurian "Pull" skill no longer affects NPCs/artifacts, as this tended to cause things to break. It still works on monsters (which is unofficial behaviour, but intended here). Mage guard summons are now stationary. Fixed a bug with teleport skills (including things like Kurian's Pull/Dash skills) causing them to not respect certain logic and bug out the affected player/monster. Update: Fixed an issue that arose from this which broke some teleports. Projectiles should no longer affect players that have teleported / /town'd / died (they will still follow, but will no longer do any damage). Maestro potions are now included as potions by the Diet curse. Fixed a bug with transformations via curses; they should now be reverted correctly. Players affected by skills (e.g. debuffs) that teleport away at roughly the same time as the cast will now still be visibly affected by it. CSW crystal healing has been nerfed to 20% of the effective healing. Loot range has been increased for ranged classes that were previously on the outskirts and have their loot "stolen" by someone who is still in range. Ranged attacks no longer trigger lightning/fire/ice armour buffs. No longer credit the caster of the undead curse for the kill; as per official, these are now considered suicides. Fixed a potential cause for players to get 'stuck' in-game. Please remember to report any issue you experience with the patch. Thankyou
  7. Like
    twostars got a reaction from Sierra in Patch notes (23/02/2017)   
    Changelog
    Potions no longer break stealth. Fixed a bug with some projectile skills breaking (e.g. Styx) as of the last patch. Projectiles no longer care about whether the player teleported, only if they died or are no longer in range. Smokescreen now works as it does officially: it now also blinds friendly targets (including yourself), but unlike official, only in attackable areas (e.g. arenas, PVP zones). Kurian "Pull" skill no longer temporarily visually bugs out monsters (as caused by the last patch).
  8. Like
    twostars got a reaction from IIIAmJohnWick in How many fire rain windforces +11 in server?   
    It'll apply to maestro pots on the next restart.
  9. Like
    twostars reacted to Manhattan in Melee passion   
     
    Don't mind that. It's funny and peculiar how the same people that so desperately want to keep those skills the way it currently is also say, and I quote: "warrior aoe takes way more skill and precise timing to hit to kill anyone as opposed to mage AOEs." and also: "skills and abilities that require more coordination and execution to pull off than others" So. Yeah.
     
    They believe that using an AOE skill that you can literally cast while running , followed by 3 others in short seconds w/o any animation, skills which are used by the class with the highest stats takes way more skill, coordination and execution. LMFAO. No comments.
     
    They're also the same people that, like little children (makes sense), threatens to leave the server if a change would take place for the good of the majority while alredy selling their accounts. Like, what the actual fuck.
    Also the very exact same folks who begged to NERF the coin farm settings of the server after enjoying it for months and making their characters full items and ofc they just needed KC after that so they needed its price to go down not thinking about the sake of the server and what the begginers w/o items would think of it.
     
    Those are some very narrow minded group of individuals (trying my best to be nice) that have nothing to say other than make use of their strongest and utmost magical words: "it is like that in USKO". Thinking that we should take it seriously when USKO is a complete fail in its current state. Being forced to constantly merge and create new servers as a desperate last move to try to stay alive. Not to mentioned it was launched in the biggest gaming platform and it was treated like a joke.
     
    What I'm saying is: no one, specially the admins should give much attention to those choppas. Instead, try a few diferent things, take notes from the players in game, see how the changes feel, if it's bad make it back how it was. People love this server, and they'll not only understand but stand behind it. You can make changes in one second and also revert it if prooves to be bad, so just try a few things and see how it goes.
     
    And I still think that those AOE skills should belong in the Attack warrior skill tree and maybe leave only one in the Passion tree so only then it will take a bit of skill to actually time that single one to make it effective. Or maybe increase its cooldown to 1 minute. I don't know, it is a very delicate matter.
  10. Like
    twostars got a reaction from Aziz in Regarding the -25 error & more frequent disconnections   
    Server's been restarted. This should no longer be an issue.
  11. Like
    twostars got a reaction from blackaq in Regarding the -25 error & more frequent disconnections   
    This should be fully resolved when we next restart. We'll be restarting for that later today (just need to finish up with testing), but yay!
  12. Like
    twostars got a reaction from blackaq in Regarding the -25 error & more frequent disconnections   
    This should be fully resolved when we next restart. We'll be restarting for that later today (just need to finish up with testing), but yay!
  13. Like
    twostars got a reaction from Smooth in Regarding the -25 error & more frequent disconnections   
    UPDATE (18/08): Testing took considerably longer than we anticipated, so now that we've finally finished with that we'll scheduled the maintenance later today after some rest, just in case anything else happens to pop up after we do restart it.
    UPDATE (17/08): This should be fully resolved when we next restart. We'll be restarting for that later today (just need to finish up with testing), but yay!  
    Hey guys,

