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twostars

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Posts posted by twostars


  1. 1 minute ago, neXusLee said:

    i test deathko server  + test titanko + test usko + test steamko now cant ping  cant lag ... only apexko only evening hours.

    many turkish players have the same problem with me @twostars

    I made another traceroute at around the same time. That same node was not responding at the same time.
    I suggest you send your ISP a copy of that traceroute and hope they fix it, because it's clearly a problem with Turk Telekom.

    Due to the way internet routing works, it doesn't surprise me that it seemingly only affects us. SteamKO and USKO are hosted in Turkey, so they for sure will be routed through different nodes. No idea where DeathKO and TitanKO are hosted.

    The problem however isn't with us; it's with one of Turk Telekom's nodes. Contact Turk Telekom. Give them the traceroute. Tell them when you're lagging, that node is always not responding (and when you're fine, it's not).
    There's nothing else we can really do about it but wait for them to fix it.


  2. 17 hours ago, Xiao said:

    It seems like if somebody dies, or enters UTC and attacks the mob, it immediately gains maximum HP. At least this happened to my party :)

    This is what appeared to be happening when the server was initially started after the patch, but should've been fixed within the first 15min when we restarted it again.

    17 hours ago, Nath said:

    Can we properly discuss the matter now, instead of just getting a response like the one I quoted from Aesteris, please?

    You claimed that the only way it could be won is with GM assistance though, and there was no real GM assistance (you also posted it in the "shoutbox thread", which... well, for obvious reasons was never going to work out in the same way the shoutbox did).

    17 hours ago, BulletClub said:

    That’s just showing the low population of the server. Many changes have been made that upset people and they left. Unfortunately that’s just the state the server is in now. 

    With scaling (give or take the trash which we haven't made a decision on yet), it shouldn't matter how many participate (so long as it's 10+) at this point. The difficulty should be about the same, assuming everyone who attacks it continues to participate.

    We actually have 2 types of scaling implemented: combat (scaled when players get in combat with the mob) and instance (scaled on # of players in the instance).
    UTC bosses are combat scaled specifically with the intent of avoiding that extra abuse from people just jumping in and trolling people by not participating.

    17 hours ago, IIIAmJohnWick said:

    The thing is by the time the Gimmick Robot Boss pops up, their is also Ultima that spawns in colony zone. Alot of players leave for cz and then come back to UTC. This fluctuates the player base on top of the scaling HP regen that the bossess have. its understandable they are supposed to be harder but this is insane. :/

    Yeah, the Ultima spawn really should not spawn during the event. We'll look at doing that for sure.
    As for the scaling HP regen, scaling is new and this is something we didn't consider so we'll get back to you on that one, assuming this is even the problem you're describing.

    It may also just be a visual issue with the client and HP bar updates. Maybe because of the awkward delays mixed with health pool changes. Might be better to ensure it uses base health there always, since it has no need for specific health amounts. That way it shouldn't fluctuate oddly.


  3. 2 minutes ago, Razordagawd said:

    Nope, no transforms were used.

    Too lazy to upload, basically I was right outside elmorad gates, shooting some mages, then I got distracted and every orc turned on me, along some archers too.

    Respawned at elmorad castle town, np scroll was gone.

    The scroll was only removed on respawn? Are you able to trim that to before you die (whenever you still have the scroll) & respawn and upload that?


  4. 9 hours ago, Sick said:

    115mbs DOWNLOAD

    35mbs UPLOAD

    [Steam's with 0 packet loss on a daily]

     

    I can afk any other game but I can't set a merchant up for 4 hours without gettting dc'ed here.

    > No one else is connected to my internet, Not downloading anything.

    > I am lan (not wireless)

    > I can afk on any other game and not come back disconnected.

     

    I mean now that I think about it..  Moradon is so damn empty even with merchants after a while. I can legit, slowly start see merchants dc over a short period.

     

    8 hours ago, BulletClub said:

    Some people have an issue where their char has to be moving to not get dc. Notice the people slowly spinning every 30 seconds or so. Or doing a shout macro will work also. 

    Could I get character names for both of these? These most likely originate from the server, unlike the above issue, so I should be able to see what's specifically causing that.

    The above issue though looks like Turk Telekom has issues at that time of night with that specific node -- I'll try to retest it tonight if I can to see if the same behaviour occurs, but if correct that's on them to fix. It will only affect traffic being routed through that node (probably international), which is why it's probably not noticed by everything.


  5. 14 minutes ago, Razordagawd said:

    Meh tbh I was hoping Aesteris showed up saying I was lying because this time I got it on video lmao.

    What video?

    Also all I got from his reply was that there's nothing else we can really do about it since there's no other info present, not that you were lying; the chances of us finding out how this was caused are very minimal considering the last time you reported this was a year ago.

    Having the logs available for the next time this does happen will help, but at the same time if it happens so rarely, we might not find what caused it until another year down the track.


  6. I've added a bunch of additional logging to the server for skills in general (and making a lot more of it enabled by default, instead of having it being opt-in for troubleshooting purposes), and added logging specifically for persistent buffs.

