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twostars

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  1. Sad
    twostars reacted to BroOk in Should 60% Undy Scroll & 400 Ac Scroll & Duration Potion be Added to Sundries Yes or No?   
    make bps fair dmg once again same as usko -.-
  2. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (20/08/2018)   
    Changelog
    Fixed Apex Point vouchers not being searchable in buying merchants. mgame changed how these worked, so anything we've added to buying merchants in the past likely needs to be fixed. Our Apex Point vouchers were one such thing, but I'm sure there's others. Fixed Battle Hero wings not showing in the client. As these were custom (we made them able to be stored in your inn, which isn't possible officially), mgame's changes happened to break these as well. [Hotfixed] Fixed a bug causing all debuffs (e.g. stuns & slows) to use a fixed rate of 100% instead of their regular rates. [Hotfixed] Fixed a bug with Draki's Tower taking full stacks of [Certificate of Draki]. mgame seem to consider this item a consumable now (like scrolls). These behave differently. We're checking that this didn't happen to any other items. Update: This applied to a couple of other items as well; these were also fixed. [Hotfixed] Archery skills will no longer fail at their max allowed range. This will be fixed properly with a restart, but for now it should no longer be a problem. [Hotfixed] Rogue's stealth & Lupine eyes will no longer fail intermittently. [Hotfixed] Attempting to upgrade using the [Blessed Item Upgrade Scroll] scroll no longer results in "does not match" error. [Hotfixed] Wirinom's/Garges R attacks fail with "not facing the right direction or target too far" error. [Hotfixed] Attempting to compound Ring of the Felankor results in "does not match" error. [Hotfixed] Attempting to upgrade certain reverse <selfname> UTC weapons results in "does not match" error.
  3. Like
    twostars got a reaction from ferni144 in For those with consistent lag issues...   
    The server migration helped improve this for some people, but others still report issues with lag.
    In order to address this issue, we first need to understand what exactly you're experiencing as "lag" since it's not happening to everyone -- only a small portion of people, that we can tell.
    If you're still experiencing issues related to this, please reply to this thread describing exactly what it is you're experiencing. Attaching a video of this is also very helpful.
    Some things to consider:
    Is your client completely freezing?
    Is your character casting slower?
    Is there a delay in skill usage?
    Be descriptive.
    Thanks.
  4. Like
    twostars got a reaction from Marshmallow in New patch issues   
    I just hotfixed this a short while ago.
  5. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (19/08/2018)   
    Changelog
    Warps should no longer ever break movement in any circumstance. Chat obfuscation now only applies to public chat channels (and PMs). It no longer applies to clan chat (e.g. in Chaos Dungeon). Fixed a bug with archery skill validation, which was now unnecessarily taking into account latency. Fixed a bug with R-attacks not hitting when using Genie. Updated ApexKO to official 2.211 (was 2.174).
    As this adds a configurable FPS limit, we're hopeful it will also resolve the random fast/slow casting of skills everyone's experienced for a long time now.
    Please do report back on whether things have improved for you or not in this regard! Decreased cooldown and range (35m -> 25m) on Ignization skill Tarantula's Tooth now rewards 100k coins instead of 200k. Gab's Adamant and Gab's Blessing resistances at (+10) and (+11) reverse increased slightly (+3 and +5 respectively) Kurian changes:
    - "Curse of Big unit Drakey" damage increased to 1000 (up from 500) and additional bonus damage changed to 5%
    - "Demolition of Devil" damage decreased to 1000 (from 2500), heal to party members decreased to 1000 (from 2500)
    - "Divide Armor" now no longer prevents Warrior's Defense level 80 skill from being cast while active. Trophy of Flame is now no longer tradable. The Holy Animor item no longer has MP recovery on it. Archer's level 62 and level 66 skills no longer hit their target 100% of the time (we've pulled this in-line with official, where they hit their target 80% of the time). Archer's arrow shower and multiple shot now apply 100% of R-attack damage instead of 110%. Certain easily obtainable achievements no longer reward "Battle Hero Wing Exchange Coupon" until we've reworked achievements to be account-bound.
