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twostars

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Posts posted by twostars


  1. These are *definitely* usable together officially?

     

    The reason they aren't is because they share a buff type, and the only known buff type that does stack is the one used for the EXP/DC/WAR flash buffs.

    Ordinarily I'd consider this one a possibility because this buff type is used for a variety of different things, but they added another buff type that behaves similarly... for other items. The only reason they add these similar types is to allow stacking similar buffs.

     

    So are you sure about that?


  2. Which people does it show? People with kills?I don't remember if we had it show everyone or just those who've killed people in that session. I remember we originally didn't bother, because the zone user list more or less makes up for it anyway, but whether or not we went back on that I'll have to check.


  3. Ehh, ok. I've never seen that behaviour before, so either they've changed it or I just got lucky all the times I ran it.Either way I don't think it's that big of a deal -- I think it's fine the way it is. This way is, at least, fair to both sides. They're still randomised per room.Changing this up would potentially make it unfair, and require slightly larger changes than I really think are needed, so unless there's any real arguments for this behaviour's existence, I'll close this.


  4. We keep the spawns the same on both sides for the sake of fairness, but other than that it should all be working as intended (as Aesteris points out). The monsters spawned are preselected when the instance is created, so they're a. the same on both sides, and b. each of the initial spawns will spawn a preselected monster (i.e. all the same, but the monster chosen only applies to that instance).I suspect RNG is the only thing to "blame" here for what you're seeing, because we're not seeing this behaviour at all, nor was anything remotely changed in terms of spawn selection.Unless you mean each individual initially spawned monster in a room should have a chance to spawn a different type of monster, which isn't what happens in USKO (unless I've been extremely fortunate to experience otherwise). When I played it, each room had 1 initial set of monsters, and each of those when killed, spawned the same type of monster. That is, in that room only.


  5. It's still kinda crap playing support is hard as hell like this.      Also if you click on person "A" directly while having person "B" targeted at the party list, despite targeting "A" directly and curing or healing him etc, party list targetting remains on "B".

    This is a different issue to the one described in the main post. Have you observed the original issue occurring within the last ~12 hours (since the last restart)?i.e. the party list sometimes bugging out and showing they're still debuffed when they were cured?

  6. This particular issue is a little hard to confirm, but in the last restart we've addressed many timing issues that may have occurred and we're hopeful the issue described here was included.If you could kindly let us know if you still see this issue from here on out, that'd be appreciated. Thanks!


  7. This particular issue is a little hard to confirm, but in the last restart we've addressed many timing issues that may have occurred and we're hopeful the issue described here was included.If you could kindly let us know if you still see this issue from here on out, that'd be appreciated. Thanks!


  8. This particular issue is a little hard to confirm, but in the last restart we've addressed many timing issues that may have occurred and we're hopeful the issue described here was included.If you could kindly let us know if you still see this issue from here on out, that'd be appreciated. Thanks!

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