    Both the -25 error & disconnections are a symptom of the same problem, which was caused by us upgrading to the latest USKO client. It's nothing related to you guys; reinstalling the client, or whatnot, is purely unnecessary and there's nothing you can do about it. It just means there's too much going on where you are, unfortunately.
    We'd been preparing for that patch for a little over 2 weeks, so we'd hoped we'd worked out all the kinks, but having had to make some pretty big changes to the server to support the new client (scary!), its stability was always going to be a concern.
     
    The other couple of main issues that slipped by during testing we were able to resolve shortly after the initial maintenance, however these remaining issues are a symptom of a larger problem; essentially, it boils down to we're trying to send/receive too much stuff and the client can't keep up. USKO tends to not experience this because a few of these are for user experience reasons: such as movement being handled a lot smoother than it is anywhere else. This was perfectly fine until now, and things like this we don't really want to get rid of at this point. Additionally, USKO tends to not allow as many people in an area -- which we also didn't really have an issue with before, because we were able to handle it a lot more efficiently than them. This, however, isn't working out so great anymore.
     
    So right now what we're trying to do is find ways of further improving how the server communicates to the client to try and cut back on as much as we possibly can, although it's a little rough when their client is rather touchy when it comes to how it wants to deal with things.
     
    Regardless, I just wanted to post this to let you guys know that the issue is:
    1. Something we're actively working on & will be resolved very soon, and
    2. Nothing you guys can really do anything about; I've seen people suggest reinstalling the client, but while it may appear to (since you'll be out of the game long enough for the activity level in wherever you were to change) that won't fix it. It's entirely a problem on our end (well, and with how the new client likes doing things, but I digress...).
     
    Thanks again for your patience throughout this issue. I realise it only tends to happen at certain times (when activity peaks) so not everyone will have even seen it, but I really do appreciate your patience and continued support.
     
    As a sidenote, we've also been working on fixing up Oreads (not entirely sure how it got to that state, but better late than never!) so in the next patch:
    1. you'll finally be able to use burning logs without killing yourself (seriously. XD),
    2. the logs won't act fairly dumb in terms of where they end up rolling to (because rolling up and over a wall makes complete sense!).
    3. you'll be able to use the Guard Towers without fear of them bugging.
    4. you'll be able to board & use Moving Towers; this obviously extends to during CSW as well.
     
    The next thing I planned on fixing was removing the need for the requirement you take off your buffs before using siege weapons, but I had to switch focus to this more serious issue when it popped up.
     
    Anyhow, hopefully this thread helped give some insight into why this was still an issue -- again, we are working on it, unfortunately it's an issue of such large scale that it isn't just a quick fix, and will require extensive testing to be sure nothing else breaks as a result. But it'll be sorted soon.
     
    Again, thanks a lot for your continued patience & support. We really appreciate it.
  14. Like
    twostars got a reaction from LostLegends in SoulSlayer swears to me   
    Regardless, there's a simple solution -- just block them yourself ingame. Then you won't see anything from them anymore.
     
    Closing this thread.
  15. Like
    twostars reacted to Bakunin in Some little suggestions with explanations   
    Firstly thanks for all of game masters hardwork and making the best server have ever made.I thought some little stuff to help improve our game

    -Removing bronze coin drop at abyss monsters.Bronze coins are really annoying when farming magic hammer,abyss gem,+9 accessories etc. Inventory gets full very fast. If I set autoloot 10500 then oreads doesnt collect +9 accessories.

    -Rearranging abyss gem drops. Opened over 400 abyss gems the best thing I get is a glave Adding some new stuff like fragments,gems or chests (low chance ofc maybe 1/100) makes abyss gems more worthy and players will go farm abyss gem and other stuff at delos. Now I see no one at abyss when I go to farm there

    -Show/hide option for wings like steamko. I think wings display is annoying. Bowl looks like a chicken farm when crowded.  (edit:can close from options wasn't know that)

    -Reducing Emc,luferson,moradon boss spawn times maybe like cz bosses. I don't know what is spawn time atm but I think it's too long. I'm checking antares and hyde for 2 weeks 4-5 times a day only found 1 antares and 3 hyde. Harder to find then steamko or usko.