  6. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (04/08/2018)   
    Changelog
    Implemented a newer, more frequently updated geolocation database for authentication (website / login). This should drastically reduce the issues we had with inaccurate locations (any issues should be corrected automatically within the week they occur). Implemented full support for and switched the server over to use our provider's lag reduction service (finally.). It's still in beta, so we'll see how it goes. We can always switch back live if it hurts more than it helps, but we're hopeful it makes a difference. Fixed a bug with R attacks failing when using the Genie system. Moved the ignore list to the server and as such, letters from ignored players are now filtered. Additionally, you are no longer able to send letters to a player that has you on ignore (while they're online -- existing & offline letters are simply filtered). Likewise, you are not able to send letters to players you have ignored. Moved chat obfuscation (for other nation chat, Chaos Dungeon, etc.) to the server, which fixes issues with being unable to communicate with Game Masters. Moved chat censoring to the server, which fixes issues with being able to communicate with Game Masters and allows us to manage censoring on our own terms (literally, in fact). We won't be as aggressive with censoring as it is officially (we'll start the list off fresh), so expect a lot to be "allowed" now. Regardless of this, we encourage you to be nice to each other. Chat letting you say things doesn't mean you should say them. We will likely add to the list and expand on censoring behaviour later, but for now the main intent was to simply move this functionality server-side. Fixed a client crash. Fixed a bug causing persistent buffs [scrolls, etc] to fail when player is teleported while logging in. Fixed the in-game scheduler (hourglass) not saving correctly. Heavily optimised item/accessory upgrade scan logic and allowed for more specific upgrades. With the way it works officially, the upgrade system is limited in that it's too generic to use only for specific items as Aesteris pointed out recently. This is now more flexible, so we'll be able to implement custom upgrades like the one proposed in the linked thread. Additionally, the way upgrades worked previously was very slow (scanning a max of ~50,000 possible upgrades each time). This has now been improved such that for accessories, it may scan up to ~16 possible upgrades (but typically 1~4), or for the more generic item upgrade entries, ~900 possible upgrades. Optimisations. Yay! Fixed a bug causing teleports (or Kurian Rush/Pull skills) to occasionally break character movement. In these cases you'd appear to be moving, but other players could see you're not actually moving. This should hopefully (*fingers crossed*) fix all issues with that. Additionally, in other news...
    Behind-the-scenes we've also finished reworking our patch syncing process to further automate (and hence simplify) syncing our changes with official.
    This typically consumed a lot of time when there were huge structural changes with official data (which occasionally resulted in some of our changes being accidentally reverted).
    Now that this is complete, we're in the process of updating to official 2.211 (from 2.174). As this requires a lot of testing to ensure existing functionality still works correctly, this will likely be released in next week's patch.
    Amongst other things, we're hopeful that this will fix the cast animation bug we've been experiencing for a while, as official finally implemented frame rate behaviour, which should, hopefully, mean that they've also cleaned up their broken animation frame rate logic (fingers crossed).
    Once that's released, we intend to release long-awaited content updates/reworks in the next major patch which we've been somewhat working on between other tasks. That's all I can say about those for now, but just know that we do hear you, and they are on their way in due time.
    As always, thanks for your support.
  7. Like
    twostars got a reaction from ferni144 in I NEED HELPER EMERGENCY   
    Why on earth would I steal your KC? Especially after the incident a couple of days ago where I had to go through and manually restore for people:

    Instead of getting upset and jumping straight to accusing us of stealing from you, try having some patience and letting us check it out for you.
    With that having said, I've restored your KC for you. 
  8. Like
    twostars got a reaction from ferni144 in I NEED HELPER EMERGENCY   
    Why on earth would I steal your KC? Especially after the incident a couple of days ago where I had to go through and manually restore for people:

    Instead of getting upset and jumping straight to accusing us of stealing from you, try having some patience and letting us check it out for you.
    With that having said, I've restored your KC for you. 
  9. Like
    twostars got a reaction from ferni144 in I NEED HELPER EMERGENCY   
    Why on earth would I steal your KC? Especially after the incident a couple of days ago where I had to go through and manually restore for people:

    Instead of getting upset and jumping straight to accusing us of stealing from you, try having some patience and letting us check it out for you.
    With that having said, I've restored your KC for you. 
  10. Like
    twostars got a reaction from IIIAmJohnWick in Apex KC Voucher did not get Reimbursed on my ACC   
    This has been restored.
  11. Thanks
    twostars got a reaction from IIIAmJohnWick in Apex KC Voucher did not get Reimbursed on my ACC   
    Restored. Thanks for your patience.
    As for the other reports I'll be dealing with you slowly, so please be patient while I sift through everyone. Thanks.
