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Everything posted by twostars

  1. twostars

    Wrong purchase from the PUS

    Take the voucher out of your mail and sit it in your inventory. Easier to refund it that way.
  2. Sorry, I don't see any transactions on your account, on our end or Gate2shop's. Please send me a PM with any info about the transaction that you have. Thanks!
  3. twostars

    Alliance bug

    What's your clan's name?
  4. twostars

    google/1/fuckyou and other chars

    This is not true at all. You're talking about different players here. One of whom who was banned for a week for this (and has, to our knowledge, not done so since). We appreciate your reports but please don't make assumptions. We can see who's who, so there's no need to try and do our work for us. The player in question's been dealt with.
  5. twostars

    List of bugs 2017

    The reason this changed is because outright blocking casts prevented damage from the non-applicable parts of the skill from being applied. e.g. In regards to Gab's (blocking physical damage) with staff skills; the physical portion would and should fail (i.e. do no damage), but the elemental damage should go through. However, this also means that because these are no longer failed upfront, the mana/cooldown protection is now removed -- so they go through but do no damage. This I personally feel is a lesser issue, as that's more on the player, so it's the preferred behaviour for the time being until we can sort this mess out. As you can see, it's a bit of a touchy issue that I think has been rather overcomplicated from the start. We intend to test this properly officially to quell any previously made assumptions here that're causing this (hopefully) unnecessary complexity (either that, or it really is intended to behave so inconsistently and well, that's also fun I guess), since it's been quite a while since this was initially implemented. Also: skills shouldn't be cancelling when no damage has been done. This behaviour has not changed, so I suspect that if a skill failed, it did so for another reason (e.g. the odd animation speed issues; sometimes they're not cast fast enough to be obvious).
  6. twostars

    @root a question about the curses of the leonar

    Yes, currently if you equip 2, you will have double the chance to proc. In saying that, it will only ever proc 1 of the 2 at a time though.
  7. twostars

    Cannot fully connect to the game

    Unfortunately there's little I can do about this unless I can deal with the person actually experiencing the issue. I'd need to check their account / IP to see what's going on with them.
  8. twostars

    wings disappear

    Looked over your logs to see which wings you were talking about, and you're referring to Wing of Hellfire Dragon Exchange Coupon (5 days), right? As indicated by the name, they only last 5 days. They expired on the 14th.
  9. twostars

    About a command that should be enabled

    While we appreciate the suggestion, we won't be implementing this. Thanks for your understanding.
  10. twostars

    Lost nps

    I didn't ban anyone for this. I haven't even went hunting for your log yet since you were fairly vague about when it occurred. :/ We did however ban a handful of people who'd been cheating, but that has nothing to do with this thread. They should create their own thread.
  11. twostars

    Lost nps

    When was TheBeast kicked? Who were you intending to kick?
  12. twostars

    About a command that should be enabled

    There's a huge difference in removing the blinking and allowing them to manually do so. Enabling the command to be used as such is opt-in. If in the situation they don't need the protection it offers and want to get right back into the action, they are free to do so. If on the other hand they do (because they're being killed at spawn, for example), removing the protection entirely makes the entire experience even more frustrating than it already is; there's nothing those respawning can then do about it. They have no window to get away. So disabling it entirely is certainly out of the question. Right now I don't think we'll be reworking the command to behave like that, either, but I'm on the fence about it... so like I said in my previous post, we'll see.
  13. twostars

    About a command that should be enabled

    Realistically the one we'd enable is /view, as /unview is intended to hide you. We'll see.
  14. twostars

    Lost nps

    What was your character's name?
  15. twostars

    wrong purchase from PUS

    This has been done. Thanks for your patience.
  16. twostars

    wrong purchase

    This has been done. Thanks for your patience
  17. twostars

    List of bugs 2017

    Fair point, we can allow the magic component only then. Right now I believe it's failing to let them cast full-stop to avoid wasting mana/cooldowns. Can remove that so it casts and simply fails to do damage for the relevant components.
  18. twostars

    List of bugs 2017

    As for this, it's just a regression with the name, that's all. In USKO the names are screwed up (still). We fixed that a while ago but I missed that when updating our data to current USKO. The only issue here is the name, which will be fixed in Friday's patch.
  19. twostars

    List of bugs 2017

    Ah, yes. You're spot on here. Overkill is being counted right now. Edit: This has been fixed for Friday's patch. Because we don't tend to implement things based on speculation, and the way it works now is entirely logical (even by KO's standards). Staff attacks are physical; they're defined as such by the game (not us). Gab's blocks physical damage... which staff attacks are, therefore they're blocked. If USKO behaves differently, it means it's forcing an exception for these which is unlikely, but possible. If you can provide proof that it works like this, please do show it -- we've prompted for it in the past but nobody's as of yet actually proven this behaviour.
  20. twostars

    wrong purchase from PUS

    This has been done. Thanks for your patience.
  21. twostars

    Returning after long time - disable OTP?

    Please PM me your username and anything you can remember about your account. Thanks.
  22. twostars


    Yep. I tracked this one down semi-recently. If you close/hide the signup window, if another event signs up afterwards the signup UI won't show. The whole thing bugs out requiring a relog to fix this. It's an official client bug that I'll see if I can deal with when I get a chance.
  23. twostars

    Can't launch the game - Application Error

    This has been dealt with.
  24. twostars

    Can't launch the game - Application Error

    d3d9.dll probably doesn't exist in your client folder. This tends to happen when it's deleted or blocked by an antivirus/Windows Defender, otherwise I don't know why it wouldn't be there. So, check that it exists there first. If it doesn't exist there, you'll want to reinstall. If it still doesn't exist, something on your end is removing it. If it IS there, it may be that it's not launching from that client folder (the launcher can sometimes do weird things and attempt to launch from another Knight Online client you have installed). This isn't really a solution for this, but a temporary workaround to test this but you can try this but you can: right-click KnightOnline.exe in your client folder, click "Create shortcut", right-click on the shortcut it created click "Properties" in "Target:" add "E03ED890-8E94-4B42-B1C5-3CDA401AA9C2" to the end (with a space between it and .exe), so it should look something like (the quotes are intended): "C:\Program Files (x86)\ApexKO\KnightOnline.exe" E03ED890-8E94-4B42-B1C5-3CDA401AA9C2 hit "Apply", "OK" and then try starting it from the shortcut. If this works, the launcher is probably indeed getting confused and trying to start from another client folder. Offhand I'm not sure what to do about this, but the above should let you get ingame for now (you just won't be forced to go through the launcher... so you'll have to remember to update). If that still produces the same error, then I may need to take a closer look on your PC. If you can PM me Teamviewer details so I can check it out personally that would be appreciated.
  25. twostars


    So. The video shows it disables scrolls for 1s (because this is how it removes buffs -- it applies a debuff to replace non-persistent buffs for 1s and then it's removed and the player has the buff removed) and then because official's stupid and scroll recovery is stupid, restores some of their health. I don't see how this is a huge difference here. The HP thing is something we've already addressed in the past regarding scrolls, so that's not going to happen here. Disabling scrolls for 1s is merely a byproduct of buff removal. I don't think it makes any difference to gameplay whatsoever to have a window where they have less health for 1s, considering the fact the proc is entirely random (and a very low chance). If it were like, 3s or something reasonable then sure, but as-is I don't think there's any reason to change behaviour.