    So after today's restart, if this (or something similar) happens again give us a shout so we can go track down logs for it. :)


  7. Seems to be a problem with your ISP.

    During the period when it lags:
    image.png

    After:
    image.png

    195.175.167.122.16-bursa-t3-4.16.yesilyayla-t4-1.statik.turktelekom.com.tr [195.175.167.122] seems to have issues around that time.
    Afterwards it's fine.


  8. I'm closing this thread before more people jump on the "pls dont nerf" bandwagon.

    We have no intentions of changing anything at this point. We're still observing the effects of slows actually being useful on the majority of the server again.
    After the stun rates change goes out in the next patch (tomorrow), I'll take another look at the algorithm for slows to make sure it matches the official calc (because I don't trust my initial reversing of either of them), but at this time there's no intention of changing anything.


  9. Even the stun rates haven't been changed yet; that'll happen in the next restart (tomorrow's patch).

    What was changed, however, was that players with speed pots aren't immune to slows anymore. So there's that.


  10. 1 minute ago, Razordagawd said:

    When you did reset it, my skillbar was still there. Where do I go to fix that? registry?

    That's the problem then, it's resetting it for some reason. I don't know where it's being stored on the client's side anymore; evidently it's changed since the 2.xxx client.
    I'll look more into it tomorrow if I get finished up with quest stuff I'm working on and see if I can track that down.


  11. Perhaps the daily quest is resetting about the time you're getting credit for it. It resets at midnight server time, which is about when Bifrost opens up.

    I'm assuming they had the quest for the new day while yours was from the former day?

    Off the top of my head I can do 2 things for this:
    1. I can make the resets more obvious. Make a notice for it and visually remove the quest.
    2. I can reset the progress for the quest and refresh it.

    I think option #2 is the most convenient and would address your problem if I'm at all correct about this. :)

    Unfortunately both of these options need some additional server logic to correctly recognise said quests, so they'll both take a bit of time to address. I'll see what I can do before tomorrow's patch.


  12. Okay. Let's take a step back.

    1. What's your character's name?
    2. When you say you "don't get the quest", you mean quest credit right? Because you have to pick up the quest yourself; you did take this first, correct?
    3. What are you casting on it (probably doesn't matter; you should have threat if it's damaging it in any way).
    4. Where are you standing when you're killing it? Can you screenshot where you're talking about?


  13. 7 minutes ago, Razordagawd said:

    I wasn't clear at first. My skillbar is saved (as of some weeks ago), but any further adjustments won't save, which isn't really incorrect in the thread title but I should have been more specific.

    Every login I need to remove meat dumplings from my bar, add acid potions, bezoars, etc.

     

    If it's on my end, how can I fix it?

    Random thought -- do you participate in Chaos Dungeon in these sessions?

    I'll specifically attempt the changes you stated, but I did make arbitrary changes just fine when I was checking it. (Edit: removing them & relogging works just fine here)

    Right now I'm not sure what's causing it. If it's on your end, which it seems to be, it means it's storing it somewhere and having issues accessing/modifying it (probably). But as of right now I don't know enough about how the client deals with that in this version to be able to troubleshoot further. I'm digging into the client to figure out how that's handled though.

    Edit:
    Also - when I reset your skillbar, was it reset when you logged in? Did you have no skillbar?
    If your skillbar was still there, it's definitely loading it from somewhere client-side because that data was completely gone from the server.


  14. This is 100% on your end; your skillbar loads up fine here, and I'm able to change it (with it persisting on relog). I'm just not sure why, because I'm not completely sure how client-side storage works.

    I know it stores it on the client's side (used to be in the registry... not sure if they moved it to their character files). How this interacts with what it feeds the server (and has the server feed it back), I don't know. I want to say whatever's on the server overrides it, but if I recall someone released a tool on G4L a while back which copied/saved skillbars.

    If the server overrode it, then this wouldn't have been at all useful as it wouldn't have been able to replace their skillbar.

    Considering your other characters work... perhaps it's something in your character's client-side skillbar data that's broken which it's trying to use?

    Edit:
    Trying to find the thread I was thinking of or where the skillbar is stored now; can find neither. Possibly they in fact no longer store it client-side -- but then why does it fail for you while it loads just fine for me using your account.

    Hmmmmm.

    Edit 2:

    10 minutes ago, Salvira said:

    it saves in usko and in apexko for me, never had any problems with the skillbar not saving

    This (in the Chaos Dungeon doesn't save skillbars bug report) seems to confirm that it is getting saved client-side somewhere. The server doesn't save this (unless it's being added onto the end of the existing skillbar data?), so it has to be saving them somewhere in the client.

    I don't see anything for it in the registry (used to be Data0 to Data[bars-1]), but that doesn't seem to be the case anymore.


  15. Well it's definitely saving at least, because it's stored the exact same skillbar.

    As for why the client's not showing it, I'm not sure. I'll take a look through the skillbar and see if I can see anything.

    I'm wondering if it's a client-side problem though. I'm fairly certain it also stores this in the registry so perhaps there's some permission issue or bug with existing stored skill data happening?
    Either way I'll check your skillbar out locally and see what I can find.

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