  12. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (04/08/2018)   
    Changelog
    Implemented a newer, more frequently updated geolocation database for authentication (website / login). This should drastically reduce the issues we had with inaccurate locations (any issues should be corrected automatically within the week they occur). Implemented full support for and switched the server over to use our provider's lag reduction service (finally.). It's still in beta, so we'll see how it goes. We can always switch back live if it hurts more than it helps, but we're hopeful it makes a difference. Fixed a bug with R attacks failing when using the Genie system. Moved the ignore list to the server and as such, letters from ignored players are now filtered. Additionally, you are no longer able to send letters to a player that has you on ignore (while they're online -- existing & offline letters are simply filtered). Likewise, you are not able to send letters to players you have ignored. Moved chat obfuscation (for other nation chat, Chaos Dungeon, etc.) to the server, which fixes issues with being unable to communicate with Game Masters. Moved chat censoring to the server, which fixes issues with being able to communicate with Game Masters and allows us to manage censoring on our own terms (literally, in fact). We won't be as aggressive with censoring as it is officially (we'll start the list off fresh), so expect a lot to be "allowed" now. Regardless of this, we encourage you to be nice to each other. Chat letting you say things doesn't mean you should say them. We will likely add to the list and expand on censoring behaviour later, but for now the main intent was to simply move this functionality server-side. Fixed a client crash. Fixed a bug causing persistent buffs [scrolls, etc] to fail when player is teleported while logging in. Fixed the in-game scheduler (hourglass) not saving correctly. Heavily optimised item/accessory upgrade scan logic and allowed for more specific upgrades. With the way it works officially, the upgrade system is limited in that it's too generic to use only for specific items as Aesteris pointed out recently. This is now more flexible, so we'll be able to implement custom upgrades like the one proposed in the linked thread. Additionally, the way upgrades worked previously was very slow (scanning a max of ~50,000 possible upgrades each time). This has now been improved such that for accessories, it may scan up to ~16 possible upgrades (but typically 1~4), or for the more generic item upgrade entries, ~900 possible upgrades. Optimisations. Yay! Fixed a bug causing teleports (or Kurian Rush/Pull skills) to occasionally break character movement. In these cases you'd appear to be moving, but other players could see you're not actually moving. This should hopefully (*fingers crossed*) fix all issues with that. Additionally, in other news...
    Behind-the-scenes we've also finished reworking our patch syncing process to further automate (and hence simplify) syncing our changes with official.
    This typically consumed a lot of time when there were huge structural changes with official data (which occasionally resulted in some of our changes being accidentally reverted).
    Now that this is complete, we're in the process of updating to official 2.211 (from 2.174). As this requires a lot of testing to ensure existing functionality still works correctly, this will likely be released in next week's patch.
    Amongst other things, we're hopeful that this will fix the cast animation bug we've been experiencing for a while, as official finally implemented frame rate behaviour, which should, hopefully, mean that they've also cleaned up their broken animation frame rate logic (fingers crossed).
    Once that's released, we intend to release long-awaited content updates/reworks in the next major patch which we've been somewhat working on between other tasks. That's all I can say about those for now, but just know that we do hear you, and they are on their way in due time.
    As always, thanks for your support.
  13. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (04/08/2018)   
    Changelog
    Implemented a newer, more frequently updated geolocation database for authentication (website / login). This should drastically reduce the issues we had with inaccurate locations (any issues should be corrected automatically within the week they occur). Implemented full support for and switched the server over to use our provider's lag reduction service (finally.). It's still in beta, so we'll see how it goes. We can always switch back live if it hurts more than it helps, but we're hopeful it makes a difference. Fixed a bug with R attacks failing when using the Genie system. Moved the ignore list to the server and as such, letters from ignored players are now filtered. Additionally, you are no longer able to send letters to a player that has you on ignore (while they're online -- existing & offline letters are simply filtered). Likewise, you are not able to send letters to players you have ignored. Moved chat obfuscation (for other nation chat, Chaos Dungeon, etc.) to the server, which fixes issues with being unable to communicate with Game Masters. Moved chat censoring to the server, which fixes issues with being able to communicate with Game Masters and allows us to manage censoring on our own terms (literally, in fact). We won't be as aggressive with censoring as it is officially (we'll start the list off fresh), so expect a lot to be "allowed" now. Regardless of this, we encourage you to be nice to each other. Chat letting you say things doesn't mean you should say them. We will likely add to the list and expand on censoring behaviour later, but for now the main intent was to simply move this functionality server-side. Fixed a client crash. Fixed a bug causing persistent buffs [scrolls, etc] to fail when player is teleported while logging in. Fixed the in-game scheduler (hourglass) not saving correctly. Heavily optimised item/accessory upgrade scan logic and allowed for more specific upgrades. With the way it works officially, the upgrade system is limited in that it's too generic to use only for specific items as Aesteris pointed out recently. This is now more flexible, so we'll be able to implement custom upgrades like the one proposed in the linked thread. Additionally, the way upgrades worked previously was very slow (scanning a max of ~50,000 possible upgrades each time). This has now been improved such that for accessories, it may scan up to ~16 possible upgrades (but typically 1~4), or for the more generic item upgrade entries, ~900 possible upgrades. Optimisations. Yay! Fixed a bug causing teleports (or Kurian Rush/Pull skills) to occasionally break character movement. In these cases you'd appear to be moving, but other players could see you're not actually moving. This should hopefully (*fingers crossed*) fix all issues with that. Additionally, in other news...
