Jump to content

twostars

Administrators
  • Content Count

    1658
  • Joined

  • Last visited


Reputation Activity

  1. Like
    twostars got a reaction from ImmortalOne in ALL SKILLS FAILING   
    This is fixed for the next restart. Thanks.
  2. Thanks
    twostars got a reaction from Marshmallow in ALL SKILLS FAILING   
    I tweaked this just now, so it shouldn't let you cast while it's active on a target. Not too sure if we'll end up keeping it though.
    Additionally, issues with (mostly) melee skills should be fixed. Technically this also applies to the mage skills that were also listed, but as I'm not sure what the issue with those skills actually is (or hopefully, was?), there's at least a sliver of a chance they're fixed now as well.
    I'll look into those ones after, regardless.
  3. Like
    twostars got a reaction from IamMDMA in unban   
    You've been unbanned.
  4. Like
    twostars got a reaction from IamMDMA in unban   
    You've been unbanned.
  5. Thanks
    twostars got a reaction from Marshmallow in ice / lr skill   
    If you don't want to be stunned or slowed, switch up your set with more resistance gear. That's how it works (and is supposed to work).
    The rates are (actually) official now.
    Getting more resist will reduce your slow/stun rate substantially.
  6. Thanks
    twostars got a reaction from Marshmallow in Ice/Light Arrows need some love   
    These in particular match up with official rates as of the last patch
  7. Like
    twostars got a reaction from IIIAmJohnWick in YougotPwnedByMyAss Range+Skill Tbl   
    You guys know that you're claiming stuff that was fixed over a year ago right? I mean you linked to the video, you can see the date for yourselves...
    He lives near the server. His ping is next to nonexistent.
    You guys don't. Your ping is high.
    He has the advantage there in regards to skill casts. You don't; you have to wait for the lag (yay).
    You see him slightly further away because your client isn't fully caught up. There's the delay between movement updates.
    That's the "range hacking" you see in the video... lag.
    If TBL editing is as easy as you claim, I welcome you to go attempt it yourself (on a different character though, because I won't unban anyone caught by it).
    That's right. I'm telling you to go nuts abusing range & cooldown limits if you want to.
    That's how confident I am that about these claims (but mostly the server).

    Closing this thread.
  8. Like
    twostars got a reaction from IIIAmJohnWick in YougotPwnedByMyAss Range+Skill Tbl   
    You guys know that you're claiming stuff that was fixed over a year ago right? I mean you linked to the video, you can see the date for yourselves...
    He lives near the server. His ping is next to nonexistent.
    You guys don't. Your ping is high.
    He has the advantage there in regards to skill casts. You don't; you have to wait for the lag (yay).
    You see him slightly further away because your client isn't fully caught up. There's the delay between movement updates.
    That's the "range hacking" you see in the video... lag.
    If TBL editing is as easy as you claim, I welcome you to go attempt it yourself (on a different character though, because I won't unban anyone caught by it).
    That's right. I'm telling you to go nuts abusing range & cooldown limits if you want to.
    That's how confident I am that about these claims (but mostly the server).

    Closing this thread.
  9. Like
    twostars got a reaction from StopTryingToMine in What HAPPENED TO APEXKO ?\Apexkoya Ne Oldu ?   
    Sure, and then they'll leave when people have gear, leaving only those who actually originally cared here as usual.
    We don't cater to the people that come and go.
  10. Thanks
    twostars got a reaction from IIIAmJohnWick in Our quest script generator   
    Knight Online has a lot of quests. Like, a lot. Hundreds, if not thousands.
    In part, this is due to the fact most are doubled up per-nation, but still -- for a game that's praised for its PvP, it has a lot of quests.
    Since their Reign of the Fire Drake expansion, their quest system was changed up considerably. All of their quests are now referenced in the client and a lot of the boilerplate logic has been wrapped up (it's still a horrible system though, but it's an improvement over the original).
    When we got to the point with the server's development where we seriously started considering releasing a server, one of the first things that came to mind was how many quests there were, and how much of a daunting task that would be to implement them. Honestly, at this point I was desperate to find some way of not having to deal with writing these up manually -- because it was a colossal task, which would be prone to introducing bugs.
    We realised that with the information provided, we could use this to automatically generate ~95% of quests automatically. There are outliers (for example, chain quests), but 95% of the hundreds of quests that exist is still huge.
    So Aesteris mocked up the initial implementation of our quest script generator, to give us an idea of how we were approaching it. We ended up rewriting it after that, but now it generates every quest it can (and we fill in the rest), e.g. this simple quest (this one doesn't have class-specific logic; the generated output can get more complex than this):
     
