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twostars

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Everything posted by twostars

  1. twostars

    Party interface commands bug

    This is a duplicate of another issue (actually, it's a duplicate of this one), but as I've said in that one, the problem here is the game targets the person under the mouse. When you right-click the party frame, you get a dropdown menu, and the buttons overlay over other players... who will be targeted *instead* of the one you've right-clicked on, when you click the button (e.g. Promote or Kick). It's something we really need to spend more time trying to figure out a better way of handling.
  2. I'm not entirely sure where your 15% came from, but the rate was actually nerfed to ~33.3% from 50%. :x Having said that, tweaking it slightly is something we'll consider.
  3. twostars

    Preemptive strike

    Presently unsupported chain quest.
  4. twostars

    Gender change scroll

    Marking this as resolved because support was implemented for it.
  5. twostars

    First monster killed after a levelup gives no exp at all

    This seems to be fixed by the current client.
  6. twostars

    Bifrost event duration

    The timing of the losing nation gaining access isn't the same as official, but I feel there's no real reason to change it. The difference between official and our timing is simply which side gets more time in there (depending on when the monument is destroyed). I think the way it balances out right now (again, depending on when the monument is destroyed) is fine. Aside from that, there's no difference to official. At least, in older servers. I'm not entirely sure if they changed timing later on (I don't know why they would), but the contest stage timing is definitely correct for the event in older servers.
  7. twostars

    Slow/Stun Skill Effect

    This is actually not an issue. It differs from official behaviour, but that's simply the way we've decided to implement these skills. It makes a lot more sense, and they're easier to control the stun/slow behaviour in this manner. Considering this as working as intended.
  8. twostars

    Chaos winner bug

    If you're still experiencing this, how many people were participating in the event?
  9. twostars

    Sleeping Skill 2.0

    How does this work officially in regards to bosses and such? What's stopping people from spamming this on things like bosses to prevent them from getting any attacks in?
  10. twostars

    Saddy's Extra Money Quest Not Working

    This quest is currently disabled as it's a chain quest. Chain quests aren't presently supported.
  11. twostars

    King Ape quest not working

    This quest is currently disabled as it's a chain quest. Chain quests aren't presently supported.
  12. twostars

    wtfast and dc problems

    I still can't reproduce this issue, even with WTFast. WTFast & the game server register my disconnection almost immediately after I lose connection and logs me out properly, so it lets me log back in without saying my "account is in use". If you can reproduce this reliably, would really appreciate any tips to doing so.
  13. twostars

    BDW monument

    This is now live. Please let us know if the issue persists. Thanks
  14. It's not really random; it's because they're clicking the player's frame under the "kick"/"promote" option, instead of the one attached to the player's frame they right-clicked on, because the client's dumb & targeting them first before pressing the button. Edit: This was fixed.
  15. twostars

    BDW monument

    Was anyone casting anything at all? Sounds like it could be something silly like a heal/buff (or something) interrupting it when it shouldn't. Edit:While it shouldn't be as sensitive to be broken by client-side timing issues, we can see if shifting that server-side helps any. I'm not 100% sure if that's what's actually happening though, so we'll just have to give it a try and get some feedback as to whether or not it's still an issue (we can't repro it ourselves).
  16. twostars

    Game turnoff when someone sell me something

    Fun fact, this bug exists in official too. We've fixed it however, so it'll be fine after we restart.
  17. Is there any real problem with this though? Since it's one-way, this difference is only convenient for people to return?
  18. twostars

    Clan notice won't update.

    How long was your notice? It ignored it if it was above ~100 characters long, but this is no longer the case.
  19. Updated the title to better reflect the report (it's intentional that they're not tradable).
  20. Proper support for these isn't implemented, it seems, as they officially changed it. We'll probably have to reimplement this from scratch, so if you could help answer some of these questions that'd be a great start. 1. How many players can mount a single tower? 2. What are players able to do while on top of the tower? (can they still attack? if so, can they attack players below and on the wall or just the wall or just the ground?) 3a. Can players move while on top of the tower or are they locked in place? 3b. When crossing the wall, do players dismount to get onto the wall or do they simply walk off? Also if there's any other details I didn't think to ask that may be relevant, please point them out. As obvious as they may or may not be, it always helps. Thanks!
  21. twostars

    Archer's repair

    It's implemented the same way officially, at least in older servers. We'll double-check it against USKO to be sure it wasn't changed, but I'm highly doubtful they changed it.
  22. This is because your clan is in an alliance. The cape used is always the cape the alliance has chosen, unless you're accredited -- in which case you can recolour the cape the alliance has chosen to use. This is official behaviour, not a bug. If you were to leave the alliance, you'll find your clan is using the cape you've chosen. We will, however, prevent players from attempting to change/recolour their cape while in an alliance and not otherwise allowed to do so.
  23. twostars

    Dealing with AFK players in events

    Tested it and it's fine, aside from the aforementioned client bug that I hoped wouldn't be an issue. Seems that when you right-click a player's name and get the promote/kick buttons, if they happen to show above someone else's name (which is often the case), the client will consider the click on the name underneath BEFORE the button press, which means you're technically selecting the player underneath the button and promoting/kicking them instead. So we've been spending a bit of time tracking that down and working on a fix for that first.
  24. twostars

    Patch Size

    Awesome! Glad to hear it's fixed.
  25. twostars

    Red potion as the invading nation

    Yeah, the reason it happened was because it wasn't quite thorough enough and identified it as being the invasion stage and in their home zone... but not specifically *the* invasion zone. So attackers were allowed to grab them from their home zones too. It's fixed now anyway.
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