    Behind-the-scenes we've also finished reworking our patch syncing process to further automate (and hence simplify) syncing our changes with official.
    This typically consumed a lot of time when there were huge structural changes with official data (which occasionally resulted in some of our changes being accidentally reverted).
    Now that this is complete, we're in the process of updating to official 2.211 (from 2.174). As this requires a lot of testing to ensure existing functionality still works correctly, this will likely be released in next week's patch.
    Amongst other things, we're hopeful that this will fix the cast animation bug we've been experiencing for a while, as official finally implemented frame rate behaviour, which should, hopefully, mean that they've also cleaned up their broken animation frame rate logic (fingers crossed).
    Once that's released, we intend to release long-awaited content updates/reworks in the next major patch which we've been somewhat working on between other tasks. That's all I can say about those for now, but just know that we do hear you, and they are on their way in due time.
    As always, thanks for your support.
  14. Like
    twostars got a reaction from IIIAmJohnWick in Patch notes (04/08/2018)   
    Changelog
    Implemented a newer, more frequently updated geolocation database for authentication (website / login). This should drastically reduce the issues we had with inaccurate locations (any issues should be corrected automatically within the week they occur). Implemented full support for and switched the server over to use our provider's lag reduction service (finally.). It's still in beta, so we'll see how it goes. We can always switch back live if it hurts more than it helps, but we're hopeful it makes a difference. Fixed a bug with R attacks failing when using the Genie system. Moved the ignore list to the server and as such, letters from ignored players are now filtered. Additionally, you are no longer able to send letters to a player that has you on ignore (while they're online -- existing & offline letters are simply filtered). Likewise, you are not able to send letters to players you have ignored. Moved chat obfuscation (for other nation chat, Chaos Dungeon, etc.) to the server, which fixes issues with being unable to communicate with Game Masters. Moved chat censoring to the server, which fixes issues with being able to communicate with Game Masters and allows us to manage censoring on our own terms (literally, in fact). We won't be as aggressive with censoring as it is officially (we'll start the list off fresh), so expect a lot to be "allowed" now. Regardless of this, we encourage you to be nice to each other. Chat letting you say things doesn't mean you should say them. We will likely add to the list and expand on censoring behaviour later, but for now the main intent was to simply move this functionality server-side. Fixed a client crash. Fixed a bug causing persistent buffs [scrolls, etc] to fail when player is teleported while logging in. Fixed the in-game scheduler (hourglass) not saving correctly. Heavily optimised item/accessory upgrade scan logic and allowed for more specific upgrades. With the way it works officially, the upgrade system is limited in that it's too generic to use only for specific items as Aesteris pointed out recently. This is now more flexible, so we'll be able to implement custom upgrades like the one proposed in the linked thread. Additionally, the way upgrades worked previously was very slow (scanning a max of ~50,000 possible upgrades each time). This has now been improved such that for accessories, it may scan up to ~16 possible upgrades (but typically 1~4), or for the more generic item upgrade entries, ~900 possible upgrades. Optimisations. Yay! Fixed a bug causing teleports (or Kurian Rush/Pull skills) to occasionally break character movement. In these cases you'd appear to be moving, but other players could see you're not actually moving. This should hopefully (*fingers crossed*) fix all issues with that. Additionally, in other news...