    ------------------------ -- Quest: Hasten potion -- Speed potion vial is awarded for 2 Apples of Moradon. ------------------------ function Event314_NotStarted() pUser:SelectMsg(4, 82, 315, 22, 315, 23, -1) end function Event315_Start() pUser:SaveEvent(82, 1) end function Event319_PendingReward() if pUser:CanRunQuestExchange(29) then pUser:SelectMsg(5, 82, 315, 10, 317, 27, -1) else pUser:SelectMsg(2, 82, 315, 10, -1) end end function Event317_Complete() if byEventStatus == 1 then pUser:SaveEvent(82, 3) elseif byEventStatus == 3 then if pUser:CheckExistEvent(82, 2) then return end if pUser:RunQuestExchange(29, bySelectedReward) then pUser:SaveEvent(82, 2) else pUser:SelectMsg(3, -1, 11, 10, -1) end end end Officially there are occasionally some quests which have extra filler text which this can't support (because it knows nothing about these extra steps), but they're often fluff and don't offer anything of importance. Most players probably even skip these, so they're never really a huge priority to support.
    And that's our script generator. The thing that makes our quests possible (because I was never going to write those manually; you can't make me do it. Nope.).
  11. Like
    twostars got a reaction from YouGotPwndByMyAss in TÜRK YETKİLİ KONUYA BAKA BİLİRMİ..   
    No. Push your luck and keep asking and I'll change my mind... and IP ban you instead.
    The old one isn't being unbanned. Stop asking.
  12. Like
    twostars got a reaction from YouGotPwndByMyAss in FIX WARRIOR DMG WHAT IS GOING ON HERE ???????   
    We're not restoring the +15 STR.
    Sorry, but that was always a bug. It's really not even worth suggesting at this point, unless USKO happens to do so (which I doubt), it's not coming back.
    It existed primarily because we assumed their data was wrong. But it wasn't; it intentionally didn't give that STR, so we removed it.
    Complaining about it is silly. As Aesteris said, it makes very little difference in damage output, the only reason it's so overblown is because it was a 'nerf' (if you can even call it that) to warriors, and "OMG WTF GM WARRIOR NERF WTF".
    Considering OP is in general complaining about a larger damage disparity, this 15 STR doesn't help solve the OP's alleged problem... so again: complaining about it is silly.
    It's not being changed back, so you can stop trying to blow that small change completely out of proportion and just deal with it.
  13. Thanks
    twostars got a reaction from MON5TER in ItzTOOLATENOW cry after he get npt :D   
    These threads are never productive.
    Stop trying to cause drama.
  14. Like
    twostars got a reaction from IIIAmJohnWick in Current UTC status   
    This is what appeared to be happening when the server was initially started after the patch, but should've been fixed within the first 15min when we restarted it again.
    You claimed that the only way it could be won is with GM assistance though, and there was no real GM assistance (you also posted it in the "shoutbox thread", which... well, for obvious reasons was never going to work out in the same way the shoutbox did).
    With scaling (give or take the trash which we haven't made a decision on yet), it shouldn't matter how many participate (so long as it's 10+) at this point. The difficulty should be about the same, assuming everyone who attacks it continues to participate.
    We actually have 2 types of scaling implemented: combat (scaled when players get in combat with the mob) and instance (scaled on # of players in the instance).
    UTC bosses are combat scaled specifically with the intent of avoiding that extra abuse from people just jumping in and trolling people by not participating.
    Yeah, the Ultima spawn really should not spawn during the event. We'll look at doing that for sure.
    As for the scaling HP regen, scaling is new and this is something we didn't consider so we'll get back to you on that one, assuming this is even the problem you're describing.
    It may also just be a visual issue with the client and HP bar updates. Maybe because of the awkward delays mixed with health pool changes. Might be better to ensure it uses base health there always, since it has no need for specific health amounts. That way it shouldn't fluctuate oddly.
  15. Like