    Btw Sorry about that grammer my English is not perfect
  16. Like
    twostars reacted to ItzMrRandom in Our thoughts on improving the server (part 2)   
    UTC expansion is the answer
     
    UTC expansion will save everyone
     
    UTC expansion is love
     
    UTC expansion is life
  17. Like
    twostars got a reaction from Manhattan in Our thoughts on improving the server (part 2)   
    Nah, not avoiding it. I'll sort that shortly.
  18. Like
    twostars got a reaction from Manhattan in Our thoughts on improving the server (part 2)   
    Nah, not avoiding it. I'll sort that shortly.
  19. Like
    twostars got a reaction from KrepiN in CPU usage after latest patch   
    If you're experiencing this issue, in the last patch we implemented a setting (last minute, so there's nothing in the options editor for it yet) to address it.
    Just open up "Option.ini" in your client folder, find the "[Misc]" section and change SlowFix=0 to SlowFix=1 (or add it if it doesn't exist there).
  20. Like
    twostars reacted to Zaikooo in Vote king event !   

    Hello folks,


     
    As king of human side I want to reward people (orc and human) who vote to get this server as populated as possible. 
    Make sure you screenshot your vote (of at least one of above websites) on this forum. 
    3 winner will be randomly picked and will each be rewarded with 100.000.000 Noah!
    Make sure you vote, not only for the money, but for the more fun we can get with even more people!
    Winners will be randomly picked 17 march 21:00 GMT+1.
    Kind regards, 
    Zaikooo / human king
     
    This are the sites :

    Gtop100
    Xtremetop100
    Arenatop100
    Topofgames
    Arenatop100
     

    Good luck with voting !

  21. Like
    twostars got a reaction from Luster in Ninja Looters   
    I think rather than banning people for this, which isn't really fair (generally speaking, anyway), it would be better to take a step back and look at how we can help to prevent this type of behaviour.
     
    With the loot system being round robin, this type of thing is always going to happen, so perhaps it's worth considering letting the party leader change the loot system if they feel they need to (e.g. to a master looter type system [party leader controls who gets loot, but then obviously the party leader can ninja], or perhaps a personal loot system [everyone has a chance to get their own loot, though this probably wouldn't work as well for KO considering all loot is tradeable -- this kind've ends up being more like the system it's at right now, just more RNG]).
     
    The problems then come down to trying to make this as easy-to-use with KO as possible (since it's not something KO natively supports/allows for), but I think giving parties options in terms of the loot system is a step in the right direction for tackling this specific problem.
  22. Like
    twostars got a reaction from Luster in Ninja Looters   
    I think rather than banning people for this, which isn't really fair (generally speaking, anyway), it would be better to take a step back and look at how we can help to prevent this type of behaviour.
     
    With the loot system being round robin, this type of thing is always going to happen, so perhaps it's worth considering letting the party leader change the loot system if they feel they need to (e.g. to a master looter type system [party leader controls who gets loot, but then obviously the party leader can ninja], or perhaps a personal loot system [everyone has a chance to get their own loot, though this probably wouldn't work as well for KO considering all loot is tradeable -- this kind've ends up being more like the system it's at right now, just more RNG]).
     
    The problems then come down to trying to make this as easy-to-use with KO as possible (since it's not something KO natively supports/allows for), but I think giving parties options in terms of the loot system is a step in the right direction for tackling this specific problem.
  23. Like
    twostars reacted to Rosetta in ApexKO upcoming patch! 29.1.2016   
    Hey , i think these changes will work too , but not that incredibly much. These events and changes are for keeping players in-game , not for embracing new players , you need to do something that affects out of server , not in-game. Like Advertising , For example , i wasnt even know about your server 3 weeks ago , then i saw Someone called Pryda (InGamePM) Was streaming on twitch , then we are started to this server as 6 guy after we see his stream. We did really like your server. And whoever sees your server , he will like it. You just need to make them know that there is such a beatiful server like this. and we will be embracing new players. Thanks for reading Hope you take care of my words^^
  24. Like
    twostars reacted to Ronnen in Bring more players to Apexko - Keep the ones u have   
    Ok, here are few suggestions in order to attract more people and to keep the ones you already have, discuss, give feedback.
     