    Behind-the-scenes we've also finished reworking our patch syncing process to further automate (and hence simplify) syncing our changes with official.
    This typically consumed a lot of time when there were huge structural changes with official data (which occasionally resulted in some of our changes being accidentally reverted).
    Now that this is complete, we're in the process of updating to official 2.211 (from 2.174). As this requires a lot of testing to ensure existing functionality still works correctly, this will likely be released in next week's patch.
    Amongst other things, we're hopeful that this will fix the cast animation bug we've been experiencing for a while, as official finally implemented frame rate behaviour, which should, hopefully, mean that they've also cleaned up their broken animation frame rate logic (fingers crossed).
    Once that's released, we intend to release long-awaited content updates/reworks in the next major patch which we've been somewhat working on between other tasks. That's all I can say about those for now, but just know that we do hear you, and they are on their way in due time.
    As always, thanks for your support.
  15. Like
    twostars reacted to Sick in Twitch.tv/ApexKO   
    ApexKO Twitch I've had several request, people asking me to stream and show the pk/server. I will try to stream a couple of hours a day maybe even bring in some new players.
  16. Sad
    twostars got a reaction from Ely in Friend cannot access Apexko from home IP   
    Give it a try now. Our IP databases were updated and the IP I'm seeing for you is now mapped correctly.
  17. Thanks
    twostars got a reaction from Marshmallow in R damage missed   
    Should be mostly fixed. We're aware of behaviour and will be continuing to refine it.
  18. Like
    twostars got a reaction from ImmortalOne in ALL SKILLS FAILING   
    This is fixed for the next restart. Thanks.
  19. Thanks
    twostars got a reaction from Marshmallow in ALL SKILLS FAILING   
    I tweaked this just now, so it shouldn't let you cast while it's active on a target. Not too sure if we'll end up keeping it though.
    Additionally, issues with (mostly) melee skills should be fixed. Technically this also applies to the mage skills that were also listed, but as I'm not sure what the issue with those skills actually is (or hopefully, was?), there's at least a sliver of a chance they're fixed now as well.
    I'll look into those ones after, regardless.
  20. Like
    twostars got a reaction from IamMDMA in unban   
    You've been unbanned.
  21. Like
    twostars got a reaction from IamMDMA in unban   
    You've been unbanned.
  22. Thanks
    twostars got a reaction from Marshmallow in ice / lr skill   
    If you don't want to be stunned or slowed, switch up your set with more resistance gear. That's how it works (and is supposed to work).
    The rates are (actually) official now.
    Getting more resist will reduce your slow/stun rate substantially.
  23. Thanks
    twostars got a reaction from Marshmallow in Ice/Light Arrows need some love   
    These in particular match up with official rates as of the last patch
  24. Like
    twostars got a reaction from IIIAmJohnWick in YougotPwnedByMyAss Range+Skill Tbl   
    You guys know that you're claiming stuff that was fixed over a year ago right? I mean you linked to the video, you can see the date for yourselves...
    He lives near the server. His ping is next to nonexistent.
    You guys don't. Your ping is high.
    He has the advantage there in regards to skill casts. You don't; you have to wait for the lag (yay).
    You see him slightly further away because your client isn't fully caught up. There's the delay between movement updates.
    That's the "range hacking" you see in the video... lag.
    If TBL editing is as easy as you claim, I welcome you to go attempt it yourself (on a different character though, because I won't unban anyone caught by it).
    That's right. I'm telling you to go nuts abusing range & cooldown limits if you want to.
    That's how confident I am that about these claims (but mostly the server).

    Closing this thread.
  25. Like
    twostars got a reaction from IIIAmJohnWick in YougotPwnedByMyAss Range+Skill Tbl   
    You guys know that you're claiming stuff that was fixed over a year ago right? I mean you linked to the video, you can see the date for yourselves...
    He lives near the server. His ping is next to nonexistent.
    You guys don't. Your ping is high.
    He has the advantage there in regards to skill casts. You don't; you have to wait for the lag (yay).
    You see him slightly further away because your client isn't fully caught up. There's the delay between movement updates.
    That's the "range hacking" you see in the video... lag.
    If TBL editing is as easy as you claim, I welcome you to go attempt it yourself (on a different character though, because I won't unban anyone caught by it).
    That's right. I'm telling you to go nuts abusing range & cooldown limits if you want to.
    That's how confident I am that about these claims (but mostly the server).

    Closing this thread.
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