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Posts posted by twostars

  1. If I recall correctly, this used to happen after Nation Transferring when there was some skill that didn't carry over. I believe we attempted to fix this by transferring those over as well, but it may be that something's still invalid.

    I've reset your skillbar, so I believe it should save from now on. Will go through your saved skillbar later and see if I can find anything odd in there.

  2. What class were you and did you ever specifically attack it?

    I don't see why you wouldn't get credit if the rest of your party did and you specifically attacked it. If it was a problem with buffers/healers not properly giving credit then sure, but if you're attacking it for sure should be no different to before.


  3. This has already been fixed for the next restart.

    On 08/04/2018 at 1:27 PM, twostars said:

    Fixed a bug with events not consistently triggering auto-shutdowns.

    • This was caused by inconsistent disconnection/zone removal logic which is now correctly shared for consistency.
    • This should clean up a few other potential issues with various things not being correctly reset on zone change.


  4. You managed to bug the item somehow; I suspect it was when upgrading it, because it doesn't appear bugged before that.

    I'll just replace the item for you now because that's not supposed to happen.

  5. As of right now, neither of us knows what could've triggered that.

    - Nothing else in use shares with it to possibly override it (even if they could, since it's a buff they'd just fail).
    - It's detecting it correctly as a buff, so it's not a cure mistakenly removing it.
    - Doesn't appear to have been caused by a daylight savings time change (little late for that, presumably).
    - The time on the scroll is indeed an hour, so it's not a rounding issue.
    - It's persistent, so it should ultimately be immune to everything but removals and expirations (there are no debuffs for this type) -- it can only have expired or been cancelled.

    Will be adding additional logging to better track this stuff, but for now all I can say is we'll just have to see what happens in the future.

  6. This is an official client bug. Not sure what triggers it (deaths? depending on whether or not they get completely removed from the player's region on respawn maybe?).

    Official client bugs like this are something we won't really be looking into (at least not until the client source is viable -- and it may not even exist to begin with), so I'll close this.