    Chaos / BDW 
    Problem: Reward isn't attractive enough for players.
    Solution: Increase EXP reward and give something useful. In the case of BDW, EXP sc doesn't work, winning proof is pointless. 5 red chests per winning sounds better than one. In chaos the same, give 3 blue chests instead of one or probably gems for the winners + blue chests. I don't know use your imagination, isn't like anyone is going to complain. 
     
    Monster stones
    Problem: After lvl 80, the same map over and over. Lack of % on good drops such as rol/roc/skelly. Cannot be stored in INN. Cannot be made in party/w a friend. Mobs only drop scrap/nest/old unique. 
    Solution: Pretty much upgrade this feature unlike any other server around, damn, not even usko has the chance to make a MS with a friend. Also make mobs drop weapon defense armor, shells, bus and other useful stuff. Consider upgrading the EXP aswell. Monster stones used to be a valuable thing to get, but now is like "meh" because you can't store it, share it or even get something cool from it.
     
    War
    Problem: Always the same map! 
    Solution: rotate map? make people vote maps? I don't know, but it would be nice to have different maps in diff. wars like usko.  
     
    CZ Quests
    Problem: EXP given is hilarious compared to Eslant. 
    Solution: increase the EXP reward from quests in CZ. Give grinding a new purpose. Make repeatable quests.
     
    Use your facebook page wisely
    Problem: Not active enough.
    Solution: Make facebook contests like "Share this picture - promotion picture" and win 500Apex points, 1000Apexpoints, etc. I know many non-premium players that would love to do whatever to win some Apex. Facebook is a powerful tool that's not being used wisely.
     
    Ego/Glutton spawn
    Problem: People outside bitfrost schedule want to farm fragments but they can't. 
    Solution: Add some egos/Glutton spawns in CZ. Not higher than that. Those patches of enemies could be added somewhere in the map like on the sides outside the bowls. Risky to farm but fun.
     
    Tournament idea
    Problem: Bring something unique to players that nobody else gives. People want to compete, want to test their skills outside the regular pk.
    Solution: Make a 3vs3 or duo tournament. You can organise this with GMs/Kings of each nation, make a topic for it, people will apply the team and fights are going be handled in Arena. Promote this event as much as you can. Give a very nice reward. 
     
    Referer box
    Problem: If I invite friends and they log/register/make characters because of me, it would be nice to get something in exchange.
    Solution: Give a few Apex or special points that can be traded later. The more people register a char because of you, the better for the player.
     
    King treasure
    Problem: not many funds on treasure to run coin/exp events. 
    Solution: GM can give more coins to treasure and make sure these coins are not stolen by king (through player feedback, monitoring) so the King can actually help players out without using his own money.
     
    GM Wars events
    Problem: Not events involving GM and pk.
    Solution: GM karus, GM human. Both in a cruel fight. Each nation has to protect (healing, curing) its GM and try to kill the opposite nation GM. Rewards are always in Apexpoints not ingame items. 
     
    Moradon Etharoth or whatever u want invasion
    Problem: We need boss invasions events in a neutral place.
    Solution: Run the event in moradon spawning mobs that drop blue chest, bus, bes, monster stones. 
     
    EMC/Luff boss invasion
    Problem: Nothing going on in each home nation.
    Solution: Add some spicy event that involves players fighting together. Perhaps some Eslant mobs dropping gems or chests. Any reward would be nice.
     
    Video promotion event
    Problem: If you search Youtube for "Apex KO" you only will find a few videos not showcasing the server properly.
    Solution: Make a contest with ApexPoints as reward where you need to showcase 2-3 features of the server. This way we can flood youtube with Apex videos. Take into account that a lot of people find private servers throug videos, so wise tagging is necessary.
     
    ApexKO/KO Wallpaper event
    Problem: Need to promote the server through something artistic that maybe can be shared in facebook or other social network.
    Solution: Invite players to try their photoshop/artistic skill making wallpapers for ApexKO.
     
    Eslant big mobs useful
    Problem: There are a lot of new mobs in Eslant that has no use or purpose at all (Example: Grendell). They are from a chain of quests that are not activated now and it will be nice if they are useful somehow.
    Solution: Give them a drop like silver bar, shell +5, rare non upgradable +8, BES etc. Same with their minions.
     
    //
     
    More suggestions are welcome. Feedback, anything goes. 
     
