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twostars

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Posts posted by twostars


  1. This is an official client bug. Not sure what triggers it (deaths? depending on whether or not they get completely removed from the player's region on respawn maybe?).

    Official client bugs like this are something we won't really be looking into (at least not until the client source is viable -- and it may not even exist to begin with), so I'll close this.


  2. 16 hours ago, twostars said:

    Implemented support for mob HP scaling.

    • This will be used for things such as Ultima spawns, and events like Forgotten Temple & Under the Castle to allow for varying player counts to attempt to keep a consistent difficulty no matter when you're playing.
    • Note: This won't be in effect immediately; we'll be setting these up live throughout the week, so hopefully by the end of the week our important events and such will have scaling enabled and tuned appropriately.
    • Special note: drains will still operate on the base health, not the scaled health (drains are already OP enough). All this means is they'll still do the same amount of damage they did before.

     

    This will address this when it's enabled & tuned for these. As the patch notes say, that'll happen throughout the week.


  3. This is an obscure client bug that really doesn't matter too much. It's one of those things that's difficult to track down and then not really worth it after we eventually do, if it's even remotely feasible to fix.

    If this ever crops up when we're (eventually) using the client source I will gladly fix it, but until then I'm closing this issue.


  4. Changelog

    • Fixed some bugs with NP/XP distribution amongst parties.
      • This should finally address the issue with gaining 0 NP from Atross/Riotes.
    • Implemented support for mob HP scaling.
      • This will be used for things such as Ultima spawns, and events like Forgotten Temple & Under the Castle to allow for varying player counts to attempt to keep a consistent difficulty no matter when you're playing.
      • Note: This won't be in effect immediately; we'll be setting these up live throughout the week, so hopefully by the end of the week our important events and such will have scaling enabled and tuned appropriately.
      • Special note: drains will still operate on the base health, not the scaled health (drains are already OP enough). All this means is they'll still do the same amount of damage they did before.
    • As with USKO, stealthed rivals will now continue to show their marker pointing you directly to them.
    • Various Under the Castle uniques are now upgradable.
      • Pontus' Ring, Belt and Pendant upgradable to (+3).
      • Ararat's Ring, Belt and Pendant upgradable to (+3).
      • Taurus' Ring, Belt and Pendant upgradable to (+3).
    • Reworked threat table behaviour.
      • Previously, if you were in a party with someone who attacked an enemy, you would automatically be put in combat with this enemy.
        This was done primarily to address priests who might not directly attack targets, instead buffing/healing party members who were.
        Now, any player to player interactions (buffs/debuffs, heals, attacks) put you in combat with the same enemies the target is in combat with.
        This means that idling in a party isn't enough to reward you for party kills anymore. You must be active & involved in those kills.
        For everyone else, there should be no difference. You will be rewarded just the same.
      • This should address the issue with people idling in Under the Castle for rewards.
    • The Meat Dumpling NP gain is now baseline.
      • This allows for the use of other buffs, such as those available from the <Spirit of Logos> NPC.
      • The Meat Dumpling item is removed as a result.
    • Fixed a bug with <Spirit of Logos> spawns.
      • This means they now correctly respawn in a random location every hour.
      • As above, because the Meat Dumpling buff no longer exists to stop them, the <Spirit of Logos> buffs can now be correctly obtained.
    • Disassembled items are now able to be repurchased for 300mil.
      • If you've accidentally disassembled the wrong thing, now you're able to recover it yourself!
    • Going forward, Castle Siege War rewards will be locked to the clan. Leaving the clan after winning the event will permanently remove your rewards.
      • This change is designed to deter players from joining a clan primarily to be rewarded before leaving after the event. Loyalty, yo.
    • Under the Castle weapons are now upgradable to (+11) reverse.
    • From this patch onwards, players who've been kicked from or have left a clan without a [CONT recovery] item will now be able to purchase one from the Power-Up Store and recover their lost clan CONT from [Clan Manager] Adelia in Moradon.
      • This is one of those things that we've had many support requests for over time, so this should help you guys out!
    • Fixed a bug with teleports in Delos.
      • Teleporting near the crystal often failed to load in NPCs (and the crystal). This started happening sometime after USKO released their new Castle Siege War event by introducing extra logic which managed to completely break this.
    • Fixed an exploit with certain quests.
      • The couple of people who were abusing this to generate coins were banned. Seriously, if you find a bug, just report it. We WILL find out and you'll just end up banned if you don't.
    • Repeat exchange quests will no longer attempt to turn in more than you can be rewarded for.
      • This would previously result in the player potentially losing out on certain rewards (coins, etc.) when exchanging too many at a time.
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