    twostars got a reaction from BulletClub in THIS IS SHOUTBOX FOR NOW   
    We're all shoutboxes now.
  16. Like
    twostars got a reaction from IIIAmJohnWick in NP Scroll mysteriously disappeared again?   
    I've added a bunch of additional logging to the server for skills in general (and making a lot more of it enabled by default, instead of having it being opt-in for troubleshooting purposes), and added logging specifically for persistent buffs.
    So after today's restart, if this (or something similar) happens again give us a shout so we can go track down logs for it.
  17. Like
    twostars got a reaction from ItzMad in Scream..?   
    I'm closing this thread before more people jump on the "pls dont nerf" bandwagon.
    We have no intentions of changing anything at this point. We're still observing the effects of slows actually being useful on the majority of the server again.
    After the stun rates change goes out in the next patch (tomorrow), I'll take another look at the algorithm for slows to make sure it matches the official calc (because I don't trust my initial reversing of either of them), but at this time there's no intention of changing anything.
  18. Like
    twostars got a reaction from ItzMad in Scream..?   
    I'm closing this thread before more people jump on the "pls dont nerf" bandwagon.
    We have no intentions of changing anything at this point. We're still observing the effects of slows actually being useful on the majority of the server again.
    After the stun rates change goes out in the next patch (tomorrow), I'll take another look at the algorithm for slows to make sure it matches the official calc (because I don't trust my initial reversing of either of them), but at this time there's no intention of changing anything.
  19. Thanks
    twostars got a reaction from Marshmallow in Why limits?   
    With the exception of the signed/unsigned issue, probably. They'd just be exceptionally more time-consuming than they're worth.
    All of them could be changed pretty reliably/easily with the client source project, so... not really worth messing with the official client to do so.
    The 999,999,999 limitation on merchants is probably the only feasible one there, since it shouldn't be too difficult to track down and there'd only be one or 2 instances of it (as opposed to generic logic imposed all over the place).
  20. Like
    twostars got a reaction from IIIAmJohnWick in OFFLINE MERCHAND   
    You've been refunded. Thanks for your patience.
  21. Like
    twostars got a reaction from (RalphLauren) in ItzTOOLATENOW swearing, spamming chat,pm,letter   
    Dealt with.
  22. Like
    twostars got a reaction from IIIAmJohnWick in Tears / Trinas expiration date.   
    It's a limitation of the game.
    Creating another untradeable version of these items means unnecessarily duplicating a ton of upgrade entries for this to be usable.
    Giving it an expiration time keeps the same ID but forces it to be untradeable and ultimately reduces the number of them in-game. With the immense amount of KC floating around in-game, it reached the point where there's literally no reason to ever buy any from the Power-Up Store (and drain KC) -- there were just so many from events that had built up.
    As for why it's 24 hours specifically, that's all @Aesteris. I have no idea.
     
  23. Thanks
    twostars got a reaction from IIIAmJohnWick in Spirit of Logos?   
    1. Collision issue is dealt with, now that Meat Dumplings are no longer a thing (because their NP gain is baseline, i.e. no NP loss).
    2. The respawn time has actually always been an hour, however the spawn was bugged. That's fixed in the next patch. So that much is no longer an issue.
    3. It really doesn't need a 4th option. There really isn't all that much more that's really useful for PvP anyway.
    Considering this report resolved.
  24. Like
    twostars got a reaction from YouGotPwndByMyAss in Holy Knight Armors+11 CSW Reward takes fun out of the CSW!   
    This should be addressed in the next patch. Stay tuned for patch notes.
  25. Like
    twostars got a reaction from YouGotPwndByMyAss in Holy Knight Armors+11 CSW Reward takes fun out of the CSW!   
    This should be addressed in the next patch. Stay tuned for patch notes.
×