     
     
     
     
     
     
  25. Like
    twostars reacted to Ronnen in Some rants - Helping the server grow.   
    Yes this is going to be a long post, so Aaron if you're reading this fuck you. XD 
     
    Hello my dear and not so dear kankas, today I'm going to rant a little bit about the whole "OMG THE SERVER IS DYING" bullshit I read everyday. Server is not dying but growing slowly, very slowly. We see people quitting every day but it's because they got fed up with random shit, I've seen people quitting because they burned items, because they can't cope with pk, because I don't know, the put a wrong price in merchant and someone bought an item for cheap, "NTT opened a new server so I HAVE to go try it" and on and on. Retarded things but not every one thinks and feel the same about Knight Online.
     
    KO currently is just a small game made for a special kind of people (small niche I would say). Sure it's challenging but is not rocket science so the learning curve isn't that high so Apex isn't the only private server around and many found and stayed in those others mostly because of the community and the service provided. I see APEX like probably the only one who actually works at least in a 95%. Of course there are shit to fix like those annoying curse/disease bar bugs that don't go away, CZ quests rewards or retarded aggro behaviour in Eslant, but yeah it can be improved. Admins have the knowledge to do it. So it's more a matter of being patient.
     
    There are new players joining everyday. I know because some are my clannies, some are people who played KO for many years and slowly are finding time to play again. But you know what? When they join events and since they aren't good geared they receive a lot of bullshit coming from others. Why is like that? We don't have to scare new players away you bunch of fruitcakes! We have to try to help them. That's why it piss me off when I see players from well known guilds going AFK in every motherfucking event just because they can, they ruin a moment for everyone else involved. We don't live, eat and breath KO anymore, that was 10 years ago when we were younger, now KO is sort of a stress relieve for many of us, we're not here to cause or get stressed because of tards. I work 10 hours a day, I like to come home and have a decent BDW or ED and it fuckin piss me off to just find the same tards ruining it for the rest. Why? You're just making people not wanting to play anymore.
     
    I can take stress very well. I don't get mad easily. I know people who's the total opposite and they can fucking rage quit in 2 seconds. Yes, they need anger management courses but seriously some situations in game are very stressful. The other day we took the Bitfrost monument, fought the orcs trying to get in, did all the work to get in. We went to wrath and like 10 minutes after that a mage party from "obviously well known clans" started to KS our spot like always, showing no fucking respect to the ones who actually did all the fucking job and made sure to be first in the chamber. After trying to keep going it was impossible with the amount of ksing so, we, as grown ass people we are, decided to leave to another chamber. No apologies. The same douchebags that will ask me for rezz or pk party (because I play priest) are doing this out of greediness, just because they want something and they will took it no matter what, they don't care if they are gonna piss someone off. Bad game ethics, bad players.
     
    The other day we were pking and there was a good groove going on, kills back and forth, 2 vs 2 parties but we started noticing the other human party started towning just before orcs had the chance to attack them, leaving us alone and of course, being raped again and again. They did the same for the rest 4-5 encounters and they decide to attack farmers instead. Why? you know why? Because they wanted us to get killed. It piss me off because we share the same nation and I helped them lots of times and they do this just for the lols. I know there's a whole 9gag type of mentality, which is retarded, to do shit just for "the lulz" and they will lure mobs to you, they will lure mobs to eslant, they will ruin any event for the rest, like some mages tping back and forth in bdw and such. How old are you guys? 12?
     
    Most of the time I don't rant that much, honestly, I don't. I try to keep my clan going and offer help when needed but seriously if we want a bigger server we need to stop the retarded behaviour everywhere. Some clan leaders need to grow a pair and stop their boys to doing shit, the same when someone pms me about one of my clannies and I DO something about it. Yes there are inexperienced people in game, people who haven't played in years, not everyone is a no-lifer born and raised to play KO so have some fucking patience and discard insults and bad behaviour. Yes. I've insulted someone here and there, for good reasons I believe, but seriously, the other day someone insulted me because I decided to help killing an atross. A guy even pmed me saying "NO KS". An Atross? XD
     
    This is not a flame topic. I don't give names. I'm too old for that shit and honestly don't care, but I call everyone to re-think about behaviour in game and the only way to attract players is to make the server attractive and fun. Be helpful, be a good kanka, share your loot, divide coin, don't quit party when a good drop is got, don't be a douche, help new players, don't give shit to turks, malaysians or any other player who can't speak good english, don't give shit to people who are struggling with kids around or lag and can't play properly. In summary, stop being a dick and we'll see that server will be better.
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