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Everything posted by twostars

  1. twostars

    LP rewards or medals?

    As @ImmortalOne said, you have to choose one or the other. The rewards are for the rankings determined immediately prior to the monthly reset, so any ladder points you've spent won't be contributing towards your ranking.
  2. twostars

    Scheduler/hourglass settings do not save

    This is fixed in the next patch.
  3. As reported here:
  4. twostars

    Friend cannot access Apexko from home IP

    Try now.
  5. twostars

    Kurian class bugged

    A character name & a rough estimate of when this happened would be appreciated
  6. twostars

    Friend cannot access Apexko from home IP

    Give it a try now. Our IP databases were updated and the IP I'm seeing for you is now mapped correctly.
  7. twostars

    Delos Bug

    The King being in the group when you win isn't something that's ever been handled (I need to check official to see how they handle that; I don't recall it being handled there). It's when they're added at some point after you already own it.
  8. twostars

    R damage missed

    Should be mostly fixed. We're aware of behaviour and will be continuing to refine it.
  9. twostars

    R damage missed

    Not sure why it's doing so yet, but R attacks seem to be registering consecutively between their regular delay which seems to be upsetting things.
  10. twostars

    Chaos Dungeon skills failing

    This is fixed pending the next restart.
  11. twostars

    Chaos Dungeon skills failing

    This is specifically only melee skills failing, and the reason it's doing so is because it's not taking into account the weapon the client is using.
  12. twostars

    R damage missed

    I didn't think R attacks were touched, but I'll look into it. I specifically ignored them and their still-generous range since I still need to do some stuff with them before I can better validate them.
  13. twostars

    rez not working

    Seems the client is weird with some resurrections. We've fixed it pending the next restart. Few things I want to get done for this still, but hopefully wrap those up later today. In the meantime please make sure to keep reporting issues such as this so we can fit as many fixes into the restart as possible.
  14. twostars

    Stealth and Lupine skills failing

    Moved into its own thread since it's not got anything to do with resurrection skills.
  15. twostars

    rez not working

    Character name? Edit: Were they in range of you when they died? Did you see them die visually or were you far away at the time?
  16. twostars


    Just FYI, I specifically say that only when it's actually implemented pending the next patch's release.
  17. twostars

    Cube skill not fixed

    Which AoE?
  18. twostars


    This is fixed for the next restart. Thanks.
  19. twostars

    Cheung and combustion NPTin

    They were banned.
  20. twostars


    It's actually exactly the same; since it's not targeted, the server's deciding who's in it, and it sees the people getting stunned inside it (and not others who may or may not actually be in it on your screen). Either way it boils down to the server seeing people in places differently to where you see them at the time the nova hits. We don't intend to change this.
  21. twostars


    I was referring to anything that occurred with this patch, so I'll take that as a no. Edit: Refreshed my memory with the bugs you're referring to. You pretty much just said: 1. Casting speed issues. This applies to anything with a cast time, so it's not just Chaos Dungeon related. I'm hopeful this will be fixed when we update to the current USKO version, which we're in the middle of as well (though we want to fix these other issues before we push that). 2. Novas don't apply to everyone in them This is because the server may or may not detect they're actually in them at the time, which is something I'm actually improving as we speak for other things, but I don't expect this to ever perfectly represent what you see in the client. This sort've detection is kind've hit or miss with latency etc but existing logic for this really isn't in the best state either, so we should see an improvement even if it's not a perfect fix like we're focusing on for a lot of these other issues.
  22. twostars


    This is specifically referring to targeted skills. Is there something up with novas?
  23. twostars


    Haven't found anything specific to poison skills, however we did find the Kurian model isn't scaled correctly. For some reason mgame rescale Kurians slightly (instead of just making that the base model size, as with other player models???). This too will be fixed on the next restart. Odd, but perhaps that's the problem you're experiencing. If you can give me the name of your character that was erroring (also one of the skills that you recall specifically failing) I can look into that more.
  24. twostars


    Failing range checks on NPCs/monsters outside of the circle should now be fixed on live.
  25. twostars


    Bug with Deva Bird applies to a bunch of other mobs/NPCs. We'll hotfix this soon so that should fix issues with attacks on NPCs/monsters that were failing outside the green circle. In the process of generally syncing this distance logic with the client, so on next restart we should also be fixing certain edge cases like ranges being slightly off in Chaos Dungeon (because instead of just using the new player model radius there, it overrides it with a hardcoded radius for reasons. mgame logic >_<), and apparently Kurian's "Rush" is being given too large of a range (so not a visible issue; it's allowing more than it should, but still a discrepancy between ranges so we'll be fixing that one too). The issue described above with Kurian poisons skills we'll look into shortly.