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twostars

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About twostars

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  1. twostars

    Patch notes (19/10/2018)

    Changelog The Power-Up Store will no longer error with "Transaction canceled" the first time you try to recharge your Apex Points. The client should no longer error with 'Script failed' when on the payment information page when recharging.
  2. twostars

    GM PLS FIX MY PROBLEM WITH PUS!!!!!!!!!!!!!

    Try changing your passwords. If they have special characters in them, it may cause this. If it fixes it and you had special characters in your password, please let me know what those special characters were so I can check it. Thanks.
  3. twostars

    Staff Skill

    Diminishing returns seems to have addressed the concerns you guys had with rates. Closed.
  4. twostars

    Blink Bug and TP Bug

    Blink bug was fixed, other issue is the cast animation speed issue we all know and love.
  5. twostars

    Teleport 'bounce-back' bug

    I'm assuming the silence means it's fixed now. Closed.
  6. twostars

    Blink & game crash

    Split other bug into new thread: Closed.
  7. twostars

    Blink & game crash

    See how Blink is now. If it still fails, let me know your character's name and a rough indication of when it failed.
  8. twostars

    Patch notes (18/10/2018)

    Changelog Fixed a crash that occurred when a lot of data was received by the client (e.g. zoning into Moradon). Fixed a couple of cases where large data was no longer compressed, causing much more network traffic than usual. Inaccurate Blinks (which appears to be caused when playing with a low frame rate) are now better handled and should no longer report "Failed Blink" in the client (as opposed to the regular error "<skill> failed").
  9. twostars

    Blink & game crash

    Issue with it crashing should be fixed as of this restart, in addition to other necessary server-side optimisations. I'll re-enable batching which may still cause unintended side-effects, but we'll see how it is. I can always turn it back off at any point.
  10. twostars

    Blink & game crash

    Good to hear. Looks like the client's decryption couldn't deal with such large data (lots of players in Moradon), so I've temporarily disabled batching until I can figure out why that is. With it disabled, what's the status on the Blink issues? Is it failing less than before?
  11. twostars

    Blink & game crash

    See how it is now.
  12. twostars

    TS & Stun & Slow

    How are stuns/slows/cancellations feeling with diminishing returns? Less frustrating?
  13. twostars

    Teleport 'bounce-back' bug

    Please let me know if this is still an issue after this post.
  14. twostars

    Patch notes (17/10/2018)

    Changelog Drains can now only be used once per target per 60 seconds, meaning that only 1 drain can be applied to a single monster (or NPC) in that 60 seconds regardless of who is trying to use it. This intends to discourage players from forming parties specifically to abuse the effectiveness of drains (e.g. on Ultima), while still giving them value. Note that this does not apply to player targets. Fixed the remaining cause of debuffs being cured before they're applied in the client. This caused debuffs (e.g. Divide Armor) to 'stick' and not expire visually without a relog/zone change. Fixed a bug with erroneous data being sent to the client unnecessarily. Reduce batched packet delay to better line it up with movement to try to minimise movement delays. Implemented measures to prevent visual 'bounce-backs' after being teleported. Removed nation restriction for monster quest credit. This intends to discourage scenarios like players swapping to one nation to kill Ultima to ensure credit. Fixed a bug causing loot to be inaccessible when the monster's location is considered unusually higher than the player.
  15. twostars

    Teleport 'bounce-back' bug

    Is this still occurring since we've moved providers?
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